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ID Changes/Rework - Community Input requested - Printable Version

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ID Changes/Rework - Community Input requested - Arioch - 04-04-2016

Hey there Discovery -

As many of you have commented on, the need for transparency is often requested. As such, and similar to how we are involving the community to propose ideas for the rule changes, we'd like you all to take a look at an initial draft of the ID rework. Keep in mind, the below is a draft, so you may spot some spelling errors or mistakes.


Now, in relation to the above, we'd like the community to get involved as well. For the next two weeks, we'd like representatives for each of the ID's, faction leader or not, follow the template below with their suggestions. This is not a discussion thread, this is not for you to post "Good job!". This is a thread to allow members using a specific ID to provide suggestions regarding the proposed ID. To be clear, here are the guidelines:

  1. Follow the template when posting. All other posts will be removed.
  2. Refrain from posting the same suggestion as others. Please review said suggestions first before posting.
  3. This thread will be open for two weeks starting today.

Once the two weeks are up, we will gather suggestions, review and update where needed, and then 2 weeks later will provide the update and final list of ID's that will be implemented shortly afterwards. That gives the admins time to work on the ID's based on suggestions, the community a chance to provide input, as well as giving everyone a clear timeline.

Below is the template to use when posting here:

Code:
[color=#FFFF00]ID NAME:[/color] <TEXT HERE>
[color=#FFFF00]CURRENT ID TEXT:[/color][spoiler]<TEXT HERE>[/spoiler]
[color=#FFFF00]PROPOSED CHANGES/ADDITIONS:[/color][spoiler]<TEXT HERE>[/spoiler]
[color=#FFFF00]JUSTIFICATION FOR CHANGES:[/color][spoiler]<INSERT TEXT HERE>[/spoiler]

Good luck, and may the odds be ever in your favor...


RE: ID Changes/Rework - Community Input requested - Impyness - 04-04-2016

ID NAME: Junker
CURRENT ID TEXT:
PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES:



RE: ID Changes/Rework - Community Input requested - Ciaogem - 04-04-2016

ID NAME: Gallic Royal Navy ID
CURRENT ID TEXT:

PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES:



RE: ID Changes/Rework - Community Input requested - HassLHoFF™ - 04-04-2016

ID NAME: Zoner ID
CURRENT ID TEXT:
PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES:



RE: ID Changes/Rework - Community Input requested - Arioch - 04-04-2016

For clarification, please highlight in yellow what your changes are in the ID under the "Proposed changes/Additions".

Also, the Current ID text ideally is the proposed new ID, but you can copy the old ID too/one in game. But in the proposed changes, please just highlight the changes you want to make, so it is clear and concise.



RE: ID Changes/Rework - Community Input requested - SnakThree - 04-04-2016

Differences in definitions:

Interspace Commerce ID Wrote:-Can attack Lane Hackers at will

Hellfire Legion ID Wrote:Can attack Liberty Navy, Liberty Police, Liberty Security Force and treat the transports belonging to them as combat targets

Kusari Naval Forces ID Wrote:-Can attack Kusari Imperial Navy at will. Transports are exempted from this

Solution:

-Can attack Faction X, including trade ships.
-Can attack Faction X, excluding trade ships.

Notes:

Unified definition that works universally.


Differences in definitions:

Lane Hacker ID Wrote:]
-can engage in piracy against Ageira, Interspace and IND


Repeating lines that can be merged:

-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships

Solution:

-Can defend and escort allied ships; bases of the same affiliation

Notes:
Self defence is allowed by the rules. Ships with same IFF are counted as allied.



Lines about allying with unlawfuls/lawfuls:

-Cannot ally with unlawfuls or participate in unlawful actions
-Cannot ally with any lawfuls


Solution:
-Cannot ally with hostile ships and participate in unlawful actions
-Cannot ally with hostile ships

Notes:

This would allow groups to ally/group against their common enemies without fear of being sanctioned for plausible and logical roleplay. Such example is BAF and Outcasts allying/grouping against Corsairs.


RE: ID Changes/Rework - Community Input requested - TheSauron - 04-04-2016

ID NAME: Gaian ID
CURRENT ID TEXT:
PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES:



RE: ID Changes/Rework - Community Input requested - Durandal - 04-04-2016

ID NAME: Hellfire Legion ID
CURRENT ID TEXT:
PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES:



RE: ID Changes/Rework - Community Input requested - Wisp Innovations - 04-04-2016


ID NAME: Cryer Pharmaceuticals ID
CURRENT ID TEXT:
PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES:



RE: ID Changes/Rework - Community Input requested - Venkman - 04-04-2016

ID NAME: Interspace Commerce
CURRENT ID TEXT:
PROPOSED CHANGES/ADDITIONS:
JUSTIFICATION FOR CHANGES: