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some simple RP questions - Printable Version

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some simple RP questions - Crazyr0m - 04-20-2017

1) I have a Freelancer ID ship in Liberty. I see a known bandit (say pirate or corsair or Line Hacker, etc). May I just go and attack him, inRP, just because he belongs to unlawful faction? (with minimum "die, bandit!' RP?) If no, on what ground could I possibly attack him, considering he is ignoring me (not trying to pirate, not starting chat with me).

2) Freelancer ID states: Can attack any ship in self-defense or to protect an friendly or allied ship.
I have trouble understanding that. What is a "Friendly" and "allied" ship? Any lawful, freelancer ID or some corporation (DSE, Kruger), are they friendly to me? If they are white? if green? What is allied ship? Only my group, or something else? What does "protect" mean? If I arrive and pirate is shooting a white ship, I can "protect" it by shooting pirate, correct? And what if the pirate just killed a white ship, and I arrive 1 minute later, may I still shoot the pirate? Am I protecting? Or too late, victim is dead and bandit can walk free, nobody left to be protected?

3) I have a Freelancer ID ship, currently in Liberty (but might travel of course). Tech Compatibility chart says my ship supports some guns from Red Hessians, Blood Dragons and other unlawfuls, with 100% compatibility. May I mount those guns, without RP consequences? A friend who has Rheinland police character said, if he sees me with Red Hessian guns, he will kill me or take me to a base so I can unmount that guns. Is he right to do that? Or ID only concerns ship model itself, and I can put any guns I want?

Depending on answers given, this might even become some kind of pinned post because I am sure many newcomers have such questions (well only the 1) and 2) hehehe)


RE: some simple RP questions - Inferno - 04-20-2017

1) No, he has to either start shooting you, or you must be registered for a bounty board. For bounty work, you are free to attack the ship in question, if it is a wanted ship type/ID/player on said bounty board.

2)'Allied' defines the ships you are escorting, if you are under impromptu or forum-based contracts. If you are not in a publicly claimed contract, you can't do anything. However, if you are in a contract with say, a transport, and said transport starts to get shot at, you are free to shoot the transport's attacker, but you must announce that you are working for said transport.

3)Trust me, 'no RP consequences' don't exist here. If those guns are seen and are inRP banned by some group or another, things will go down.


RE: some simple RP questions - Alestone - 04-21-2017

From the Rheinland Legal Codes as defined in House Roleplay Laws at the top of the page.

Quote:§2.2.3. Equipment and ships that belong to or are manufactured by terrorist groups and criminal organisations such as Bundschuh, Corsairs, Landwirtrechtbewegung, Red Hessians or Unioners, as well as foreign pirate parties, defined in Article Six, §1.



RE: some simple RP questions - Toris (Old Account) - 04-21-2017

I'll actually glue to the statement @Inferno wrote about Point 2. Until this day, I am pretty unsure if flat rate fee must or don't need to be in Bounty Hunting section. I remember doing roleplay which de facto wasn't bounty hunting, but being hired indefinitely by one faction, allowed to engage all hostile targets to that faction, if necessairy - paid regardless of score, be it zero activity or few ships shot down.

Asking mostly, because there was recent change in Bounty Hunting rules, although it seemed to concern only making/claiming bounties.

Edit:
As for Ad.3, we need a serious answer on one matter: so far the factions and houses didn't fine or ban for certain engines. However, with introduction of engines bluntly named "Red Hessian Engine" and "Blood Dragon Engine" we need a certain clarification in terms of "will I be engaged for such engines"?

Asking, because while every Blackmarket item has been banned in five major houses, Blackmarket CNOS didn't count as such an item + CNOS engines aren't banned in e.g. Bretonia or Liberty cause of Gallia. But then we have this quote:
Quote:§2.2.3. Equipment and ships that belong to or are manufactured by terrorist groups and criminal organisations such as Bundschuh, Corsairs, Landwirtrechtbewegung, Red Hessians or Unioners, as well as foreign pirate parties, defined in Article Six, §1.



RE: some simple RP questions - sasapinjic - 04-21-2017

(04-20-2017, 10:44 PM)Crazyr0m Wrote: 1) I have a Freelancer ID ship in Liberty. I see a known bandit (say pirate or corsair or Line Hacker, etc). May I just go and attack him, inRP, just because he belongs to unlawful faction? (with minimum "die, bandit!' RP?) If no, on what ground could I possibly attack him, considering he is ignoring me (not trying to pirate, not starting chat with me).

2) Freelancer ID states: Can attack any ship in self-defense or to protect an friendly or allied ship.
I have trouble understanding that. What is a "Friendly" and "allied" ship? Any lawful, freelancer ID or some corporation (DSE, Kruger), are they friendly to me? If they are white? if green? What is allied ship? Only my group, or something else? What does "protect" mean? If I arrive and pirate is shooting a white ship, I can "protect" it by shooting pirate, correct? And what if the pirate just killed a white ship, and I arrive 1 minute later, may I still shoot the pirate? Am I protecting? Or too late, victim is dead and bandit can walk free, nobody left to be protected?

3) I have a Freelancer ID ship, currently in Liberty (but might travel of course). Tech Compatibility chart says my ship supports some guns from Red Hessians, Blood Dragons and other unlawfuls, with 100% compatibility. May I mount those guns, without RP consequences? A friend who has Rheinland police character said, if he sees me with Red Hessian guns, he will kill me or take me to a base so I can unmount that guns. Is he right to do that? Or ID only concerns ship model itself, and I can put any guns I want?

