Discovery Gaming Community
The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept (/showthread.php?tid=111576)

Pages: 1 2 3 4


The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Jack_Henderson - 02-06-2014

//Edit: I take the freedom to post Curios' draft here in "quote". It completes my basic idea and adds some new features. I think it deserves a 1st post position.

Hey!

Many may have noticed that I have been trying to fill Omega 9 with roleplay and content. After thinking a lot about the Omegas and having been assured that nothing is yet decided about O9, I'll just push this here and I'll see what the community says.

As always: constructive criticism is encouraged. A civilised way of treating each other should be natural.


1. Remove the Buffer System Function of O9:


Buffer systems are not wanted, nor needed. Freital is far enough from a O7 hole somewhere in the NW of O11, so that DHC miners in southern O7 cannot be ambushed without any chance. There is no need to add the O9 cruise on top of that.

I want O9 as a voluntary playing field that is used by those who have fun in it.
No one should be forced to go through it.
It's an offer for a different rp experience. Nothing else.

Necessary actions:
  • Reconnect O7 and O11 by a jumphole in the NW of O11
  • Reconnect the other systems that lost their connection by the introduction of O9, if there are any more.


2. Ressources & Placement Considerations:

The basic concept is:
  • For system dark looks and layout, see Curious' draft in this post, further below. I love the dark-dangerous atmosphere and also the gameplay considerations attached.
  • Resources of all local factions centered in the middle around the sun
  • Diamonds, Copper, Cobalt, Raw Hydro Carbons, Silver are there (basically all resources that were in the neighbouring systems, to not screw up route length and profit calculations)
  • Curious' alternative: Unprocessed Uranium, high profit, high risk unique commodity
  • DHC, BMM, IMG, Kruger, Hessians have minable resources there
  • No NPC bases
  • No NPC patrols
  • No PoBs closer 30k to any field (players would have to kill bases that do not comply, which is easier with the new system)
  • Curious' alternative: No PoB at all.

All local groups that can mine have something to mine there. Fields are close to each other. People will see each other, have to interact, meet and there will be rivalries/hostilities/fighting of course. There are no suggested claims by positioning (like in O7), and rivaling miners might even sit in the same field (like in old Dublin times).

It is a newly discovered system and players make the rules. And enforce them.

[Image: O9_concept.jpg]


3. Gameplay Considerations:


What O9 would not do:
  • Force factions to participate, as they have their resources 1 system away also. They lose nothing if they do not participate.
  • Fields are undrainable. No one is thus forced to leave his "safe" fields (e.g. in O7) to mine in dangerous Omega 9.
  • Won't be a buffer system that everybody hates, but where people go voluntarily (see 1.) if they like the setting and challenge.

What O9 could do:
  • Roleplay the conquest of a newly discovered, close-to-House-Space system and see how it works out.
  • Offer a different, less restricted and pre-determined interaction by not separating rivalling groups (like O7) but bringing them together in close quarters
  • Extremely high risk interaction (Hessians, Wilde, Corsairs are really close compared to O3, O7)
  • Add some corporate conflict outside of House space where problems are handled Wild West style and not with a lawsuit and FR5s and such. Too much order in the Borderworlds ruined the confrontational, wild part.
  • Allow for high-risk activity where pvp death does not mean much in terms of being locked out from a main system (it's annoying e.g. to be locked out of O7/O3).
  • Serve as a platform for Houses to roleplay their territorial quest or wage proxy wars via their corporations without automatically violating "set-ion-stone roleplay" (e.g. by base placement, lane IFF, etc...).
  • Could be the Omega system that Hessians and Sairs really clash (Omega 5 did not really work, did it?). With players there, even accidental skirmishes would happen and larger interaction could spawn from that.
  • Add a dynamic moment into a rather static Discovery where player driven change doesn't ruin anything.

What I personally expect/hope for:

A break from the tame, controlled Omegas. A breeze of freedom.

