' Wrote:The solo 5ker can be successfully pirated by nearly anything. It dies to anything that is bomber, Ptrans, GB, cruiser. A 5ker is meant to not last under fire for long and it does not. Not even high CAU Storks make it to the base if the enemy has half of an idea. Survival times are actually so low that I find it utterly unrealistic, not only against the cruisers but even against the common GB pirate scenario.
So 1 player on a pirate can wreck 1 player on a trader. Fine.
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Now you guys yell: transports are not meant to fight!!!!
I say: It is a space shooter.
I want to shoot at things, even in my transport when I am forced to. I have every right to enjoy that part of the game and I demand that my fun in playing this game is taken into account as well. And I am a trader player. I want the chance to kill a pirate (any class including GB) if he is dumb, and at least have a chance to get to safety in ANY situation (cruiser win condition, as blue message is out of the question).
Doesn't have to be a 100 % chance of escaping even with perfect actions on the convoy part. Not even 50 %. But I want to have one. And making this happen is the principle of balancing, of fair play, of fun for every class of player.
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GBs are still much too powerful against traders in solo piracy. And... let's not talk about cruisers.
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So, yes, trader players ask for a fair chance in this -game- because they want to have fun. And dying 100 % even in a battle transport that is worth a billion credits in less than a minute (I tested it, CAU 6 Shire) just yells: balancing needs to be done.
' Wrote:You also seem to say here that a 5K'er is equally dead when faced with a bomber/gb as it is when facing a cruiser, which sort of defeats the purpose of this discussion.
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I think that is where our opinions differ the most. For me, when I undock on a trading ship, I accept that I will be shot to pieces if someone jumps me and I can't talk my way out of it. That is the premise.
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I don't like this "I have a right to have fun", when you at the very same time can broadly define what fun is yourself. Don't you reckon that the noob pirate in the gunboat you scrapped have a "demand for fun" too? Should he go asking for a gunboat buff so he can have fun convincingly roleplaying that deadly pirate he always wanted to roleplay? Or a group of fresh players deciding to have fun building a lawful base in Bretonia only to see it get obliterated by BAF - how about those players' demand for fun, should that be accommodated for too?
The problem with an individual demand for fun (that you in addition define yourself) is that this is a community base multiplayer game, where there really isn't much room for an "I" if fairness is to be upheld for all players, new and old alike.
So, what we're hearing you say, Jack, is that your transport was going to die anyway ... so why exactly are you complaining about cruisers? That's sort of like playing a cleric in D&D and then complaining that you can't use your sword, you can only use a mace.
Anyways, I guess those pirate caps there will create activity and pewpew on both OC and IMG/CR/Gallic side, so it might have some positive aspects, too. (Not to mention all the House Militaries will have fun in Bombers)