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Contained herein are the Laws governing the House Colonies as set forth by their duly appointed governing bodies.
Each Colonial Government is entitled to one submission detailing all applicable laws within their sovereign territories.
All such submissions should include a table of contents at the beginning of their submission.
Unlike the CNS press release service, which contains time sensitive information that may become out of date, these submissions are concrete and permanent, and open only to the House governments.
Until all House governments have uploaded their legal codes, the following may serve as an index for the citizens of Sirius to locate these laws themselves.


The Laws of Sirius

An index to all the laws you need to know

The Laws of Bretonia
See post # 3
- Passenger licensing -

The Laws of Kusari
Datalink to Kusari Legal Codex

The Laws of Liberty
See Post # 2

The Laws of Rheinland

See Post # 7
The Laws of Gallia
See Post # 6

The following are the regulations imposed by the various non-house factions throughout Sirius.

Blood Dragons :
Chugoku and Tau 63 Regulations


Bounty Hunters :
Information from the Bounty Hunters Guild concerning technology use, restricted systems and other matters.


Corsairs:
See Post # 8

Council of Zoners:
See Post # 4
Outcasts:
See Post # 5
The Republic Of Liberty
IPB Image


The Laws of Liberty


Disrespect the law or those enforcing them, and severe punishments will follow.


----------------------------------------- INTRODUCTION -----------------------------------------


For the purposes of this document, the terms below have the following meanings:

Liberty forces means the Liberty Police Incorporated, the Liberty Security Force and the Liberty Navy.

Primary fleets means any [LN], =LSF= or LPI- tagged vessels.

The house of Liberty means the systems of New York, California, Colorado, Texas, Virginia, Yukon, Ontario, Alberta, Kansas, Minnesota, Illinois, Quebec, New Hampshire, Pennsylvania and any immediately connecting independent systems, such as but not limited to Magellan and Hudson. Note, this is not a territorial claim to the referenced independent systems, which are widely recognised as neutral space.


------------------------------------- SECTION ONE : CRIME -------------------------------------


Individuals found to be associated with, condoning or conducting criminal activities is subject to on site punishment by any officer of the Liberty forces present, ranging from a verbal warning to immediate use of lethal force. Legal action may follow.


In the house of Liberty, the following are classed as crimes:

I. Contraband possession.

It is illegal to have any amount of these goods on your person at any time:

Cardamine
Liquid Cardamine
Counterfeit Software
Black Market Munitions
Human Organs
Synthetic Marijuana
Artifacts
Slaves
Blood Diamonds
Nomad brains


This does not apply to the primary fleet, as personnel of the primary fleet may confiscate the above goods to deliver them to a safe and secure destination.

Additionally, the transport of Nuclear Devices is only permitted by vessels with the following ID papers: Liberty Navy (Guard), Liberty Security Force (Guard), Deep Space Engineering, Ageira Technologies, Universal Shipping, Interspace Commerce, Interspace Neuralnet Division, Gateway Shipping and Borderworld Exports.

The possession of Civilian pilots and Liberty personnel is not permitted.

The economic embargo with Rheinland has its own set of laws in addition to these laws. Please read here for those laws in detail.


II. Piracy.

This is described as:

The disruption of a trade lane ring with intent to conduct acts of piracy.

Intent is shown by the accused party being present in the close vicinity of a trade lane ring when the disrupted party drops out of the lane.


Attempts at extortion, successful or not, for sums of money, equipment, cargo or personnel in exchange for their immediate or future safety.

The most common instance of this is the well known 2mrdai phenomenon, but this law extends to any unlawful demand made upon the innocent. Of special note here, the piracy of vessels containing contraband goods as described above is permitted.


The destruction of any civilian trading vessel not breaking the law due to an act of piracy.


III. Assault.

The assault of any member of the Liberty forces for any reason is illegal, unless specific verbal exemption is given for a particular instance by a member of the high command structures of the primary fleets only.

The assault of any civilian for any reason, including the collection of bounties, is illegal. The only case that this is allowed is if that civilian has breeched the law, or if permitted by a representative of the forces of Liberty.

Bounty Hunters, Mercenaries and Freelancers are allowed to collect against those already part of groups that the Liberty forces consider hostile.


For the full list of entities considered hostile by the government of Liberty, please visit the Liberty Navy Faction Status document, located here.


Self defence is permitted. That is the primary use for civilian weaponry in the house of Liberty.


IV. Obstructing the course of justice.

Any individual preventing, evading or delaying the administration of punishment on to an individual found to be breaking the law will be subject to any punishment deemed necessary by the ranking officer on duty.


V. Reporting individuals flouting the law.

Law abiding corporations and individuals within Liberty can report instances of crime, defined above, where officers of the law were not present to assist civilians against criminal entities. Please follow the instructions listed here to file a complaint against any parties that have broken the law but have evaded detection by the Liberty forces thusfar.


----------------------------------- SECTION TWO : LICENSURE ----------------------------------


I. Licensing.

There are no licensing procedures as yet for actions such as arms dealing (legal currently) and the transportation of nomad material (illegal currently).


---------------------------- SECTION THREE : SHIPS AND WEAPONS ---------------------------


I. Weaponry.

All types of weaponry are permitted in Liberty, with the exception of Rheinland manufactured guns (Firekiss, Flamecurse, Hornviper, Stealthblade series), Phantom labelled guns and Nomad weaponry. Anybody in possession of these weapons will be asked to dismount them and hand them to any station authority for transportation to Willard research station. All civilian installations are equipped to handle nomad material.


II. Small ships.

The possession of some small ships is illegal in Liberty. Small ships are classified as gunboats or anything below such as freighters and fighters. This most commonly applies to Freelancers and Mercenaries. The list is as follows:

Rheinland ships (e.g. Wraith).
Rheinland criminal ships (e.g. Arbeiter).
Outcast ships (e.g. Tridente).
Corsair ships (e.g. Gladiator).
Pirate ships (e.g. Barghest).
Lane Hacker ships (e.g. Bayonet).
Order ships (e.g. Nephthys).
Nomad ships.
GRN ships.


Pilots flying these must either exit the house of Liberty immediately by the route specified by the officer on duty or turn the ship in for research or destruction purposes at the nearest station able to provide a replacement ship. Any resistance will result in the ship being destroyed.

There are, however, exceptions. Address any plea for exceptions to this law to the Liberty Navy Mid-Command. The list of exceptions are as follows:

Christopher Dangen (Nephthys)
Outflyer Four (Outcast Tridente)


The possession of ships designed and produced under contract by the Liberty Navy is also not permitted unless authorised. These ships are:

Executioner Heavy Fighter.
Guardian Very Heavy Fighter.
Avenger Very Heavy Fighter.
Liberty Gunboat.


Pilots gain authorisation automatically with the possession of Liberty Navy or Liberty Security Force identification papers. Pilots may also gain authorisation through applying to Liberty Navy Mid-Command if they are not operating within the scope of the Liberty Navy or the Liberty Security Force. The list of permitted pilots not holding Liberty Navy or LSF identification papers is as follows:

N/A


Pilots flying these ships without authorisation are to turn in their ship for a publically available model immediately or face possible destruction and later court action.

It may be necessary to pay out a refundable deposit to ensure the good intentions of those seeking exemption to the relevant sections of this law. This deposit will be refunded if the pilot in question announces, with reasons, that he or she no longer requires the agreement to be in place. For example, this could include the permanent relocation of a mercenary pilot flying a Wraith from Liberty to another house. The deposit will not be refunded if the agreement is broken in any way. For example, actions such as the pilot assaulting civilians in the house of Liberty or pilots of the Liberty forces anywhere during their operations.


III. Special cases.

It is illegal to have the following combination of ship and weapons:

A Sabre (Borderworlds ship) with three or more Outcast weapons (Kracken models, Wrym models, Inferno torpedo gun).

There are no exceptions to this law.


IV. Transport ships.

The transport models of the Rheinland Train, Behemoth medium transport, Pirate Train and Pirate Transport are not permitted within the house of Liberty. The ALG mover and all other transport class ships are permitted.

There are no exceptions to this law.


Captains of transports of illegal make and model will be forced to drop any cargo they are carrying and exit the house of Liberty by the route specified by the officer on duty. An additional fine may be levied if previous infractions have occurred. Any resistance or evasion will result in the transport ship being destroyed.


V. Foreign Warships.

No warships except those in service within the ranks of the Liberty forces are permitted within the house of Liberty. Warships are classed as any ship of destroyer, cruiser, or larger. This includes the Corvo Cruiser, a ship famous for its research and reconnaissance capabilities.

However, permission can be obtained from the ranking primary fleet officer on duty present for warships of these classes to enter Liberty space. Where possible, these ships will be given an armed escort during their trip through Liberty space. Some reasons for this permission being given may be:


- Diplomatic talks with the government of Liberty or a corporation based within Liberty.
- The warship in question needing urgent repairs or resupply.
- Flight through Liberty to avoid a warzone.


If a ranking officer is not present, entrance into the house of Liberty is denied. Warships found within the house of Liberty without prior permission from a primary fleet officer will be, depending on the conditions, escorted out of the house of Liberty or boarded and diverted to moor on Norfolk shipyard in New York. If additional security is required due to the nature of the ship, it will be relocated to San Jacinto station in Virginia. Any resistance will result in the warship being destroyed.

