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Technocracy of Auxo - Feedback - Printable Version

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RE: A/) - Feedback - PRJKTLRD - 01-14-2017

(01-14-2017, 05:27 PM)Vendetta Wrote:
(01-14-2017, 05:25 PM)Projekt Lerdi Wrote: You are ignoring OOC on a RP server even if the matter of OOC is due to irl?

3.3 OOC (Out of Character) chat and behavior in Local/System Chat

(01-14-2017, 04:46 PM)Vendetta Wrote: If you had to go at that very second, you would've done what any person would've done - nuked themselves or accepted the death.

It cannot possibly be more clearer than this.

So you are telling everyone here on this community that you, and your official faction, will be ignoring OOC at all costs, and avoid player to player communication in any way.

That is fine but I think you should consider that this is a game and that there are players, who also want to enjoy this game. On a side note, I believe that official faction, especially yours, with all those perks you got should not have this kind of attituide simply because, official factions and their respective members should be more cooperative and helpful to other players, not to destroy their game and experience.

As for your second quote, in my time that I spent on this community, I'm seeing this "advice" for the first time and that is, you are right, from you and your group.

Thanks for clarifying at least. Now we can know how do we act towards your group.


RE: A/) - Feedback - Vendetta - 01-14-2017

(01-14-2017, 05:34 PM)Projekt Lerdi Wrote:
(01-14-2017, 05:27 PM)Vendetta Wrote:
(01-14-2017, 05:25 PM)Projekt Lerdi Wrote: You are ignoring OOC on a RP server even if the matter of OOC is due to irl?

3.3 OOC (Out of Character) chat and behavior in Local/System Chat

(01-14-2017, 04:46 PM)Vendetta Wrote: If you had to go at that very second, you would've done what any person would've done - nuked themselves or accepted the death.

It cannot possibly be more clearer than this.

So you are telling everyone here on this community that you, and your official faction, will be ignoring OOC at all costs, and avoid player to player communication in any way.

That is fine but I think you should consider that this is a game and that there are players, who also want to enjoy this game. On a side note, I believe that official faction, especially yours, with all those perks you got should not have this kind of attituide simply because, official factions and their respective members should be more cooperative and helpful to other players, not to destroy their game and experience.

As for your second quote, in my time that I spent on this community, I'm seeing this "advice" for the first time and that is, you are right, from you and your group.

Thanks for clarifying at least. Now we can know how do we act towards your group.

You had ample opportunity to send a PM. Funny how you only started to OOC after you ran out of nanobots, and only PM'd someone after you had died.


RE: A/) - Feedback - Kauket - 01-14-2017

(01-14-2017, 05:34 PM)Projekt Lerdi Wrote:
(01-14-2017, 05:27 PM)Vendetta Wrote:
(01-14-2017, 05:25 PM)Projekt Lerdi Wrote: You are ignoring OOC on a RP server even if the matter of OOC is due to irl?

3.3 OOC (Out of Character) chat and behavior in Local/System Chat

(01-14-2017, 04:46 PM)Vendetta Wrote: If you had to go at that very second, you would've done what any person would've done - nuked themselves or accepted the death.

It cannot possibly be more clearer than this.

So you are telling everyone here on this community that you, and your official faction, will be ignoring OOC at all costs, and avoid player to player communication in any way.

That is fine but I think you should consider that this is a game and that there are players, who also want to enjoy this game. On a side note, I believe that official faction, especially yours, with all those perks you got should not have this kind of attituide simply because, official factions and their respective members should be more cooperative and helpful to other players, not to destroy their game and experience.

As for your second quote, in my time that I spent on this community, I'm seeing this "advice" for the first time and that is, you are right, from you and your group.

Thanks for clarifying at least. Now we can know how do we act towards your group.

Oh no, you misunderstand. If it's an emergancy, we'll listen. But if it's not, well, we don't have to.


[14.01.2017 15:10:06] (C~Jared.Nomak: //im not interested in gank
[14.01.2017 15:10:11] (C~Jared.Nomak: //can you buzz off


This wasn't important at all. It had about 40 seconds between the 'I got to go' message, where you were still continuing the fight.


[14.01.2017 15:10:45] (C~Jared.Nomak: //i have togo
[14.01.2017 15:10:50] (C~Jared.Nomak: //stop this


Dying was an option. F1ing was an option.

I know you clearly have an issue, so I'm gonna have to ask you to stop posting for the meanwhile as there's nothing resourceful coming out of this.




