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Mule
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Omega Pirate Guild

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[OPG]


The OPG has been around on Discovery for a long time, but as such never made it to official faction status due to neglect. Here goes.

Short summary:
The Omega Pirate Guild. The name speaks for it self, we are Corsair pirates operating in the Omegas, in particular, Omega 41 and Omega 5, based in Cadiz base, Omega 5.
But we venture further out every now and then. We specialize in piracy, perfecting the art of piracy is one of our primary concerns.
Operating out of Cadiz base, we strive to tax traders, and pirate cargo that can be used by Corsairs, or sold on the black market to fund our fleet.

History:
The OPG started as a small band of pirates. Assembled by Gentle, known affectionately as the Pirate King, found the Corsair pirates to be a disorganized, rowdy bunch, that achieved very little. They didn't cooperate with each other, but actually violently fought over spoils, were easily overrun by House authorities, and
very little of the proceedings reached any Corsairs at Crete.

Gentle was disgusted, and imagined a future, a future of united pirates, cooperating smoothly and professionally. Ruthlessly hoarding cargo in an attempt
to improve the lives of the people of Crete. After beating a few pirates into submission, he talked reason with them, and the OPG gained it's first members. And grow it did.

Lately the OPG has set it's eyes on Bretonia. Envying, their wealth, while the Corsair people were impoverished, Cambridge's abundance of food while the
Corsair people starved. It was only common sense that they would become a steady source of income. Relations with the BPA has worsened ever since.

Today the OPG are some of the most feared pirates in Sirius. Brutal and effective tactics have made the OPG infamous among traders. The OPG's work is two-fold, to scour through the Omegas and bordering systems to gather rations until every Corsair child in need is fed, and to protect and maintain Corsair borders, in particular in the Omegas, primarily from Hessians.

Faction alignment:
Corsair tag
Corsair ID/Pirate ID

ZOI:
Home base, Cadiz Base, Omega 5.
Omicron Gamma, Omega 5 and Omega 41.
Primarily involving in piracy of traders in Omega 41, and traders passing through Omega 5 to Cambridge.
Raids to Cambridge, and perhaps New London.

Ship use:
All Corsair ships, no other faction ships(unless RP related)
Fighters, Bombers, Gunboats.
Cruisers and Battleships are limited to those holding appropriate ranks (Scourge and above, Scourge's mate with permission from the leader).
1 shared Legate, the Torquemada will be shared between the Warlord and Scourges.
Scourges are encouraged to own a cruiser, as a symbol of their status.
Scourge's mates are permitted to own a cruiser if they have proven to be a responsible player and a good RPer, but are still not allowed to take their cruiser outside of our ZOI.
Any irresponsible behaviour with capital ships, ESPECIALLY shared flagships, will be severely punished.

Weapon use:
All Corsair and allied weapons. (by allied weapon mostly, reaper V for fighters, don't need much else)
All generic weapons (CD/CM/missiles/torpedoes etc.)
Code weapons.
Nomad weapons are permitted but discouraged.
For capships, cerberus turrets, and zoner turrets permitted. (along with other Corsair and Allied turrets)
Nomad capship turrets are not permitted.

Diplomacy:
The OPG are pirates through and through, piracy comes first. However, we're still Corsairs, and through strength and respect from the other Corsairs, have secured a steady foothold in the Corsair government, like many guilds that have become powerful in the past have done.

Allied/friendly:
The Brotherhood [TBH]
Corsair Benitez Family -Benitez
Harvesters
Colonial Remnant =CR=
Black Dragon Society -{BD}-
Black Squadron Bs|
Artisans Farmers Alliance [AFA]
Nature's Last Hope [NLH]
Any other Order, Hogosha, Gaian, FA factions

Neutral:
Temporary Autonomous Zoners [TAZ] or [~V~]
All Zoners not supporting the AW
Bundschuh [BU]
Phantom Empire [Phantoms]
Kusari Naval Forces [KNF]
Everyone else

Hostile:
The Union of Gold .:UOG:.
Republican Express Corporation RepEx-
The Blue Lotus Syndicate [BLS]-
Rheinland Military [RM]
Liberty Security Force =LSF=
Southern Alliance [SA]
Hellfire Legion [HF]
The Keepers
The Lane Hackers [LH]
Nova PowerGen (NovaPG)
Liberty Rogues [LR]
Any other Outcast, Hessian, Rogues, Dragons, Hackers, Mollys, BH, GMG factions


Malevolent:
Queen Carinas Own / Privateers [QCO / QCP]
Mandalorian Mercenaries [M]
Red Hessian Army [RHA]
The Outcast Guard [101st]
Reapers of Sirius [RoS]
Asgard Warriors [AW]
All Zoners supporting the AW
Any Mercenaries/Freelancers/Bountyhunters seeking bounties on OPG and Corsairs

OPG Pirates and respective ranks.

Hierarchy
Warlord Overpirate
Gentle

Overpirate
Asno Muleo
Ivan

Scourges (lieutenants, has command of OPG in the absence of the Overpirates)
Manuel-Kollon
Alexa.Cordova
Jose_de_Tolosa

Scourges mate
Yann
Skullcracker
Melkor

Marauders
Ascencion
Eviserator
Conan
Diavolo
Apone
Cabban
Cap_death
Defiant
Horus
Kerberos
Pikatxu
Husker
GabeTheBabe
Kiwi
Astaroth

Dock Rats (inactive/rarely active)
Viqtor
Plumb
Cat
Enrico.Sanchez
Angelfire
-Frostbite
Tyrus
Disco
Sven
Mal.F
Gamma-ray
Magnus
Black_dragon
Cyborg
Sobek
Baltizarr(RC
Uruj(RC
Barbossa(RC
Cortez(RC
Paz(RC
Xalbadur(RC

Requirements for joining:
A general ability to RP.
A roleplaying excercise between a recruit and myself or one of the Scourges will be done, where the recruit 'pirates' the examiner, the recruit needs to show an ability to pirate properly with appropriate RP.
A serious desire to engage in piracy, rather than combat. If you want combat, join the Brotherhood or the Benitez, if you want piracy, the OPG is for you.

