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Discovery Mod General Discussion
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Discovery Mod General Discussion
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Pinned:
Discovery Mod: Ideas & Feature Requests
(87 replies)
Pinned:
NEW Infocard Feedback
(36 replies)
Pinned:
Discovery 4.85: Reunion General Feedback
(36 replies)
Pinned:
Mining System Feedback
(142 replies)
Pinned:
ID Feedback
(59 replies)
Pinned:
Discovery 4th Screenshot Contest - submissions
(82 replies)
/addmap
(31 replies)
Liberty Rogue Gunboat weapon
(8 replies)
new civilian ships come 4.86
(22 replies)
DANG IT !
(8 replies)
/lockdown
(59 replies)
HUD Mods
(6 replies)
Ship Textures
(4 replies)
Map
(2 replies)
The Vigilante ID
(19 replies)
Cruise Disruptor/Missile hardpiont
(3 replies)
Changes for the Aoi Iseijin
(32 replies)
Idea to improve Conneticut
(47 replies)
How to get people to RP in houses other than Liberty.
(29 replies)
Problem at dublin
(2 replies)
Pirating npcs
(12 replies)
Restore Freeport 7
(53 replies)
Connection to tradelane sensor network lost
(16 replies)
house flagships?
(14 replies)
GRN ships remodeled?
(26 replies)
Obstinate GRN Cruiser
(7 replies)
Thruster Re-thinking.
(13 replies)
Better Business Bureau
(9 replies)
Something about NPCs.
(0 replies)
a common sense thing that needs to be done come 4.86
(37 replies)
Recent Ideas
(8 replies)
Light fighter = Needs Stuff Or Buff
(37 replies)
Fletcher's Torpedo Emporium of Ideas
(33 replies)
/cargodestroy
(21 replies)
Newbie Modding
(4 replies)
Turret view ship steering
(30 replies)
nuclear laser poll
(55 replies)
Just a thought here
(10 replies)
Character Model
(1 replies)
Economic events / habitation pods
(17 replies)
What ever happened?
(8 replies)
Radar Update Speed
(8 replies)
Moldy Crow Equipment
(12 replies)
Question to Discovery people/modders/ect
(22 replies)
Bretonian Destroyer Loadout
(6 replies)
ZOI of MND ID
(4 replies)
Is this thing legit?
(3 replies)
CAU+PTrans
(8 replies)
BAF npc in dublin always go hostile in a gunfight
(10 replies)
Mollys and Rogues
(21 replies)
Zoner Juggernaut
(30 replies)
Removal of Mooring points for some bases?
(30 replies)
Nomad Trial Privileges
(51 replies)
Cruise catchup speed exploit
(15 replies)
/deployplatform command idea
(42 replies)
wait what?capital ship thruster on a vhf?
(9 replies)
Buffing Class 8s, and fixing guns
(15 replies)
Zoner Oddities
(31 replies)
Factions and Weapons tech
(16 replies)
A new minirazor look?
(19 replies)
I would just like to know...
(1 replies)
ID feature addition
(9 replies)
Expansion to Connecticut
(9 replies)
Open Market Ships
(26 replies)
Tech chart vs. lootable weapons
(8 replies)
Flak This!
(31 replies)
Independent Piracy.
(34 replies)
Something Devs need to look into
(2 replies)
Strengthening the Smuggler ID
(19 replies)
Another Post about ship Fuel
(9 replies)
Destruction of Earth
(60 replies)
Having problems interpretating the Corsair ID...
(10 replies)
Corsair Pirate transport
(11 replies)
Storage Depot
(2 replies)
Take CD's away from NPCs
(70 replies)
Vigilante ID is broken!
(3 replies)
A noob's questions about the IFF system and Corsair ships
(8 replies)
A Question to the Devs
(11 replies)
Universal NPCs in Rheinland
(10 replies)
Battleships and Bomber
(96 replies)
Today's Idea: Scrap mining drops various items:
(37 replies)
Moving parts
(15 replies)
Do we still need "mouse flight"?
(7 replies)
Independent Trader ID
(20 replies)
Questions about missiles and CDs
(5 replies)
Barrier Gate Station
(0 replies)
Gunboats!? On my commercial IDs!?
(90 replies)
Guard Stations
(3 replies)
Power Rerouting
(2 replies)
REALLY BIG PLANETS
(16 replies)
Folding Wings
(1 replies)
Give back the old Type 4 Transport Turrets!
(28 replies)
Fearless
(13 replies)
The Cruise drain
(20 replies)
Transport alterations
(15 replies)
Military gunboats
(24 replies)
Discovery Freelancer.exe
(10 replies)
Guard Systems and Factions
(25 replies)
Voice acting
(10 replies)
/repair Command
(11 replies)
Improving the graphical effects in 4.86?
(33 replies)
House/faction Government faction or id
(31 replies)
Interspace transport "names"
(10 replies)
How big is the system map?
(4 replies)
/setmsg
(6 replies)
The /setinfo command...
(19 replies)
Shortcut
(2 replies)
4.86 Map Question
(2 replies)
Slaver ID and lawful forces
(5 replies)
Prison bases
(9 replies)
Mod update Questions
(3 replies)
REAL relics
(10 replies)
Guard IFF / Hacker Guard joke
(2 replies)
What's going on with Kruger Minerals?
(14 replies)
/buyship command could solve the ship location problem.
(12 replies)
Rheinland Systems/Bases
(11 replies)
Jumpdrive Add-on Idea /jumpdrive
(12 replies)
Splitting Capital and Normal Armour Upgrades
(11 replies)
Amendment to the Smuggler ID
(12 replies)
Gold ore
(4 replies)
A word before the Order/BHG/Nomad event.
(1 replies)
Idea for Transports
(4 replies)
Wade Walker, the Code-Breaker of Valhalla One
(1 replies)
Idea: Fuel required to fly.
(55 replies)
Radiation "pockets" in Omega 11 and in other systems
(1 replies)
Planet Deidius in O-11
(11 replies)
Class specific scanners?
(19 replies)
Heavy Fighter Dilemma.
(46 replies)
The SD's Ship Insurrence Thread
(5 replies)
Question for Lane Hacker gunship pilots
(4 replies)
Freeport 7
(22 replies)
Basic fighter Weapons
(33 replies)
How about a Solar Sail ship?
(23 replies)
more variety of mining ships?
(2 replies)
Scrap Metal
(10 replies)
alot of random (yet very good) ideas for improving the game
(21 replies)
The best scanner inspace...
(22 replies)
New Way to make money
(13 replies)
Increased Cargo Volume for Low-Profit Cargo
(11 replies)
Possibility of changing ship's colour
(7 replies)
Custom Sounds for docking and go to mode
(1 replies)
Changing price server side only to take effect for players.
(2 replies)
Hogosha - BH rep ninja
(6 replies)
Fearless, Corvo, and Resheph
(24 replies)
.86 mineral rush?
(22 replies)
A Resistance?
(6 replies)
4.86 Map: Is this a typo?
(4 replies)
BS's need a cd slot...
(47 replies)
Are Pirates getting dumber?
(93 replies)
New weapon concept idea
(20 replies)
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