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Discovery 4.87: Conquest Change Log - Printable Version

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Discovery 4.87: Conquest Change Log - aerelm - 09-16-2013

Discovery 4.87 Initial Release Change Log:

The following is a list of all the changes included in the initial release of Discovery 4.87:

Ships, guns and other objects:
  • New Liberty Carrier model by Massdriver
  • New Red Hessian snubs, gunboat, and cruisers by Massdriver
  • New Order Bastet model by Massdriver
  • New Waran and Ravens Talon models by Massdriver
  • New Outcast snubline models by Massdriver
  • New LWB snubline models by Massdriver
  • Updated Liberty Gunship model by Durandal
  • New IMG Heavy transport by AeternusDoleo
  • New CTE and BW Gunship models by AeternusDoleo
  • New Gitano and X-Shuttle models by Swallow
  • New Collector model by Dartstriker.
  • New Spatial model by Jinx.
  • New Mastodon model by Jinx.
  • New BHG Orca Gunboat model by Jinx
  • New Rheinland battletransport model by Jinx
  • Battlestar is now a stationary model made by Jinx
  • New Zoner Gunboat, Carrier & Juggernaut models by Jinx
  • New Bretonian carrier prototype model. Not a player ship (yet)
  • New Coalition shipline models by Alvin Katz
  • New Corsair Assault Transport by Madvillain
  • Updated Grizzly model by Bobthemanofsteel
  • Colonial Kronos reverted to Zephyr
  • Order Hathor model reverted to 4.85 version
  • Corsair Decurion model replaced with the standard vanilla light fighter model.
  • "I see a Tanto and I want it painted red..."
  • LOTS of texture fixes.
  • Targeting reticle on AI Cruiser and Thresher fixed
  • Hitboxes for all capital ships redone. These new ones should be both easier on the server and prevent missiles from being unable to hit them.
  • Sarissa model scaled down. It is smaller then the Ranseur now
  • Fixed the arc on rear turrets of Eagle & Roc
  • Raba model scaled up, and turned into a Salvager-like frigate
  • Touketsu is now a civilian light bomber
  • Various fighters turned into HF/VHF hybrid
  • All medium transports now have a top speed of 160 (Except Raba & Salvager)
  • All heavy transports now have a top speed of 150
  • All cruisers now have a top speed of 130
  • Kusari BC max speed reduced to 120
  • changed Geb from BC class to carrier class
  • Osiris now has one more heavy slot, added another hardpoint to the model
  • Nammu Nomad Gunboat now uses light cruiser turrets
  • increased Order recon cruiser cargo hold to allow for mk2 cloaks
  • Reverted Hegemon to original cargo capacity (2750)
  • Damage shake effects set to trigger at better tresholds.
  • Gun classes rearranged: Cl1 Bomber torpedo, Cl2 Bomber gun, Cl3 Gunboat FG, Cl4 Cruiser FG, Cl5 Battleship FG, Cl6 Fighter gun (light), Cl7 Fighter gun (standard), Cl8 Fighter gun (heavy), Cl9 Fighter Codenames, Cl10 Fighter missile
  • Turret classes rearranged: Cl1 Fighter turret (light), Cl2 Fighter turret (heavy), Cl3 Bomber Turret, Cl4 Transport Turret, Cl5 Gunboat Turret, Cl6 Cruiser Turret (Heavy), Cl7 Cruiser Turret (Standard), Cl8 Battleship Turret (Heavy), Cl9 Battleship Turret (Standard), Cl10 Battleship Turret (Light)
  • New Coalition capital turret models by Alvin Katz
  • New house civilian fighter weapons
  • 'Experimental' stats for class 8 fighter guns and class 2 fighter turrets in preparation for the fighter weapon overhaul system
  • Changed force_ori to true on bomber torpedoes
  • Torpedo hardpoint arcs adjusted on all bomber
  • Fighter missiles stats overhaul
  • Wild weapons added. New class 8 and 9 fighter guns and gunboat turret, cl8 effect by ChillerMiller
  • Second gunline for Hellfire Legion added as well as bomber antimatter cannon. Effects by ChillerMiller
  • Gunboat primary turrets received a projectile speed reduction
  • Defiler added to a particular wreck loadout
  • All cap missiles now use ammo (limits: 20 for bs, 30 for cruiser, 40 for gb)
  • gb missiles now do hull damage as well as shield damage (so no longer EMP, infocards will need to be edited)
  • Various balance adjustments made to snubcrafts
  • Removed free ammo upon buying a launcher to prevent an exploit
  • Transport turret stats reworked
  • Added Pirate and Civilian small transport turrets
  • Nomad thruster HP increased to be usable on caps
  • Cruiser and BS Razor/Glaive converted into a beam weapon.
  • Added "Seeker = Dumb" line to the Hellfire Rocket ammo, this allows autobuy to find it (tip by Ursus).
