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Admin Announcement: Full server, what now? - Printable Version

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+--- Thread: Admin Announcement: Full server, what now? (/showthread.php?tid=17908)

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Admin Announcement: Full server, what now? - Coin - 10-26-2009

' Wrote:What if I am not a lolwut capzor and last docked in NY? Because my character's ZoI lies in a high trafficed area I don't ge to play? Sure, that sounds perfectly fair.
Yeah, I didn't think of that. But on the other hand... a lot less to police:Dand so you could spend time on your other chars
As for reducing the NPCs/other enviromental stuff to reduce lag and thus be able to increase the number of players.

While I would love the server to be able to allow more than 200 people on at once, I don't want to sacrifice the game environment just to have more people online. Whats the point of playing with a ton of people when the environment is empty?
But what if the npc's were replaced by... People! What if every encounter in space was with someone that didn't say "this is black seven. I'm from the...................system. I'm going to the.......................system. I have 7 more waypoints to go"


Admin Announcement: Full server, what now? - Donutman - 10-27-2009

' Wrote:We either put a password on the server that only forum members know, or my idea:
Create a new FLHook that allows up to 1000 players.

For the last time, Igiss says "No password for the server", THEN THERE WILL BE NO PASSWORD FOR THE SERVER!

Also, 1000? We'd need a frickin supercomputer for that. -.-


Admin Announcement: Full server, what now? - Elsdragon - 10-27-2009

And we cant harwire a Mainframe...


Admin Announcement: Full server, what now? - Acebulf - 10-29-2009

I say run ads on the website to be able to afford a supercomputer. For 1000 players, I wouldn't mind seeing ads.


Admin Announcement: Full server, what now? - mith - 10-29-2009

I think the 1000 user comment over FLhook was more about having say 8 different threads each running on one core with the database sharing idea and 125 players per server. That wouldn't be particularly expensive and would provide the best balance of NPCs, players and scalability.


Admin Announcement: Full server, what now? - Quorg - 10-31-2009

I thought the problem was more software-based than hardware-based...


Admin Announcement: Full server, what now? - jammi - 10-31-2009

' Wrote:I thought the problem was more software-based than hardware-based...
Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.


Admin Announcement: Full server, what now? - Blaze - 11-01-2009

What about this?

http://digg.com/tech_news/Tilera_launches_..._core_processor


Admin Announcement: Full server, what now? - Soar - 11-03-2009

' Wrote:What about this?

http://digg.com/tech_news/Tilera_launches_..._core_processor
Multiple cores. Won't work, as FLServer only uses one core.


Admin Announcement: Full server, what now? - Kazinsal - 11-05-2009

' Wrote:Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.
http://ark.intel.com/Product.aspx?id=27492...pec-codes=SL7Z4

That's what you mean.

For those who don't feel like clicking, it's a single core 3.73 GHz Intel Pentium 4 processor. Sh'yeah.