Permission can only be granted by a member of the primary fleet.


Permanent clearance for foreign warships to operate in the house of Liberty is not available.


VI. Homeland Warships.

All warships bearing Liberty Navy Guard, Liberty Security Force Guard and Liberty Police Incorporated Guard identification must be listed at the designated registry. This list will keep the following information:

- Identification (Liberty Navy, LSF or LPI)
- Name (LNS-Washington, for example)
- Warship class (Seige Cruiser, Battlecruiser, and so on)


Exceptions are any warships belonging to the main wings of the Liberty Navy, LSF and LPI. That being the [LN], the =LSF= and the LPI-. The information on those warships will be stored in a more secure location, often with additional tactical data.

This is to better keep everyone informed of the current ships in service. If the information of the ship is here, then investigations do not have to be launched into the origin of the present command of that ship. This registry is meant to save a lot of time in the long run.


The overseer of this registry is the Liberty Marines Lieutenant Colonel James Patterson, who himself is currently holding the commission of a heavily modified Liberty Battlecruiser, the Iwo Jima.

The deputy overseer of the registry is Liberty Navy Primary Fleet Lieutenant Jack Will, assigned to represent the interests of Fleet Admiral Hale and Central Command. This was also Lieutenant Will's first paper assignment for which he volunteered, and he has performed admirably at his new post.

Capital ships of the Liberty forces are not allowed in the hands of those without Liberty Navy or LSF identification papers unless prior permission is given by the High Command of the Liberty Navy. Anybody found to be selling these ships commercially to those not within the Liberty Navy or LSF will face prosecution.


VII. Systems and areas with restricted access.

Virginia is restricted to all those not within the operational scope of the Liberty Navy. Trespassers will be dealt with using lethal force.

Illinois is restricted to all those not within the operational scope of the Liberty Police Incorporated. Trespassers will be dealt with using lethal force.


The Zone 21 minefield within New York is restricted to all those without proper authorisation to enter. Those who have this authorisation know that they do. Those who do not will be shot. There will be no exceptions.

Civilians are advised not to enter the systems of Hudson, Bering and New Hampshire without first preparing for a hostile encounter. The Rheinland Military are known to be aggressive and unrelenting in their attacks, even against defenceless ships.


------------------------------ SECTION FOUR : KNOWN CRIMINALS ------------------------------


All those possessing:

- Outcast IDs
- Rheinland Military IDs
- Phantom IDs
- Pirate ID's
- Liberty Rogue IDs
- Lane Hacker IDs
- Xenos IDs
- Any vessels carrying slaves (200,000)
- {SU} tags in their ship transmitter (2,000,000)
- This increases to (3,000,000) if proof is provided that the {SU} ship brought down was carrying contraband, typically slaves or cardamine.


And the following individuals:

- Phate [Various ships] (10,000,000*)
- Blue.Raven [Tridente] (6,000,000)
- LR-Gunboat.Diplomat [Rogue Gunboat] (5,000,000)
- Moriarty [Various ships] (5,000,000*)
- XA-Retribution [Liberty Gunboat] (4,000,000)
- Ernst.Stavro.Blofeld [Various ships] (3,000,000*)
- Mr.Sanguinetti [Various ships] (3,000,000)
- XA-Coachwhip [Various ships] (3,000,000)
- XA-Sidewinder [Various ships] (3,000,000)
- XA-DeathAdder [Eagle] (2,000,000)
- Red.Bayonaise [Bayonet] (2,000,000)
- Aristotle.Kristatos [Various ships] (2,000,000)
- Enola.Gay [Zoner Gunboat] (2,000,000)
- Kashiwaba.Tomoe [Various ships] (2,000,000)
- Be.Good.At.It [Rogue Gunboat] (1,000,000)
- David.Chambers [GMG Bomber] (1,000,000)
- vodafone [Sabre] (1,000,000)
- Falling.Sun [Pirate Train] (500,000)
- Inexorable.Night [Sabre] (500,000)
- Shade [Roc] (500,000)
- Davy.Jones [Rogue Gunboat] (500,000)
- Austin.Orbit [Barghest] (500,000)
- Dark.Revolver [Junker Salvager] (500,000)
- {SU}Soul.Train [Slave Liner] (500,000)
- {SU}Midnight.Express [Advanced Train] (500,000)
- Go.Crazy [Sabre] (500,000)
- Redneck.On.Scanners [Sabre] (500,000)
- The.Good.Pain [Eagle] (500,000)
- beyond.the.jumphole [Zoner Borderworlds Transport] (500,000)


Any bounties placed on the above individuals are indicated by a sum of credits in parenthesis on the same line that the name of the criminal's name is. These can be collected from here, with the presentatation of relevant evidence.

Groups and individuals without parenthesis next to their name are not bountied entities, and cannot be claimed as bounties. Any claims of this type will not be considered for payment.

To have the identification of your ship removed from this list, a fine will need to be paid. The sum of this fine will be decided by and paid to the Liberty Navy. The payment itself will be overseen by either a member of the High Command or the Quartermaster of the Liberty Navy. Your name may reappear on this list if you reoffend.

Any names with a
* suffix are bounties subsidised by the Interspace Neuralnet Department. Contact them for further payment.

Other known criminals, both those bountied and unbountied, are listed
here in the Liberty Criminal Database, maintained by Liberty Navy Primary Fleet Commander Jack Malrone. Please note, the forces of Liberty will not punish any civilian or corporate entity for hunting any individuals in the Criminal database, though caution is advised in dealing with all those listed. It is not recommended civilians attempt to hunt any of the Alpha and Bravo rated criminals, however.


----------------------------- SECTION FIVE : FINANACIAL SUPPORT -----------------------------


Donations above two million credits or equipment of the same value are highly valued by the Liberty forces. These are purely optional, and will not be advertised to civilians or corporations during active duty. Donations are very helpful to the forces of Liberty, and your funds will be used to support the men and women who put their lives on the line every day for the safety of the house and those within. More specifically, donations will go towards the construction of new ships, large and small, as well as recreational and training facilities for officers.


The list of donors is as below:

- Ageira|Alhambra (10,000,000)
Notes: The Alhambra was saved from a single pirate in a Barghest bomber, Rommie, after being intercepted by said pirate on the trade lane from Riverside Station to the New York Jump Gate in California. The Captain of the Alhambra was very grateful for the rescue by the Liberty Navy, and gave a donation to show his appreciation. He joked that it was a 'small' amount.


- Akasha's.Wanderer (30,000,000)
Notes: The Captain of the Akasha's.Wanderer initiated a conversation with a Primary Fleet officer in the viscinity of Norfolk Shipyard, filing an unofficial complaint against a member of the Secondary Fleet. This pilot was aledgedly responsible for the damage of private property without due cause. After having explained the Primary Fleet's position on the Secondary Fleet, the Captain of the Wanderer made it clear that she differentiated between the Primary and Secondary Fleets, commending the former for their efforts in upholding the law. It was at this point that the Captain transferred a very sizable sum to the officer on duty as a donation for the 'good work' that the Primary Fleet was performing.


The transfer of donations will be overseen by a member of the High Command of the Primary Fleet that you wish to donate to. In the case of the Liberty Navy, it may also be overseen by the Quartermaster.


---------------------------- SECTION SIX : DISTINGUISHED PERSONS ----------------------------


This section contains individuals not part of the Liberty Navy, Liberty Security Force or Liberty Police Incorporated who have distinguished themselves in some way that is incredibly beneficial to the house. Usually, distinctions are made in the form of services rendered to Liberty, paid or unpaid. However this is of course not the only way to earn distinction. It is important to note that this section is seperate from donations.

These individuals may be awarded anything that the Primary Fleet deem fitting for said individual to recieve. This includes, but is not limited to, medals, credits, titles and special status.

The list of distinguished persons is as follows:

N/A


------------------------------------- SECTION SEVEN : NOTES -------------------------------------


The following are addendums and clarifications of the laws specified above:

The Liberty Navy will not participate in the enforcement of corporate laws, most notably the transport of gate/lane parts by those not associated with Deep Space Engineering or Ageira Technologies or disputes over the ownership of elemental ores. Corporate crimes are firmly within the retinue of responsibility tasked to the Liberty Police Incorporated.

The house of Liberty has welcomed incoming commercial shipping from the Gallic Council, specifically those working under the family name Dupont. As such, transports belonging to this division of the Gallic Council are free to trade inside the borders of the house of Liberty. They are also entitled to the protection provided by the Liberty forces during their stay.

Where punishment for infractions is unspecified, it is up to the officer on duty to decide punishment. This can range from a verbal warning to summary execution. Most instances however, can be dealt with by a fine being levied. All officers are subject to judicial review of their actions, and will be answerable to a criminal court of law if their punishments are found to be unjustly harsh or lenient.

In all cases, the judgement of the ranking officer on duty is to be abided by. This judgement, and any consequences of that judgement can be challenged in a court of law. The prosecution has the right to state that they will pursue criminal or civil action as a means of informing the officer on duty, not as a warning to cease activities that have yet to be justified as appropriate.