  • Added class 9 guns and class 2 turrets of all weapons that did not yet have them, with the exception of pulse weapons.
  • Changes to transport shields: med and heavy shields now don't take energy to recharge, and recharge rates improved
  • Cape Wrath base model reduced so it isn't visible from the tradelane
  • Experimental DSE hypergate site added to Alberta
  • Tweaked tradelane hitbox: This one causes NPCs to not hit the empty center, but focus on one of the segments instead.
  • Removed weapons from trade lane loadouts.
Galaxy & NPCs:
  • Systems rearranged on the universe map
  • Berlin/Sigma 13 hole goes *poof*. Chugoku/Sig13 hole goes *poof*
  • Moved some jumpholes in Rheinland to prevent trade shortcuts
  • Moved some jumpholes in the Omegas to prevent trade shortcuts
  • Corrected cargo capacity of the Junker NPC CSVs
  • All factions cease to use fighters as traders, use freighters instead
  • Battleship Regensburg (Omega 15) sets sail for Omega 3, and ends up near Freistadt
  • Resized Munich. System shrunk and reworked
  • Moved the two remaining bases from Omega 15 to Saar. Omega 15 decommissioned
  • Shrunk lane to Munich in Frankfurt down a bit. No need for it to be that long
  • Saar rework: System has BHG presence it out with LWB and Hessians
  • Made all trade paths and lane IDs unique by adding their system prefix to their IDs
  • should make debugging a lot easier
  • Added some combat zones and patrol paths to Omega 5 and Omega 47. Hessians versus Sairs, with a side of BHG
  • Redesigned Omega 11 to tackle persistent complaints from various sides about it
  • Tweaked the systems around Omicron Alpha to add a heavily Outcast influenced system as a buffer between Alpha and the Taus/Gallia
  • Mito Shipyard moves into Chugoku. The addon base to Mito splits off and becomes a new base in Honshu. Tau-63 decommissioned
  • Omega-56 (Core guard system) becomes Omicron Rho and moves to the Nomad Omicrons
  • Omicron Zeta and Mu resized, encounters fixed
  • Area 42 relocated to Minnesota due to running out of connectors in Texas
  • Various gates in Leeds, Hudson and Bering crippled and inactive. New London and Newcastle gates link together
  • Completely reworked Gallia. Sanity checks and resizing done. Significant trimming of weapon platforms and base component counts
  • New Cambria and New Anglia deleted permanently
  • Merged Tottori and Tau 42. Moved one FA base to Honshu, one Hogosha base to Shikoku
  • Moved BS Embrun to Dundee
  • creates a nice Bretonia versus Gallia (with a slight side of Molly) slaughterzone for shooting capital NPCs... Or players.
  • Tweaked Dublin. Edited Poole so it becomes a non-guard system hooked by jumpgate to Cambridge. And a source of Sairs too
  • Added Xeno base to Minnesota
  • Tweaked the Commsat model so it has the ability to be docked at. Created a "docking ring" using this model, to simulate docking on a planet without using a docking ring (snubs only)
  • Reworked MBases so that all bases have the proper factions listed. Should cut back on SPEW errors
  • Tau 23 Beryllium field split into 2 mineable subzones
  • Riverside becomes a Synthfoods base
  • Redeployed Omega 15 as Omega 9, a system inbeween O-11 and O-5. Kills a troublesome trade shortcut
  • Redesigned Cassini and removed playercharacter references from the infocards. No more offplane nonsense, just a nonsense factory
  • Harmonised NPC difficulty levels and NPC loadouts Siriuswide. No house should be easier then the other now
  • Redeclared loadouts for all ships
  • Adjusted/fixed encounter templates
  • Improved pilot logic so NPCs consume bats/bots quicker
  • Reevaluated all station loadouts. Adjusted/created new ones where needed.
  • Reevaluated all weapon platform loadouts
  • New Player Owned Base platform weapons
  • Added 50 new asteroid models for larger scale roidfields.
  • Reorganised ship and equipment for sale at all bases.
Economy & Infocards:
  • Lots of economy updates by Xoria
  • Added new commodity infocards
  • Fixed various infocards in Sirius
  • More economy updates
  • Cleaned up silliness in the ID infocards
  • Raw Hydrocarbons added as a new mineable commodity
  • Added a tweak to make ship classes identify themselves properly. IE no more buying a "freighter" when buying a battleship.
Misc:
  • Starter ship changed to Civilian Freighter
  • Fixes to Pimpship to prevent lights from disappearing
  • Fixes to various Hook plugins
  • Added "Ammo Limit" plugin by Adoxa
  • Added new intro screens
  • Faction restarts added, a total of 85 templates



