Actually as it's a support cruiser, I wanted to gib it something supportive instead of aggressive.
There goes another question ( I think i've asked for something similar in the past ) :
Would it be possible to create a gun, which would give a player some shield batteries or nanobots instead of doing damage? If it wouldn't work as a gun, then some FlHook thing with a cooldown. For example, if the support cruiser has clicked some ally and typed /rr1 or something, it would give the player in question some shield bats (or bots)
(09-19-2017, 12:00 PM)Epo Wrote: Actually as it's a support cruiser, I wanted to gib it something supportive instead of aggressive.
There goes another question ( I think i've asked for something similar in the past ) :
Would it be possible to create a gun, which would give a player some shield batteries or nanobots instead of doing damage? If it wouldn't work as a gun, then some FlHook thing with a cooldown. For example, if the support cruiser has clicked some ally and typed /rr1 or something, it would give the player in question some shield bats (or bots)
:v
So you would go for something like a harpoon and then when it launches to the other ship, which happens to have a slot for said harpoon, it will connect to that slot and then transport the bots/bats? If so then it would also be cool to make such thing a timer for transition of said goods, so sending for ex 10 bots and bats should take around 10 seconds, then it would also be cool to make such harpoon which is connected via wire to the other ship vulnerable and lets say that its cord has a hull of somewhat 300 units, so few shots could sever that cord and stop the transition. Uhmm had that on mind or I just sprouted something random?
(09-19-2017, 12:36 PM)sasapinjic Wrote: Repair Gun/tool need to be placed on smalest LF, that way it wont die first in fleet battles!
So it does last in battles for being unhittable? No, thanks.
Instead increase it's size, buff it's hull massively and increase class to gunboat or medium transport without any increase in offensive capabilities (keep them to a minimum). That way while it stays (or becomes more) hittable, it'll endure a bit more as a focus of the battle.
Alternatively keep around multiple variants, bigger ones with more guns (hull points following size increase at a worse than linear rate), smaller ones with less.
(09-19-2017, 12:36 PM)sasapinjic Wrote: Repair Gun/tool need to be placed on smalest LF, that way it wont die first in fleet battles!
So it does last in battles for being unhittable? No, thanks.
Instead increase it's size, buff it's hull massively and increase class to gunboat or medium transport without any increase in offensive capabilities (keep them to a minimum). That way while it stays (or becomes more) hittable, it'll endure a bit more as a focus of the battle.
Alternatively keep around multiple variants, bigger ones with more guns (hull points following size increase at a worse than linear rate), smaller ones with less.
Fun fact.. I just pitched this idea in the balance chat the other day. It's being talked about.
(09-19-2017, 12:36 PM)sasapinjic Wrote: Repair Gun/tool need to be placed on smalest LF, that way it wont die first in fleet battles!
So it does last in battles for being unhittable? No, thanks.
Instead increase it's size, buff it's hull massively and increase class to gunboat or medium transport without any increase in offensive capabilities (keep them to a minimum). That way while it stays (or becomes more) hittable, it'll endure a bit more as a focus of the battle.
Alternatively keep around multiple variants, bigger ones with more guns (hull points following size increase at a worse than linear rate), smaller ones with less.
^ Yeah, that can work to, certanly better than curent one. But even LF repair ship wuld work, it wuld be harder to hit when evasing (like it is suposed to be) , but dont forget that repair Gun has small range and work only with target Shield down, so in order to repair its friend, both repair ship and its client need to be still, which means easy target, and easy kill.
So what if LF is unhittable, ( heck most snubs already are), LF repair ship will be gunless and CD less, so it wont afect Combat and bother anyone any way, all attacker need to do is to to ignore LF repair ship in pew, since it is Completly harmles. Repairs are not be done in middle of battle anyway, ship need repair will stand away from battle as much it can and if it manage to find nice, quiet place it wont mater if LF repair ship can be hit there.
If chasers want to prevent repair, all they have to do is stay close either to repair ship or to ship need repair. If damaged ship stop/drop Shield, it is easy target, if LF repair ship stop/slow down, it is easy target, especialy for Missiles.
I dont see problem here, especially considering that even most smalest LF will die to gank of CD or missile spam if oposite team decide to make it main target, exactly like current repair ship die in same way, it will only take more time.
(09-19-2017, 12:36 PM)sasapinjic Wrote: Repair Gun/tool need to be placed on smalest LF, that way it wont die first in fleet battles!
So it does last in battles for being unhittable? No, thanks.
Instead increase it's size, buff it's hull massively and increase class to gunboat or medium transport without any increase in offensive capabilities (keep them to a minimum). That way while it stays (or becomes more) hittable, it'll endure a bit more as a focus of the battle.
Alternatively keep around multiple variants, bigger ones with more guns (hull points following size increase at a worse than linear rate), smaller ones with less.
Fun fact.. I just pitched this idea in the balance chat the other day. It's being talked about.