Entity Appearance Date: October 17, 823
Current Warform Type: Adad
Known Individual Traits: sceptical, paranoid, sadistic, curious
Individual data on this entity
Kapheira is an Abyss-born Vagrant, created for scouting and medium-range combat support. It's duty is to be eye and ear of the Vagrants, however, Kapheira is ambitious to become a greater entity.
Satisfaction. The Light, displayed by Greater Aspect Kapheira, has gained knowledge about one of the most vicious incarnation of the darkness. The Light shall receive the shared experiences about the Darklings of Cruelty.
We are aware they call themselves "The Core". We have observed them being in conflict with many other intruders of our hunting grounds. This includes the Banishers, the Darklings of Twilight and in the past, the Bystanders. They seem to have settled their differences with the Bystanders, as the Light has witnessed them combining their metallic forces to fight the Light. Nevertheless they are opposing the Light.
The Darklings of Cruelty use this Shell of Darkness in the Void of Creation. It is protected by one of their horrible machinations. The Darkness spreads from this point and even reaches the Wasted Sphere. They are creating a channel from the void to the sphere to enter it.
The Light is aware of them having a presence on the Wasted Sphere. Rage. They are corrupting the Wasted Sphere with their presence and claim the remnants of the Great Creators. We shall not allow it. They must be purged.
What they find on the Wasted Sphere, they first bring to the Yaren-named Shell of Darkness close to it. We feel the echoes of the Light lingering in these shells. They are screaming of pain. Agony. Sadness. We have witnessed the Darklings of Cruelty moving the remains to the Horrible Void. The Darklings of Cruelty are based there, and entering it hurts us. We feel the horrible actions the Darklings do to our brethren there. They dissect and analyze and adapt. They turn the Light into Corrupted Light, using it in their Shells of Darkness against their enemies and the Light itself.
They gain experience in this void. We have analyzed their own training grounds, using explosive metal, artificial light, Shells of Darkness and formations of metallic signals to prepare their Darklings for combat.
The Horrible Void is fortified and difficult to enter. We need to be very careful in there, just like in the Void of Creation. The Darklings of Cruelty have also been spotted in Wild Clouds. One Shell of Darkness in the close proximity of the Ringed Sphere. Like they do in the Void of Creation, they dig up what the Great Creators left for us, however their ambitions in the Wild Clouds are small compared with their presence in the Void of Creation. The Carriers of Light disrupt them.
We know where we can purge them. We know how they operate. They are just as vulnerable as any other tribe of Darklings. The Light measures the potential of corruption within the Darklings of Cruelty as useful. The fact that they are hostile to many other tribes of Darklings in the hunting grounds can be used to our advantage. When possible, the aspects of Light will manipulate the Darklings of Cruelty to focus their spitfire on the Banishers and the Darklings of Twilight.