Depending on answers given, this might even become some kind of pinned post because I am sure many newcomers have such questions (well only the 1) and 2) hehehe)

1. As a Freelancer , you cant attack un-law player except if attacked first , hired in bounty board or on the spot by any non-generic ID ( example : Basic Miner and Freelancer cant hire you , GMG or OSC , and Liberty Navy can ) . In either case you must in local/system announce for who you are working before open fire .
2. Friendly ship is ship you are escorting under contract . You can defend civilian ship ( trader etc ) attacked by pirate if you are at least white to it .
Anyone can hire you on the spot to fight to him , cop , trader even some pirates ( not generic ID like Pirate , Freelancer and basic Miner ) , although you cant pirate , you can only defend pirate if he is attacked . For example , you cant wait for pirate to attack trader , then when traders fight back to open fire , no , you still cant attack trader .
3. It is possible that law players will hassle you if you choose some un-low guns , but that is rare case . It is up to you do decide do you want to play safe , or hassle with players because of slightly different color or sound of gun . You can always RP some fairytale why you have them and they will leave you alone , if not , its dirty cheap to find new some guns anyway .


RE: some simple RP questions - Toris (Old Account) - 04-21-2017

A small clarification for @sasapinjic's post in regard to Addendum 1:

Freelancer can be hired by any ID in game ALTHOUGH only Pirate ID, Freelancer ID and Miner ID cannot hire you for purpose of attacking another player. These three can still hire you for escort when they are trading (smuggling also counts as trading rulewise).

@sasapinjic
Quote: You can defend civilian ship ( trader etc ) attacked by pirate if you are at least white to it .
Wrong. Freelancer ID cannot help trader against attackers without being hired, only Bounty Hunter ID can do that Sirius-wide (and few other IDs).


RE: some simple RP questions - aerelm - 04-21-2017

       1. There are only three situations a Freelancer IDed ship can attack someone else: Self-defense, defending a ship they're hired to escort, or claiming a bounty. If you wanna shoot unlawfuls in Liberty, registering on a lawful Liberty bounty board would let you do that, long as you follow the Bounty Hunting & Freelancer Hire Rules. Though, since Freelancers aren't supposed (or allowed to) act on their own, and can only shoot on behalf of someone else, my suggestion would be if you want a more combat-oriented character grab a faction ID. That way you'll have a straightforward diplomacy you can follow, with reds to shoot and greens to help.

       2. Freelancer is a generic ID, which means your individual character's actions dictate your reputation (which should be reflected in your character's ingame repsheet). That line basically means you can offer to help any ship that's not red, which would then fall under your first question, as part of the "escort" scenario. If you run into a non-hostile ship which needs help, you can ask them if they want you to jump in, and if they say yes, you can jump in. Again, as a Freelancer you can't act on your own, so the situation you described in your example (the "1 minute later" scenario) wouldn't be allowed under FL ID restrictions, unless the ship that had died actually hires you to collect a bounty on the other ship, in which case, again, bounty rules apply.

       3. Short answer: There are always RP consequences. Long answer: Using such guns would not be in violation of the server rules, but in roleplay, using guns from some faction may be illegal in some regions so even if you're not affiliated with that faction, you can still get in trouble for using their guns if the region you're flying in is hostile to them (or even if they're friendly to that faction and it turns out you're using those guns without that faction's permission) so it's always best to go for a ship and loadout that suits your character's roleplay and diplomacy, so you can adjust to the possible inRP consequences, rather than just going with a mix-and-match loadout which your character might not have any inRP justifications to use.

       A Side-note: Your questions sound like they're based on the assumption that freelancers are generally considered to be lawful. Freelancer ID is not a lawful ID. Each individual Freelancer can be lawful, unlawful or quasi-lawful based on that character's roleplay and each FL character's alignment is defined by the factions they support or hunt, so trying to look at the allowances of that ID from a "lawful/unlawful" perspective would just end up being unnecessarily confusing.



RE: some simple RP questions - sasapinjic - 04-21-2017

Yes , i wasn't precise enough , it shuld be :

Quote:You can defend civilian ship ( trader etc ) attacked by pirate if you are at least white to it , if you offer assistence and he agreed .


My bad .


RE: some simple RP questions - Crazyr0m - 04-21-2017

Quote:assumption that freelancers are generally considered to be lawful.
My freelaner is sort of lawful (since I am asking about killing baddies).

Also, that thing "red/white/green" is not exactly perfect, since I have a lawful trader char who sees one LN guy as red. Also I was once pirated by a green pirate, I think he even had pirate id.

So, the only way a freelancer can attack baddies is if some trader/miner/etc asks "help me, defend me", correct?
Does that mean that me as freelancer, have to fly along with him? Or he can stay docked, and me as freelancer, after being asked for help, can take a trade lane to see if the bandit has cut it, and engage him if he did, while the trader is docked?

What kind of evidence do I need to present, if someone accuses me of unmotivated aggression to the bandit? (in case the trader asked for help).

Separate question: what about LN ID (and other house navy/police)? They can attack bandits on sight, correct? (of course after short RP like "you came to the wrong system, bandit, prepare to die").


RE: some simple RP questions - Toris (Old Account) - 04-21-2017

Quote:Also, that thing "red/white/green" is not exactly perfect, since I have a lawful trader char who sees one LN guy as red. Also I was once pirated by a green pirate, I think he even had pirate id.

You shouldn't take your rep towards X or Y group as granted. Despite the rephacks and the fact formally X and Y group being hostile to each other, Discovery is pretty much the real life. You can come across a very corrupt cop, but on the other hand you can come across someone who is perceived as criminal, but has a very strict code of honor. It all depends on points of view and Liberty Rogue can be more pleasant to meet than someone who dishonors the badge of LPI on a daily basis.



The latter thing, using e.g. Liberty Navy ID for stuff you mentioned is possible, but it always been a dispute between various players if it is right or wrong to do so. Once again, you can play whoever you want. But if you see that pirate tries to negotiate something out - you can take the opportunity and get some RP from that.