RE: Discovery 4.87: Known Issues. - aerelm - 09-18-2013

Update 1 Change Log:

The following is a list of all the changes included in update 1:
  • New character creation fixed
  • Issue with borderworld ships hitboxes fixed
  • Jormungand heavy turret arcs fixed
  • Gitano powercore fixed
  • Touketsu powercore fixed
  • Geb CD slot removed and engine fixed
  • Liberty Siege Cruiser forward gun fixed
  • Orca gunboat turret arcs somewhat fixed
  • X-Shuttle pilot model fixed
  • Loki pilot model fixed
  • Rapier pilot model fixed
  • Bastet shield hardpoint fixed
  • Eagle and Sabre powercores swapped
  • Various server config files updated
  • Various infocards updated
  • Spatial docking fixed
  • Nomad gunboat turrets fixed
  • Typhoon engines fixed
  • Falchion shield hardpoint fixed
  • X-Shuttle mass fixed
  • Wild SNAC sellpoint added
  • Defiler stats fixed
  • Nomad VHF missile slot fixed
  • Nomad Bomber EMP torpedo fixed
  • LiLSF restart fixed
  • ID purchase restrictions fixed
  • Collector powercore fixed
  • Recycler powercore fixed



RE: Discovery 4.87: Known Issues. - aerelm - 09-26-2013

Update 2 Change Log:

The following is a list of all the changes included in update 2:
  • Shield hitboxes on all snubcrafts fixed.
  • Shield perimeters added to smaller or erratically shaped gunboats.
  • Number of ships per NPC encounters reduced.
  • Countermeasures updated.
  • Missile ammo limit in AC adjusted.
  • Autobuy disabled for now.
  • IFF on depots outside Bonn station fixed.
  • Mapping bug with BS Atum fixed.
  • Freelancer ID icon fixed.
  • Skiros Shipyard model fixed.
  • Outcast Omicrons jumphole connections fixed.
  • ZoI on GMG ID fixed to include Okinawa.
  • Zoner GB backward arcs fixed.
  • Bastet torpedo and shield hardpoints fixed.
  • Spatial turret zoom issue fixed.
  • Falchion cargo hold fixed.
  • Lack of class 8 guns on X-Shuttle fixed.
  • Orca stats adjusted to the new model.
  • Various infocard fixes.
  • Various rephack fixes.
  • Various technerf fixes.



RE: Discovery 4.87: Known & Fixed Issues. - aerelm - 09-30-2013

Update 3 Change Log:

The following is a list of all the changes included in update 3:
  • Asymmetrical ordering on fighter gun hardpoints fixed.
  • Light Fighter guns added. Class 6 guns are now exclusive to LFs.
  • Light Fighter stats (hull, handling, powercore) adjusted.
  • Regeneration rate on LF powercores increased.
  • Updated fuses for ship damage effects.
  • Station loadouts on Monte Carlo Freeport, Radford Station & Ogashawa fixed.
  • Ship dealers on Battleship Castres, Alcudia and Offenbach fixed.
  • Added ship dealer to Altair Research Station.
  • Anjou ship dealers fixed.
  • Default room on Kure Shipyard fixed.
  • Wild, GRN and Council SNAC projectiles fixed.
  • GRN gunboat forward gun fixed.
  • Marduk and Geb prices fixed.
  • Annapurna turret zoom fixed.
  • Resheph cargo size fixed.
  • Artificial Intelligence IFF added.
  • Gammu and Primus turned into AI planets.
  • Updated AI restart to provide their own IFF.
  • Updated fuses for ship damage effects.
  • Taureau turret zoom fixed.
  • X-Shuttle Mine Hardpoint fixed.
  • CM ammo on all restarts fixed.
  • Correo turret arcs fixed.
  • BW ships sellpoints in Liberty adjusted.
  • Nomad Voidrunner turned into a Heavy Fighter.
  • Nomad cloaks added. These cloaks do not require fuel.
  • Falchion stats (powercore, hull, handling) adjusted.
  • Coalition snub light hardpoints location and orientation fixed.
  • New menu backgrounds by Treewyrm
  • New deck for Heaven's Gate by Treewyrm
  • New commodity icons by Blodo, Ndk071 & Xtcmax
  • Recruit ID icon fixed.
  • Fugitive IFF description fixed.
  • Icon for player faction IDs set to Eagle instead of Chimaera.
  • Various ID icons updated to the primary fighter of their shipline.
  • Cargo scan range on Battleship & Spyglass scanners increased to 6k.
  • Cruiser turrets class labelling fixed.
  • Added additional cargo pods to Uruz.
  • Fafnir chasecam zoomed out a bit.
  • Battleship Thebes texture issue fixed.
  • Cosmetic updates to bases in Roussillon.
  • Various economy fixes.
  • Various infocard fixes.
  • Various rephack fixes.
  • Various technerf fixes.



RE: Discovery 4.87: Known & Fixed Issues. - aerelm - 10-14-2013

Update 4 Change Log:

The following is a list of all the changes included in update 4:
  • New Council VHF model by Durandal.
  • New Zoner Osprey VHF model by Jinx.
  • New Kusari Container Transport model by Jinx.
  • Added ShipRange and FixedMount plugins by adoxa.
  • Added ship-based technerf plugin by Massdriver.
  • Updated Scanners according to the new plugin.
  • Fixed default scanners in ship packages.
  • Fixed default scanners in restart templates.
  • Freelancer restarts fixed.
  • Various ID fixes, including ZoI adjustments.
  • Removed Freelancer ID duplicates to simplify ID control.
  • Bomber masses standardized.
  • Textures on Tanto fixed.
  • Raven's Talon rear view fixed.
  • Liberator shield hardpoint fixed.
  • Tigershark shield hardpoint fixed.
  • Arbeiter pilot positioning fixed.
  • Civilian Shuttle hardpoints fixed.
  • Orca gunboat hardpoints fixed (again).
  • Cockpit view on Colossus and Uruz fixed.
  • Fixed the incorrectly-oriented cloak effect on Nephilim.
  • Nomad Gunboat cargo hold increased.
  • Scorpion turret arcs adjusted.
  • Spatial cockpit model fixed.
  • Osprey changed to SHF with the new model.
  • Shishapangma, Komainu & Bullhead engines fixed.
  • Removed explosion resistance from Outcasts snubline.
  • Added sell points for house civilian guns to every faction base.
  • Asco torpedo is now ammo based. Ammo only sold on Brigands and Council bases.
  • Added Corsair dispersion cannon (Energy-based fighter torpedo).
  • Added Corsair, Outcast and Coalition Light Fighter guns.
  • Adjusted class 6 gun stats.
  • Added Light Fighter mining gun sellpoints.
  • Ranges on all gunboat turrets adjusted.
  • Gunboat Razor, Pulse, Solaris and Cerb adjusted.
  • Missiles and Countermeasure stats adjusted.
  • Draw distance for Nomad & Wild equipment fixed.
  • Wild cloaks added. These cloaks use Nomad Power Cell as permenant fuel.
  • Trade lane hitboxes reverted back to normal as per community request.
  • Jumpgate loadouts toned down as per community request.
  • NPC loadouts toned down to 1/8th of the current stats.
  • NPC reputations on various factions fixed.
  • Shield mount of NPC BAF gunboats fixed.
  • Decreased size of sun corona in Cortez.
  • Planet Erie ship dealer fixed.
  • Touraine -> Anjou jumphole fixed.
  • Battleship Atum commodity dealer fixed.
  • Battleship Guillestre ship dealer fixed.
  • Kilrea Orbital Station ship dealer fixed.
  • Zvezdny Gorodok docking bay doors fixed.
  • Lawful snub sellpointss added to Zwickau Depot.
  • Lawful snub sellpoints added to Hikone Base.
  • Ship sellpoints on Freeports rearranged.
  • Fort Etaples station model fixed.
  • Removed Neutron Star from Maine.
  • Nomad Trial ID readded to Shrine.
  • Jump Gate Parts commodity icon fixed.
  • Cosmetic changes to Atka Research Station and Evora Shipyard.
  • Cosmetic changes to Braunchweig system.
  • Various economy fixes.
  • Various infocard fixes.
  • Various rephack fixes.
  • Various technerf fixes.



