(07-02-2015, 11:01 PM)Independent Miners Guild Wrote: I don't know what exactly went wrong, but as a general observation:
Too many motivated faction leaders burn out too quickly in Disco.
Might want to be worth thinking about what can be changed because without new ideas and new energy, it's definitely not going to become cooler.
Jack
I think maybe it has to do with balancing expectations? It seems a lot of "new" faction leaders are super keen on getting their stuff coded into the game, through infocards and assets and such.
Maybe if faction leaders instead viewed the mod and its in-game contents as static things / things 100 percent under dev control, and instead based their faction projects on filling the gaps that aren't mentioned in inforcards or fulfilling the role that is mentioned within the game?
As an outside observer, it seems the only criterion for success has become changing things, rather than elaborate.
It wasn't about integrating the stuff of us for the start. It was to create a basis for the NPC faction. Fixing the contradictions between ID and infocards that are present. Quite unrelated to the player faction itself, but related to the origin.
Sad... To see how this ended Ant. All the work we've put into this in the past and now you're just throwing it out? This was supposed to be the ground AI Lore for everyone else that planned to make an AI Char in the future. This Lore was supposed to be "it". I'm still interested to see the AI Faction to become a high ground in the Omicrons and especially to awake activity. Well I do hope you guys will find a suitable Leader, as I spoke to Logic about this already, I wish you guys the best.