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Money Sinks - They do more harm than good (an argument) - Printable Version

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Money Sinks - They do more harm than good (an argument) - nOmnomnOm - 10-13-2017

Please read the entire OP before giving your thoughts. Money Sinks are important for the game but it alone will not fix the issues we have in Disco. Here is my take on it:


The concept of a Money Sink can be described as making a larger hole in a tub of water in order for the flowing water to either level out in equilibrium or start to slowly drain. In other words, money sinks are methods used to reduce amount of money accumulated by players in the server. While it can, and is, argued that there is so much money that people sit on and over time get so comfortable that they stop trading and sit on their piles of cash that they do not know what to spend on, money sinks are not the most effective solution to this problem:

1) Money sinks remove money from moving between players and 'disappear' money from the economy.
2) Money sinks often reward an individual or small collection of people and do not chain their effects down to give others motivation for activity.
3) Money sinks provide the individual person or individual faction to need to make more money. They do not encourage interaction directly.

It should be noted that money sinks DO NEED TO EXIST. I am not calling to have money sinks removed but stating that to purely rely on money sinks would be more harm that good. Money sinks are needed becasue money is generated from the game. If we would have "plugged the hole", there would be "water" still flowing into the "tub". The game naturally creates more money into the system and therefore there needs to be a counter balance to remove this money from the system at a good flowing rate.

The problem rises that in a system where there is a reliance on money sinks, "real money" does not exist.

Let "real money" be defined as the money that is a result of a process where money is transferred through a "web pattern" from player to player and generating activity. The more times that money is passed down from player to player, the more value the money is given. It becomes "real" and alive in the economy. It sparks a chain reaction that effects many sub-players below and generates activity fueled by making a share of the original large money spent.

To be straight forward, do you think it is better for there to be a system where a trader makes money and then spends it on a money sink, or rather a system where a trader makes money to then be spent on a player to do an activity, and then that person spends their money on another person, and another person.... etc.

Real money creates real activity. Activity in the server is either driven by RP, PVP, or MONEY... and in most cases the RP and PVP are to make MONEY.


SO why am I saying this? There is also the problem of there being a imbalance in the spread of money across the player base. The richest people. if not understanding the power of real money, will only spend their money on money sinks and miss the opportunity they have to effect a large part of the community where money will be passed down from player to player instead of player to server (hole). Think of the money people have in large clumps as 'fossil fuels' for the server. If they are only replied on Money Sinks to drain that money away back into the server, it wont have a chance to spread to others.


What can we do?

Factions: Make job opportunities for others. Dont be afraid to spend money on other factions and players for work. Feel free to share money around so that people have motivation to do something.

Admins: When 'generating' money, place that money in areas where they can spread to others in a chain reaction. A reward of 100 million credits could be either spent on 1 money sink as an example or can be used to finance activity.


Other players: When you make money, dont be afraid to spend it on others. You are creating activity, and the more you wisely spend the more you have a chance to continue that chain reaction to make that money worth something.


Of course, there are holes . TL;DR : Spend your money on players instead of only on Money Sinks to get rid of money. Eventually it will drop into the sink, but have it take a LONG path to go down there instead of a short one.


Thanks for reading. Enjoy your day!


[Image: k6NVVcQ.jpg?1]


RE: Money Sinks - They do more harm than good (an argument) - diamond1 - 10-13-2017

(10-13-2017, 01:54 AM)nOmnomnOm Wrote: Please read the entire OP before giving your thoughts. Money Sinks are important for the game but it alone will not fix the issues we have in Disco. Here is my take on it:


The concept of a Money Sink can be described as making a larger hole in a tub of water in order for the flowing water to either level out in equilibrium or start to slowly drain. In other words, money sinks are methods used to reduce amount of money accumulated by players in the server. While it can, and is, argued that there is so much money that people sit on and over time get so comfortable that they stop trading and sit on their piles of cash that they do not know what to spend on, money sinks are not the most effective solution to this problem:

1) Money sinks remove money from moving between players and 'disappear' money from the economy.
no
2) Money sinks often reward an individual or small collection of people and do not chain their effects down to give others motivation for activity.
if I am reading this correctly, giving our cash for free, to other people who put more activity in? That’s a rather silly idea.
3) Money sinks provide the individual person or individual faction to need to make more money. They do not encourage interaction directly. this is the only option I see making sense, but it should only apply to the region of house space and it’s controllers rather than an individual player. Kinda like space tax for flying.

