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D&D-like and Risk-styled Freelancer Game Thread Feedback - Printable Version

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D&D-like and Risk-styled Freelancer Game Thread Feedback - Techpriest - 10-07-2014

[Image: YV2NEpV.png]
Click on image above for full size.

This map is the image of the alternative universe of the Sirius Sector. This sector has been modified throughout the timeline: Gallia never existed and jumpholes were never made in certain systems; however some timelines have happened that makes this reality parallel to our universe. Although, there is one thing that is clear, you are the player and there are many other players like yourself to decide the fate of this universe...

--Modified Holo-tainment Band's Transmission

Introduction
Each of these circles represent a system. In a system, will be a number representing the armies of various factions. The largest number will be the one representing the system currently in terms of ship power although every ship power will be noted in each turn. Ship powers are determined how strong their influence is in the current system. In order to increase ship powers in a current system, you need to transfer ships to that system. In order to transfer ships, you would need to construct ships using your credits of income. This income can be made through various means, but most of the income comes from taxation. Taxation comes from planets and space stations.

Information
This is a (experimental) forum game designed to simulate part of the Sirius Sector, in this game. The player will choose 1-3 factions to lead in:

Corruption and Purge
In various factions, you are able to instill corruptions into other factions and systems. When a system is in the high levels of corruption. It is more likely to obey the highest owner of corruption. Authority also have the ability to purge off other corruptions off unlawful and lawful factions.

Technology
In various factions, factions will have access to unique faction-oriented technology while some will have the highest technology access. The technology determines how much combat multiplier will be added to instill larger or small casualties on the battlefield for either sides. Technology are either unlocked through the black market, faction bonus, system bonus, and research.

Colonization and Station Construction
In order to colonize a planet or build a station, the planet cannot be inhabited by any other factions nor can the station be near another station. Once a station is built or a planet is colonized through a construction ship or a colony ship, the station and planet will have 5 readings: Life Support, Defense Modules, Storage Modules, Construction Rate, and Content.
Feedback are appreciated... (In construction)


RE: D&D-like and Risk-styled Freelancer Game Thread - Lythrilux - 10-07-2014

You forgot The Core :3


RE: D&D-like and Risk-styled Freelancer Game Thread - nOmnomnOm - 10-08-2014

Love the stuff so far keep it going!
* nOmnomnOm loves risk B|