The /autobuy command had to be disabled after the initial 4.87 release due to a conflict with Adoxa's ammo limit plugin and a few other technical difficulties it was causing. Thanks to Alley, the command is now adjusted, and with those issues fixed it is now re-enabled and can be used on the server again.
For those of you not old enough to have used this command in the past before it was disabled, here's a quick guide:
Quote:
/autobuy <param> [on|off]
Let's you specify which Items should be purchased automatically after you land.
Options for <param>:
info - displays current autobuy settings
missiles - enable/disable autobuy for missiles
torps - enable/disable autobuy for torpedoes
mines - enable/disable autobuy for mines
cd - enable/disable autobuy for cruise disruptors
cm - enable/disable autobuy for countermeasures
munitions - enable/disable autobuy for munitions
reload - enable/disable autobuy for nanobots/batteries
all - enable/disable autobuy for everything
Example: /autobuy all on (sets autobuy on for all items)
Use this thread to thank her and/or report any issues you may encounter when using /autobuy.
I've just sent Aerelm the fix for Hellfire (again, I thought this would take much longer than that). As Hellfire is a Gun and not a Launcher in the game files it wasn't in the scope of autobuy, in fact it looks like the original designer of Autobuy didn't think anyone would do this.
The support for ammo-based guns is implemented now, in order to autobuy hellfire ammo you will have to do either :
/autobuy all on
OR
/autobuy munitions on
Have fun, now just wait untill Aerelm let you know the fix for hellfire is live