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Full Version:
Discovery Mod Balance
Discovery Gaming Community
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Discovery Freelancer Mod
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Discovery Mod General Discussion
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Discovery Mod Balance
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Pinned:
Discovery Mod: Balance Issues
(26 replies)
Pinned:
Splitting BS turret classes
(143 replies)
Pinned:
Bomber system feedback
(51 replies)
Pinned:
Official factions that have battleships and/or cruisers
(27 replies)
Pinned:
Cruise Power Drain Update #3 Feedback
(101 replies)
Pinned:
Testing ships, weapons and equipment
(1 replies)
Pinned:
About "the feeling"
(20 replies)
The NPC KNF Chimera's around leeds
(29 replies)
New Countermeasure Type
(18 replies)
Transports and combat
(33 replies)
Scrap price inconsistency
(9 replies)
An idea to get more people playing police factions
(18 replies)
Daito, Blood Dragon laser
(53 replies)
Orca foward gun
(7 replies)
possible way to balance shelds?
(10 replies)
redesign BMM
(6 replies)
Escort vs Bomber vs Capital Ships
(26 replies)
Proper logical balance...
(36 replies)
Bomber balancing.
(99 replies)
deleted
(0 replies)
New type of Bomber weps
(48 replies)
bomber balance
(145 replies)
Nomad Mortar equiviliant?
(41 replies)
Pirate Train shield placement.
(5 replies)
Buff low-lvl NPCs
(27 replies)
Let's analyze....
(25 replies)
Fix Legionnaire - M3 Corsair Fighter
(21 replies)
Advanced Train
(8 replies)
BHG Bomber
(54 replies)
Mortar/Trebuchet range
(12 replies)
Meh.
(1 replies)
Vultures
(7 replies)
Bounty board
(6 replies)
Will the balance of the mod not be OORP in .86 ?
(17 replies)
Bounties
(75 replies)
Beam cannons?
(38 replies)
"Valkery" Heavy Fighter
(3 replies)
Mobile Artillery Units
(6 replies)
A light fighter weapon concept.
(33 replies)
Bret vs Kusari
(53 replies)
Order Hull Busters [Part 2]
(43 replies)
High speed missiles.
(32 replies)
Dragon Cruiser
(12 replies)
Freelancer v. Indie Trader & Merc.
(14 replies)
too little plasma
(35 replies)
SNAC: too much range ?
(127 replies)
Lugers type D
(17 replies)
Developers. Please!
(60 replies)
BHG bases
(2 replies)
Battle razors.
(43 replies)
The Upholder
(72 replies)
moar "gatling guns" ?
(14 replies)
Hard munitions: 130mm "Materia" Cannon
(23 replies)
The Guardian Liberty Fighter
(12 replies)
Light Fighters
(38 replies)
Docking when exploding up
(24 replies)
Re-balance the armored transport!
(18 replies)
Does Waran Need a Buff?
(23 replies)
Capital ship missile turrets..
(31 replies)
Rheinland VHF "Wraith" guns
(75 replies)
Hide the location of players.
(99 replies)
Reducing fighter PvP length. Enhancing the shield type vs gun type.
(32 replies)
Question about Nyx
(24 replies)
Size vs Logic (renamed; Liberty Dread vs Outcast Battleship)
(22 replies)
Cruise Power Drain Poll #2
(146 replies)
Player location
(4 replies)
NPCs, especially outcast ones.
(21 replies)
Concerning hull and b/b's balance
(50 replies)
Few things regarding Kruger.
(7 replies)
Bounty Hunter Gunship
(91 replies)
Mining 6k from Freital base
(70 replies)
The Wilde NPCs need to be nerfed
(49 replies)
Corsair bomber
(17 replies)
Roc (Civilian) bomber nerfed
(19 replies)
Greyhound...again
(189 replies)
Buff the Order VHF Bastet.
(74 replies)
Spatial and cargo size
(30 replies)
Corsair and Outcast changes
(35 replies)
Diamond Yields
(0 replies)
Blood Dragon "Daito" Laser
(4 replies)
I've noticed a nerf in a set of faction guns from the Vanilla ones
(16 replies)
Solaris turrets
(32 replies)
Kusari Explorer doesnt need a nerf
(19 replies)
Freighters
(23 replies)
The Miner ID.
(103 replies)
Krakens balance
(115 replies)
LABC
(33 replies)
The Collector
(4 replies)
A couple of suggested changes
(40 replies)
The Liberator Light Fighter
(23 replies)
Cleaning time/suggestions
(6 replies)
3rd person view Osiris/Mako
(6 replies)
A general clarification on bomber weaponry
(19 replies)
More discontent
(31 replies)
Remove Cruise Power Drain
(339 replies)
The New Deal. Tenacities/Fletchers Idea
(9 replies)
Bombers
(19 replies)
Brainstorm center
(14 replies)
Several Ship Issuses.
(11 replies)
Fighter types
(12 replies)
Connecticut Jump Hole
(103 replies)
Slave Liner
(12 replies)
The Marauder
(9 replies)
Question on Bomber weaponry
(10 replies)
Greyhound Rogue HF
(115 replies)
Pirate shipline
(11 replies)
Light fighter balance
(40 replies)
The Correo's weapons
(4 replies)
Krakens
(43 replies)
Iridium
(43 replies)
Petition for Changes
(51 replies)
Cruiser Solaris
(34 replies)
The Camara
(29 replies)
@ whoever decided to change battleship guns
(38 replies)
Radical changes.
(7 replies)
Mining Balance
(7 replies)
Should all small weapons gain a projectile speed increase?
(105 replies)
/summon Cannon. Player /beam command
(29 replies)
4.86 idea
(16 replies)
Slaver Liner
(9 replies)
Challenger Bargification
(21 replies)
System Balance - the houses
(10 replies)
Treatise on Bombers
(20 replies)
Why is it?
(43 replies)
CM-6
(3 replies)
Average bomber vs a Good VHF
(102 replies)
BHG caps discussion
(70 replies)
Multiple Shield Generators
(9 replies)
Another conceptual thought for bombers
(26 replies)
Another idea about bombers
(19 replies)
missiles
(21 replies)
Extending the Shield regen length on ships?
(9 replies)
Junker Ships & Guns
(55 replies)
Cruiser secondary turrets
(3 replies)
Barragers
(21 replies)
Some balance ideas... maybe?
(61 replies)
Supernovas!
(367 replies)
Mako Hitbox Fix in local testing
(38 replies)
Gallic ships
(6 replies)
Gunboat FWD Gun
(46 replies)
Dragon Forward Gun
(22 replies)
Ramming Fix Ideas
(45 replies)
Okay, That's It!
(100 replies)
Ship balances In General
(21 replies)
Bombers
(134 replies)
Enough nerfing - give us back some decent ships
(128 replies)
Gunboat balance question.
(8 replies)
Different top speed for LF, HF, VHF/SHF and bomber
(20 replies)
SNAC and Nova
(75 replies)
Pytho
(79 replies)
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