No-fire zones put in place in the space surrounding the Zoner installations of Freeport 2, Ames research station and Bethlehem station do not obstruct the course of justice as detailed in the treaty of Bethlehem. Gather evidence of a chase before entering the no-fire zone, and evidence of a battle taking place within and if applicable, any attempts by the criminal party to claim asylum in the no-fire zone. If any Zoner vessels fire on vessels belonging to the Liberty forces within the no-fire zone without direct provocation, report this immediately to Liberty Navy High Command with attached visual evidence.

Any fines imposed on people attempting to break or found breaking the law may range from one million credits to ten million credits. These fines can only be imposed by members of the primary fleet.

Hacking a military frequency is illegal. Punishment for this crime will be dealt with on a case by case basis.

The government of Liberty reserves the right to change any part of this document without limitation and without notice.

Those found to be breaking the law in the house of Liberty, whether in the presence of the Liberty Forces or not, forfeit all protection that the law provides. If individuals are found to be breaking the law, a civilian must record irrefutable evidence of a law being broken, whether it be piracy, assault, and so on. This is in case the pirate attempts to decieve authorities by falsely claiming to be the victim, and not the agressor.


The law of Liberty is to be adhered to at all times by civilians. It is not to be interpreted in any way. Attempts to lecture Primary Fleet personnel on the meaning (note, not the content) of any section of any legal document falls under section one, paragraph four of this document and will be dealt with accordingly.


IPB Image
Capt. Henry Morgan
IPB Image

Bretonian Charter of Interstellar Law


Within the Domain of Her Majesty Carina I, Queen of Bretonia, Empress of the Taus, Sovereign of the stars of Dundee, Chester, Lewis, Orkney, Inverness, Poole and Salisbury, the following Rules and Regulations shall be enforced by the agents of Her Majesty, the Crown.

Primarily, all persons and organisations are granted, so far as they conduct themselves in a manner that does not inhibit these same rights in others, the rights of protection under the law, freedom of assembly, passage, and transport, with the following restrictions:


Trade and Cargo

The Following Item(s) are Listed as CONTRABAND.

Cardamine
Cardamine Shipments above five units will be escorted either to New London, for seizure and distribution to licensed pharmacies, or escorted out of Bretonia and into the Taus. Offenders will be fined 3 million credits.

Artifacts
Shipments of Artifacts will immediately be seized and transported to Planet Cambridge for safekeeping. Violators will be fined 3 million credits for the artifacts and 2 million credits for assisting the Corsairs, for a total sum of 5 million credits.

Counterfeit Software

Smuggling of Counterfeit Software is covered under Article III, Clause 5 of the Treaty of Curacao.
QUOTE(Treaty of Curacao @ Article III, Clause 5)
The trafficking of counterfeit software from Liberty to Bretonia is to be considered a serious offence by both Houses. Any vessel caught with counterfeit software anywhere in Liberty space, Bretonian space, or Magellan or Cortez space, shall be considered guilty of a crime against both Liberty and Bretonia. Any lawful agents of either government catching such offenders are to seize and destroy all such software, and impose a fine of 400 credits per-unit upon the vessel, half payable to the government of each nation. This to be done regardless of where the vessel in question was apprehended.

Slaves
Any person caught transporting Slaves will be immediately escorted to the nearest Bretonian Government facility to off load them and fined 5 million credits. Furthermore, because of the seriousness of the crime of slavery, all known slave ships will be barred from further conduct in Bretonian space.

Pilots of Lawful Affiliation

Any person that is carrying Pilots of Lawful Affiliation will be asked to drop them if transport is available or will be immediately escorted to the nearest Bretonian facility to off load them.

The Following Item(s) are Listed as LIMITED CONTRABAND.

Synthetic Marijuana
Shipments of Synthetic Marijuana will be charged a tax, in relation to the cargo size: 200 credits per unit of; that is, one million max, for 5000 units. The traders however, will be allowed to keep their cargo and proceed to their intended destination.

Nomad Biomatter, Equipment and Weapons

Handling Nomad weaponry and Equipment, as well as Biomatter samples, requires licensing from the Bretonia Police Authority. Any ship carrying unlicensed Nomad Biomatter, Equipment, and Weapons can be fined up to 5 million Credits. Note: Alien Organisms DO NOT count as Nomads

Cargo Transported to the Tau Systems
Moving cargo across the Bretonian border into Kusari space or to any Kusari-held base is illegal, and will be treated as an act of war, making the transporter of said goods an enemy combatant Approved Bretonian corporations supplying allied bases in the Tau systems are exempted from this provision. Cargo being imported into Bretonia from Kusari is to be welcomed as a diversion of valuable materials from them.

IMG and Zoner ships may carry cargo through Bretonia and as far as their holdings in the Tau systems. IMG and Zoner ships found moving goods through the Taus into Kusari will be fined 5 million credits.

BAF and BPA pilots have the right to demand the destination of the traders and confirm it via intel. Traders found to be trading with Kusari must drop their cargo or sell it at Bretonian bases. Traders found to have lied about their destination will be treated as enemies of the Crown.

War Materiel

Due to the sensitive nature regarding the use of the commodities commonly referred to as Nuclear Devices, Black Market Munitions, Light Arms, Plutonium, and Military Vehicles, a special license has been created to cover the shipment of military goods within Bretonian Space.

Military Material Licensing is obtainable from the BPA, with a licensing fee of 500,000 credits for every 1000 cargo present on a ship, or 10,000,000 credits for an entire corporation to receive licensing. The fee is used by the BPA to undergo an investigation of any individual or corporation looking to be licensed, and to subsidize Border Wolds Exports, the previously exclusive shipper of military goods.

To obtain Military Material Licensing, an individual or corporation must submit either their name or common registration, an abridged background regarding himself or their corporation, and the registration fee. Junkers, Kusari, Unlawful, Slaver, and Smuggler identified ships are ineligible for this licensing.

Applications for licensing may be submitted here.

Human Organs
In a recent poll, it was found that 42% of Human Organs found being transported by private organizations were in the process of being illegally trafficked. Of those cases, 74% of the organs were going to legitimate organizations in the Taus or Border Worlds. To combat rumors regarding the suppression of Humanitarian Organizations, Parliament has authorized the creation of Humanitarian Aid Licensing.

Humanitarian Aid Licensing covers all medical and basic goods being sent into the Taus and the movement of Human Organs within Bretonian Space. If Human Organs are to be moved anywhere within Bretonian Space, Humanitarian Aid Licensing is required. Humanitarian Aid Licensing also covers the movement of Pharmaceuticals, Food Rations, Human Organs, Water, and Oxygen into the Taus.

In order to receive Humanitarian Aid Licensing, an individual or corporation must submit a detailed background of himself or their corporation, a detailed reason for moving the goods to the Taus or moving Human Organs through or in Bretonia, and a licensing fee of 500,000 credits per 1000 cargo for individuals, or 10 million credits for a corporation. Junker, Slaver, Smuggler and Unlawfully identified ships are ineligible for this licensing.

Applications for licensing may be submitted here.

Gaian Lifeforms
Due to the sensitivity regarding Planet Gaia and its native flora and fauna, a Gaian Research License has been created for the sole purpose of providing researchers the ability to research Gaian Wildlife without fear of suspicion.

When applying for a Gaian Research License, an individual or corporation must submit an abridged background of himself or their corporation, a detailed reason as to why the movement of Gaian Wildlife is permissible, a detailed explanation of what will be done with the native flora and fauna, and a licensing fee of two million credits for an individual, or five million credits for a corporation. Only Researcher, Cryer, or Planetform Identified ships are eligible for this license.

Applications for licensing may be submitted here.

Other Information
Those carrying any listed contraband or caught in any other illegal act, after paying the applicable fine, will be asked to leave the House systems. If they refuse, said criminal may be destroyed or blacklisted for a specific time.


Combat and General Conduct

Enemy combatants
Include, but are not limited to: Kusari Nationals, Mollys, Corsairs, Wilde, Nomads, and Colonial Remnant.

Enemy combatants should be dealt with in all prudence, with the understanding that they are a threat to the Denizens of the Realm. Persons projecting terrorist com signatures, such as Coalition or Gaian signatures, will be treated as enemy combatants.

Assisting Hostile Forces
Assisting any enemies of Bretonia, either through direct hostile action or trading with their bases, will result in a fine of 2 million credits.

Attacking an Agent of the Crown
Anyone who fires on any Agent of the Crown (Bretonian Armed Forces or Bretonia Police Authority) will be fined no less than 5 million credits. Optionally, depending on the severity of the offense, a higher fine may be assessed, or lethal force may be applied.

Ships Manufactured in Hostile Nations
Anyone found flying ships produced by Bretonia's enemies will be halted and questioned about their activities. However, mere possession of such a ship without corresponding Kusari ID papers does not, on its own, constitute sufficient grounds for prosecution or arrest.

Disrupting the Smooth Flow of Trade
Because a smooth running Trade Lane system is essential to the Bretonian economy, anyone found disrupting Trade Lanes in Bretonian space will be fined 500,000 credits, if not found to be engaged in piracy. Should the offender be engaged in piracy, they will be treated as an enemy combatant and the authorities will respond accordingly.


Other Information

All actions above will result in an immediate blacklisting. Any blacklisted ships will be asked to leave promptly. If they do not, the BPA/BAF will use lethal action. Offenders that are unable to pay their fine will be placed on the Wanted List* until they fulfill their fine.

Failing to obey the instructions of a law enforcement officer may result in force being used.