RE: A/) - Feedback - PRJKTLRD - 01-14-2017

I wasn't continuing a fight, I was trying to avoid your gank. It was clear that I didn't want to participate in that, as I ran from you.

Message was there, where I notified you that I had to leave, and that is clear. Will you think that is truth, or not, is up to you.

On the end, again, will you comply to it or not, shows your mentality and mentality of your group.

Vendetta already said that you will ignore all OOC so, you don't have to think of excuses.


RE: A/) - Feedback - Vendetta - 01-14-2017

(01-14-2017, 05:42 PM)Projekt Lerdi Wrote: I wasn't continuing a fight, I was trying to avoid your gank. It was clear that I didn't want to participate in that, as I ran from you.

Message was there, where I notified you that I had to leave, and that is clear. Will you think that is truth, or not, is up to you.

On the end, again, will you comply to it or not, shows your mentality and mentality of your group.

Vendetta already said that you will ignore all OOC so, you don't have to think of excuses.

It's up to you to take what I said like that, but it isn't the case.


RE: A/) - Feedback - Kauket - 01-14-2017

(01-14-2017, 05:42 PM)Projekt Lerdi Wrote: I wasn't continuing a fight, I was trying to avoid your gank. It was clear that I didn't want to participate in that, as I ran from you.

Message was there, where I notified you that I had to leave, and that is clear. Will you think that is truth, or not, is up to you.

On the end, again, will you comply to it or not, shows your mentality and mentality of your group.

Vendetta already said that you will ignore all OOC so, you don't have to think of excuses.

As Vendetta said, you had /LOADS/ of time to say it, but you decided to note that you had to leave at the last second when you were dry. It's clear as day you're not interested in what we say, or perhaps you're skimreading too fast. Even so, I highly suggest you take in the suggestion I said. Stop posting. Thanks.




RE: A/) - Feedback - PRJKTLRD - 01-14-2017

This is a feedback thread, and I can post as much as I can as it is constructive criticism or my curiosity or, some issue with your members or your group, OOC. You've made it for that.


The first message where I stated that I'm not interested in your usual gank, was exactly that. I was running away because again, I wasn't interested to participate in your usual gank. I even notified you, like any other normal player would.

After 40 seconds that you mention, another message appeared, where I stated that I needed to go, as I did need to go. What is the problem there? I can't control when someone in real life will come and ask me for something.


(01-14-2017, 05:28 PM)Auzari Wrote: If you had to go, then surely dying in a video game wouldn't have mattered as much as helping out a relative? It's peculiar you say this, as you were still running in the game - delaying your father's request IRL. However, I don't know what happened to your other Commune friend who ran off and left you alone.

You should question yourself, why you always need to gank and outnumber even single Sabre and avoid in- game death so much and always. Then, you might come upon a close answer.

edit: Though, there is a difference when it comes to me. I can handle getting blown up always, because it is a game. It comes to my concern when, I as a player, contact you as a other player, in a matter to pause or stop your "one sided" interaction and, you ignore it because, as it seems, it does matter to you a lot to blue me. I could say that I'm honored, partialy because, I've never thought that someone would dedicate their time and effort for me but, I can also say that, it starts to be irksome a bit.

And why am I concerned? Well simply because, we all want to enjoy our game, and we don't like our progress to be crushed by ignorance, if we need to stop and leave due to real life issues or matters.

edit2: I should add that, when you declared that you were opening fire, you didn't gave enough period of time that is required, in order for other player to acknowledge it or respond to it. It happened instantly, as it happened in previous few times. You were there, shooting NPCs and all of sudden "Ok die now" and you instantly opened fire.

As you can think of anything, I can too and this, seems like OORP/OOC hate definetly as it didn't happened for first time which, makes me to tell you again, to reconsider your acting because, official faction and it's members shouldn't act like this.


RE: A/) - Feedback - Sombs - 01-16-2017

Since Erzie asked me to find another place than Skype to point out my critic on Auxesia, I'll do it here, hoping it doesn't result in me getting called a frucking idiot again.

Basically, while you may have the ID lines and probably every inRP justification in order to do so, I miss the self-regulation on the Auxesian gameplay, and I think that's pretty much the reason why you have the appearance I told you about in Skype. To raise a few points again, though:

- Auxesia seems to do everything to get themselves in every opportunity on the server to bring themselves in. That's starting with using the player list to chase down single entities - yeah, you told me your motivation behind it, but it's not a singular case. Nobody minds it when the player list is used to get to the action, to the crowd, because few people enjoy roaming around alone, but looking for and chaseing people over multiple systems is something I expect to change in the Auxesian gameplay. The lack of a clearly defined ZoI, which, if anything, should be based around Kansas and Inverness, as you happen to have your main bases there, as well as the fact that you have your assets placed in what feels like all over sirius. You compared your ID then with BDM, Order and Core then, however the people of those factions aren't freelancers that can register on Bounty Boards all over Sirius that support hunting Maltese, Corsairs, Order and when it suits you, the Core. I mean, look at what your ID gives you.

