The Cincinnatus Guard

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This is an unofficial player group. For the affiliated NPC faction, see The Order.


The Cincinnatus Guard
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Origin Planet Toledo
Alignment CLASSIFIED
Profile
Date of founding CLASSIFIED A.S.
Date of dissolution N/A A.S.
Founder(s) Barnes , Finn McCool
Current leader(s) TCG Headquarters
Base of operations CLASSIFIED
Primary role
Eradication of the Nomad threat across Sirius
Secondary role
Protection of the Human Race.


The Cincinnatus Guard History

Description

While The Order Primary Fleets main concern focus' on the defence of it's territories and to the protection of Liberty, The Cincinnatus Guard were formed to provide a Sirus-wide protection from the threat of the preveilant alien entities. From working undercover in Rheinland and helping with the infestation of Das Wilde, to patrolling the newly accessable systems of Gallia to determine if infestation is occuring.


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History

TCG was founded out of the need, seen by the Order of Cincinnatus, for a more pro-active approach to best defend the human species specifically from the threat of infestation. The few remaining members from the Order of Cincinnatus were increasingly concerned that the Slomon K'Hara could once again attempt to bring their will to the fore, but in a different manner. A unforeseen manner. Between them they deliberated over what methods and strategies should be taken and who would be tasked with these such plans.

One such plan was hatched through a branch of Contingency Plan: X. This plan went ahead on schedule and was to be overseen by Admiral X. Whilst the Admiral watched over this new group with eagle eyes but he relieved himself of the position of watching over the branch and instead concentrated on other aspects of forming The Order. That branch of Contingency Plan: X eventually evolved into what is known today as The Cincinnatus Guard. The person chosen to oversee and command this sub-organisation was one Conrad Rockford, a greatly admired diplomat who was rather well known throughout Sirius and also one of the few original Order of Cincinnatus members remaining.

It had come to the attention of the Order of Cincinnatus council of an Osiris, the Waratah, that had gone missing on it's maiden voyage, only to reappear nearly 2 decades later. The Captain, Jim Barnes, was the sole survivor. Rockford was sent to FP11 in Delta, have a debriefing with Barnes and to recieve the ship report from the Zoner engineers. The initial thought was that the Kappa/Delta JH was knocked out of phase alignment but after reading the reports on both the JH assessment and the Waratah it was apparent that this wasn't the case at all. The Osiris had something else on board that it didn't in Kappa. At first it was believed to be another attempt of infestation by the Slomon K'Hara and so specialist Order scientists, led by Dr Edward Maxwell, were called in. By colaborating with the Zoner scientists and engineers they were able to detremine that it was not the Slomon K'Hara but actually FTGW - the Zoners had more experience on this and so were invited to run more tests on both the Waratah and Captain Barnes. Barnes came back clean, the ship not so. The AI installed was a basic code until it got to Evora but the AI, after the jump, had been modified beyond anything human.

Conrad went back to the Order of Cincinnatus and requested the command of Waratah and her captain, Jim Barnes, for use in TCG. His request was allowed. Rockford would travel throughout Sirius to headhunt for more competant members to join the ranks of TCG. He could have went and handpicked members from The Order but numbers were not high and so he didnt want to stretch their resources. The agents were sourced from all Houses, from all sectors of those Houses and even from some criminal groups. Dr Maxwell was asked to join with them since he had help to diagnose the problems on the Waratah and was thought of very highly by Dr Quintane, his mentor. He accepted and was given the role as Head of Scientific Operations for TCG. Next was a highly decorated pilot from the The Order itself, Commander Finn McCool. McCool had served in the Nomad War and had led many a sortie into hostile territory, coming back with most, if not all, of his wing-men. He had been approached after coming in from a routine patrol around the sectors and presented with a holo-doc asking him to patrol a secret base of operations in alaska - The Atum - with the pretense of assessing him. McCool would later be presented with the role of Squadron Commander for TCG. Barnes was tasked with Capital Command - he would oversee Capital Ship deployment and assignment. These two are responsible for the vetting of the new pilot recruits.