Tense, likely short high-risk mining excursions just to see whether you can do it as an organised group.

Political roleplay because now there is something to roleplay for. With O9 empty, it proved hard to motivate mining factions to actually invest effort into the roleplay. Perhaps even some bigger scale proxy-conflict acitivities between Rheinland-Bretonia by means of their corporations.That would be awesome and imo very realistic, given the Gallic relations of the 2 Houses.

I would really hope for that Wild West feeling sandbox where you do not call 911 and hide, but you grab a gun and 3 buddies and shoot it up like there is no tomorrow. And when you think you won, Wilde kills you. Or Sairs rob you, and you are stuck in a miner fight and then Aliens appear. Just... Wild Borderworlds.

Dynamic, dangerous, pewpew-ish fun stuff... voluntarily... for those who like a "real" Borderworld feeling that is not just "Ah, another House space" system.

Hope you like it. Wink
If you do not, take your time and give suggestions of how to improve it.



//Edit: I take the freedom to post Curios' draft here in "quote". It completes my basic idea and adds some new features. I think it deserves a 1st post position.


Curios' Omega 9 Draft:

(02-07-2014, 08:16 AM)Curios Wrote: I'd remove the run off the plane and replace it with the planet surrounded with the dark cloud w\o radiation but with big scanner nerf. All mineable fields are withing that cloud around the planet.

Concept is nice. I'd revert all the region to the old layout, omega 9 can be just sitting in between O3 and O7 as an alternative route with holes being on NE in O3 and NW in O7. Only two holes are leading into the system this way. Holes must be leading into the scanner prohibiting clouds (o9 can be either containing some few clouds or be a huge cloud covering the whole system).

Here is my concept for O9 layout:

[Image: 123_zps63a42d3c.png]

About the political rumble - you're not correct. O9 is lying outside of House space and thus there is no laws application of any house. This mean all the participants are there on their own w\o house military or police having this place inside their ZOI (mean they can't engage hostiles there - only in self defense).

About POBs - I'd prohibit ANY POBs inside this system or closer then 15k to it's holes in O3 and O7. Admin or player forced - doesn't matter. I don't care - I'll ally with anyone on this server with any faction if it'll be necessary to remove some idiot's POB.

EDIT: Maybe one more hole - to Omega 5. Two holes are a bit too easy to control. Also the mineable commodity inside this system must be really profitable - more profitable then the fields in O3 and O7 for all the parties involved. Maybe some new resource that will have four sell points? One on the New London, one on the New Berlin and two on Trafalgar and that other Junker base in New Berlin?

EDIT_2: Possible concept commodity - Unprocessed Uranium. That commodity is one for all parties with 2-3 fields and with 4 different sell points as mentioned above. BMM\Kruger\DHC\Hessians\IMG can mine or pirate each others for mined ores. Corsairs, Junkers and independent Pirates are only able to pirate (or buy in case of Junkers). Freelancers or any other people can only buy Ores. Miner IDed players can only mine or buy ores.

Lawful side can sell at their respectful capital planets and unlawfuls can sell to Junker bases. (Maybe add one more sell point for Corsairs somewhere in Gamma. Skyros shipyard for example).




See you!

Jack


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Pavel - 02-06-2014

Omega-9 as another useless system should be removed, current number of mining fields is ok, some even say it's too much and some fields should be removed; no need to spread out activity even more.

I appreciate your efforts Jack, but somehow except IMG no one else is really interested in that system.


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Doria - 02-06-2014

You are not interested because IMG got there first and ruined your plans... Several other factions appear by o9, including wilde, order, 141, osi, img, daumann, bhg, core, jm, a few more that I am forgeting and a lot of indies...
And you can fine me if you want.......

now, about the issue of this thread... I like the idea, but I feel that o9 being a crossroads system adds to it, the ocasional freelancer and zoner passing by can have nice consequences... some unexpected interactions are the best ones...