[Image: RAZGFWz.png]

So you can hunt bounties, and you're registered at IMG, Bretonia, .:j:., your own bounty board, Hellfire Legion (closed) and the VWA board, also closed.

Looking at those bounty boards, including your own, line two and line three of your ID lines are basically obsolete, because some boards are bold enough to allow bounty claims all over Sirius just because they can but without reason. That is sort of an issue, given looking at the boards, Auxesia is pretty much allowed to hunt down anything and anyone.

Let's however not forget your capitals:

Arktos/Cincinnati Wrote:This vessel is a quasi-lawful entity that can:

-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them
-Can demand Alien Artifacts, Cardamine, or Nomad Remains from any ship, and attack if the other refuses to comply
-Can attack any ship in self-defense or to protect/or assist an allied ship or friendly vessel
-Can attack any ships with a Nomad, K'Hara or Wild ID
-Can engage Outcasts

That's a ship that can be used by four people.

Andraste Wrote:-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
-Can demand Nomad Equipment/Materials and Alien Artifacts from any vessel and attack them if they refuse to comply.
-Can attack any ship in self-defence or to protect/or assist an allied ship or friendly vessel.
-Can attack Wild and Nomad, and any ships equipped with Nomad equipment.
-Can engage Outcasts

That ship is luckily Ace only.

Eidolon Wraith Wrote:This vessel is a quasi-lawful entity that can:

-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them
-Can demand Alien Artifacts, Cardamine, or Nomad Remains from any ship, and attack if the other refuses to comply
-Can attack any ship in self-defense or to protect/or assist an allied ship or friendly vessel
-Can attack any ships with a Nomad, K'Hara or Wild ID
-Can engage Outcasts

Auzari and Vendetta have access to the ship, as far as I know. So basically you have a medium-sized active group that has no ZoI, circumvents the limitation to snubs and gunboats by using and sharing the capitals you need as well as circumventing secondary ID lines by using questionable overpowered bounty boards that allow claims all over Sirius in some cases. There are also some weird abstractions of the Auxesian ID on the SRPs, as the Andraste is even allowed to attack any ship with nomad equipment, and in a case of that happening, you'd be allowed to join the fight with other Auxesian assets.

I strongly suggest to adjust the SpecOps ID lines, because otherwise, you can trick the Auxesia ID limitations by taking advantage of the protect-line. You really need a red line there to get your limitations done.

But not only that. As said earlier, you compare yourself with BDM, Order and Core in terms of ID permissions. But all those groups are using the ID lines with reason and don't exploit them to a "because we can" level of usage. BDM mostly operates within Rheinland and very rarely leaves Rheinland to go in the Omicrons and gather intel there. And that's a very important point, because they gather intel and don't wage war against whoever they are justified to hunt due to ID lines and bounty boards. That is a self-regulating behavior.
Core has a strict policy of not pissing of people they are allied with. You don't see Core| warships flying in house space, even though the Core official ID allows capital ships to leave the ZoI. They stay in the Omicrons, rarely visit the Omegas, and the few ships of the Core you find outside their ZoI are either APM Bisons with or without escorts or Core snubs/gunboats setting up their ships, getting their Liberty/Bretonia/Rheinland guns.
And comparing oneself with the Order is something one never should do, as they just do whatever they want. Apart from that, the Order, if the officials are actually logging, are regulating themselves pretty much either by staying in the Omicrons and do their own business instead of interfering everywhere. You don't see Order Warships entering house space because they can and go for the pews.

Auxesia, however, seems like it's doing whatever they just feel like. Event in Kusari? Let's go there! Raiding Liberty along with Hellfire Legion and Xenos? Fuck yeah, let's roast some lolwuts! Playing Law enforcer in Bretonia? Sure, why not? Intercepting nomad remain transports in the Omegas? Nice way to earn extra moneys. Shooting Nomads, Corsairs, Order, Maltese and when it's benefitial for the situation, Core? Yummy!