OORP goals:
A lot of people complain that Corsair and Outcasts do very little than sit in front of their planet.
Omicron Gamma is full of beginner independents.
Many beginners see Corsairs as 'cool pirates'.
The OPG will welcome in such beginners, and will attempt to instill some discipline into them and teach them how to RP as pirates, moving them into Omegas, instead of Omicron gamma, and try to eliminate OOC in system chat, beginning with OPG members, and asking/teaching beginners how to do the same.

How we're different:
We're different from the TBH and Benitez in that we specialize in piracy.
When I joined the Corsair, I joined TBH, but found they were more soldiers of Crete, rather than pirates. TBH very rarely pirate, and occupy themselves more with the Outcast threat, and the Benitez take care of the security of Omicron Gamma.
The OPG's main concern is the securing of goods by illegal/quasi-legal means for Crete and Cadiz.
Quoted from an NPC on Crete, " Any other basic supplies must be imported or stolen"
Pedobear
I have been waiting for this to be posted, the faction seems active enough and not to much static from the other two Corsair factions. Might i advise a revision of "Trade lanes around House planets." a certain house system is not Corsair ZOI according to the admins.
Fellow Hoodlum
And a small matter of the requisite funds before this goes any further gents ....

Hood
Saint Del
Okay where to start, nice to see a Corsair faction that wants to operate in the Omegas, means there should be some fun interaction with the Hessians and the Brets.

I do have a few problems, however.

1 Have you paid the 500million bond, there's no mention of it.
2 No weapons list, what are you going to use?
3 What is an acceptable rank for capships? Is RP going to be required or is it just a case of get to that rank, get a capship.
4 Diplomacy is vague and incomplete. Needs some serious work on that front.
5 Define "A special case" under your ships list, on what grounds would you allow someone to fly a non-corsair ship.

Mule
As for the 500, I will pay it shortly, first I want some feedback from the people on the forums, as has already been pointed out, this faction description is far from perfect and needs work.

Changes have been made.

"a special case" would be like [OPG]Desperado, which is an Armored Transport, for the hostage event with Bretonia.
But in virtually all scenarios, only corsair ships allowed.

what kind of things are missing from the diplomacy? as I've said, we're pirates, concerned with military interactions secondary to piracy, we adhere to Corsair diplomacy in general, with a few exceptions which are listed.
Yue Fei
well, other than the "why not join one of the two existing corsair faction around because now we are going to have 3 corsair faction"... sounds relatively correct...
chopper
I would very much like you to use only Corsair ships, with no Raven Talons and other stuff.
Other two factions have set that example, and every new Corsair faction should follow it.
Corsairs are a proud 'nation' which means they would rather fly a weaker Titan then more powerful Raven Talon.
In their minds, Titan is the best ship in Sirius.
Corsairs also have every single class of ship presented, so there is no need for you to use 'allied' ships in any case.
Well, every except a BC, which is not really a class at all.

QUOTE
ZOI:
Omega space, particularly Omega 41.
Sigma 13, the honeyspot of all pirates.


If you are 'Omega pirate guild' it doesn't make any sense for you to be in Sigma-13.
If you are going to venture there, there will be no real difference between you and other two Corsair factions.
And without differences/uniqueness you won't get the approval.

Your proposal seems kind of small, though I can't really find the reasons why at the moment.
Maybe you should include 'behavior codex' for your members?
I can't really explain it, but it's not really in a line with other new proposed factions.
Though it could be esthetic, but it's quantity it lacks for sure too.

I would also like to see a 'in-faction' rule which forbids OOC-ing in any way in system chat.
This is not only for your faction, but for any new that shows up.
OOC-ing is a serious matter, and every new faction should sanction it as hard as possible.
I don't need to mention that many people think of Gamma as of second New York.

That would be it, for now. smile.gif

Mule
QUOTE(Xing @ Apr 16 2008, 02:37 AM) *

well, other than the "why not join one of the two existing corsair faction around because now we are going to have 3 corsair faction"... sounds relatively correct...


Well the OPG already exists and has quite a few members, we're just seeking official status here.
DBoy
QUOTE(Mule @ Apr 15 2008, 08:34 PM) *
As for the 500, I will pay it shortly, first I want some feedback from the people on the forums, as has already been pointed out, this faction description is far from perfect and needs work.


Could of sworn it was you were to pay before posting, as getting feedback before actually paying just to find out you're not going to get accepted is like... cheating.
Trevelyan
What is it that sets you apart from the other Corsair factions? Is it simply location, or is there something of your story that makes you unique and your faction an otherwise missing contribution to the game?

Location may be sufficient, but I'd be interested in more story, more reason for being.

Edit: DBoy, the admin notice doesn't specify that; it simply states that 500mil is owed from that point on to any proposal wishing to be considered for official status. My understanding is that anybody can post something for feedback.
Single Earred Dude
Not to hijack or anything, But it seems really retarded to have to pay 500 million credits before you can even get community input.. You could post in a different forum, but I don't know which forum would be the most appropriate, if any.

Back on topic, this sounds like it could work very well.
Adamantine Fist
Interesting, interesting...

If you're gonna be operating in the Omegas, then it sounds nice, because you will be interacting with the Bretonians and the Hessians more than the two existing Corsair factions. Also, people have mentioned stuff about the ship list. I'm fairly certain that the other two Corsair factions make use of the Tigershark LF, as their other two LFs (Legionnaire and Decurion, I believe) are complete and utter crap.
Mule
QUOTE(chopper @ Apr 16 2008, 02:45 AM) *

I would very much like you to use only Corsair ships, with no Raven Talons and other stuff.
Other two factions have set that example, and every new Corsair faction should follow it.
Corsairs are a proud 'nation' which means they would rather fly a weaker Titan then more powerful Raven Talon.
In their minds, Titan is the best ship in Sirius.

