Posts: 6,081
Threads: 465
Joined: Nov 2014
Staff roles: Art Developer
A better resolution is to report abusage rather than outright axing it. Conn would suffice as a sell point, as the ID isn't supposed to be trading cargo anyway. (Yeah sure you can sell the cargo, go to conn, get it, get the cargo but still).
Recruit ID? Well im surprised that people havent mentioned the elephant camping in the ID text.
I believe it says something like 'cannot enter Conn' or something similar. If it's sold in conn, then that line will need to be scrapped.
Apart from that, selling it in conn only seems like a fairly good idea. The ID shouldnt be axed all together though.
It's handy for getting ships that cant be directly purchased with some IDs due to sellpoint locations or lack of access to said sellpoints.
One last thing:
Can i suggest, if it's technically feasible, that the recruit ID have the ability to reset a ship's rep to as close to neutral with everything (bar nomads et al) as practically possible and what the admins judge an appropriate level? It would be handy if you want to reuse and re-rep a ship to use another ID.