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Lythrilux - 02-06-2014

If I may make some input, JM kind of pulled out because IMG just tries to squish us each time we try to do something in not only Omega-9, but the other Omegas...


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - larzac - 02-06-2014

+1 for Jack.
I like the idea and it could improve the activity of hessian/corsairs war.
And like there are no npc base there, miner would have to take escort against pirates.
Maybe a new mineable ore like iridium?


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Jack_Henderson - 02-06-2014

(02-06-2014, 06:35 PM)Lythrilux Wrote: If I may make some input, JM kind of pulled out because IMG just tries to squish us each time we try to do something in not only Omega-9, but the other Omegas...

Wild West Scenario. It happens that a side is shot.
That's the point of having a place to do this.

(02-06-2014, 04:51 PM)Pavel Wrote: Omega-9 as another useless system should be removed [...] somehow except IMG no one else is really interested in that system.

Wrong on both counts, in my view.
I request O9 to stay, as a non-buffer system, the way I requested it here. Ofc changes can still be made.

(02-06-2014, 07:18 PM)larzac Wrote: Maybe a new mineable ore like iridium?

It's a deep Omicron ore. It is balanced that way. So no.
Only "local" ore types have been put into the proposal in order not to require a rebalancing of the whole system.


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Drakarska - 02-06-2014

Interesting. I rather like the concept. For some reason I get the theme song from Chisom (you John Wayne fans should know what I'm talking about) running thru my head.


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - EisenSeele - 02-06-2014

Interesting concept, but politics makes it so that any actual hostile actions between mining corps would extend to legal action in more civilized space - and all mining factions involved have something to lose in house space.

For example, even if DHC decided to go wild west and shoot up IMG| and Kruger ships, both the IMG and Kruger factions can sue the DHC for piracy in Rheinland (though, IMG lawsuits against DHC probably wouldn't hold up in Rheinland, Kruger's would).

If say the IMG decided to shoot up Kruger or DHC ships, then that would probably be used as an excuse to impose massive penalties on IMG holdings in house space (including O7) - which isn't really worth it unless the ores obtainable there are more profitable than the loss of business to an entire house and possibly seizure of in-house assets along with military action.

It WOULD be a nice playground for unaffiliated miners who are actually independent of any faction, as they could pillage or mine to their hearts content, but I haven't seen any of those around in any real numbers. Maybe this can get the indie miners to become more common?


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - djordje_petrovic - 02-07-2014

As i maintain freeport there i wouldnt like to move it further. However this concept is good, will make plenty of rp opportunities. And really many factions asked for docking rights on freeport. I support this kind of RP , and reconection of o11 that anyone who doents wanna participate can skip system.

All this concept look like some RP connencticat basin. I am in and ill provide support/headache to all interested and involved


RE: The Omega 9 Conquest: High-Risk, Wild West, Dynamic, Non-Buffer System Concept - Jack_Henderson - 02-07-2014

(02-06-2014, 11:10 PM)EisenSeele Wrote: Interesting concept, but politics makes it so that any actual hostile actions between mining corps would extend to legal action in more civilized space - and all mining factions involved have something to lose in house space. [...]

Thank you for chatting me up in Skype about the issues of the concept.

I think that it can be overcome by making sure players on all sides understand (if necessary by an oorp agreement to keep things that happen in O9 in O9), inhowfar not being controlled by Houses can improve corporate rp and generally increase freedom for those that are normally on a very tight leash.

(02-07-2014, 12:10 AM)djordje_petrovic Wrote: As i maintain freeport there i wouldnt like to move it further. However this concept is good, will make plenty of rp opportunities. And really many factions asked for docking rights on freeport. I support this kind of RP , and reconection of o11 that anyone who doents wanna participate can skip system.

All this concept look like some RP connencticat basin. I am in and ill provide support/headache to all interested and involved

Would love to see your Freeport as a main center of the O9 concept, yes. It has already created a lot of interaction. Smile