Some time yesterday that was changed, we will stick to ONLY corsair ships. It's been changed in the OPG code of conduct and there was nothing about ravens talons in the above faction description.

Although some variety would be nice, as you say Corsairs have plenty of choice already, so asking for more ships would just be greedy.

QUOTE
I would also like to see a 'in-faction' rule which forbids OOC-ing in any way in system chat.
This is not only for your faction, but for any new that shows up.
OOC-ing is a serious matter, and every new faction should sanction it as hard as possible.
I don't need to mention that many people think of Gamma as of second New York.

Done. I need work on that aspect myself, but I will do my best.



QUOTE
Could of sworn it was you were to pay before posting, as getting feedback before actually paying just to find out you're not going to get accepted is like... cheating.


Oh.. I thought the 500 million rule was put in, so that admin's don't have to read through too many faction requests, not for all consideration by the whole forum?
chopper
They are more bugged then crap.
Decurion is an LF which is less agile then Sabre.
Arwing is an LF which is bugged, you can't see it's weapons and CD.
The LF class should be the only exception, because every other class is perfectly fine.

QUOTE
Done. I need work on that aspect myself, but I will do my best.


Big + from me for that. Some positive stance is needed. My intentions were not bad.
Mule
QUOTE
I'm fairly certain that the other two Corsair factions make use of the Tigershark LF, as their other two LFs (Legionnaire and Decurion, I believe) are complete and utter crap.


That's true, but we will still stick to strictly Corsair ships. As pirates, we need heavy fighters, not light fighters to pirate trains anyway.
ScornStar
Jees these guys have been around forever. I thought they were official. I support them. My only critical comment would be stick to the Omegas unless another Corsair faction request you in the Sigmas. You know the Cambridge-Ring run is very profitable.
Mule
QUOTE(ScornStar @ Apr 16 2008, 03:12 AM) *

Jees these guys have been around forever. I thought they were official. I support them. My only critical comment would be stick to the Omegas unless another Corsair faction request you in the Sigmas. You know the Cambridge-Ring run is very profitable.



I thought so too, but upon PMing fellowhoodlum today, I discovered we weren't :|
We'll stay in Omegas, we never go to sigma 13 anyway.
Dusty Lens
Admittedly, my only encounters of note with the OPG have been in Cambridge orbit. As they sieged said planet with cruisers and bombers whislt making various demands of the Bretonian government in retribution for some trader of theirs being shot down for attempting to smuggle pharmaceuticals to Crete.

I suppose I find myself wondering if this is actually a faction dedicated to doing a bit 'o 'YAR' or if it's to be another war machine o' the Corsairs.

Because, when I think of piracy, the first thing that comes to mind if a few fellows dashing about in bombers and fighters with the odd gunboat to supply a bit of punch to their words. Maybe it's just the Xeno in me, but cruisers 'n such don't really come into play at all, nor laying sieges and demanding stoppage of trade.
Mule
After said incident, reviews were made in OPG policy.
Cruisers are now limited, and those which are allowed, won't be used for attacking, but only in defence.
The person who was in Cambridge in a Praefect has since left OPG because of this new rule.

QUOTE(Dusty Lens @ Apr 16 2008, 03:16 AM) *

Admittedly, my only encounters of note with the OPG have been in Cambridge orbit. As they sieged said planet with cruisers and bombers whislt making various demands of the Bretonian government in retribution for some trader of theirs being shot down for attempting to smuggle pharmaceuticals to Crete.

I suppose I find myself wondering if this is actually a faction dedicated to doing a bit 'o 'YAR' or if it's to be another war machine o' the Corsairs.

Because, when I think of piracy, the first thing that comes to mind if a few fellows dashing about in bombers and fighters with the odd gunboat to supply a bit of punch to their words. Maybe it's just the Xeno in me, but cruisers 'n such don't really come into play at all, nor laying sieges and demanding stoppage of trade.
Eppy
Well, the faction proposal itself looks good, if a bit plain. Here's my dig:

Behavior.


Ninety percent of the time I encounter an OPG on my Train I run across a phenomenon known as the '2 mil or die' school of thought, and any further attempts to communicate are met with repeated gunfire. Indeed, on the rare occasion I actually feel like the perpetrator deserves some kind of monetary transaction I am simply destroyed within two seconds of a demand being made. A similar ninety percent of the time I will encounter an OPG Gunboat, the Corsair Gunboat being possibly the single most whored of any ship on the server. (Psst! The Titan is possibly the best pirating figther in the game! Use it!) Oh, and many members are very poor sports. So, don't be trigger happy, don't be capwhores, don't be a spoilsport, and then we'll talk about endorsement.

Oh. One more thing. Pirating Faction Does Not Equal Corsair Dreadnought.
Mule
QUOTE(Epyon the Bored @ Apr 16 2008, 03:27 AM) *

Ninety percent of the time I encounter an OPG on my Train I run across a phenomenon known as the '2 mil or die' school of thought, and any further attempts to communicate are met with repeated gunfire. Indeed, on the rare occasion I actually feel like the perpetrator deserves some kind of monetary transaction I am simply destroyed within two seconds of a demand being made.

Give me names, I can't change anything without knowing who did this? I don't see why any OPG would kill you if you comply and stop. And shooting shields and maybe even a bit of hull, is necessary to intimidate the said trader into taking the pirate seriously.

