Admin Announcement: Full server, what now? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Announcement: Full server, what now? (/showthread.php?tid=17908) |
Admin Announcement: Full server, what now? - Coin - 10-26-2009 ' Wrote:What if I am not a lolwut capzor and last docked in NY? Because my character's ZoI lies in a high trafficed area I don't ge to play? Sure, that sounds perfectly fair.But what if the npc's were replaced by... People! What if every encounter in space was with someone that didn't say "this is black seven. I'm from the...................system. I'm going to the.......................system. I have 7 more waypoints to go" Admin Announcement: Full server, what now? - Donutman - 10-27-2009 ' Wrote:We either put a password on the server that only forum members know, or my idea: For the last time, Igiss says "No password for the server", THEN THERE WILL BE NO PASSWORD FOR THE SERVER! Also, 1000? We'd need a frickin supercomputer for that. -.- Admin Announcement: Full server, what now? - Elsdragon - 10-27-2009 And we cant harwire a Mainframe... Admin Announcement: Full server, what now? - Acebulf - 10-29-2009 I say run ads on the website to be able to afford a supercomputer. For 1000 players, I wouldn't mind seeing ads. Admin Announcement: Full server, what now? - mith - 10-29-2009 I think the 1000 user comment over FLhook was more about having say 8 different threads each running on one core with the database sharing idea and 125 players per server. That wouldn't be particularly expensive and would provide the best balance of NPCs, players and scalability. Admin Announcement: Full server, what now? - Quorg - 10-31-2009 I thought the problem was more software-based than hardware-based... Admin Announcement: Full server, what now? - jammi - 10-31-2009 ' Wrote:I thought the problem was more software-based than hardware-based...Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called. Admin Announcement: Full server, what now? - Blaze - 11-01-2009 What about this? http://digg.com/tech_news/Tilera_launches_..._core_processor Admin Announcement: Full server, what now? - Soar - 11-03-2009 ' Wrote:What about this?Multiple cores. Won't work, as FLServer only uses one core. Admin Announcement: Full server, what now? - Kazinsal - 11-05-2009 ' Wrote:Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.http://ark.intel.com/Product.aspx?id=27492...pec-codes=SL7Z4 That's what you mean. For those who don't feel like clicking, it's a single core 3.73 GHz Intel Pentium 4 processor. Sh'yeah. |