(07-12-2015, 10:16 AM)Swallow Wrote: Isn't Unity very flexible in terms of allowing to play at different settings?
Some PCs will lag terribly and have a bad time trying to even run such a thing. We should keep in mind on why Disco do not have any special effects or why it doesn't look like Crossfire 2.0 - it is the player base from the Eastern, Southern Europe and Balkans, which usually run on rather low-end computers and seek online games that would run. It is not a problem for the people who earn money and have basic knowledge on how upgrade efficiently, but usually they prefer to buy more practical and more needed things than a high-end gaming PC. We should not also forget that some people play Disco onto low-spec laptops.
Otherwise, many people in would play EVE rather than Discovery - as everything boils down to the money. Myself and some other people I know possess computer weak enough to lag terribly on Europa Universalis III, despite the fact we do not live in poverty.
Actually, from what I have heard, Neo Terra is moving onto Unreal Engine, but that's Durandal who should be asked about it, not me, since I have just scraps of informations.
(07-11-2015, 11:20 PM)massdriver Wrote: alien gate -> different galaxy -> new chapter
y not start from scratch but with existing technology
I achieve full FL performance only at 800x600. But on Corsair/Core even I had bad times with FPS drops when rendering all the projectiles and caps (even on low settings), so FL itself (Or, rather Disco in particular) is not a standard of optimisation.
(07-12-2015, 11:36 AM)Swallow Wrote: I achieve full FL performance only at 800x600. But on Corsair/Core even I had bad times with FPS drops when rendering all the projectiles and caps (even on low settings), so FL itself (Or, rather Disco in particular) is not a standard of optimisation.
I am aware on the limitations (we shouldn't forget game hasn't been designed for caps and so many effects on screen), but these are extreme examples though. People would rather like to play game that lags in certain situations, not the game that is unplayable for them all the time. Just my remark on that.
(07-12-2015, 11:36 AM)Swallow Wrote: I achieve full FL performance only at 800x600. But on Corsair/Core even I had bad times with FPS drops when rendering all the projectiles and caps (even on low settings), so FL itself (Or, rather Disco in particular) is not a standard of optimisation.
I am aware on the limitations (we shouldn't forget game hasn't been designed for caps and so many effects on screen), but these are extreme examples though. People would rather like to play game that lags in certain situations, not the game that is unplayable for them all the time. Just my remark on that.
I agree. During the yesterday night event between Order and Core, the battle in the nebula where capital ships were attacking the station in order to destroy it has made my game almost unplayable. It was more of a slideshow. Afterwards, when the hordes of nomad npcs have been spawned for the fun of everyone, my game stopped responding completely for about a minute and afterwards it was stuttering and moving in slow motion frame by frame.
Well, Disco wasn't made with such things as grand events in mind. Otherwise we'd have strict restrictions on polycount, texture size and the projectiles and effects would have been less pretty. As well as such things as Gatlings.
If I remember right, it has been tried already on the Unity Engine. It failed due to no motivation. It realy is easy for us to say "Hey let's just make it on a new platform" but in the end, this will take alot of time and I'm very sure, if we have Devs here that release Omicron Update like after almost a year (don't even know when it'll release lol) than you will have a hard time with Unity, 3 - 4 years until its complete? 8|
Disco in my opinion just needs a newer already present Platform which it can implement the Disco Lore into. As example, well actually the only example here would be Star Citizen, sure we don't know when it'll release however, for our RP experience in here, Star Citizen would be exactly the best choice for Discovery. Yes, that's gonna be hard too, but at least you'll have modding tools from the existing game in there instead of a whole new platform where you have to start from Scratch, only makes the life of Devs easier.
I think a few people like the Neo Terra dev team, and probably Alley (I don't know really, apart from a few rumors) are already doing some work to port Freelancer to UE4. I don't really know anyone trying it out in the Unity engine, just saw a few videos on YT about how Freelancer stuff would look like in Unity. Nothing more than that
(07-12-2015, 10:35 AM)Misfit Wrote: Unity can be a good engine, though Unreal is clearly superior.
(06-07-2015, 04:59 PM)Alley Wrote:
Next up is implementing a complete login system.
I heard you son
come on, its not about which engine is superior, its about development process and its speed using exact tech, I choosed Unity because of simplicity + fast cross platform builds with only one click.
(07-12-2015, 10:49 AM)Devil Wrote: Well I agree with giving this aweasome game a new platform but free things
-You need a team of coders
-Graphic Designers
-You have to start many stuff from satrch many models need to be re-made
Unity as well as other modern engines provide opportunity to make game logic without spending time on other stuff, so I did Unity based techdemo in about month myself from scratch with multilayer pew pew, there's nothing complex to code game a la freelancer yourself.
(07-12-2015, 02:07 PM)Sath Wrote: I think a few people like the Neo Terra dev team, and probably Alley (I don't know really, apart from a few rumors) are already doing some work to port Freelancer to UE4. I don't really know anyone trying it out in the Unity engine, just saw a few videos on YT about how Freelancer stuff would look like in Unity. Nothing more than that