QUOTE(Epyon the Bored @ Apr 16 2008, 03:27 AM) *

A similar ninety percent of the time I will encounter an OPG Gunboat, the Corsair Gunboat being possibly the single most whored of any ship on the server. (Psst! The Titan is possibly the best pirating figther in the game! Use it!)

I disagree about the gunboat. At the moment we are gearing towards pirating rather than taxing credits. How does one pirate a trader, and bring back supplies that have been looted in a fighter? You would be able to carry only minimal amounts, and not enough to feed any substantial amount of people.

QUOTE(Epyon the Bored @ Apr 16 2008, 03:27 AM) *

Oh, and many members are very poor sports. So, don't be trigger happy, don't be capwhores, don't be a spoilsport, and then we'll talk about endorsement.

capwhore issue has been mentioned many times here and elsewhere, and has been ammended. As for trigger happy, we're violent thugs in space fighter ships, we're not honorable like the TBH or Benitez, we be pirates, matey! As for spoilsports, again please give me names.

QUOTE
Oh. One more thing. Pirating Faction Does Not Equal Corsair Dreadnought.

Again, the dreadnought is used primarily for defense. You'll very rarely see it outside of Gamma.
Fellow Hoodlum
Deposit received with thanks. Fire away gentlemen - Hoodlum
Mule
<Bump>

Hope the money goes towards getting you your battleship back hoodlum smile.gif
Eppy
QUOTE
I disagree about the gunboat. At the moment we are gearing towards pirating rather than taxing credits. How does one pirate a trader, and bring back supplies that have been looted in a fighter? You would be able to carry only minimal amounts, and not enough to feed any substantial amount of people.


Kushan Freighter, anyone? Camara, even? Or, the motherlode of the Pirating industry...The Pirate Train! Which is called such for a reason...you can do a lot with those things, and I'd rather use a Kushan than I would a Lunchbox any day...Oh, and I've never been asked for cargo by an OPG.

QUOTE
Again, the dreadnought is used primarily for defense. You'll very rarely see it outside of Gamma.


Why bother at all? Defense isn't your thing, you're out to pirate! Yarr! Pirates in Battleships are sissies, and illegal.

QUOTE
Give me names, I can't change anything without knowing who did this? I don't see why any OPG would kill you if you comply and stop. And shooting shields and maybe even a bit of hull, is necessary to intimidate the said trader into taking the pirate seriously.


Bit of hull? I got shot down to three bars before a demand was made, and then the Gunboat in question never stopped firing. I was dead 3/4 of a second later. And this isn't rare...worst of all, the player in question was named Gentle. We Are Not Amused.

Oh, and greetings from the bridge of the [IND]Cash.Cow, p*ss-poor RP and all. Sorry, mate, I have a long memory.
bluntpencil2001
Also, OPG were/are Cardamine addicts. That rankles me something awful.
Robert Fitzgerald
Okay, let's try and keep the flames down a bit...

Here's a tip from me about pirating cargo. Instead of using Corsair Gunboats, buy some Pirate Transports. They have 9 Transport Turrets, a Countermeasure dropper AND room for a Train CD. Combine that with 3400 cargo space, and you have the PERFECT pirating vessel. It also looks very "yarrgh" if you ask me...
Mule
Guys this thread isn't for flaming on the OPG, we've made enemies over the past, so be it.
This thread is for you to suggest changes I can make to make the OPG better, I'm trying to give OPG a new and better face and this flaming isn't helping.

QUOTE(Epyon the Bored @ Apr 17 2008, 04:47 AM) *

Kushan Freighter, anyone? Camara, even? Or, the motherlode of the Pirating industry...The Pirate Train! Which is called such for a reason...you can do a lot with those things, and I'd rather use a Kushan than I would a Lunchbox any day...Oh, and I've never been asked for cargo by an OPG.
Why bother at all? Defense isn't your thing, you're out to pirate! Yarr! Pirates in Battleships are sissies, and illegal.
Bit of hull? I got shot down to three bars before a demand was made, and then the Gunboat in question never stopped firing. I was dead 3/4 of a second later. And this isn't rare...worst of all, the player in question was named Gentle. We Are Not Amused.

Oh, and greetings from the bridge of the [IND]Cash.Cow, p*ss-poor RP and all. Sorry, mate, I have a long memory.


QUOTE(bluntpencil2001 @ Apr 17 2008, 04:49 AM) *

Also, OPG were/are Cardamine addicts. That rankles me something awful.

Mule
QUOTE(Robert Fitzgerald @ Apr 17 2008, 04:51 AM) *

Okay, let's try and keep the flames down a bit...

Here's a tip from me about pirating cargo. Instead of using Corsair Gunboats, buy some Pirate Transports. They have 9 Transport Turrets, a Countermeasure dropper AND room for a Train CD. Combine that with 3400 cargo space, and you have the PERFECT pirating vessel. It also looks very "yarrgh" if you ask me...



Hmm.. I'd love to try that but how well would it work? 90% of traders don't care about RP, and won't take a pirate transport seriously I think...

And the adv transport graviton shield is only for sale at house bases, which would put us as a disadvantage, sure the pirate transport's got more guns, buth the adv transport shields 3 times the civilian one..

Ivan and I, when we go pirating, go with myself in a gunboat or bomber, and him in a pirate train. Works VERY nicely, we can tax cargo and store it, and when the train is full, we go sell it somewhere, and repeat.

However a single pirate transport just won't work I think...
Eppy
Actually, it can and it does work well for solo pirating. I know guys who do it every day witht heir Pirate Transports; they love the things, as long as they don't have to take on any Container Transports.

And I wasn't making a flame. I was simply stating in-game observations. Until I see a visible in-game effort to change the practices of the OPG as-is a second official version does not recieve my support.
bluntpencil2001
QUOTE(Mule @ Apr 16 2008, 11:18 PM) *

Guys this thread isn't for flaming on the OPG, we've made enemies over the past, so be it.
This thread is for you to suggest changes I can make to make the OPG better, I'm trying to give OPG a new and better face and this flaming isn't helping.


