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DiscoveryGC: 4 Years Old

DiscoveryGC: 4 Years Old
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Posted By: Igiss @ Jun 14 2009, 07:24 AM
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With about 14 thousand members of our board, every day of the year brings many, many birthdays. However, one is special: birthday of the board itself.
Precisely 4 years ago, on June 14 2005, I've created the first introductory threads of the Discovery Gaming Community. You can check out those two, for example: Welcome to Discovery Gaming Community, and Discovery Launched!. No one could predict back then that Freelancer will become our main subject for years to come.
Around that time, the first version of Discovery, 4.72, was released, and later Discovery 4.73 was uploaded to Lancer's Reactor, being the first public release of the mod for the community. So, June 14 can also be considered the birthday of our mod. We will soon work on collecting an archive of early Discovery versions, some of which are not available for public download anywhere right now.
Surprisingly, the recent How long do you play on Discovery? poll showed that at least two of our members were playing for more than 6 years. This shows that even with current level of technology time travel is not such an unrealistic thing. Also, this obliges us to continue running the server for at least two more years, otherwise the space-time continuum will be deteriorated... oh well.
Some things on Discovery history that are worth checking are located in the depth of the General Discussion forum. For example, Know your admins thread contains info on all Discovery server admins, old and new. As of more recent stuff, Discover Development Team listing thread gives you insight on who was working our recently released mod version, Discovery 4.85: Reunion.
Regardless if you've been with Discovery for years or just joined: stay with Discovery, and if you left, remember to return one day! |

Discovery Freelancer 4.85: Reunion Released

Discovery Freelancer 4.85: Reunion Released
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Posted By: Igiss @ Jun 8 2009, 06:30 AM
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The development of Discovery 4.85: Reunion has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our work. The wait is over. After months of online beta testing, Discovery Freelancer 4.85: Reunion is released and available for download.
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries.
The storyline is just a portion of the progress taking place in the new Discovery version. Increased development time and an increased number of developers allowed us to finalize all the features we were planning to implement, and make 4.85 the largest ever update for Discovery mod. We introduced 110 new ship models, with most new ships receiving custom hitboxes. More than a hundred new weapon and equipment types have been added, many with custom weapon projectile and hit effects. 11 new systems were included, and about 30 previously available systems were updated, all of them following much higher quality standards than in previous versions.
The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs. The new version also contains about 7000 new and rewritten infocard texts for various new and old ships, items, and places.
The integrated Discovery automatic updater allows players to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict offline play, and you will still be able to play single-player without an internet connection.
If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Server operators are welcome to run Discovery mod without any restrictions. All servers that have our mod installed are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without using shortcuts or patches. To add another server, simply add its address to dsupdate.cfg.
In January 2007, Discovery mod was chosen to receive the Simulation Genre Award of ModDB.com's Mod of the Year-2006 contest (MOTY-2006).
You can download the full version of the mod from ModDB download page and from mod announcement thread on our forums. The file will soon be available at The Starport. |

Discovery 4.85 first public beta is online, and we join FLCN

Discovery 4.85 first public beta is online, and we join FLCN
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Posted By: Igiss @ Mar 8 2009, 08:51 PM
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A brief update for the events that happened in the last few days.
First of all, Discovery Freelancer 4.85: Reunion first public beta is now online. You can get the beta and see the guides, tutorials, credits, and general discussions related to the update in the newly created Discovery 4.85 Transition forum. Make sure that you have read all documentation related to this release. While the serverside utilities prepared by Cannon allowed us to transfer the player database to the new version without a player wipe, and even without the need to re-buy ships that players previously owned, 4.85 is a very large update that exceeds anything that we've previously done before, and certain transition issues are to be expected. Also remember that the version that we presented is still a beta, not a final release. It is not yet recommended to use it for other Discovery servers, and we advise not to place the download on any 3rd party servers.
The public beta has already been installed on our official server, and you will need it to connect and continue playing.
We have also joined the Freelancer Community Network (FLCN) originating from The Starport portal. You can see the FLCN link bar on the top of our forum pages now. Community Network accomodates a lot of well-known (and not so well-known) Freelancer-related resources that you are free to browse.
Discovery will now become more openly involved with other Freelancer communities, like The Starport, Freelancer Community and others, regardless if they are part of FLCN nor not. I hereby ask all our members that come to other community forums never to participate in any flame wars, avoid unreasonable praising our mod or comparing it to others, and generally set an example of civilized behavour and constructive dialog. Thank you. |

Discovery Freelancer 4.85: Reunion Trailer

Discovery Freelancer 4.85: Reunion Trailer
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Posted By: Igiss @ Mar 1 2009, 12:15 PM
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Today, we are releasing the trailer for Discovery Freelancer 4.85: Reunion mod by Discovery Dev Team. The trailer was created by 13CentKiller using actual in-game footage and custom music, and showcases a number of new ships, new systems, storyline events, and action sequences taking place in newly added locations. Yet, what the trailer shows is just a small fraction of what you will be able to see in the game after the mod is released.
To view the complete version, visit Discovery website at http://discoveryfl.com.
You can also check the trailer on the newly created YouTube Discovery Mod Channel and on the ModDB.com Discovery profile. |

Discovery 4.85 Development Update

Discovery 4.85 Development Update
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Posted By: Igiss @ Jan 22 2009, 11:09 AM
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Development of Discovery 4.85 is sometime behind the schedule. This delay was expected, and caused by many various factors, including the circumstances of the members of our newly-formed team, submission delays, and general complexity of the features planned for the next Discovery version. However, right now I can confidently say that the day when you will see the first public beta of 4.85 is quite close.
Still, it is impossible to announce exact time because we still lack some of the much-needed submissions. Many testing tasks are also far from completion, and it is already clear that for the next version our development procedures will have to change significantly. After the beta is released and installed on our main server, I will ask everyone to remain patient and avoid engaging in flame wars regarding any mod changes, especially the balance changes. There are many various rumors floating around, but please keep in mind two things. First: though it's public, it will still be just a beta. Many things are yet bound to change. Second: before making your conclusions about balance, be sure to test yourself instead of trusting others' opinions. We will need feedback, but not feedback that originates from community rumors, but one based on facts, numbers, and your own experience.
Today, I've posted a new pre-release FAQ for Discovery 4.85 to answer some of the questions that have been raised - and never answered - in the recent months. |
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