[PoB] Weapon platforms and PoBs part 2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: [PoB] Weapon platforms and PoBs part 2 (/showthread.php?tid=186087) Pages:
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[PoB] Weapon platforms and PoBs part 2 - darkwind - 02-06-2021 Background: Soon going to come into an effect change regarding weapon platforms. They will not be triggered by small damage done by neutral or friendly ships. But there is second idea after that, which will remove threat of weapon platforms completely, is it needed, or not? Here the idea: Name:Weapon platforms change Part 2 Description: Removing from bases hostile to many players defense mods (to remove weapon platforms hostility by default) and replacing them with nodocks regulations only (based on base IFF and/or friendly/foe lists). Making exception to allow mass hostile mods (based on base IFF and friendly/foe lists) during clear siege situations (sieges would be identified automatically by additional damage counting conditions, and by siege state of nearby bases). Effects #1: No more hostile bases to anyone, unless siege happened to base. Some hostile unlawful passes lawful bases? PoBs do not take action Some lawful pass unlawful base? PoBs do not take action anymore. No ship will be able to hide behind pobs with this change. PoBs will defend only themselves or their neighboring Pobs, and that's it. Effects #2: Since weapon platforms will be fulfilling only their role to protect the base, they can be made stronger to fulfill their role better. Effects #3: People who like to burn pobs will be in theory looking at pobs much more calmly, because PoBs will stop being a threat that blocks NPC bases/jump gates and e.t.c. Sketch of idea in more details: different levels of trigger happiness based on more damage levels. 1) base suffered less than 400'000 damage by any player and has less than... lets say 4 million damage from all players in 24 hours. (those numbers before shield modifier again) Quote:mod = most friendly or neutral to everyone (peaceful mod)2) base suffered more than 4 million damage in 24 hours (those numbers before shield modifier again) Quote:mod = trigger happy (anti-siege mod is on)hmm, still window for abuse. what if 4 million damage is done by friendly abuser who wishs to trigger IFF based hostility? Quote:well as a choice, 4 million of damage must be performed by players which would be hostile based on IFF or blacklist anyway P.S. for a pob to attack a particular one player, it still enough to cause more than 400'000 damage. While anti-siege mod is not triggered, it will attack only this particular offensive player. (02-06-2021, 10:01 PM)Haste Wrote: I feel like people are drawing the exact opposite conclusions of what this change actually means. RE: [PoB] Weapon platforms and PoBs part 2 - LaWey - 02-06-2021 FRAUD. i thought you write thing that will turn on them only in siege conditions but you just did it on hostility. Of course we need them not shooting around until siege happens, that all the sense. Clear as day that INDEED THAT we were needed from the start. BASE NOT SIEGED = WP NOT SHOOTING. Needed that for years, damn how it was even possible think that complicated. RE: [PoB] Weapon platforms and PoBs part 2 - Megaera - 02-06-2021 Just tell me why a base should not be shooting at an enemy ship? All NPC bases do it. Lorewise it makes no sense and it seems easy to exploit for siegers RE: [PoB] Weapon platforms and PoBs part 2 - LuckyOne - 02-06-2021 While WPs are annoying and (some) people here despise base hugging I believe removing "tactical" advantages from the game to be a mistake. First the mine fields / explosive gas fields are nerfed, then the regular NPC WPs, now there's suggestion to remove area denial from base WPs... Pretty sure if this continues we can just remove everything besides Connecticut so everyone can have a fair and balanced firefight in controlled conditions, every time, right ? In my honest opinion what is really needed is a fix to unlimited WP respawns / or unlimited WP ammo. That way the platforms can still be (ab)used creatively (hey, someone might RP blockading an important jump hole or something - with real in-game consequences - not that it is allowed under normal conditions as far as I know?), but he would have to maintain supplies to keep the WPs effective. This would also allow a siege using a lighter, but a more persistent force, one that would target WPs until their respawns run out, then attack unopposed by hard hitting WPs. RE: [PoB] Weapon platforms and PoBs part 2 - darkwind - 02-06-2021 (02-06-2021, 09:15 PM)Megaera Wrote: Just tell me why a base should not be shooting at an enemy ship? All NPC bases do it. POBs with weapon platforms were long time blamed for being space dominatiors. They were used to even blockade jumpholes and attacking anyone not friendly Hell they are still used to blockade manhattan docking ring for example Basically POBs bring advantage mostly to lawfuls While giving unlawfuls headache and disappointment RE: [PoB] Weapon platforms and PoBs part 2 - darkwind - 02-06-2021 (02-06-2021, 09:15 PM)LuckyOne Wrote: While WPs are annoying and (some) people here despise base hugging I believe removing "tactical" advantages from the game to be a mistake. First the mine fields / explosive gas fields are nerfed, then the regular NPC WPs, now there's suggestion to remove area denial from base WPs... Weapon platforms already do not perform their job to protect base. They can be disabled with quite easy. PoB owners who more concerned for their pob, instead of playing POB domination, would prefer seeing them buffed at the cost of removed space domination. RE: [PoB] Weapon platforms and PoBs part 2 - JCPC - 02-06-2021 Terrible change, As much as some hate how they work, TBH mosof these guys are just hardcore PvP seekers. As said earlier: (02-06-2021, 09:15 PM)LuckyOne Wrote: Pretty sure if this continues we can just remove everything besides Connecticut so everyone can have a fair and balanced firefight in controlled conditions, every time, right ? If this gets implemented, The RP suffers and the PvP hardcore seekers win yet again. This just doesn't make sense if this mod is still an RP mod. RE: [PoB] Weapon platforms and PoBs part 2 - Megaera - 02-06-2021 (02-06-2021, 09:18 PM)darkwind Wrote:(02-06-2021, 09:15 PM)Megaera Wrote: Just tell me why a base should not be shooting at an enemy ship? All NPC bases do it. You talk like unlawfuls have no POBs. Main issue I see here is that enemies (lawfuls too) can just camp pobs without any consequences. If I read correctly, people can also move into a comfortable position when a siege is underways before the fight happens and then only that 1 ship is attacked. What about support snubs (anti snub platform becomes useless now)? What about repair ships? I would rather have a base that kills anything that comes close to it when its being sieged than some selective triggers. I can think of so many different ways to abuse this mechanic, I am sure most others can too. Also. What is wrong with area of denial? I wouldnt want any enemies hanging out near my base. RE: [PoB] Weapon platforms and PoBs part 2 - LaWey - 02-06-2021 (02-06-2021, 09:29 PM)Megaera Wrote: Also. What is wrong with area of denial? I wouldnt want any enemies hanging out near my base. Nothing, if not count that freelancer have privateer-kind gameplay, which is not really good with out-of-system-design area-denial. I.e. area denial bases simple ruin gameplay implied by system designer. RE: [PoB] Weapon platforms and PoBs part 2 - Megaera - 02-06-2021 (02-06-2021, 09:35 PM)Anton Okunev Wrote:(02-06-2021, 09:29 PM)Megaera Wrote: Also. What is wrong with area of denial? I wouldnt want any enemies hanging out near my base. Then tackle that with rules. POBs arent allowed within 30k of mining sites either. You can move all those manhatten bases away from the planet. Doesnt really need destroying any POB protections. Can't wait to just sit outside a police POB pirating the suppliers and the base just sitting there watching. |