It should be noted that money sinks DO NEED TO EXIST. I am not calling to have money sinks removed but stating that to purely rely on money sinks would be more harm that good. Money sinks are needed becasue money is generated from the game. If we would have "plugged the hole", there would be "water" still flowing into the "tub". The game naturally creates more money into the system and therefore there needs to be a counter balance to remove this money from the system at a good flowing rate.

The problem rises that in a system where there is a reliance on money sinks, "real money" does not exist.

Let "real money" be defined as the money that is a result of a process where money is transferred through a "web pattern" from player to player and generating activity. The more times that money is passed down from player to player, the more value the money is given. It becomes "real" and alive in the economy. It sparks a chain reaction that effects many sub-players below and generates activity fueled by making a share of the original large money spent.

To be straight forward, do you think it is better for there to be a system where a trader makes money and then spends it on a money sink, or rather a system where a trader makes money to then be spent on a player to do an activity, and then that person spends their money on another person, and another person.... etc.
this won’t do much to affect activity, but should bring a few more players online. Money isn’t the only problem for activity.
Real money creates real activity. Activity in the server is either driven by RP, PVP, or MONEY... and in most cases the RP and PVP are to make MONEY.


SO why am I saying this? There is also the problem of there being a imbalance in the spread of money across the player base. The richest people. if not understanding the power of real money, will only spend their money on money sinks and miss the opportunity they have to effect a large part of the community where money will be passed down from player to player instead of player to server (hole). Think of the money people have in large clumps as 'fossil fuels' for the server. If they are only replied on Money Sinks to drain that money away back into the server, it wont have a chance to spread to others.


What can we do?

Factions: Make job opportunities for others. Dont be afraid to spend money on other factions and players for work. Feel free to share money around so that people have motivation to do something.

Admins: When 'generating' money, place that money in areas where they can spread to others in a chain reaction. A reward of 100 million credits could be either spent on 1 money sink as an example or can be used to finance activity.


Other players: When you make money, dont be afraid to spend it on others. You are creating activity, and the more you wisely spend the more you have a chance to continue that chain reaction to make that money worth something.faction controlled spaces is the only thing I’d consider worth having this here for. As stated, I would rather not just plainly give it out. Also what’s not to say they can just turn them into credit cards?


Of course, there are holes . TL;DR : Spend your money on players instead of only on Money Sinks to get rid of money. Eventually it will drop into the sink, but have it take a LONG path to go down there instead of a short one.


Thanks for reading. Enjoy your day!



RE: Money Sinks - They do more harm than good (an argument) - Felipe - 10-13-2017

Well, in part, i agree: i rather spend my cash paying Kruger players bonus to fly around badly paid rp cargos or (now that tracker is back) reinstating prizes to more active peeps in faction, than buying cau8 (+400m for +0.2armor) .

But i disagree with paying to other factions log (my personal view, lemme explain):

While im flying around, inviting peeps to join my faction, teaching em, helping, i could be flying hapilly my cruisers around, that (for me) way more fun than flying from omegas to gallia in unarmed 5ker, to make cash.

So, ill be working with new players to get activity for my faction, will be trading to pay activity to other factions, while leaders of those factions are having fun pvping (or pewing my poor hauler Smile ).

Not quite fair, as i see. Even more knowing most of those "absent ones" pretty much live (in game) by selling ships other guys gave when left game.