I wasn't flaming.

I was speaking the truth, and kept it civil. The OPG were kicked out of Corsair space for good reason the first time (with good RP on both sides of the conflict). I don't see how a group that willingly buggered off to cozy up with the enemy and take drugs would be welcome back.
Robert Fitzgerald
The pirate transport is a perfect solo pirating ship. Good cargo hold, good firepower and a CD slot. Rob the Adv. Trains (the most common trading ship) and haul back to your bases for good cash.

If the oorp traders don't take a massive transport firing its turrets on their train, why would they fear a VHF or similar ships? I've pirated in my Lane Hacker light fighter. In fact, we have to learn how to pirate well, as we don't accept donations.

You can get the adv. Transport Shield from Zoner bases, I believe. Somebody correct me if I'm wrong

chopper
I'm here to correct. Not Zoner bases, but IMG bases yes.

South shields refinery in Newcastle sells them. Use them.
Or maybe you could make a deal with CR selling you those, if you think Corsairs shouldn't be friendly with IMG as a whole, but only CR.

Also, I don't think you should speak about other factions in your proposal.
Delete their name and just write 'other Corsair factions'. This way it's not looking very good.

QUOTE
Nomad weapons are permitted but discouraged.


I don't agree with this. Corsairs are very careful about Nomad technology.
You should ditch it and use Codes/Corsair weaponry.

Cruisers are totally out of your reach, I'd say.
One Dready as a flagship is perfectly fine, but Cruisers? You are pirates, right?
Cruisers are 'war ships', you can't pirate in them.
So either you are going to be another 'soldier' faction, or you are going to be a real 'pirate' faction.
Because, this way, you can have 4 Cruisers in the air. Not really nice, for a pirate faction.
I think you should move your capital ships down one level.
Scourges should be 'encouraged' to have a GB (not Cruiser), and anyone bellow Scourge would be able to fly only Fighter/Bomber.
That way you will get a much better result.

Also, your missile boat with 8 GB missiles.. I don't like it. I think of it as of GB missile abuse.
It's impossible to fight that thing in vanilla ships, and that's not really fair.
Two to three is some gentlemen rule, 8 is a bit too much.

What Blunt said.. I'm not really familiar with OPG history. But if that's true, you should put it in your history, and explain how you got back to Corsairs, after being Cardamine addicts.
People want to know these things, it's very important to have them in your proposal.
You can't just re-appear from Cardi-addicts to 'Yarrr!' pirates, without a story that explains it.

That would be it, for now.


Mule
QUOTE
Also, your missile boat with 8 GB missiles.. I don't like it. I think of it as of GB missile abuse.
It's impossible to fight that thing in vanilla ships, and that's not really fair.
Two to three is some gentlemen rule, 8 is a bit too much.


The gunboat isn't meant to be used for fights, it's on the shared account for scourge's mate and above, to help out with missions.

QUOTE
What Blunt said.. I'm not really familiar with OPG history. But if that's true, you should put it in your history, and explain how you got back to Corsairs, after being Cardamine addicts.
People want to know these things, it's very important to have them in your proposal.
You can't just re-appear from Cardi-addicts to 'Yarrr!' pirates, without a story that explains it.


Can you suggest any way of doing this? Because I thoguht there was no cure for cardamine? I'd like to implement it, but it's a dark bit of OPG history, when OPG was shunned by the other Corsairs.. I can think of a way for us to come back into the grace of the other corsairs, but the cardamine is a bit hard to explain..




As for the use of capships, I disagree somewhat. I agree that everyone having cruisers is a bit much, but in essence there will be only 3 cruisers (for the scourge's). I'm hoping to fill up the members list a bit much, but there will be only 3 scourges (Baltizarr is only a temporary scourge at the moment, only until may or june).

The way I see it, (pirates of the carribean tongue.gif, though perhaps not realistic, you'll get my drift) alone each individual pirate or small band of pirate ships are relatively weak in the face of a proper navy. But if they unite, they become considerably stronger. That's kind of what the OPG is, a union of pirates, almost an army of pirates.
Jinx
gotto say - i m surprised that the OPG isn t official. - i thought you guys were official - then vanished from the server for some time - and recently came back.



anyway - the positive first..:

a corsair faction based on piracy and not outcast warfare is good. - we need more corsairs that are actually pirates, and a faction that is doing that in a team in the very able corsair ships can spread fear among the traders.

the omegas can need some piracy - and bretonia should suffer from piracy some more, too.

the shiplist and weaponlist appears OK. - but i agree about the nomad weapons, - allthough, its allready said that they are limited.



the things that concern me...:

roleplay - you have the luxory to pirate in packs as opposed to the casual independent pirate that tries his luck all alone. - that gives you safety and a much greater opportunity to RP each encounter..... use this opportunity to your best is what i suggest, - each encounter, even one with a "dumb" trader.



diplomacy - leaving it to the established and older factions is a fine thing - but since you have the ambition to become official, too - and you have the active numbers, i d expect you to be involved in politics just the same. - make decissions and be responsible.



if you say you are different, play different.. you bring the active pirating branch of the corsairs into discussions, - so your voice is important in anything the corsairs decide.





Robert Fitzgerald
I agree with Jinx, but I'll add another thing.

Since you are pirates, you shouldn't have cruisers... You don't need them for pirating, nor for defence. A single Osiris or Dreadnaught stationed on Crete would be fine for that. Not to mention the gunboats you have.

More pirate transports, more fighters/bombers and more pirating! Then I'll be happy. Good luck!
ParanoidAndroid
QUOTE(Robert Fitzgerald @ Apr 17 2008, 01:02 PM) *

I agree with Jinx, but I'll add another thing.