If possible, BPA/BAF will respond to distress calls from any Bretonians and ships in Bretonia so long as they are of a lawful faction.

The BAF and the BPA will cooperate in full with any other lawful agencies regarding terrorism and pirating.

New Scotland Yard issued this announcement this morning:

The Ministry of Justice has outlined new measures to deal with incidents of petty theft facilitated by the use of illegal technologies in Bretonia.

A law passed by Parliament recently prohibits scanners sold after today from receiving frequencies allocated to the X-band. It is also illegal to modify scanners to receive these frequencies, and also to sell scanners that could be easily modified to do so. An order issued by the Ministry this morning prohibits the use of scanners in any vehicle unless the operator's job requires the use of a scanner in a vehicle (ie, Police, Fire, Utilities, Customs and Excise) or unless holding a license issued by the BPA.

In short, the use of cargo scanners to identify the contents of a ship's hold is illegal in Bretonia.

While possession of a cargo scanner is not an offense, the general guidelines to follow when using a cargo scanner are that it is illegal to:
  • scan the cargo of any private craft,
  • record information relating to armaments on military craft or installations,
  • sell or import cargo scanners or use information received for personal gain
  • use information received to aid in the commission of a crime, or
  • disclose information received to other persons.
    Use of cargo scanners carries the following penalties:
  • a fine of 50 credits for first-time offenders
  • a fine of 150 credits for second-time offenders
  • a prison sentence of up to six months and a fine of up to 150 000 credits for a third offence


Identity scanners may still be sold and used without fear of legal consequence. However it has come to the attention of the Ministry that certain criminal organizations have made unblocked versions available on the black market.

The Chief Commissioner refused to comment on the role of commercial interests in creating pressure for the legislation to be passed and dismissed rumors that Kusari spies had been using scanners to gather intelligence on Bretonian defenses.

However, a source at the Yard had this to say.

QUOTE
"The legality of cargo scanners has always been controversial. Certain disreputable types use these things all the time to target ships either for direct acts of piracy or they liase with gangs on loading docks who rob the cargo once the ship lands.

As it stands, we are on very thin ice from a legal point of view if we intercept anyone carrying drugs or any controlled cargo based on a tip-off from an unlicensed scanner user. Even if they do mean well, an illegal scan could mean a smuggler gets off on a technicality. We'll be needing more Constables on the beat, certainly.

Spies? Don't be ridiculous. There are no spies in Bretonia. The border is too well-protected."


A partial copy of the Privacy Act of 816AS is available from the Yard.
Doc Holliday
Official Zoner Policies





Zoner Alliance Charter

Sections
1 - Structure
2 - System Ownership and Governorships
3 - Alliance Committee Structure and Responsibilites
4 - Membership
5 - Decision Making and Voting
6 - Zoner Policies

Section 1 - Structure of the Zoner Alliance

1.1 Members: Group and Individual

1.1.1 Groups

~Each group has the right to negotiate their own trade agreements and diplomacy.
~Scope of responsibility: Issues concerning the member group directly and concerning their governored region; as long as the issue doesn't affect all Zoners.

1.1.2 Individual

~Individual members are only members so long as they belong to a group that is a member of the Zoner Alliance. They have no rights or responsibilities above what their parent group has.
~Members of any group cannot have political rights or influence in more than one group.

1.2 Alliance Committee (AC)

~Each group has one seat on the Alliance Committee.
~Scope of responsibility: Global Zoner issues, policies, relations (on behalf of the entire Alliance).
~Security Issues: The Alliance Committee will coordinate with each member the deployment of security and defense forces. Each member will be assigned to an area of responsibility, if available and possible.


Section 2 - System Ownership and Governorships

Base governorship may be granted to a group of individuals, numbering a minimum of five, if they have proven that they are willing and able to manage a station and have the approval of the Zoner Alliance. Base governorship is restricted to one base per group. If decisions made by this group lead to the damaging of Zoner neutrality or relations with other organizations, this governorship may be revoked, returning control to the Zoner Alliance. Revoking a groups governorship requires a unamimous vote by the Alliance Committee. On issues of grand scale politically that have the possibility of impacting all Zoners, the Zoner Alliance has the authority to make decisions related to those issues alone. System ownership follows A.D.M.I.N. protocols and laws.

2.1 System Ownership;
Zoner Trade Consortium - The system of Omicron-74
Temporary Autonomous Zoners - The system of Baffin

2.2 Current Governorships;
~Zoner Trade Consortium - Freeport 9
~Temporary Autonomous Zoners - Freeport 6
~Omicron Supply Industries - Freeport 14
~Virulian Enclave - Lanzarote
~Zoner Ore Extraction - Freeport 1

2.3 Restrictions;
Gran Canaria cannot be governed by any specific group.

Section 3 - Alliance Committee Structure and Responsibilities

3.1 Alliance Committee Structure
The Alliance Committee consists of one representative from each member body. If the selected representative cannot be present to vote for a member body, a proxy can be used.

Current Committee members;
Doc Hollidar, TAZ
Victor Cross, OSI
Charles Burns, ZTC
Thomas Mellows, ZoE
Edward Zhane, VE
William Ironfoot, ZUI

Each member of the Committee has a single vote to cast on decisions made by the Committee.

3.2 Ship Purchase by Non-Zoners;

3.2.1 General Guidlines:

Any request for equipment, technology, and/or ship(s) MUST include either (1) Name of the ZA member who submitted your recommendation, or (2) the names of three references who support your request. We will contact any references you include to verify the integrity of your application. All references must be Zoners themselves. Alliance members will be provided with a secure comm channel to sumbit their recommendations on.

Any request for equipment, technology, and/or ship(s) will be denied if...

...your faction already has similar equipment, technology, or ship types.
Exception(s):

~You are on excellent diplomatic terms with the Zoner Alliance (Allied or long time friend).
~You want a Corvo Class Deep Space Exploration Cruiser for research.

...you plan to use the equipment, technology, and/or ship(s) to actively hunt and/or engage hostiles.
Examples:

~No bounty hunting allowed.
~No deliberately putting your ship into a situation where you are forced to defend yourself, such as entering an area that you know is frequently visited by people that want you dead.

Exceptions:

~ You plan to use it against Zoner hostiles (Nomads, Wilde, etc.)

If your request adheres to the above guidelines, please fill out the following form:

QUOTE

Your name: Adam Sandler
Affliations: Happy Madison Productions
Exact transponder ID: HMP|Adam.Sandler
You registerd ID: Freelancer ID

Exact equipment requested: Conference Gunboat & 4 Zoner gunboat turrets
Reason for request: Happy Madison Productions needs an vessel able to escort our company yacht while at the same time able to store the majority of our production equipment.

Your intended use of our equipment: Escorting and transporting of goods

You understand that our equipment is not to be used in an offensive way nor shall it be used against any Zoner? Yes / No

You understand that if you break any of our usage conditions we will reclaim the equipment? Yes / No

Name of refrence: Victor Cross

Any comments you have:

I turned 40 in September, thank you ... my goal is to make it through the next hour without having to get up and pee.



3.2.2 Zoner Tech granted via Trade/Business agreements;
Member groups may sell or trade Zoner technology as they see fit and in accordance with A.D.M.I.N. protocols. In agreements or deals where Zoner technology is given to non Zoners, the Zoner faction taking part must inform the Alliance Committee of their intentions and give the Committee 96 hours to review the agreement/deal before proceeding. The Committee must be notified by message in the Zoner Alliance secure message dump or on the Zoner Alliance's internal comm site. If after the 96 hours have passed and the Committee hasn't called a vote on the matter, the faction may proceed with their business. The Zoner Alliance may only step in and regulate agreements that:

A. Politically have the possibility of impacting all Zoners.
B. Damage Zoner diplomacy of the majority of Zoners.
C. A faction is trading/selling technology to an individual or group the Alliance has already denied the technology to.

3.3 Declaring Hostiles;
The Alliance Committee is responsible for declaring individuals hostile to the Zoners and using A.D.M.I.N. given FR5 protocols.

Section 4 - Membership

4.1 Membership;
New groups can apply for membership and then must be approved by a majority vote by the Alliance Committee. New independents must be accepted by the ZUI for membership. Zoner clans must have at least six members to be considered, with less than six members they apply to the ZUI and work within that member body until such a time as they have the required members. Groups can be dismissed from the ZA by the complementary remainder of AC representatives voting unanimously.

4.2 Membership Responsibility;
All members have chosen to become part of the ZA. Each member is required to participate and assist their representative by voting, in a manner that will put their best interests forward. Each representative is charged with the responsibility of voting, in the manner that best suite the interests of his or her group. The Alliance Committee is in charge of forwarding the ideal and morals of the ZA and Zoners as a whole.

4.3 Nonmembers;
Nonmembers are not held to any treaty, deal or policy that is put forth by the ZA. Nonmembers are also not going to receive any protection if they violate any treaties or agreements or break any policies put forth by the ZA. Nor will they receive any protections by the ZA security forces if they are found breaking ZA policies, treaties or trade agreements.

Section 5 - Decision Making and Voting

5.1 Decision Making
Each faction group is charged with determining how they will choose and direct their representative. The representatives will then come together and lay forth the concerns or points brought to them by their group. Discussions will be limited to 48 hours and Alliance Committee deliberations will be limited to 48hours, followed by a vote. If a specific discussion cannot be met within the time limit, the Alliance Committee can approve an extension on the time for deliberations so the matter can be resolved properly.

