Post a New Thread - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: Post a New Thread (/showthread.php?tid=124018) |
RE: Post a New Thread - Shush Muppet - 11-13-2016 I can haz a Junker engine that shoots sparks, fire, and smoke? ? RE: Post a New Thread - Kauket - 11-13-2016 well I mean yeah, but, kinda not worth doing. RE: Post a New Thread - Kauket - 11-17-2016 it's a mystery RE: Post a New Thread - Kauket - 11-17-2016 although real talk designing something from scratch is pissing hard and obnoxious - particularly when the XYZ coordinates are offset literally too hard to make something look decent or spending a few hours angling it correctly RE: Post a New Thread - Kauket - 11-17-2016 cba to work on it for this reason too many varying battleships (some equipment is in a stupid place, like the mako, 90 degrees off angle) and the lack of .ale control RE: Post a New Thread - Kauket - 12-13-2016 generic dump for selfnoting because i'm a lazy dumb bastard who spent an hour trying to figure out what was wrong with my spelling in the ini files when it was right in front of me just toying with colour schemes, nothing big RE: Post a New Thread - Kauket - 12-13-2016 RE: Post a New Thread - Kauket - 12-13-2016 tfw your own server has spazzy syndrome as soon as you relogin http://i.imgur.com/eCAAo2V.png be the pretty princess you've always wanted to be RE: Post a New Thread - Kauket - 12-13-2016 RE: Post a New Thread - Sand_Spider - 12-13-2016 (12-13-2016, 06:33 AM)Auzari Wrote: ;-; This is precisely the type of color combination I was thinking of when I posted my last idea in the scientific data thread regarding engine colors. Love this! |