Since you are pirates, you shouldn't have cruisers... You don't need them for pirating, nor for defence. A single Osiris or Dreadnaught stationed on Crete would be fine for that. Not to mention the gunboats you have.

More pirate transports, more fighters/bombers and more pirating! Then I'll be happy. Good luck!


Indeed there is not need to have anything bigger then VHF/Bomber, it is good enough to pirate with 100% of effectiveness. However 1 capital ship for RP purpose is very welcome. Make up some story around and use for RolePlay.
Cap_Death
If I may I'd like to make a comment to support our limited usage of Cruisers.

The main issue I see with it is that in the majority of instances when the Corsair homeland is attacked - Gamma - more often then not it is a band of BH capital ships or another faction.

My problem is that a lot of the time the other 'soldier' factions are not around to actually do they're job, you must understand that different people play at different times, if OPG were to play with a max of only GB's then we'd be caught with our pants down every time.

I've seen these fights, participated in these fights, the most I ever see is our Legate backed up by one Cruiser, everyone else seems to prefer gb's and bombers in fights anyway. The Cruisers are there as a last resort in the case noone else is around to protect the well being of the corsairs.

My apologies if that seems more to be a rant then constructive comments.

Cap_Death
Jinx
i m not really up to date about that - but is gamma really overrun by BHG capital ships so much? - when i check the chatlist - i see the occasional keepers gunboats go there - but rarely outcasts or ( factioned ) BHGs. - if its mostly independent BHGs - i wouldn t be able to spot it by using the chatlist of course.





Mule
QUOTE(Jinx @ Apr 17 2008, 03:48 PM) *

i m not really up to date about that - but is gamma really overrun by BHG capital ships so much? - when i check the chatlist - i see the occasional keepers gunboats go there - but rarely outcasts or ( factioned ) BHGs. - if its mostly independent BHGs - i wouldn t be able to spot it by using the chatlist of course.


Yes.. Bounty Hunter battlecruisers have been plaguing Crete for quite some time now... Once, we had 5 BH Battlecruisers outside of Crete..


EDIT: Well actually it was 3 BH BC teamed up with 2 rheinland military BC..

I'm not sure if they do the same to the Outcasts, but it seems there are a lot of independent BHs with BC, who just go on raids to Gamma.. It's almost always the same few people, teamed up with a few other random cruisers..
Zelot
For what it's worth, TBH has I think (someone correct me if I am wrong) 2BS's, the Memoria and the Arty, and 1 Cruiser the Cardoza, and those are shared accounts. I don't think any of the people in TBH who are authorized to have caps (Me, Ivan, Yanez, Lucendez, Global, Montya and Costello) actually have cap ships. I used to have a cruiser but got rid of it a while ago. We have always found 3 or 4 bombers are much more effective than 2 or 3 Cruisers. Although to be fair, I think we may have found ourselves a little under armed at the moment, and I think we will probably add another Cruiser to the fleet, but still, that is only 4 ships above GB class. It is possible to do it without the all those cruisers. But that is just my opinion.
Mule
QUOTE(Zelot @ Apr 17 2008, 04:07 PM) *

For what it's worth, TBH has I think (someone correct me if I am wrong) 2BS's, the Memoria and the Arty, and 1 Cruiser the Cardoza, and those are shared accounts. I don't think any of the people in TBH who are authorized to have caps (Me, Ivan, Yanez, Lucendez, Global, Montya and Costello) actually have cap ships. I used to have a cruiser but got rid of it a while ago. We have always found 3 or 4 bombers are much more effective than 2 or 3 Cruisers. Although to be fair, I think we may have found ourselves a little under armed at the moment, and I think we will probably add another Cruiser to the fleet, but still, that is only 4 ships above GB class. It is possible to do it without the all those cruisers. But that is just my opinion.


I agree completely with you there. But the thing you need to understand is, our cruisers and legate will never be used like other ships, solely for the defense of Crete if it is necessary.

If I were to get rid of OPG cruisers, they would just become independent cruisers without a leash on them..

I prefer having them in the OPG for that reason..









QUOTE(Jinx @ Apr 17 2008, 02:46 PM) *

the things that concern me...:

roleplay - you have the luxory to pirate in packs as opposed to the casual independent pirate that tries his luck all alone. - that gives you safety and a much greater opportunity to RP each encounter..... use this opportunity to your best is what i suggest, - each encounter, even one with a "dumb" trader.

diplomacy - leaving it to the established and older factions is a fine thing - but since you have the ambition to become official, too - and you have the active numbers, i d expect you to be involved in politics just the same. - make decissions and be responsible.

if you say you are different, play different.. you bring the active pirating branch of the corsairs into discussions, - so your voice is important in anything the corsairs decide.


Ah, sorry I didn't see this post there Jinx.
You make some very very good points..
My thoughts were that the OPG would be a powerful organization, but a gang nonetheless. Based more on ruthlessness and violence rather than the complicated intricacies of diplomacy.
We do participate in diplomacy, but only in a very superficial level. As our roster grows however, I expect we will be given more weight in such discussions.







BTW, I've traded in my cruiser for a pirate transport, I'm taking it out to cambridge now for some 'testing' smile.gif
Lucend
Ha! Good to see the OPG faction proposal.

First of all, we have one more Michael, the Black Emerald commanded by Skyelius. Don't see it out much these days though.

Secondly, Mule needs to shell out his diplomacy. Yes, I know, diplomacy is for the dogs but even a basic one should be included. Refer to the quick faction guide in this subforum for info on all the official factions.

I have no doubt that there are certain things that you guys need to work on, and if you have any questions, the Community is there for you. Eppy gave you some straight criticism that will need to be addressed, but the kinks will be worked out.