RE: Discovery 4.87: Known & Fixed Issues - aerelm - 11-10-2013

Update 5 Change Log:

The following is a list of all the changes included in update 5:
  • Added EngClass plugin by adoxa.
  • Techcompat plugin improvements by Kazinsal.
  • Player Owned Base plugin improvements by Kazinsal.
  • Purchasable engines added for freighters and below.
  • The issue with NPC guns not showing in the scan window fixed.
  • Debris models for Freteval Debris Field in Orleanais fixed.
  • Visit entry error on Omega-9 jumphole on Omega-55 fixed.
  • Cosmetic updates to Valetta Shipyard, Omicron Alpha.
  • Ship name added to capital ship infocards.
  • Ontario and Koeln trade lane names fixed.
  • Fixed the Cl1 Flashpoint turret sellpoint.
  • Fixed Incapacitator Torpedo seeker range.
  • Player Owned Base-related docking bug fixed.
  • Updated ship and equipment stat infocards.
  • All ship icons updated with a unified style.
  • Removed BAF rephack from Privateer ID.
  • Light Fighter mining gun class fixed.
  • Brigand LF engine cruise speed fixed.
  • Various ID descriptions updated.
  • Touketsu handling adjusted.
  • Centurion hardpoints fixed.
  • Stellion shield class fixed.
  • Various infocard fixes.
  • Various technerf fixes.
  • Various rephack fixes.



RE: Discovery 4.87: Known & Fixed Issues - aerelm - 12-15-2013

Update 6 Change Log:

The following is a list of all the changes included in update 6:
  • Added Beginner restart.
  • New Kusari VHFs by Durandal.
  • Improved rewrite of shipcompat plugin by Kazinsal.
  • Fix for ammolimit plugin (the "tractor bug") by Adoxa
  • Major layout overhaul for Omega and Omicron systems.
  • Minor tweaks to Bretonia systems layout.
  • Cosmetic updates to Chester.
  • Empty/removed systems have a 1-way jumphole out of the system.
  • Phase 2 of snubcraft equipment balance overhaul.
  • Fixed the general shipcompat issue with bomber torps on SHFs.
  • Fixed the IFF of Java Station platforms.
  • Fixed Outcast snubs engine infocards.
  • Added shieldbuster Nomad laser.
  • Added DEFILER wreck to Omicron Minor graveyard.
  • Added sellpoints for some of the lower-end codenames.
  • Reverted cap ship battlerazors to their 4.86 state.
  • Adjusted ship sellpoints on Outcast & Molly bases.
  • Added event commodities. Can be granted by server admins.
  • Enabled Fluorine and Alien Organisms mining for Planetform.
  • Added a bonus for house freighter on mining corporation IDs.
  • Fixed the issue which was making stationary asteroid miners dockable.
  • Fixed planet mooring fixtures to allow safe undocking for larger ships.
  • Some bases missing ship dealers have had the appropriate rooms added.
  • Reclassified existing Kusari VHFs as heavy fighters.
  • Reclassified repair ships as super heavy fighters.
  • Fixed the asymmetric hardpoints on Bastet.
  • Fixed Siashi torpedo hardpoint firing arc.
  • Fixed Civilian Shuttle's cruise speed.
  • Purchasable engines added for Gunboats and Transports.
  • Added lawful weapons to Zwickau Depot and Hikone Base.
  • Hispanic Omicrons system layout extensively revised.
  • Omega-49, Cayman, and Omega-47 system layouts revised.
  • Omicron-74 no longer a full Guard system. Livadia Shipyard is the only Guard base.
  • Adjusted exclusion zones in Omicron-85 to make access between bases easier.
  • Moved a sun in Nagano to form a binary pair instead of three isolated suns.
  • Various balance adjustments.
  • Various techcompat fixes.
  • Various infocard fixes.
  • Various rephack fixes.
  • Various economy fixes.