5.2 Treaties
The Alliance Committee will appoint one person to be the negotiator for each treaty. The negotiator does not have to be a member of the Alliance Committee. Once the negotiator is chosen, they will be the only one allowed to conduct the talks. The Alliance Committee can remove a negotiator by a majority vote, or assign additional envoys to assist. Members agree not to break into or interrupt any talks being performed by the negotiator. The Zoner Alliance cannot make or sign any treaty that involves a business deal. A business deal is defined as an official exchange of credits, commodities, or technology between factions.

5.3 Foreign Contacts
If any non-Zoner faction contacts the ZA the according member must inform the Alliance Committee about this contact when common Zoner issues, policies, or treaties are concerned. An Alliance Committee representative or an assigned envoy will step into contact the outside faction / agency regarding their request, and present it to the ZA with any recommendations afterward allowing the members to enter their processes of decision making.

5.4 Policies and Votes
Any member can bring up ideas for new policies. All new policies will be discussed and if the Alliance Committee feels they merit a vote, one will be opened.

5.5 Voting
Each seat on the AC has one vote. Voting is done on the Alliance's private network, of which all individuals who are members of a body member of the Alliance have access too. Once cast votes are final. Once voting is closed the AC will publish the results. A group may be granted more than one seat the majority of the remaining seats feel it is needed.

5.6 Proxies
In the case of absences of representatives during a vote, the Alliance Committee can urge the according group to select a temporary representative for that vote.

5.7 Veto power
Registered factions and the ZUI have the ability to veto any decision passed by the Alliance Committee. If an item is vetoed it will be brought back to deliberation to see if an agreement can be reached. Once deliberations are done a second vote on a resolution will be called.

Section 6 - Zoner Policies

6.1 - General Policies: Zoner and Zoner Guard Charters;

Pilots carrying a Zoner ID are Zoners. Pilots carrying a Zoner Guard ID are Zoner Guards.

Restricted Zoner Vessels:

~Every ship of the following class is restricted to Zoner Guards:
-Aquilon Class Zoner Carrier
-Corvo Zoner Deep Space Explorer
-Jinkusu Zoner Juggernaut
-Zoner Borderworld Transport "ZBT-100Z 2"
-Fearless Destroyer
~The Conference Zoner Gunboat is considered a Zoner-only vessel due to it's upgraded weaponry.
~Special dispensation may be given to non-Zoners by the Zoner Alliance.
~Ship restriction violation is considered by the Zoner Community to be theft and is subject to investigation, evaluation, and possible action by the Zoner Alliance.


6.2 - Zoner Neutrality;

Zoner Neutrality, as reflected in these policies, is used to describe the attitude and behaviour of the entire Zoners community rather than the opinion and behaviour of certain Zoner individuals. The entire group of Zoners, remarkably but still not exclusively represented by the Zoner Alliance, including Official Zoner Factions, does not take sides in any conflict of Sirius except for the protection of Zoner spaces and policies.

Zoners can never take responsibility for the actions of any Non-Zoner outside Zoner Spaces. Non-Zoner actions inside of Zoner Spaces are subject to Zoner Space Laws.

The Zoner Alliance will not take responsibility for the actions of Zoners not belonging to the Zoner Alliance, nor offer protection to those members who violate the laws of local governments.


6.3 - Zoner Space Laws;

Zoner Space Laws are divided into two subjects in order to regulate traffic and usage of Zoner bases:

No-Fire Zones
Zoner Restricted Areas

6.3.1 No-Fire Zones;

No-Fire Zones are 5k spherical spaces around every Zoner Station, Freeport, or a Planet's main docking point.

The No Fire Zone exists as a safe zone around all Zoners stations and bases so that all factions may come and buy necessary supplies or sell locally produced wares without endangering the civilians hosts onboard the Zoner station or planet.

The NFZ is neither a security blanket or safety net for pilots resp. factions to hide behind, nor the according Zoner facilities are a place where Non-Zoners are hosted permanently - every Non-Zoner is a temporary visitor.

Terms of the Policies:

~The No-Fire Zone is an area in which no offensive actions are allowed. (This includes attempts at piracy/taxation, the use of weapons (guns, missiles, mines), intentional ramming, or provocative behaviour such as threats, taunting or masked insults.)
~Loitering inside a NFZ is not allowed. (Non-Zoner vessels are expected to use the Freeports facilities and then move on, or to stay docked when waiting for others.)
~Trade vessels fleeing into a NFZ must dock. (Trade vessels are either freighter or tranport class craft.) All other vessels are not allowed to flee into a NFZ.
~Violating a No-Fire Zone can lead to immediate prosecution and engagement, by any member of the Zoner Alliance or independent Zoners.

The following systems are declared to be NFZs and thus no taxation/extortion is allowed:

All of Baffin by ownership by the TAZ.
All of Omicron-74 by ownership by the ZTC.

6.3.2 Zoner Restricted Areas;

"Zoner Restricted Areas" are Pueblo Bonito in Baffin, and the system of Omicron-74 (except for Freeport XV and the direct route between the Theta and the Kappa jumpholes).
Violating the Zoners' Restricted Areas can lead to immediate prosecution and engagement.
The ZTC can restrict access to Omicron 74 at their discretion to everyone without prior notice or further explanation. This includes regularly unrestricted parts such as Freeport XV or the jumpholes in Omicron 74.
The TAZ also reserves the right to lock down Baffin without prior notice.

6.4 - Zoner Defense Force;

6.4.1 The Zoner Defense Force (ZDF) is not the Navy of the Zoner Alliance, but a standing militia dedicated to the protection of Zoner communities.

6.4.2 Ships dedicated to the ZDF use the the prefix ZDF- or ZDFS- in their transponder ID and use the Zoner or Zoner Guard ID and IFF.

6.4.3 ZDF vessels may draft Zoner volunteers not part of the Zoner Alliance to help.
6.4.4 The ZDF's mandate includes:
A. Help enforce the No-Fire Zones in order to maintain peace and safety around Zoner stations.
B. Protect Zoner vessels from piracy via escort if requested. (ZDF vessels will not engage unless cleared by the person(s) they are escorting.)
C. Protect Zoner interests from aggressors.
D. Help other factions against Nomad or Wilde threats if requested.

6.4.5 The ZDF is overseen by the Zoner Alliance's Alliance Committee (AC) which
A. Decides on the ZDF's funds
B. Decides on whether or not to declare individuals or groups violating the above Policies hostile
C. Can amend the ZDF's mandate by vote



Infringement of ANY of the above Policies can result in banishment from ALL Zoner Facilities, or being officially declared "Hostile" to Zoners.
Outcast Commonwealth Government
Outcast Commonwealth Laws & Regulations





QUOTE
These are the laws and regulations of the Outcast Commonwealth. They may be subject to change, & notification will proceed any alterations.



General Trade & Commerce Laws:

Contraband Laws:

  • Artifacts, Nomad remains, and synthetic marijuana are illegal. If you are caught with them, you will drop the entire contents of your cargo hold and pay a five million credit fine or be destroyed. If you are caught docking with these items, the fine is doubled.</div>



Laws for Guests & Trade ships:


Cargo vessels are to halt for a cargo scan if asked. Docking without complying to a scan request will be considered trespassing, and will result in the swift termination of the offending ship.



Non-allied combat vessels of all sizes are to explain their intentions when asked. Failure to do so will result in being commanded to leave, and if you do not comply, your ship will be destroyed.


In addition to the above, allied warships are to explain their purpose in our space, and if this purpose is not deemed acceptable, they are to leave when asked.


Trespassing in our graveyard in the Siniestre Cloud is unforgivable. If you pass through, you will be given one warning prior to termination; if you attempt to loot the graves, you will be executed immediately.


If asked to leave, you will leave. If you feel that such a request is wrong, dock on a nearby Freeport and contact the Outcast Commonwealth President or Ministers.

Transports delivering goods shall leave with one of our exportable items unless prior authorization is made with the Council of Ministers.

Piracy or the hindering of goods entering Malta Orbit is unforgivable. Violators may be fined, banished or destroyed.

Piracy or the hindering of goods departing from Malta is unforgivable. Violators may be fined, banished or destroyed.




General laws for the citizens of the Outcast Commonwealth:

Conduct Laws:

Follow the commands of the ranking pilots in space, whether they're from the 101st or Venezi Syndicate, or our smaller groups with proper authority under the Outcast Commonwealth.


  • Individuals and groups that are allies or honored guests are not to be harassed. Treat them as you would treat any citizen of Malta. Undue harassment will be fined two million credits. Firing on them will be fined four million. Destroying their ship will be fined six million credits - all of these fines payable to the offended party, claims will be arbitrated by the nearest ranking pilot. Refusal to pay the fine will result in your ship's destruction.
  • Do not fire on transports carrying Cardamine. Firing on such transports will result in your immediate death.
  • If caught abusing your authority or incorrectly interpreting the laws, a fine will be levied based on the offense, payable to the offended party.
  • Capital ships of Destroyer size and larger are banned from Liberty. Exceptions must be approved by the Council of Ministers.
  • Three or more scrambled messages in system-wide communications will be considered attempts to contact the Corsair scum. ((ooc chat))
  • No vessel may interfere with Outcast smuggling operations within Omicron Alpha. Ships in direct violation of the Cardamine transportation code shall be dealt with outside of Omicron Alpha.
  • No Outcast tagged and identified ship shall mount weapons manufactured by enemies of the Outcast Nation with out prior approval from the Council of Ministers & A.D.M.I.N. (//per special role play if approved)
  • No Outcast shall impersonate a higher ranking official or a Council of Ministers member.
  • Use of unauthorized alien technology is prohibited. One warning will be given to surrender said technology; failure to comply will result in death. Note that only the 101st and its squadrons have authority to enforce this law; it would be far too dangerous for anyone else.