I'm very excited to see you guys become official, mostly because, as people have said, the Corsairs need a pirating faction. Also for the fact that I'm a horrible pirate, and would like to sign up for a pirating lesson or two. crazy.gif

Mule
Thanks for the encouraging words Lucendez,

Diplomacy's been taken care of, does anyone have any other suggestions?
Athenian
I'd like to see a faction that engages in co-ordinated piracy.... if I might be so bold, I think it would be an idea to
1. be more specific about your base system and have ONE cruiser there that can not leave the system
2. eliminate gunboats completely - restrict ships to fighters and bomber and pirate transports - a gunboat can pirate effectively on its own - if this is organised piracy then the pirates should be in groups of smaller vessels; there's nothing wrong with operating a faction with this limitation - the XA and LSF do it. Bear in mind that you talk about targetting Bretonia - the BPA and QCRF factions very tightly regulate the use of anything large than a bomber; for the sake of balance I think this would be a more effective way of achieveing your RP intentions
3. corsair faction=corsair ships; no exceptions, nuff said.
4. to pirate in Bretonia there have to traders in Bretonia and I can tell you there ain't many...
5. limit piracy to seizing cargo rather than creds - the cash demand thing is for independents; a faction needs to distinguish itself
elgatodiablo
True, but the fact that the BPA uses Hussars is our decision. We're free to choose any ship to combat the enemy, but we're restricting it to Hussars for an RP purpose.

The OPG has the right to use any ships they want to(so long it's logical).

They don't need to go around accomodating other factions.

On two final notes, I would be extremely displeased if the OPG decided to take me too seriously, then brought 8 Cruisers into Bretonia. wink.gif

The other thing is, as the QCRF becomes more active, the BPA will be shifting more to law enforcement, and away from national defense. As in, we will not be defending Bretonia as much as before from foreign invasions, but will focus more on stopping pirating, terrorism, and enforcing trade regulations.

*Hat Tip to OPG*

The RP for your faction is noticeably improving, and I will miss the occasions we have had to combat. Don't be surprised if the QCRF calls us in for backup though!
Mule
QUOTE(Athenian @ Apr 19 2008, 02:44 PM) *

I'd like to see a faction that engages in co-ordinated piracy.... if I might be so bold, I think it would be an idea to
1. be more specific about your base system and have ONE cruiser there that can not leave the system
2. eliminate gunboats completely - restrict ships to fighters and bomber and pirate transports - a gunboat can pirate effectively on its own - if this is organised piracy then the pirates should be in groups of smaller vessels; there's nothing wrong with operating a faction with this limitation - the XA and LSF do it. Bear in mind that you talk about targetting Bretonia - the BPA and QCRF factions very tightly regulate the use of anything large than a bomber; for the sake of balance I think this would be a more effective way of achieveing your RP intentions
3. corsair faction=corsair ships; no exceptions, nuff said.
4. to pirate in Bretonia there have to traders in Bretonia and I can tell you there ain't many...
5. limit piracy to seizing cargo rather than creds - the cash demand thing is for independents; a faction needs to distinguish itself


Our base system has always been Omega 5, Cadiz, I guess I should have made that clearer.
It's close to Bretonia and Hessians, a lot of traders pass by, and the design of the ship is very, 'yarr!' (crossbones/skulls on the hatches).

Well, you're just saying things I've already said so far Athenian smile.gif OPG is a band of pirates who have banded together for solidarity, easier pirating, and helping each other etc. It's true that as a group, we don't need gunboats for piracy anymore. And lately we've been toning down gunboats for piracy.

We're already limiting ourselves to corsair ships only, so that's not an issue.

But I don't feel comfortable about getting rid of gunboats altogether. I use my bomber, the Crucifix a lot more lately, but every now and then I feel I need to use the gunboat. But we will stop using gunboats for piracy, unless theres nobody else around and you're pirating on your own.

Indeed because of the BPA/QCRF's handicap, we are no longer allowing cruisers in bretonian space, and limiting to MAXIMUM 1 gunboat at any given time.

We already seize cargo rather than credits, unless the trader would rather not let go of cargo (VIP/passengers, kinda oorp for a trader to hand over passengers), or the cargo hold is empty.

QUOTE(elgatodiablo @ Apr 19 2008, 04:31 PM) *

True, but the fact that the BPA uses Hussars is our decision. We're free to choose any ship to combat the enemy, but we're restricting it to Hussars for an RP purpose.

The OPG has the right to use any ships they want to(so long it's logical).

They don't need to go around accomodating other factions.

On two final notes, I would be extremely displeased if the OPG decided to take me too seriously, then brought 8 Cruisers into Bretonia. wink.gif

The other thing is, as the QCRF becomes more active, the BPA will be shifting more to law enforcement, and away from national defense. As in, we will not be defending Bretonia as much as before from foreign invasions, but will focus more on stopping pirating, terrorism, and enforcing trade regulations.

*Hat Tip to OPG*

The RP for your faction is noticeably improving, and I will miss the occasions we have had to combat. Don't be surprised if the QCRF calls us in for backup though!


Thanks for the kind words, elgatodiablo, that's a shame, I loved taunting the BPA tongue.gif
Athenian
Of course you shouldnt have to edit your intended modus operandi for the sake of other factions. BUT playing implies a certain degree of symbiosis. If you do have an eye on Bretonia then maybe Bretonia needs to have an eye on you. Are you suggesting that Bretonia cannot adjust its restricitons on larger ships in response to the emeregnce of this new threat?

And thanks for helping me with my confusion over your base system. I suppose that will bring up running costs what with the radiation. From a RP point of view I think it justifies the gunboats completely within O5, given the damage caused to fighters and the difficulty in piloting a capital ship in the system.

QUOTE
Cruisers are now limited, and those which are allowed, won't be used for attacking, but only in defence.
The person who was in Cambridge in a Praefect has since left OPG because of this new rule.