Identification


Name: The Cincinnatus Guard
NPC Alignment: The Order
ID: The Order ID
Faction tags: TCG|
Naming Convention:
For fighters and bombers: TCG|FirstName.SurName or TCG|Codename
For Gunboats: TCG|Codename
For capital Ships: TCG|Codename
For Generic Class Ships: TCG|>Purpose<

The Cincinnatus Guard Roster

Capital Ships

Or osiris.png
Mr. Barnes
Waratah
Or osiris.png
Mr. Sam Fisher
Collateral
Or osiris.png
Mr. Hiller
Voyager
Or osiris.png
Mr. Kane
Demon
Lightcarrier.png
Avalon
Korvus
Orderrecon.png
Nemesis
Recon-Shared
Ordergb.png
Mr. Balkan
Danko


Fighters/Bombers

Or elite.png
Steven Hiller
Steven Hiller
Or elite.png
Alisa
Little Mushroom
Or elite.png
Wizard
Wizard
Or elite.png
Mephisto
Mephisto
Or elite.png
Orestis
Orestis
Or elite.png
Jacob Jackson
Jacob Jackson
Or elite.png
Silverado
Silverado
Bastet.png
Korvus
Korvus


Sekhmet.png
Steven Hiller
Steven Hiller
Sekhmet.png
Wizard
Wizard
Sekhmet.png
Mephisto
Mephisto
Sekhmet.png
Willy Loman
Willy Loman
Sekhmet.png
Miss Marley
Marley
Sekhmet.png
Paul Hogan
Paul Hogan
Sekhmet.png
Alisa
Little Mushroom
Sekhmet.png
Selket
Korvus

Alert codes and procedures


Code GREEN:

- All snubcraft's weapons to be put on safety.

- All turrets on capital ships to be powered down, and all power from ship’s core to be transferred to engine to deliver maximum manuverability or usage of onboard systems.

- All comunications frequencies are allowed.

- Code GREEN will be in efect as soon as any TCG vessel enters Omicron-100 and Omicron-74 systems. The only situations when code GREEN is disregarded are combat simulations or a posible intrusion of hostile vessels in these systems. Hostile vessels are to be advised to leave the mentioned systems accompanied by an escort. Failure to comply leads to destruction of these vessels, and prisoners transferred to TCG|Alcatraz for questioning! NOTE: Combat simulations are NOT to be practised in Omicron 74.


- Code GREEN will also be enforced on every TCG vessels which is positioned at 5 klicks (or less) from a base, station or planets orbital infrastructure! If engaged by hostile vessels in this area, every TCG pilot or commander of capital ship must exit the 5 clicks perimiter due to safety of civilians onboard stations. While no one questions our agent's abilities to protect the lifes of civilians aboard those stations, same thing cant be guaranteed for our enemies. As soon as you're clear, you are free to arm your weapons and engage the hostiles!


Code BLUE:

- All snubcraft's weapons to be put on safety.

- All turrets on capital ships to be powered up, which also includes Auto-Targeting systems on offline.

- All communication will be done only on secured TCG frequencies or in short range comm systems. Long range broadcasting comunications will be done only by squadron leaders!

- Code BLUE will be enforced during patrols through Alaska, Omicron Minor, Omicron Delta and Omicron Kapa!

- All vessels with unknown transponders are to be treated like friendlies, until proven otherwise. Aproach them with caution! Accompany them with escort if needed !


Code RED:

- Maximum security level.

- All snubcraft's weapons are powered up, safety switches are off.

- All comunication should be done only TCG secured frequencies. Only squadron leaders can transmit on short and long range broadcasting channels!

- All turrets on capital ships are powered up, Auto-Targeting systems are online. All power from ship’s core are to be be re-routed to weapons and shields, to ensure maximum combat effectivenes. All non-esential systems should be powered down, and their power supply should be transferred to weapons and shield. All emergency hatches on all decks should be sealed off for posible breaches and atmosferic decompresion.

- All vessels entering scaner range are to be advised that Auto-targeting systems are online on all ships and they should keep 5k distance at all times! Also, all unknown vessels are to be treated like hostile. Aproach them with extreme caution! If proven friendly, advise them to leave to nearest safe station, base or planet!

