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TLAGSNet Guide for Police ID players - Printable Version

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+----- Thread: TLAGSNet Guide for Police ID players (/showthread.php?tid=150778)



TLAGSNet Guide for Police ID players - 7AlphaOne1 - 06-03-2017

Dear Sir/Ma'am. By picking up this manual, you've taken the first steps in becoming a true TLAGSNETaneer! At this point, we, and the community at large, can only be proud at you for actually reading the manual that comes with your new gadget.

For those of you who prefers visual learning to reading, Check out this video by @sindroms


Section 1: TLAGSNETS?! What's that?

Quite simply, by the grace of tax payers dollars, Police Pilots now have access to something called the Trade Lane And Gate Sensor Network or TLAGSNET for short. Now, for the purposes of TLAGSNET, a police pilot is a pilot that has a Police ID. Your Identify Friend Foe (IFF) is irrelevant to the usage of TLAGSNET.

TLAGSNET allows a Police Pilot to keep tabs on almost everything that's going on in his/her respective house. For the purposes of this manual, assume you're a Liberty Police INC. Employee. As an LPI Employee, you'll have access to TLAGSNET!


Section 2: That's totally wicked... But how do I use it?

You'll have access to the following command:

/net [all, jumponly, off]

/net all: This activates TLAGSNET to it's fullest degree! You'll have complete and real-time access to ALL Trade Lane, and Jump Gate usage. It provides information on both Trade Lane, and Jump Gate usage, throughout your operating area.

/net jumponly: This tells TLAGSNET that you only want information on Jump-gate Usage. This disables Trade Lane Monitoring. Essentially, this only monitors Jump Gate Usage, and not Trade Lane usage.

/net off: This turns off TLAGSNET. Self-explanatory.


Section 3: It's cool and all, but what are the practical applications?

Well, lets say the Liberty Navy calls you for help in tracking down a criminal. You can activate TLAGSNET and relay up to date information on the criminals movements. From when and even WHERE he/she used a Trade-lane. It even informs you of when and where the Criminal jumps to another system using a Jump Gate.

(Note: Due to financial restraints, TLAGSNET does not cover jump's that use a Jump Hole rather than a Jump Gate)

Now, another nifty feature of TLAGSNET is the RST. Or, Remote Scanning Tool.

The RST allows a Police Officer to scan another ship, without even having to be in the same system! Of course, the ship has to be within range of the TLAGSNET.

Just type /showscan [Name] and you'll be able to get a full reading on their cargo, weapons, armor, shields, basically everything.

You don't even need to be in the same system! It's an incredibly nifty tool, to help catch suspicious vessels in the act of smuggling, or to give your allies a report on what they're up against so they can properly prepare. You help minimize casualties by giving your allies up to the second intelligence!

If you notice, when you receive a Trade Lane Usage or Jump Gate Usage report, there is a number after their name. For example LPI-John.Brown[$108]. Instead of typing out the full callsign of a ship, you can instead do /showscan$ 108 to receive the same information. This saves time, and saving time saves lives!



Section 4: Conclusion

By reading this manual, you have familiarized yourself with the basics of TLAGSNET. Congratulations! Now, the next step is for you to go out into the world, and try TLAGSNET for yourself!


(Warning: Excessive Usage of TLAGSNET may cause your head to excessively explode from the excessive amount of information you'll have access to. Excessively.)





Big kudos to @Aphil for making this back in the day


RE: TLAGSNet Guide for Police ID players - sasapinjic - 06-03-2017

Thank you , nice to have this around .


RE: TLAGSNet Guide for Police ID players - Skorak - 06-03-2017

Why not just pull the original guide back up or where did you get this one from?

I mean that way we have probably nicer formatting and the original poster on it still.


RE: TLAGSNet Guide for Police ID players - 7AlphaOne1 - 06-03-2017

(06-03-2017, 11:53 AM)Skorak Wrote: Why not just pull the original guide back up or where did you get this one from?

I mean that way we have probably nicer formatting and the original poster on it still.

all I could find was a post. the thread is gone. the post was quoted.


RE: TLAGSNet Guide for Police ID players - Skorak - 06-03-2017

Oh that's a shame. Can you like make it a bit more readable and just credit
@Aphil
below?

Like just remove the quote and maybe make it a bit more pleasing to the eye(optional). Though I think we had this as a guide in the LPI- handbook too.


RE: TLAGSNet Guide for Police ID players - 7AlphaOne1 - 06-03-2017

(06-03-2017, 12:20 PM)Skorak Wrote: Oh that's a shame. Can you like make it a bit more readable and just credit
@Aphil
below?

Like just remove the quote and maybe make it a bit more pleasing to the eye(optional). Though I think we had this as a guide in the LPI- handbook too.

No probs, Will do


RE: TLAGSNet Guide for Police ID players - Skorak - 06-03-2017

Thanks! Much appreciated =)


RE: TLAGSNet Guide for Police ID players - sindroms - 06-03-2017

https://www.youtube.com/watch?v=GHN3E2REjxI Found this one as well. Might remake it to have it be something more coherent.


RE: TLAGSNet Guide for Police ID players - 7AlphaOne1 - 06-03-2017

(06-03-2017, 12:36 PM)Skorak Wrote: Thanks! Much appreciated =)

sprucing up is done, minor changes. if you feel anything needs a change hit me up (brb in 3 hours, classes) or change it with mod magic. anything goes.


RE: TLAGSNet Guide for Police ID players - 7AlphaOne1 - 06-03-2017

(06-03-2017, 12:39 PM)sindroms Wrote: https://www.youtube.com/watch?v=GHN3E2REjxI Found this one as well. Might remake it to have it be something more coherent.

will add it to 1st post