Discovery Gaming Community
Release - 4.90 Part 2 - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13)
+--- Thread: Release - 4.90 Part 2 (/showthread.php?tid=162739)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


RE: Release - 4.90 Part 2 - Kazinsal - 07-16-2018

Scorcher and Neutralizer DPS is still the same, EPS increased. I don't know what the reason for the range nerf is but you can blind fire projectile weapons without a crosshair appearing and as long as you're physically within range you'll still hit. Considering bombs don't really have firing arcs worth a hot damn in the first place (straight forward mounting, no vertical play, minimal side to side arcing) you would probably be doing that anyways.


RE: Release - 4.90 Part 2 - Landers - 07-16-2018

K R I E G!

Also looking for a Wraith for rent.


RE: Release - 4.90 Part 2 - Traxit - 07-16-2018

(07-16-2018, 10:15 AM)Landers Wrote: K R I E G!

Also looking for a Wraith for rent.

VHFs cost 10m to create now.

(07-16-2018, 09:42 AM)Kazinsal Wrote: Scorcher and Neutralizer DPS is still the same, EPS increased. I don't know what the reason for the range nerf is but you can blind fire projectile weapons without a crosshair appearing and as long as you're physically within range you'll still hit. Considering bombs don't really have firing arcs worth a hot damn in the first place (straight forward mounting, no vertical play, minimal side to side arcing) you would probably be doing that anyways.

The biggest issue was the range nerf, it was already hard enough to dive-bomb into caps because it always meant getting into solaris range and considering caps can be 300m in length, you would need some instinct to know at what range to unleash a barrage. At 700m range it felt really risky but still worth it - can't say the same for 499.80m range though.


RE: Release - 4.90 Part 2 - Kaze - 07-16-2018

I don't know why but I think the time of the year coupled with a fast development delivery cicle tends to dig out the old timers off their graves.

<3



RE: Release - 4.90 Part 2 - ONIKS - 07-16-2018

I love Estonian Omega-2.


RE: Release - 4.90 Part 2 - LaWey - 07-16-2018

Can we call that Tallin so?


RE: Release - 4.90 Part 2 - ONIKS - 07-16-2018

(07-16-2018, 12:25 PM)Anton Okunev Wrote: Can we call that Tallin so?

Tallinn.


RE: Release - 4.90 Part 2 - Sturmwind - 07-16-2018

https://i.ytimg.com/vi/P8iDgXkDGmw/maxresdefault.jpg

Stop. Making. These. So. Large.


RE: Release - 4.90 Part 2 - Jack_Henderson - 07-16-2018

O2 is gorgeous! Simply beautiful.
Thank you for making it.
It has HUGE potential!


RE: Release - 4.90 Part 2 - Sanctions - 07-17-2018

First you make its layout all screwed up, then harder to reach, then cut it out entirely.
As an old Hessian I'm completely offended by that action, tellin' you. Are all the local Hessians dead? What's with Freital? What's with the system's wrecks? Is that all just erased?
Who asked for these changes, who's in charge for them?
At least thanks for the wars, finally something to eat down.