Further Outcast Laws & Regulations:

Outcast Capitol Ship Registration

Outcast Capitol Ships are defined as; Any warship Destroyer class & larger.



QUOTE
Registration of Outcast capitol ships is voluntary with exception to ships under the command of the Navy (101st) and any Groups or factions with representatives on the Council of Ministers.

Any independent is welcomed & encouraged to register their capital ships with the Ministry.


Benefits for Registering your Capitol Ship

By registering your capitol ship, you are showing the Outcast Commonwealth & the Outcast Military, that you are willing to assist & aid in the protection & advancement of the Outcast Commonwealth.

This action will be noticed by The Ministry & rewarded with the following benefits:


  • Given permission to use the MNS (Maltese Naval Ship) Tag

  • Permission to access restricted zones

  • Assistance of fellow Outcast Military ships

  • Aid in receiving items for ship such as weaponry & armor

  • Rank in the Naval reserve giving you authority in Outcast Space

  • Access to the Military Communications Network (message dumps)

  • Obtaining a seat on the Council of Ministers ( for groups trying to reach this goal)
  • Permission to dock on any and all Outcast Stations and Bases


QUOTE
As stated above, registration is not mandatory for non-military & factions ships, however, non-registered ships will not be assisted nor allowed access to several amenities.



The New York Liberty Systems Directive




With the Liberty system being our primary system to smuggle & sell our Cardamine products, it is in the best interest of the people of the Outcast Commonwealth, and it's economy, to use stealthier tactics when entering Liberty or New York.

Therefore, No capitol class ship ( Destroyer class or larger) may enter Liberty System with out written consent of the Council of Ministers. With the following exceptions:

  • A single Destroyer class ship may escort a minimum of 4 Cardamine or export product ships (transport size of 1000tons minimum) to Liberty System. It must remain out of all traffic lanes & try to remain hidden & may only fire in defense or in defense of the ships it is escorting. A maximum of 2 fighters may also escort with the Destroyer.

  • If attending an event in the Connecticut System. Where as you should inform the local authorities of your destination.
These will be the only exceptions to the directive. Any other capitol ships caught venturing into Liberty System with out written consent of the Ministry will be punished with heavy fines, banishment, or destruction of ship. Any registered capitol ship violating the directive will have it's registration revoked & face the pre mentioned penalties.

Rhineland Systems Directive


With Rhineland holding no value to the Outcast Commonwealth what so ever. All Outcast ships should avoid entry into the Rhineland Systems unless authorized by the Council of Ministers.

The only exceptions would be if in pursuit of an enemy vessel, In which case you may enter to finish off enemy vessel if you can catch it with in the first 20 kilometers of entering system. After 20 kilometers you must break off & exit the system. You must also exit the system if told to do so by a Rhineland Authority. Or in the case of being hired to escort non-Outcast smugglers transporting Cardamine to New Berlin.

Nomadic Systems Directive


The Outcast Commonwealth has just recently re-established communications with the Guardian Spirits also known as Nomads. This is a fragile time for us, as we try to negotiate terms with this superior race.

Therefore access to the Nomadic Systems is HIGHLY restricted. Only ships authorized by the Council of Ministers may enter these systems. Hopefully , with further talks, this may change to benefit all Outcasts.

Allied Systems Directive


With the Outcast Commonwealth having limited allies, It is in the best interest of all Outcast's to abide by the following suggestions when visiting an allied system.

  • Remember you are a guest in their system treat them with the respect they deserve.
  • Follow their commands as if they was given by the Outcast Commonwealth unless they conflict with our laws and goals
  • Offer aid and assistance when the situation calls for it.
  • Offer goods and or services to them to assure good relations
  • Respect their laws and regulations
  • Pay some sort of tribute to them if you should make a profit in their zones of influence


Hostile Systems Directive


As the Outcast Commonwealth has acquired many enemies, This directive gives any and all Outcast citizens permission to venture into enemy territories to inflict as much damage as possible & to loot what ever resources can be found.

The only condition would be to announce your attack upon an enemy ship or structure. Taunting them before opening fire is far more honorable than merely attacking with out warning. Remind them of the lowly wretches they are & then show them why the Outcast Commonwealth & it's citizens are superior to them. Taking prisoners is also rewarded.
Wolfs Ghost
IPB Image

Gallic Royal Charter




The Kingdom of Gallia hereby decrees that the following statements shall be deemed as the Laws of the Land, set forth by the Crown and Citizenry upon the establishment of this new government and grand nation:


1. In the face of great peril in the exodus from the Sol System, of treacherous betrayal at the hands of former allies, and of flawless courage in the founding of this new realm, the Crown, consisting of the monarchical family and chosen trustees, is entrusted the governing authority over the entire Kingdom of Gallia, for Gallia herself owes survival to the Crown now and forever.

2. Because the Crown is responsible for the protection and prosperity for Gallia, the guardian of Her existence and the sole reason for Her survival, any person that dares attack or deface the Crown by any means shall be considered a traitor and an enemy of the state, worthy of neither life nor mercy, for those that seek to destroy the Crown seek to destroy all of Gallia and commit genocide against the Gallic people. For this reason, such acts are seen as threats to the national security of the Kingdom and are under the jurisdiction and judgment of the Gallic Royal Navy.

3. To ensure the continued security and survival of the realm, none shall enter the Kingdom of Gallia without the decree of the Crown. Trespassers are enemies of the Kingdom and threats to the stability of the state.

4. The resources of the Kingdom of Gallia are hereby entrusted to the Crown in order to protect the economic stability and progress of the realm. The Crown reserves the right to manage the economic entities of Gallia and the extraction, distribution, and manufacture of resources. All economic operations must be approved by the Crown.

5. Manufacture and distribution of any and all forms of combat material, including but not limited to personal firearms, combat vehicles, ship weapons, and space vessels, is the sole right of the Crown. Disobeying this law is considered as a declaration of hostile intention against the Kingdom of Gallia and is punishable by death.

6. Trade interdiction, including but not limited to the unauthorized use or disruption of Gallic trade lanes, is considered a criminal offense. The movement of resources and supplies throughout the realm is considered a crucial part to the survival of the Kingdom of Gallia and any attempt to hinder this movement will not be tolerated and subject to serious consequences.

7. Vessels classified as a gunboat or higher, both domestic and foreign, that are not recognized by the Crown and within the Kingdom of Gallia are to be considered an invasion force and an open declaration of war that shall be met with the full fury and might of the Gallic Royal Navy.


Trade Regulations List


Contraband in Gallia is as follows:
  • Slaves are to be dropped off at the nearest Royal or Junker base for liberation. No quarter is to be given to those who would trade in human life.
  • Cardamine is to be destroyed on sight. No trace of this vile substance must taint our realm.
  • Anything headed toward Council bases is to be redirected or destroyed. We must starve the traitors of their supplies, and anyone helping them is an enemy of the Crown.
Trade between Gallia and Sirius is limited to Junkers and specially approved shippers. Others may be working as spies for the houses of Sirius and to be treated likewise. What cargo is not taken for analysis should be destroyed, lest it fall into the hands of our enemies or be rigged to harm us. Even from those we trust, only a limited number commodities are to be taken from Sirius, and they are for research purposes only; we do not trust our industry with their supplies, but may learn from their devices. Our current import interests are as follows:
  • "Counterfeit software," as it is known in Sirius, has been a great source of information about their cultures and dispositions for both us and traitors of all breeds. Such material should be transported to Chateau Salins Station in Lorraine and kept out of the hands of our foes.
  • The development of Gate/Lane Parts remains mysterious, and any further supplies toward new construction or reverse-engineering the technology will prove useful. Briancon Station in Dauphine has facilities for processing them.
  • Nuclear devices, while dangerous in the hands of criminals and traitors, are invaluable to the war effort. They are to be dropped off at any Royal Navy base, with Battleships Beuvray and Rocroi preferred. Any transport of such material to any other locations is to be considered treason.
  • Quantum Multiplexors are a recent development from Kusari that may prove very useful to our engineering. While not yet safe to install, we have set up research facilities on Avallon Station that are interested in supplies of these devices.
  • We are also interested in all so-called "alien" artifacts, remains, and technology. While we have yet to establish a steady exchange price for these objects, the transfer of these objects to our bases is permitted and encouraged.
Those allowed to bring the above supplies to Royal bases are also allowed to take select exports out with them as well. Currently, we are allowing the export of tobacco, wine, and specially modified holo-tainment bands available on Dijon Station. These commodities may be distributed anywhere in Sirius at shipper's discretion.

Kanzler Rheinhardt
LAW


For Rheinland Independent Rules, Procedures and Information about the EMBARGO see below.