RE: Discovery 4.87: Known & Fixed Issues - aerelm - 03-08-2014

Update 7 Change Log:

The following is a list of all the changes included in update 7:
  • Updated ship and equipment stat infocards.
  • Added Firefly replacement by Swallow.
  • New Corsair Light Battleship by Curios.
  • New Junker Gunship & CTE Freighter by Dartstriker.
  • New Corsair Train, Gaian Bomber & Bretonia Carrier by Jinx.
  • Added Crow, Virage, Wasupu, Blossom, Chameleon & Civ Freighter replacements by Jinx.
  • Replaced GMG Whale with the 4.85 Zoner Whale model by Jinx.
  • Behemoth, Kamome, Nanga Parbat, Thanatos & Storta scaled up.
  • Big Dragon, Annapurna, Moonbeam, Sunbeam & Obstinates scaled down.
  • Re-added sellpoints for Deep & Cargo scanners.
  • Removed Phantoms and their assets.
  • Scanners stats revised.
  • Increased snubcraft cruise speed.
  • Added scrap metal fields to Munich.
  • Added codename weapons for Light Figthers and Bombers.
  • Adjusted the ship sellpoints for Sair & allied transports.
  • Added sellpoint for adapted Nomad weapons to Intel Service bases.
  • Added clone of Gallic engines for use on Sirian ships.
  • Fixed (re-added) the gunboat turret mounts on Raba.
  • Docking modules no longer take up cargo space.
  • Adjusted missile slots on SHFs and Freighters.
  • Increased Hellfire Rocket Pod ammo limit.
  • Fixed the missing sellpoint of RoS LF guns.
  • Added primary gunboat turrets for Junkers.
  • Fixed the ship dealers on Malta and Ibiza.
  • Removed the turrets from bases in Connecticut.
  • Added an inactive docking ring to Omega-47.
  • Cleaned up some restart reputations.
  • Various balance adjustments.
  • Various techcompat fixes.
  • Various infocard fixes.
  • Various rephack fixes.
  • Various economy fixes.

Update 7a Change Log:

The following is a list of all the changes included in update 7a:
  • Fixes a few critical gameplay bugs.
  • Reassigned projectile effects by Syrus.
  • Various balance fixes.



RE: Discovery 4.87: Known & Fixed Issues - aerelm - 05-20-2014

Discovery 4.87 Final Release Change Log:

The following is a list of all the changes included in the final release of Discovery 4.87:
  • Fixes for ammo purchase bug and autobuy command by Alley.
  • Executive vernums changed from 48.70 to 87.00 to allow further updates to each version.
  • Cloak fuel added in form of ammunitions to make cloaks ammo-based rather than cargo-based.
  • Reassigned Corsair NPC capital patrols to their new battleship instead of Osiris.
  • Re-added credit card and pilot commodities to cap patrols and mission NPCs.
  • Added liberty lawful NPC spawns around Bethlehem Station, Pennsylvania.
  • Fixed the reputation requirement for buying generic civilian guns.
  • Added Jump Gate links between Alberta-Ontario and Texas-Minnesota.
  • Discontinued/removed guns and equipments set to non-lootable.
  • Fixed the LOD ranges on Kusari capital ships.
  • Snubcraft hitbox & shieldbox fixes by Haste.
  • Further adjustments to scanner ranges.
  • Various FLhook enhancements by Alley.
  • Various balance adjustments.
  • Various techcompat fixes.
  • Various infocard fixes.
  • Various rephack fixes.
  • Various economy fixes.