- Code RED can be issued only by squadron leaders! - Code RED is mandatory for every vessel going on covert or recon missions. - Members of the Hellhound squadron are advised to be all the time on code RED.

Tech Usage


Capital Ships


Or osiris.png
Osiris
TCG WarShip

Order CV-1 "Osiris" Battleship

"Originally an experimental vessel designed by the LSF and LN, the original Osiris and it's designs were stolen by defecting Order agents. The current design abandons the dangerous and volatile cloaking technology in favor of increased armour and bigger engines. The Osiris is still used as a strike battleship, heavy hitting and lightly armored it packs a punch that even the Liberty Dreadnought can't match for it's size. The Osiris has been the base model for a number of recent capital vessels designed by the Order. Due to a prior agreement with The Order, the Corsairs also have plans for this ship and are able to produce the ship for active Corsair service. "

Lightcarrier.png
Geb
TCG Assault Carrier

Order Light Assault Carrier

"A heavily modified Osiris class transport, named after the godfather of Osiris, Isis, Nephtys and Seth, only the outer hull remained after Order technicians started to modify the aging Osiris class battleship to achieve a new mobile assault base. The cloaking mechanism was removed, which led to a great argument among the order high command and instead four revolutionary torpedo launch systems were installed.

However, those systems were not meant to fire torpedoes into space, but to allow deploying a full squadron of fighter into space in less than one minute. A revolving mechanism "reloads" the tubes with the assault fighters and bombers sitting in the inside of the carrier to quickly fill the space with a whole armada of ships.

This carrier was never meant to be used as a stationary base. It relies on mobility and speed. Although larger than the Osiris, it is still classified a cruiser but its large reactor allows it to mount a stunning 18 turrets to charge the enemy and quickly break through enemy lines. The nature of this ship also allows it to function as a deadly artillery over a large distance, assisting its fighters against any enemy. Reinforced armour and a new engine system makes this ship as quickly as much smaller cruisers and as well protected as some battleships.

The Geb is the largest of the Battlecruiser-Class craft in the Discovery Mod, matching the size of some smaller Battleships like the Osiris. It also lacks the Battleship-Class turret hardpoints used by other Battlecruisers, but unlike the others the Geb has heavier armor and a Battleship-Class Shield, giving it increased survivability when combating other large capital ships. Due to it's large size, the Geb is more vulnerable to small craft such as bombers than other Battlecruisers or Cruisers are, so it is best to focus on the ship's primary strength: Fighting other large capital warships. It is also worth noting that the Geb has more turrets than any other vessel currently available."

Orderrecon.png
Resheph
TCG Recon Cruiser

Order Reconnaissance Cruiser

"Though being an organization possessing awe inspiring means of destruction, the Order's primary purpose has always been one of vigilance. Working under the philosophy that the best war that is won before it begins, the Resheph was commissioned.

Possessing scanning technology of dizzying sophistication, rumored to be able to create tunnels through which distant stars can be scanned in real time, in a frame capable of incredible feats of stealth with evasive technology capable of ferrying it safely from the grimmest encounters. "

Ordergb.png
Hathor
TCG Gunboat

Order Gunboat

"When the Zoners constructed their gunboat, a more offensive variant prototype was developed at the same time. This design was then secretly shared with the Order, who then developed plans for large scale construction. Thus was birthed the Hathor. Acting mainly as an anti-fighter/bomber ship, this successful class rapidly became the most produced capital class vessel in the Order. With an advanced reactor and superior targeting system, the Hathor has superior firepower, to meet the needs of its intended role: to reduce any hostile scouts trying to penetrate Order territory to their core, flaming, components.

This ship, using the original definition of the word, is awesome. Able to mount 8 turrets, all of which can fire forward, it is capable of delivering quite a heavy punch at almost all angles. The design of this gunboat alone is enough to persuade even the most indecisive of pilots, leading to it's purchase. Given it's mounting capabilities and superior power generator, it can be kitted for an anti-fighter/bomber as well as an anti-capital configuration at once. Four Order turrets, a Battle Razor, A Pulse Cannon and 2 missile turrets make this ship a force to be reckoned with. From the front and side it is generally hard to hit, try to keep your enemies away from the top and bottom though."