You see, wherever action is, Auxesia magically pops up using prepared assets that, after the action is done, sundive or self-mine to just not have to fly back, with the exceptions being the capitals, of course. Have you ever considered that that might be annoying and demotivating to people to have someone acting like a mobile house with a wide array on laws (No cardamine, no nomad-related stuff, hates Corsairs/Outcasts/Nomads/Core/Order/Liberty Lawfuls) and even acts like they can tell people to not enter certain systems. You need to make a choice here, either being protective of an area or having none and being able to do what you want wherever you are and want to be.

I'm honestly not a fan of comparing IDs and perks, but thinking of so many things, you definitely need some clearly defined guidelines for Auxesia, as everything else looks currently very blurry. You sure have very many justifications for how you act, but your group is currently a trouble magnet and doesn't enjoy a well reputation. On the contrary, Auxesia has a well earned reputation.

That raises a few other points that are frequently damaging your reputation, as even I noticed how, well, questionable the Auxesian gameplay behavior recently is. For example, this here, where you had the very rare opportunity of a fight that couldn't have been balanced any better - Bullhead vs Bullhead. Instead, your PRIME friend, who is also an Auxesian player, decided to break the balance by bringing an AI Cruiser in. It's no secret that Auxesia had a few cases of outnumbering and ganking their enemies, but I have the feeling this is happening more often recently. That might be less of a problem when the enemy is coming to you in lower numbers, but moving to the enemy in higher numbers is very questionable, as it simply only results in forcing the enemy to either log off or die and log off. That's no benefitial contribution to the server experience, and I really hope you try to make it better in future.

I really hope you're not simply going to justify, find excuses or try to argue against the raised points, because it is already a major part of the community having a bad opinion on Auxesia. You have some great people in your group, though, and roleplaying with Auxesia, especially with Auzari and very especially with Vendetta is very enjoyable. I loved the time when our characters were on the Eidolon Wraith in the Skype Chat, as it showed there are more people playing the roles on a more fleshed-out level than red=dead. Providing your members as many different opportunities for roleplay and varied gameplay is always a good thing. Within reason. And I hope you find back to reason.


RE: A/) - Feedback - Vendetta - 01-16-2017

(01-16-2017, 11:36 AM)Sombra Hookier Wrote: Let's however not forget your capitals:

Arktos/Cincinnati Wrote:This vessel is a quasi-lawful entity that can:

-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them
-Can demand Alien Artifacts, Cardamine, or Nomad Remains from any ship, and attack if the other refuses to comply
-Can attack any ship in self-defense or to protect/or assist an allied ship or friendly vessel
-Can attack any ships with a Nomad, K'Hara or Wild ID
-Can engage Outcasts

That's a ship that can be used by four people.

No. It's a ship that can be used by two people as the other two left the Community months ago. It's also not going to be around much longer.
(01-16-2017, 11:36 AM)Sombra Hookier Wrote:
Andraste Wrote:-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them.
-Can demand Nomad Equipment/Materials and Alien Artifacts from any vessel and attack them if they refuse to comply.
-Can attack any ship in self-defence or to protect/or assist an allied ship or friendly vessel.
-Can attack Wild and Nomad, and any ships equipped with Nomad equipment.
-Can engage Outcasts

That ship is luckily Ace only.

Also incorrect. Ace is gone, too. He PM'd a member of the staff to notify them that I'd be taking over all of his stuff, including the continuation of his SRP.
(01-16-2017, 11:36 AM)Sombra Hookier Wrote:
Eidolon Wraith Wrote:This vessel is a quasi-lawful entity that can:

-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them
-Can demand Alien Artifacts, Cardamine, or Nomad Remains from any ship, and attack if the other refuses to comply
-Can attack any ship in self-defense or to protect/or assist an allied ship or friendly vessel
-Can attack any ships with a Nomad, K'Hara or Wild ID
-Can engage Outcasts

Auzari and Vendetta have access to the ship, as far as I know.

The last one is right. The rest I can't be bothered to answer as I just woke up, so when I'm coherent I'll do it.


RE: A/) - Feedback - Alley - 01-16-2017

There's one point that's actually quite interesting in Sombra's post.

Unlike all factions, Freelancer based official factions (Aux, AFC, FL-ER) do not currently have any ID ZOI and it should be fixed in order to have consistency across the board. It might not be so problematic for FL-ER as they're still real freelancers, but not quite so for Aux and AFC.

In the case of Auxesia, if the information is correct and your bases are indeed in Inverness and Kansas, that would make your ZOI something around Lib +1 and Bretonia + 1, which I guess would be slightly problematic as you spend a lot of time in the Omicrons.