Rule #1: RM Authority is LAW
If a member of the Rheinland Military asks you to stop, you stop.
If they say "Hold for cargo scan and ID verification," hold position and wait for them to say you can go.
If they ask "What is your business in Rheinland?", replying "None 'o yo' bees-wax!" is not appropriate and will probably get you shot. Silence will be taken as hostile.
Just do what the nice man/woman in the Rheinland Ship O' Hurt says, and they won't be forced to open up that can-o'-whup@$$ on you.

Rule #2: If the NPC's think it's illegal, so do we.

That means artifacts, cardamine, Synthetic Marijuana, Slaves, Counterfeit Software and any Naval, Police, Civilian, or Freelancer pilots. You can keep the pirates. Please, keep the pirates. Sell 'em where you wish. You're doing good just by shooting the d*mn b*stards.

Rule #2 ADDITION: Nomad Equipment.
All sorts of Nomad materials and related are forbidden in
Rheinland space. Ships carrying these materials are to be instructed
to relinquish them for destruction or leave Rheinland territories.
Should the captain of the ship chose to relinquish them and the
items are mounted on the ship, they are allowed into orbital stations
only (not Planets), so the items may be remove on sealed docks for
posterior destruction. Failure to comply to this is punishable with
death.

Rule #3: Piracy will not be tolerated.
If you are a pirate, or even claim to be a pirate, we will shoot you down. Don't joke about that kind of stuff, because we won't know the difference.

For piracy:
A Zero-Tolerance policy concerning pirates has been enacted. You will be shot on sight.

Rule #4: Ship Class Restrictions in Rheinland

- All Battleship and Cruiser class vessels other then Rheinland Military tagged ships are BANNED from Rheinland, unless with permission from an Admiral, other then that there are no exceptions.
- All Cruiser and Battleship class vessels allowed under special circumstances, are to keep a 10k distance from any Rheinland based Planet.
- Gunboats, Bombers, and Figthers have permission to stay within Rheinland based planet orbits, but are to move if asked.
--The Rheinland government has completely forbidden the operation of BHG capital ships inside of Rheinland territories bar notified and authorized logistic activities (pass through Rheinland to reach other systems). Any ships disregarding this regulation will be deemed criminals and dealt with accordingly.

IF YOU DO NOT COMPLY AT ANY STAGE, YOU WILL BE SHOT ON SIGHT.



Rheinland Rules and Procedures including Embargo


First and foremost, the Rheinland Military--along with the RFP--is the premier lawful force in Rheinland. We make the rules, you follow them. Read that last sentence again. Once that is understood, you can continue to our actual rules and guidelines, which I will list below.

Rheinland Rules of Conduct
  • Rheinland Military authority is absolute, follow all orders received within reason.
    • You have the right to refuse orders that break any other clause listed here.
    • If you refuse an order, PM me (Malexa) with the details and there will be an investigation.
  • Understand your ID limitations. Certain Rheinland IDs limit your power more or differently from this rule-set.
  • Rheinland is defined as the combination of the systems: New Berlin, Dresden, Stuttgart, Hamburg, Frankfurt, Munich, Braunschweig, Halle, Omega-15 (near the Schwerin), Omega-7, Omega-11, and Bremen.
    • All Rheinland Police vessels are never to leave Rheinland. Military vessels may only venture to New Hampshire, Bering, Hudson, Omega 7, southern Sigma 13 (no further as the ALG debries field) and Texas to engage Libertonian forces.
    • Military and Police patrol patterns include all friendly bases and their surroundings--ten kilometers.
      • Tradelanes are to be kept secure in the same perimeter distance.
      • Asteroid fields and nebulae are not included into normal patrols due to the risk of an ambush.
      • Locations of pirate bases are unknown. Do not travel there.
  • Route or destroy all Wilde, Liberty, Corsair, Red Hessian, Landwirtrechtbewegung, Bundschuh, or Unioner forces.
    • Do not deploy capital craft against an already overwhelmed enemy. It is a waste of military resources.*
    • Destruction of the Wilde and Nomads is paramount to all other objectives.
    • Destruction of Libertonian forces is paramount to destruction of all other objectives, except the previously noted objective.
      • Combat with Libertonian Forces is only to occur in Rheinland, Bering, Hudson, or Texas.
    • Do not destroy ships that have surrendered.
    • Order foreign entities--such as the KNF, BAF, Blood Dragons, Gaians, Lane Hackers, Mollys, and other like forces--out of Rheinland.
      • Failure to comply after two warnings gives you the right to engage and destroy.
      • This does not include foreign corporations.
  • Embargo and Trade: No traders are to pass the Libertonian borders when coming from Rheinland, with the exception of:
    • Ageira or DSE hauling Gate or Trade Lane Parts.
    • Synth Foods, Inc. hauling synth paste or other food.
    • Interspace Commerce hauling various supplies.**
    • Orbital Spa and Cruise hauling legal Human Cargo (no slaves).
    • Human Transportation by non Libertonian Corporations(no slaves)

      Ageira, DSE, Synth, Foods, IC and Orbital Spa and Cruise are allowed to haul the same goods within Rheinland.
      If carrying other goods, they will be ordered to drop them and to change course to Liberty space.
  • Nomad Equipment:
    • All sorts of Nomad materials and related are forbidden in
      Rheinland space. Ships carrying these materials are to be instructed
      to relinquish them for destruction or leave Rheinland territories.
      Should the captain of the ship chose to relinquish them and the
      items are mounted on the ship, they are allowed into orbital stations
      only (not Planets), so the items may be remove on sealed docks for
      posterior destruction. Failure to comply to this is punishable with
      death.
  • Special clearance for hauling cargo inside Rheinland:
*This is the "fair play" clause. Basically, don't chase lone fighters with your battleship, or ruin a fair fight.

**
QUOTE
The Interspace Comerce is authorised to bring these commodities both ways across the border between Liberty and Rheinland, to supply their bases:
Niobium
Platinum
Polymers
Consumer Goods – excluding whips, chains and liquid latex
Food Rations
H-Fuel
Holo-tainment Bands
Iridium
Luxury Consumer Goods
Oxygen
Pharmaceuticals
Silver
Tobacco
Water
Wine



Explanation how to enforce the Embargo




Regarding to the recent Pilots, who stormed my Office and asked me what to do, if they encounter various traders in Hamburg:

Pilots, to make this clear for now and forever:

QUOTE
Embargo: No traders are to pass between Rheinland and Liberty with the exception of:

* Ageira or
* DSE hauling Gate or Trade Lane Parts.
* Synth Foods, Inc. hauling synth paste or other food.
* Interspace Commerce hauling various supplies.
* Orbital Spa and Cruise hauling legal Human Cargo (no slaves).


Human cargo is a legal good. Let them pass the borders, unless beeing slaves or one of the above corporations not allowed moving passangers


We Will NOT let goods get past hamburg to Liberty borders. They have to turn around or drop the goods at Altona or Hamburg.
Zoners may refit their Freeport with the proper paperwork.

THE BORDERS ARE OPEN FOR INCOMING GOODS!

If the listed liberty corporations are not hauling their own goods (like DSE hauling boron), kick them out without the cargo. - Clowning around = Authorization of REASONABLE force.

QUOTE
* Other Liberty companies like Universal: Kick them out. - If they refuse or clown around, use REASONABLE force to get them moving.


Disrespectful Traders or liberty Corporations: Warn them first. If they keep insulting Rheinland or Rheinlanders : Show them the exit.

When has Rheinland Military High Command (RMHC),
command over an independent player?


No, I repeat, NO Rheinland ship WITHOUT the tag [RM](means the player is independent) is under my or High Commands direct command, unless they harm server gameplay, Rheinland, Rheinland Military Independent Rules and Procedures, our faction, any other faction or player, the serverrules or the roleplay on this server.
(breaking something of above will have some sort of RP transmission with direct orders as a consequence.
It will be totaly in roleplay.)

If any commander or pilot decides to disobey a direct order from Rheinland Military High Command(RMHC), the accused commander or Pilot will be gulty of treason on the Vaterland Rheinland.
So said treason will be dealt with by a firering squad accordingly.

If Pilots or Commanders play inside the listed rules and inside of roleplay, RMHC will not and CAN NOT hand any specific orders to them, unless the pilot or commander wishes to follow the [RM] Rank system on his own free will.



RFP(Rheinland Federal Police) made restrictions.
  • Rheinland Military ships should NEVER be flying Banshees, Phantoms or Mjolnirs. If any Military personel are seen flying Police ships we will give them one warning to change the ship. If we see the person still flying the Police ship after 48 hours we will assume the ship has been stolen and destroy it.

  • Rheinland Federal Police ships should NEVER be flying Valkyries, Wraths, Bergelmirs or Fafnirs. If any Police personel are seen flying Military ships I will order them to change ships immediately. If we see the person still flying the Military ship after 48 hours we will assume the ship has been stolen and destroy it.

  • Any ships carrying more than 20 units of contraband materials are to drop them immediately or their ship will be destroyed, no acceptions.
[/list][/list]


Behaviour in and around Events regarding [RM] vs. X


Bigger battles or planned events are always hard to plan and especialy to keep them even and fair.

NO I repeat NO pilot adds someone to the group, except the Pilot with the highest rank who is leading the battle.

Also if you are late DO NOT join in. Ask the OTHER side, not the RM side if you may join.
If you do not recieve an answer, that is counted as a NO.
Stay out of bigger battles or planned events uninvited!


MND: Marinenachrichtendienst
  • All of the above rules are still in place, when using the MND ID
      The only exceptions:
    • The Liberty-ZOI of the MND ID is not limited by Bering, Hudson, New Hampshire, Quebec, Texas and other border systems used to fall into Rheinland space.
    General behaviour when flying a MND IDed vessel:
  • You are Rheinland's eyes and ears. Act like it. Reconnnaissance is your job.
  • Reconnaissance means stealth. If you are collecting informations about the enemy inside Rheinland, or even outside, maintain Radio silence.
  • If deep inside Libertonian territory (I.E. New York), these rules are crucial.
    Stay silent, do your scout job and avoid the enemy at all cost.
  • If you are spotted, retreat and save your gathered intel.
  • Again, stay silent when behind enemy lines. (Exception is system wide roleplay, to get the roleplay flowing and add special atmosphere.)
    No taunting, yelling or looking for fights.

  • STAY OUT OF ALASKA! The MND knows about Z21 and the Jumpgate there, but never managed to get a spy within liberty ranks through.
Remember! Everything in here counts for the [RM] faction as well!

Signed,
RMHC
Council of Corsair Elders
IPB Image
Laws of the Corsair Empire

Agreed upon by the honourable Council of Corsair Elders, the following legislature is essential reading for all Corsairs and must be adhered to by all who are privileged to wear Corsair uniforms and fly Corsair ships. These laws are in place to promote the advancement of the Corsair Nation and promote prosperity of it's people.
The laws herein apply to all Corsair territory and beyond, and are enforced by the combined forces of all factions and pilots loyal to the Council of Elders, including but not limited to the Brotherhood, Benitez Family and represented independents.
Offenders who breech the laws herein will be subject to trial by the Council of Elders. The Council reserves the right, upon conviction, to punish offenders with sanctions which include but are not limited to;
  • Financial penalties.
  • Punitive destruction of property and ships
  • Punitive confiscation of property and ships
  • Incarceration
  • Torture
  • Execution
  • Deportation to the custody of allies
  • Exile from Corsair territory.
The Council of Elders reserves the right to utilise the services of allies and mercenaries to hunt down fugitives.

(In this document, terms "must", "must not" and "forbidden" are used to highlight sections of these guidelines which are enforced by law.)

_____________________________
General Rules for Pilots

1) Corsairs must not breech the Sirius Codex

2) Corsairs have a duty to defend Corsair territory, bases, colonies and assets. Corsairs must, when possible, aid the defence of the empire. Enemy or hostile vessels that enter Corsair territory or the proximity of Corsair bases must be destroyed.
2a) Corsairs must not commit acts of treason against the Empire. Acts of treason include, but are not limited to;
  • Fraternising with known enemies of the Empire. (does not include official negotiations)
  • Flying alongside enemies of the Empire. (with the exception of when in battle against a greater threat or common enemy)
  • Providing goods or services to enemies of the Empire.
  • Disclosing classified information to enemies of the Empire. Such information includes the co-ordinates of hidden bases, ship blueprints, Corsair technology schematics and more.
  • Threatening the liberty of the Corsair people through acts of terrorism.
  • Plotting or conspiring to overthrow the democratic Council of Elders. (does not include bids to win political power through legitimate processes)
  • Initiation of hostilities with Corsair allies*.
  • Deliberate sabotage of good relations with Corsair allies*.
2b) Corsairs and allies* must be allowed to dock on Corsair bases (unless fugitives of Corsair law, or suspected of nomad infection).
  • Weather a neutral vessel may dock is at the discretion of whoever is guarding the base, and should be judged on a case-by-case basis. Neutral vessels bringing useful cargo should be allowed to dock. Neutral vessels not carrying cargo may be sent away, and told to return with useful cargo for the empire before they are allowed to dock.

3) Corsairs must not attack other Corsairs unless;
  • An order has been issued by a Corsair Council Elder.
  • The target is in violation of Corsair law AND is a threat to other pilots.
  • A warrant for the execution of the target has been issued by the Council of Elders.
  • The target has failed to comply with a sanction issued by the Council of Elders.
4) Corsairs must not attack allied ships unless;
  • An order has been issued by a Corsair Council Elder.
  • The target is a threat to other Corsair or allied pilots.
5) Corsairs must comply with by-laws of individual territories or colonies belonging to the Corsair empire as long as these by-laws do not contravene Corsair Laws. Corsairs should try to, when possible, follow instructions of experienced pilots and commanders, in particular Elders of the Council.

6) Corsair ships must not enter Liberty, Kusari, Tau space or Omicron Minor except under the following conditions;
  • The mission has been approved by a Council Elder or deputy.
  • The Corsair is smuggling, or is a fighter escorting smugglers. (lawful forces must be avoided)
6a) Corsair ships must not venture beyond Tau space (//into Gallia) or enter Alaska unless the mission has been approved by a Council Elder.


7) Corsairs must not be in possession of, or make use of technology or ships stolen from our allies*. "Stolen" refers to any ship or technology obtained without the express permission of a faction's ruling body and without review by the Council of Elders. Items considered stolen must be returned to the appropriate faction.

*Allies: Gaians, Farmers Alliance, Hogosha, Colonial Remnant.

__________________________________
Rules for Piracy and Trade

8) Possession of the drug Cardimine and Liquid Cardimine is forbidden. Possession of Blood Diamonds is also forbidden. Those in possession of these commodities should be made to drop every unit or be executed. Confiscated commodities should be destroyed immediately.

9) Transport of Tourists, VIPs, Passengers, Refugees or Vacationers to Corsair bases (especially Planet Crete) is forbidden. Transports found bringing these cargoes should be stopped, and sent out of Corsair territory or to offload their cargo on a nearby freeport. If the pilot refuses, Corsairs are authorised to destroy the offender, his ship and cargo.

10) Transport of Food Rations, Luxury Food, Synth Paste, Fertilizers and Pharmaceuticals to Corsair bases (especially Planet Crete) by allied, friendly or neutral vessels is to be encouraged.
Corsairs must not pirate transports bringing these goods to Corsair bases. (kos/hostiles should be destroyed)

11) Transport of Alien Artefacts throughout Sirius space is to be encouraged. Corsairs must not pirate allied, friendly or neutral vessels carrying a majority cargo of Alien Artefacts. (kos/hostiles should be destroyed)

12) Transport of useful materials to Corsair bases is to be encouraged. Piracy or taxation of these goods should be reasonable and non-prohibitive if these materials are being carried to Corsair bases.
"Useful materials" includes raw metals, fuel, ship components, weapons or weapon components etc. (kos/hostiles should be destroyed)

13) Piracy of Corsair, Hogosha, Farmers Alliance, or Gaian vessels is forbidden.
13a) Corsairs must not pirate or attack a neutral, friendly or allied vessel under the protection of a Corsair Council member or clan.
13b) Non-allied vessels passing through Corsair territory empty, or not carrying significant levels of cargo may be taxed, though any tax imposed must be modest (preferably below 1 million credits).


__________________________________
Rules for Warship Captains

Here the term "Warship" is used to refer to ships of Destroyer, Cruiser, Battle-cruiser, Battleship, Dreadnought and Carrier class.


14) Behaviour of a warship captain must be befitting of such a vessel. Appropriate behaviour for a warship captain excludes;
  • Violation of the Sirius Codex
  • Unintelligible communications chatter. (//oorp chat)
15) Warship captains must be responsible guardians of the Empire's asset that is in their keeping. Responsible guardianship excludes;
  • Unnecessarily placing their ship and crew in danger.
  • Entering battles that will almost certainly lead to their ships destruction unless the safety of Planet Crete is at stake.
16) Warship captains must not take their ship outside core Corsair territory* unless;
  • They are accompanied by a balanced fleet, with at least as many fighters and bombers as there are warships. ......or....
  • Their operation has received the approval of a Council Elder or one of their deputies.
17) Warship captains must not waste fuel on unworthy endeavours, such as chasing individual enemy fighters, or other tasks that could be done by a smaller craft. Warships should only be deployed when necessary.

*Here, "core corsair territory" refers to the regions of Omicron Gamma, Omicron Theta, Omicron Eta (south of minefield), Omicron Kappa, Omicron Delta, Omicron 91, Omicron 93, Omicron 94, Omicron 96, Omega 41 and Omega 5.


_______________________
Rules for Visitors

18) Visitors to Corsair territory should, when possible, follow the advice or instructions of corsair pilots.

19) Visitors to Corsair territory should obey by-laws for individual territories within the empire

20) Vistitors to Corsair territory should, when possible, give advanced warning of their arrival in Corsair territory, and ask for docking clearance before docking, mooring or landing at Corsair bases.

21) Allied warships are welcome in Corsair territory. Neutral warships may pass through Corsair territory but may not sit in orbit of Corsair bases or Planet Crete. Allied warships should, when possible, be escorted and supervised by Corsair vessels.

QUOTE
Clarification
Hostiles are NOT defined as such because they appear red on a ship's radar. Ships such as Zoner or Junker Guard vessels, allied guard vessels, or incoming Samura trade-ships are NOT considered a threat to our security and should not be considered a target under Law 2, or an exception to Law 10, 11 or 12.

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