Fighters/Bombers



Or elite.png
Nephthys
TCG Primary VHF

TCG Very Heavy Fighter

"Orillion's Corps of Engineers latest development, Nephthys is a vastly improved Anubis. During the Nomad war, Anubis proved to be a reliable ship, but its armor and weaponry were outclassed by alien enemies. Many skilled pilots of The Order were killed in unequal fights, and weakening of the organization lead to doubtful alliance with Corsairs. Using a Titan power array, Order engineers constructed the Nephthys, one of the heaviest and most powerful fighters ever seen in Sirius. "


Bastet.png
Bastet
TCG Secondary Fighter

The Order Very Heavy Fighter

"Even within the Order rare sightings of the Bastet are cause for rumor and speculation. A limited production testbed model plays host to the wild imaginings and engineering sorcery of some of the most potent creative minds of Sirius, when one is put to the field for some practical 'runs' the results are as violent as they are spellbinding.

This Order only ship is a very quick and agile little craft. She is favoured by pilots with top fighting skills due to her supreme dodging ability. In the hands of a skilled pilot, the Bastet can be near impossible to hit for any other than a crack shot. Adding to her strength is her capability to mount 6 Class 10 weapons; 2 on each of her wings and 2 nose either side of the nose. Adding to this, she can mount one fighter torpedo or cruise disrupter and a Class 5 turret; although this can only fire backwards. To offset the powerful weaponry she can mount, is her powerplant, which is fairly low compared to some other Very Heavy Fighters. Even with a slightly lowered power core, this ship is still able to pack a punch in a dogfight and live to tell the tale. Most pilots utilise the Hardpoints to mount codename weapons in addition to 2 Nomad Blasters or Cannons. "


Or elite.png
Anubis
TCG Heavy Fighter

TCG Heavy Fighter

"OBuilt from the ground up by Orillion's Corps of Engineers, the Anubis is a one-of-a-kind class of ship. It has been completely outfitted for optimal performance in combat, with the best possible balance of power, armor, and weapon extensibility. It is used by The Order to infiltrate, secure, and, if need be, quickly dominate in hostile situations. Though it is not an easy ship to fly, in the hands of a skilled pilot the Anubis is unbeatable. "


Sekhmet.png
Sekhmet
TCG Primary Bomber

The Order Bomber

"When the Bounty Hunters Guild focused it's capital fleet on the Omicron systems, the Order needed a bomber that was both capable of fending off these attackers and efficiently engineered due to the Order's limited resources. The Sekhmet represents the pinnacle of Order engineering and allows the Order to deal heavy damage to attacking capital ships at minimal risk. "


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TCG NON-combat ships.


Luxury liner.png
Enterprise
TCG HeadQuarters

"HeadQuarters is the hearbeat of all our operations. Every Order in mission for TCG comes out from here. HeadQuarters also houses Wine Tobacco, Oil, Diamonds , and assortment of other gifts for not only TCG pilots but all Order agents that served under our side in combats.


Prison liner.png
Prison Liner
TCG Alcatraz

The Alcatraz is TCG's infamous Prison, there has been never an escape from there, and currently there are over a thousand Bounty Hunter Guild pilots. Also there are heaps of Scientists onboard including a Prisoners, and a Interrogator that we hired from Primus.


Yacht.png
Democritus
TCG Labaratory

Our Lab is led by Dr.Max, who'se a well known scientists. He's an expert in the field, aswell as with the Nomad studies. He currently has over 1500 specimens.


Transport armored.png
Pelican
TCG Armory

TCG Armorys are very very well equipped.

Diplomacy

Faction Relationship
Zoners
Allied
SCRA
Friendly
RHA
Friendly
Bundschuh
Neutral
Blood Dragons
Neutral
GMG
Neutral
Order
Neutral
Everyone else
Neutral
Liberty Police Incorporated
Unfriendly
Faction Relationship
Outcasts
Unfriendly
Liberty Navy
Hostile
Liberty Security Force
Hostile
Bounty Hunters Guild
Hostile
Corsairs
Hostile
Phantoms
At War
Wilde
At War
Aoi Iseijin
At War
Keepers
At War

Links