Jump Gates - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Jump Gates (/showthread.php?tid=124390) |
RE: Jump Gates - Titan* - 01-06-2015 +1! Jumpgate pulse guns does more damage than Battleship pulse turrets. RE: Jump Gates - t0l - 01-06-2015 (01-06-2015, 08:39 PM)Highland Laddie Wrote:Pulses can kill powercores, IIRC.Quote:...And pulse guns are too effective... RE: Jump Gates - Leppy - 01-06-2015 I'm just loving the new wave of threads appearing complaining about people being unable to *EASILY* camp next to an inRP-defended point in space and impose their will (read get free blues) there. Having the ease with which camping a jumpgate allows catching other players helpless and unawares must be offset by something that gives those players a fighting chance to escape as well. This comes in the form of the current jumpgate pulses. They discourage hostile capital ships from sitting there and essentially insta-killing targets as soon as they pop out. However, snubs and even most gunboats can avoid the pulses if you take the time to keep moving. Even if you do get hit, there is no possibility of you being killed by the pulse shot alone. Someone please explain how this is a bad thing other than that it makes it oh so hard to get free piracy targets. RE: Jump Gates - Lythrilux - 01-06-2015 (01-06-2015, 10:16 PM)Leppy Wrote: Someone please explain how this is a bad thing other than that it makes it oh so hard to get free piracy targets. How are they any more 'free' piracy targets as they are to pirating at the lanes? RE: Jump Gates - Crossroads - 01-06-2015 Park inside the gate, great blind spot. RE: Jump Gates - Leppy - 01-06-2015 (01-06-2015, 10:20 PM)Lythrilux Wrote:(01-06-2015, 10:16 PM)Leppy Wrote: Someone please explain how this is a bad thing other than that it makes it oh so hard to get free piracy targets.How are they any more 'free' piracy targets as they are to pirating at the lanes?
The current guns in no way make jumpgate piracy/camping/hostility impossible. They simply make it more difficult as they should. And yes, I do fly pirate characters. A RH cruiser, a rogue barghest, and an indy bomber. Prior to the introduction of the jump gate guns, pirating a gate was a joke with how easy it was especially compared to doing it in the middle of a lane. RE: Jump Gates - Thyrzul - 01-07-2015 That's the point, Leppy, to give pirates back all those advantages JumpGates provide, the ability to surprise attack, because apparently they (or at least Pirate ID Junker IFF Imperators) fail to catch clever traders during a chase through lanes.
RE: Jump Gates - sindroms - 01-07-2015 Replace the pulses with docking ring missiles and move the gates themselves further away from the lanes. Like, 2k away. RE: Jump Gates - Kauket - 01-07-2015 god no I sure would love to instantly die as I jump in to a system while on a fighter or bomber where-as I'm merely passing by RE: Jump Gates - sindroms - 01-07-2015 Use jumpholes. |