Im not attached that much to my fake cash(ask around, i help freely, unless im feeling being exploited). If i dont pay pirates, is cuz of the very same principle: if is a pirate was on some system when i was travelling, ill go trough, speak and pay. If instead when i get to NB he logs at Frank, whelp, good luck. I will spend some more minutes mining again, and wont really pay not even decent RP, let alone cash

Same applies here: why help ppl who dont help Disco? Some guys around are awsome roleplayers, far better than ill ever will be (poor imagination? maaaaany beers i guess?). Still they dont move a finger to help overall activity, and do all they can to instead deny anything that could help.

Theres the opinion no one asked nor will listen nor really care about, but i feel like saying anyway, for the good or the bad. If you, reading this now, think im refering to ya, maybe an change on your attitude could be good? Or no, who know... im just a simple farmer, 23:35 half drunk theorizing about activity Smile

And ya still reading... maybe should go drink smt too.


RE: Money Sinks - They do more harm than good (an argument) - nOmnomnOm - 10-13-2017

Im not saying to pay other factions for free. Im saying pay factions for jobs.
Bountying, trading, etc etc etc.

Stop hording and help jolt activity


RE: Money Sinks - They do more harm than good (an argument) - Durandal - 10-13-2017

There is such a huge disparity between players/factions who are loaded and those that aren't, that will never, ever be countered. There isn't any way to fix that at all, sadly. Moneysinks suck for relatively poor people like me, and I doubt they impact people with multiple billions in credits and assets like @Karst at all. How do you fix that? Can't, might as well forget it now.


RE: Money Sinks - They do more harm than good (an argument) - nOmnomnOm - 10-13-2017

(10-13-2017, 04:37 AM)Durandal Wrote: There is such a huge disparity between players/factions who are loaded and those that aren't, that will never, ever be countered. There isn't any way to fix that at all, sadly. Moneysinks suck for relatively poor people like me, and I doubt they impact people with multiple billions in credits and assets like @Karst at all. How do you fix that? Can't, might as well forget it now.

Like I said in the OP... Karst is in a position where he should send some of his money to create activity...


RE: Money Sinks - They do more harm than good (an argument) - Jayce - 10-13-2017

"I ran out of money once so give me yours."

Socialism doesn't work.


RE: Money Sinks - They do more harm than good (an argument) - SnakThree - 10-13-2017

(10-13-2017, 05:32 AM)nOmnomnOm Wrote:
(10-13-2017, 04:37 AM)Durandal Wrote: There is such a huge disparity between players/factions who are loaded and those that aren't, that will never, ever be countered. There isn't any way to fix that at all, sadly. Moneysinks suck for relatively poor people like me, and I doubt they impact people with multiple billions in credits and assets like @Karst at all. How do you fix that? Can't, might as well forget it now.

Like I said in the OP... Karst is in a position where he should send some of his money to create activity...

IMG| has too many members. Jack should send some people to other factions to create more activity for them. /sarcasm


RE: Money Sinks - They do more harm than good (an argument) - Felipe - 10-13-2017

(10-13-2017, 05:56 AM)Jayce Wrote: "I ran out of money once so give me yours."
Socialism doesn't work.

(10-13-2017, 06:02 AM)SnakThree Wrote: IMG| has too many members. Jack should send some people to other factions to create more activity for them. /sarcasm

Uhhh weird it can be.... yeah im agreeing with Jayce statement and the ALGasnake3 sarcasm, you reap what you sow. (if thats typed right)


RE: Money Sinks - They do more harm than good (an argument) - Thyrzul - 10-13-2017

(10-13-2017, 01:54 AM)nOmnomnOm Wrote: What can we do?

Factions: Make job opportunities for others. Dont be afraid to spend money on other factions and players for work. Feel free to share money around so that people have motivation to do something.

[Image: 32T0jpV.png]