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Admin Notice: Changes to server rule 4.1 and 4.3 - Printable Version

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+--- Thread: Admin Notice: Changes to server rule 4.1 and 4.3 (/showthread.php?tid=151217)

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RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Silver - 06-20-2017

(06-20-2017, 03:54 PM)Karst Wrote: Take a situation I was in a while back, in a CauVIII liner in the Omicrons. I was attacked by a Nomad bomber, but I managed to fend it off pretty well, took minimal damage, and reached my destination easily.
Under the new rules, despite me taking less damage than the pirate and reaching the nearest base easily, I would be pvp dead and they wouldn't. So why would I even bother to use a ship like that, on a dangerous route? I may as well use 5ks on totally safe routes if any encounter results in pvp death anyway.

You people clearly don't understand the basics of transport-piracy mechanics if you don't see the problem here.[/color]

With escorts that bomber would be dead then. But then again, lone CAP 8 Liner in the Omicrons, totally normal to win vs Squid bomber. Totally normal to be in that area without escorts as well.

<3



RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Shiki - 06-20-2017

(06-20-2017, 03:54 PM)Karst Wrote:
(06-20-2017, 03:32 PM)Foxglove Wrote: The difference between a trade ship and a snub is superficial at best and people are just used to them being enshrined as something holy, i.e. cannot attack traders unless there is a demand. You are a vulnerable ship and the mere virtue of you being near a base (of which there are many nearby for lawful traders) does not merit the trader being allowed to come back after having docked thus avoiding the encounter (because docking just works too quickly and the bomber would realistically be able to kill the transport while it is moored anyways). Therefore, this is a welcome and a good change that decreases an unwarranted privilege of trade ships.

You just don't get it, do you. Every type of bad trader behavior people have complaints about (which are largely warranted) are encouraged by this change.
I pirate quite a lot and I'm very familiar with them. Traders don't care about their ships, don't care about their armor. Don't roleplay, just silently thrust until they die.
Log off the instant they see something that looks like it might be a pirate in system.
See an unlawful at 15k, instantly turn to dock because they don't want interactions.

I cannot believe that you're actually complaining about traders docking when they see a pirate and in the same breath supporting this rule change, because that is exactly what it encourages.
See, if I was close to base, or in some other situation where I could avoid an unlawful encounter, I previously would be tempted to stay to see how it plays out. Now, I'm encouraged to dock instantly and entirely avoid the encounter because if an unlawful so much as gets into firing range, I'm guaranteed to be pvp dead.
So as a trader, I no longer have any incentive to interact with unlawfuls.

How do you not understand this?


(06-20-2017, 03:37 PM)Sici Wrote: I totally agree with all changes, there's literally no reason why things like CAP8 transports with 12 turrets not should be counted as combatants.

The only reason to use a CauVIII battletrans is because you're expecting combat encounters. Now that any combat encounter will end with you being pvp dead, there's absolutely no reason to use one.

Take a situation I was in a while back, in a CauVIII liner in the Omicrons. I was attacked by a Nomad bomber, but I managed to fend it off pretty well, took minimal damage, and reached my destination easily.
Under the new rules, despite me taking less damage than the pirate and reaching the nearest base easily, I would be pvp dead and they wouldn't. So why would I even bother to use a ship like that, on a dangerous route? I may as well use 5ks on totally safe routes if any encounter results in pvp death anyway.

You people clearly don't understand the basics of transport-piracy mechanics if you don't see the problem here.

Or you can also RP with other players and use escorts. Transports are not suppose to be self-reliable and have this easy get away card with some strange rules exceptions.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Foxglove - 06-20-2017

You're right, Karst, but they will dock either way, so I would like to have them PvP dead so they shoot themselves in the foot when they dock and not be able to further trade. That is all there is to it. Docking will happen either way, and I agree that this is not encouraging to do it less.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Karst - 06-20-2017

(06-20-2017, 03:58 PM)Silver Wrote:
With escorts that bomber would be dead then. But then again, lone CAP 8 Liner in the Omicrons, totally normal to win vs Squid bomber. Totally normal to be in that area without escorts as well.

<3

(06-20-2017, 04:00 PM)Sici Wrote: Or you can also RP with other players and use escorts. Transports are not suppose to be self-reliable and have this easy get away card with some strange rules exceptions.

