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Sins of a Solar Empire Ships - Printable Version

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Sins of a Solar Empire Ships - ian - 07-11-2008

you do know i just mean the shapes of the ships dont you?
not the tech or even textures of them


Sins of a Solar Empire Ships - Praetyre - 07-11-2008

I see.. no issue with stylistic inspiration, it's full on imports I object to. Sorry if I misquoted you.


Sins of a Solar Empire Ships - kingvaillant - 07-12-2008

TEC ships, could be imported, but ONLY if remodeled.

Advent? they look tooooooo hight tech, no way to import them


Sins of a Solar Empire Ships - Leo - 07-13-2008

' Wrote:Though, if you want a SOASE mod, that's a different story.

Good point.

I have work to do.

~Leo



Sins of a Solar Empire Ships - RingoW - 07-13-2008

Whats the polycount of mentioned TEC and SOSE ships? Beside the fact, we have many designers doing a great work, i'm in doubt these models could be imported the direct way, due to their polycount.

AoM


Sins of a Solar Empire Ships - Jinx - 07-13-2008

the polycount is not the problem with these ships - they have a rather low polycount. - but what you might forget is that the ONLY reason they look so fabulous is due to shader effects. - bumb mapping, normal mapping, real reflections, material settings, RT shadows and not to mention voluminous lights, blur and blending effects.

if those ships were flying with the old freelancer engine - they d look rather boring. - their design is nice.. but not as original as the freelancer ships. - on the other hand, if freelancer had access to the dx10 effects, it would look fabulous, too. - just imagine bump and normal mapping on shiphulls - dynamic damage textures, real time reflections on the round glass canopy of a cavalier, field of depth effec on battleships etc.

hard to compare those games - as so much has improved in the years between both.