Discovery Gaming Community
Following enemy players out of ZoI - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6)
+--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25)
+--- Thread: Following enemy players out of ZoI (/showthread.php?tid=120878)

Pages: 1 2 3


Following enemy players out of ZoI - titanbot - 09-21-2014

Hello,

I've been involved in an incident recently, where I and a few friends were fighting some other bunch of people.

After gaining the upper hand, the enemy retreated out of our ZoI (jumped into a system where, per our ID, was out of our ZoI but within theirs). I remember reading a long time ago a thread about this, and it was stated by the admins of the time (which are no longer present) that pursuing a fleeing enemy out of your ZoI was acceptable.

However, in the incident I am mentioning, the enemy players that were retreating started complaining about us being where we shouldn't be.

Can the admins please clarify this, because I wouldn't want to unwillingly break any rules.

Many thanks,

titanbot


RE: Following enemy players out of ZoI - Echo 7-7 - 09-21-2014

A single, continuous engagement is legal if the aggressors follow the relevant rules for the location at the start of the engagement.

In plain english: you can chase your targets where ever they go, but if they manage to escape well beyond scanner range when they've jumped to a new system, the initial engagement is over.


RE: Following enemy players out of ZoI - Fluffyball - 09-21-2014

In fact, not to break rules, if it is pirate, you can contact other military/paramilitary/police player inRP, if he manages to escape to other House.

Of course, there are Bounty Hunters and Fazes, so you can always contact them. Or other -cough- pirates -cough-.


RE: Following enemy players out of ZoI - Sabru - 09-21-2014

(09-21-2014, 08:03 AM)Echo 7-7 Wrote: A single, continuous engagement is legal if the aggressors follow the relevant rules for the location at the start of the engagement.

In plain english: you can chase your targets where ever they go, but if they manage to escape well beyond scanner range when they've jumped to a new system, the initial engagement is over.

This. straight from a staff member.


RE: Following enemy players out of ZoI - titanbot - 09-21-2014

Thank you all for your replies.

About the engagement I was speaking about, they have never left scanner range. The fleeing players had two of our bombers tailing them, pinning them down for the cavalry to arrive (after they've jumped), so technically the engagement never ceased. And the cavalry arrived... Smile

Regards,

titanbot


RE: Following enemy players out of ZoI - SnakThree - 09-21-2014

Anyone who hides behind rules to avoid interacton should be ignored as the RP must go on.


RE: Following enemy players out of ZoI - mwerte - 09-22-2014

http://discoverygc.com/forums/showthread.php?tid=120940

We just made a clear (new) distinction today. If the piracy demand is made in a system that is fine, but then goes to another system, the interaction may continue. If the demand is not made before the player escapes to a 'safe' system, the interaction may not continue with piracy.

With straight up fights, it would be similar. If the shooting starts within the ZoI, but then drags out of it, that's fine. Note here that CDs do not take shields below 50%, so they are not an attack in and of themselves.


RE: Following enemy players out of ZoI - |nfrared - 09-22-2014

(09-22-2014, 05:10 AM)mwerte Wrote: http://discoverygc.com/forums/showthread.php?tid=120940

We just made a clear (new) distinction today. If the piracy demand is made in a system that is fine, but then goes to another system, the interaction may continue. If the demand is not made before the player escapes to a 'safe' system, the interaction may not continue with piracy.

With straight up fights, it would be similar. If the shooting starts within the ZoI, but then drags out of it, that's fine. Note here that CDs do not take shields below 50%, so they are not an attack in and of themselves.

IMO...
This is needlessly complicated. The previous rule was fine, where an engagement/encounter simply continues as long as it started in the correct ZOI and the combatants/pirated parties are within scanner range when they flee to another system.

The OP was simply asking for confirmation of his (correct) interpretation of the rule.

With this rule change that has just been pointed out, it makes more of a grey area, more "ifs", more chance of misinterpretation, and more threads asking questions like this. It wasn't broken. Don't fix it.


RE: Following enemy players out of ZoI - t0l - 09-22-2014

(09-22-2014, 05:10 AM)mwerte Wrote: http://discoverygc.com/forums/showthread.php?tid=120940

We just made a clear (new) distinction today. If the piracy demand is made in a system that is fine, but then goes to another system, the interaction may continue. If the demand is not made before the player escapes to a 'safe' system, the interaction may not continue with piracy.

With straight up fights, it would be similar. If the shooting starts within the ZoI, but then drags out of it, that's fine. Note here that CDs do not take shields below 50%, so they are not an attack in and of themselves.

Does telling someone "stop or I'll shoot", or something similar during say gate piracy in Sigma-13 and the trader jumps to Honshu, fall under the jurisdiction of this new rule?


RE: Following enemy players out of ZoI - Echo 7-7 - 09-22-2014

(09-22-2014, 05:10 AM)mwerte Wrote: http://discoverygc.com/forums/showthread.php?tid=120940

We just made a clear (new) distinction today. If the piracy demand is made in a system that is fine, but then goes to another system, the interaction may continue. If the demand is not made before the player escapes to a 'safe' system, the interaction may not continue with piracy.

With straight up fights, it would be similar. If the shooting starts within the ZoI, but then drags out of it, that's fine. Note here that CDs do not take shields below 50%, so they are not an attack in and of themselves.

This doesn't contradict my earlier statement - the combat engagement of a piracy encounter only begins once the piracy demand has been issued and the attacked party has refused to acquiesce to the demand. An order to halt is not a piracy demand. Jumping to a new system after a piracy demand has been issued counts as attempting to escape.