This is precisely why you might even consider limiting gunboats. There are people out there who just want to hammer on others with superior ships. I'm not saying you won't vet new members properly, but it helps to have strict rules in pace to enforce discipline - this is fundamental to your description of the faction's history. "Toning down the use of gunboats" is vague and unclear. "Occasionally" is equally vague.

It's nice to see traders potentially being routed elsewhere other than through the Omegas, but then how are supplies going to get to Crete? Perhaps a stated policy on cargo demands (just as lawful factions have express policies on contraband - eg. whats being confiscated, destroyed, etc how much of a tax is to be levied depending on circumstances)

Apart from the run through Leeds there are slim pickings within Bretonia for pirates. And Lane Hackers have a tendency to jump into Leeds from Magellan in pursuit of those too obstinate to pay. Im looking forward to any conflict that arises over who gets to tax a trader first. Although Ive never seen a corsair NPC in Leeds. Not to suggest Leeds would be out of OPG jurisdiction. In fact it would be nice to see it as another venue for the Corsair/Outcast rivalry.

There is one thing I would like to see and Im only raising it here because it comes to mind now as we are discussing the corsairs. AS you probably know it is a hugely (over-)subscribed faction and there are going to be independent corsairs on the same corner as you - how do established offical factions deal with non-faction ships carrying the same i.d.? For pirates its the equivalent of another organised criminal family muscling in on their turf. Id view it myself as an opportunity to recruit but with a flip-side - join or find your own area to work in. I'd be interested to know if you have thoughts on this. Even police or military characters I play take a dim view of the approach adopted occasionally by non-faction but same id characters. An effective control of territory requires a monopoly over the exercise of violence in that territory (that's to say , there can be only one army in any country and in an army there is chain of command)

Good luck with it. smile.gif

ps Maybe I should try writing a faction proposal just to experience what you're going through now! It's obvious from the sheer number of OPG vessels in your sig that you have a clear preference for and vision of a distinct group and I hope this vision can be "massaged into reality". So good work. To stand out as pirates will take a lot in this game.
Mule

Of course you shouldnt have to edit your intended modus operandi for the sake of other factions. BUT playing implies a certain degree of symbiosis. If you do have an eye on Bretonia then maybe Bretonia needs to have an eye on you. Are you suggesting that Bretonia cannot adjust its restricitons on larger ships in response to the emeregnce of this new threat?

QUOTE
And thanks for helping me with my confusion over your base system. I suppose that will bring up running costs what with the radiation. From a RP point of view I think it justifies the gunboats completely within O5, given the damage caused to fighters and the difficulty in piloting a capital ship in the system.

You're confusing omega5 with omega41, theres no radiation, and less debris in omega 5.


I'm not quite sure about going that far into Bretonia. Maybe we'll do it a few times, but right now, theres enough for us to do in Cambridge, Omega 5 and Omega 3, The Alien organisms/VIP route is very popular.
The one thing that irks me is that, alien organisms or vip don't really help the people of Crete :/
QUOTE

There is one thing I would like to see and Im only raising it here because it comes to mind now as we are discussing the corsairs. AS you probably know it is a hugely (over-)subscribed faction and there are going to be independent corsairs on the same corner as you - how do established offical factions deal with non-faction ships carrying the same i.d.? For pirates its the equivalent of another organised criminal family muscling in on their turf. Id view it myself as an opportunity to recruit but with a flip-side - join or find your own area to work in. I'd be interested to know if you have thoughts on this. Even police or military characters I play take a dim view of the approach adopted occasionally by non-faction but same id characters. An effective control of territory requires a monopoly over the exercise of violence in that territory (that's to say , there can be only one army in any country and in an army there is chain of command)


Wow I like the sount of that smile.gif We already cooperate with independent pirates. So far, most of the OPG are independent pirates I went pirating with, liked their attitude/RP and invited them the OPG.

It's funny you mention this, because recently I was contacted by someone starting a group called D-S, (dragon slayers) and he said, they're new to discovery but were allied to OPG on other servers. He told me they are also a pirate clan, and are thinking of playing as Corsairs. I told him I have no problem with that, as long as they acknowledge that Omega's is our hunting ground, and they should concentrate on the Sigmas.

Maybe I should adopt a similar attitude with independent Corsairs.. But how would everyone else feel about this? I feel it's somewhat too aggressive to threaten/force other Corsairs..
elgatodiablo
I think he's talking about the problematic independents...the ones that go around with little to no RP.

QUOTE
You're confusing omega5 with omega41, theres no radiation, and less debris in omega 5.

I'll be your mother's father if you're claiming there's less debris in Omega-5! That place is packed with asteroids it's hard to get a train through! At least 41 has that huge circular area of emptiness around the neutron star.

Regarding the Capital ship balancing...the QCRF has a few capitalships. Of course, regarding the fact that the OPG is supposed to be smaller than the Brotherhood, I would expect them to use smaller ships.

EDIT: Um. Why do you have a bank in Manhattan?

I'm guessing it's for setup purposes, but even then, it's way out of your ZoI. If other factions can cope with it, you can too.
Mule
QUOTE(elgatodiablo @ Apr 21 2008, 03:16 PM) *

I think he's talking about the problematic independents...the ones that go around with little to no RP.
I'll be your mother's father if you're claiming there's less debris in Omega-5! That place is packed with asteroids it's hard to get a train through! At least 41 has that huge circular area of emptiness around the neutron star.

Regarding the Capital ship balancing...the QCRF has a few capitalships. Of course, regarding the fact that the OPG is supposed to be smaller than the Brotherhood, I would expect them to use smaller ships.

EDIT: Um. Why do you have a bank in Manhattan?

I'm guessing it's for setup purposes, but even then, it's way out of your ZoI. If other factions can cope with it, you can too.


Hmm should it be removed? It's just a starflier with some money in it to give new characters some cash to get a CSV.
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