Oh, you mean like how pirates can get teammates and prevent even well-armored targets from making it to the next base in the first place?
Piracy-trader relations are based on equal numbers. Two pirates against a lone trader should be a guaranteed success. A trader with an escort against a lone pirate should be a guaranteed success.
Drop this stupid argument, please.
I notice how you both completely fail to address the point that traders no longer have any incentive to interact with unlawfuls. You have not given a single reason why traders shouldn't just avoid any unlawful encounter entirely.

On the contrary, your suggestion to "use escorts" - and by extension, use their knowledge to avoid interaction - just reinforces my point.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - TheSK - 06-20-2017

Having escorts doesn't solve anything really, there is nothing to stop the pirate from targeting the transports before the escorts. It's not hard for a single bomber to down a transport in under a minute while evading 1-3 escorts, I've seen it done, quite easily I might add.

Also if all you pirates want meaningful piracy RP, try something besides "10m or your life." pew pew pew. which is all I've seen for the last 6 months or more.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Shiki - 06-20-2017

(06-20-2017, 04:10 PM)Karst Wrote:
(06-20-2017, 03:58 PM)Silver Wrote:
With escorts that bomber would be dead then. But then again, lone CAP 8 Liner in the Omicrons, totally normal to win vs Squid bomber. Totally normal to be in that area without escorts as well.

<3

(06-20-2017, 04:00 PM)Sici Wrote: Or you can also RP with other players and use escorts. Transports are not suppose to be self-reliable and have this easy get away card with some strange rules exceptions.

Oh, you mean like how pirates can get teammates and prevent even well-armored targets from making it to the next base in the first place?
Piracy-trader relations are based on equal numbers. Two pirates against a lone trader should be a guaranteed success. A trader with an escort against a lone pirate should be a guaranteed success.
Drop this stupid argument, please.
I notice how you both completely fail to address the point that traders no longer have any incentive to interact with unlawfuls. You have not given a single reason why traders shouldn't just avoid any unlawful encounter entirely.

On the contrary, your suggestion to "use escorts" - and by extension, use their knowledge to avoid interaction - just reinforces my point.

You implying that absolute majority of traders did not avoid pirates at all costs before that change, which is wrong.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Karst - 06-20-2017

(06-20-2017, 04:19 PM)Sici Wrote: You implying that absolute majority of traders did not avoid pirates at all costs before that change, which is wrong.

And the solution to that is to give them more reasons to avoid pirate interaction?
Is that what you're saying?


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Shiki - 06-20-2017

No, Karst, I'm saying this.

(06-20-2017, 03:37 PM)Sici Wrote: I totally agree with all changes, there's literally no reason why things like CAP8 transports with 12 turrets not should be counted as combatants.

Nothing is changing for a trader aside of him being equal with pirate. You can either comply a demand or have enough firepower to deal with pirate.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Karst - 06-20-2017

(06-20-2017, 04:29 PM)Sici Wrote: No, Karst, I'm saying this.

(06-20-2017, 03:37 PM)Sici Wrote: I totally agree with all changes, there's literally no reason why things like CAP8 transports with 12 turrets not should be counted as combatants.

Nothing is changing for a trader aside of him being equal with pirate. You can either comply a demand or have enough firepower to deal with pirate.

Sounds like you've literally never pirated anyone, nor been pirated by anyone.

You Cau8 and turrets are completely irrelevant if the pirate doesn't have to attack you. All they have to do is follow you and stay out of range. You cannot "deal" with a pirate if they have no intention of trying to hit you.

If you actually do understand piracy encounters, please enlighten me with a single scenario, with a pirate ship smaller than the transport target, in which the trader does not end up being pvp dead if that is the pirate's intention.


RE: Admin Notice: Changes to server rule 4.1 and 4.3 - sasapinjic - 06-20-2017

-Completly agree with 4.1 change,
-Not sure what to think about 4.1 change, it has potentional to couse a lot of bad things, we will se what will bring as in future. Since we are kind and well brend comunity we may not couse a lot of grief...
-Also,people please, stop using "use escort" excuse, finding pilot wiling to escort you in mostly empty server has same chance as winning lotery, and even if you find it, its mostly newbie who will get you in to trouble with his in-expirience.
-
Quote:transports become more and more pvp capable
I LOL on this this, transport have never become more and more pvp capable, they are same as alwais, it is just that pirates get used to pirate armorles and weponless traders, so when they find one with CAU and standard transport weapons, they get ilusions transport get some mayor buf.