https://discoverygc.com/wiki/api.php?action=feedcontributions&user=Ronillon&feedformat=atomDiscovery Wiki - User contributions [en]2024-03-29T08:32:54ZUser contributionsMediaWiki 1.35.5https://discoverygc.com/wiki/index.php?title=Server_Commands&diff=130725Server Commands2022-05-30T20:13:43Z<p>Ronillon: /* Miscellaneous */ renameme, added character name length limit</p>
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<div>The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.<br />
<br />
==Command System Features==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Feature<br />
!Description<br />
|-<br />
|Command filtering<br />
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.<br />
|-<br />
|Command echoing<br />
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.<br />
|-<br />
|}<br />
<br />
== Miscellaneous ==<br />
{| class="wikitable sortable"<br />
!width="249px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/help<br />
|Displays all currently available server commands. Aliases are /h and /?.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/refresh<br />
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/restart <setting><br />
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showrestarts<br />
|Shows all restart templates.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/renameme <new name> <tag rename password><br />
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' <br />
<br />
There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. <br />
<br />
If the tag is protected with a rename password using /settagpass, it should be entered in <tag rename password> - this is '''not''' the master password for the tag.<br />
<br />
The character name length is limited to 23 characters.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set movecharcode <movecharcode><br />
|Creates a code to allow the movement of the character this command was used with to another account. This code is valid for one transfer only.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/movechar <charname> <movecharcode><br />
|Transfers <charname> to the account of the character currently being used. '''Costs 2,000,000'''.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/stuck<br />
|Moves your ship 10m so 'un-stick' you from bases. Only works when your speed is low.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droprep<br />
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/autobuy <param> [on|off]</nowiki><br />
|Allows you to specify which Items should be purchased automatically each time this character lands. Options <param>: info, missiles, mines, torps, cd, cm, [[Class_4_Guns|munition]], cloak, [[Nanobots|b]][[Shield_Batteries|b]], all<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/coin<br />
|Flips a coin and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dice<br />
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/id<br />
|Displays your current client ID.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ids<br />
|Displays ID numbers of all online players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping<br />
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping <charname><br />
|Displays the connection statistics of other players. You can get IDs by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping$ <client ID><br />
|Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pingtarget<br />
|Displays the connection statistics of the currently targeted player.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pos<br />
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/time<br />
|Shows current time in Sirius Mean Time. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/nodock<br />
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/police<br />
|Plays police sirens. (Available only to members of official police factions.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/rep<br />
|Shows full list of your reputations.<br />
|}<br />
<br />
== Chat ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system <message><br />
| style="font-family: monospace; text-align: center;" |/s<br />
|Send <message> to the system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/local <message><br />
| style="font-family: monospace; text-align: center;" |/l<br />
|Send <message> to your local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group <message><br />
| style="font-family: monospace; text-align: center;" |/g<br />
|Send <message> to your group<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setmsg <N> <message><br />
| style="font-family: monospace; text-align: center;" |<br />
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showmsgs<br />
| style="font-family: monospace; text-align: center;" |<br />
|Show the message slot contents<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/<N><br />
| style="font-family: monospace; text-align: center;" |<br />
|Send the message N to local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system<N><br />
| style="font-family: monospace; text-align: center;" |/s<N><br />
|Send the message N to system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group<N><br />
| style="font-family: monospace; text-align: center;" |/g<N><br />
|Send the message N to group chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target<N><br />
| style="font-family: monospace; text-align: center;" |/t<N><br />
|Send the message N to the current/last target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target <message><br />
| style="font-family: monospace; text-align: center;" |/t<br />
|Send <message> to your last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/reply <message><br />
| style="font-family: monospace; text-align: center;" |/r<br />
|Send <message> to the last sender of your last private message<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg <charname> <message><br />
| style="font-family: monospace; text-align: center;" |/pm<br />
|Send <message> to <charname>. If <charname> is offline the message will be delivered when they return and stored in their mailbox.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/pm$<br />
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factionmsg <tag> <message><br />
| style="font-family: monospace; text-align: center;" |/fm<br />
|Send message to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/lastpm<br />
| style="font-family: monospace; text-align: center;" |<br />
|Shows the last pm sender and current/last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/mail<br />
|<br />
|This command checks your mailbox for messages and can be used to view your messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maildel<br />
|<br />
|The command deletes a message from your mailbox.<br />
|}<br />
<br />
== Chat Options ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignore <charname> [<flags>]<br />
|Ignores chat/messages from a certain player<br />
Options <charname>: Name of the character you want to ignore. It's case insensitive.<br />
Options <flags> (not a mandatory parameter):<br />
*p - only affects private chat<br />
*i - only partial match of <charname>, e.g. "ooRP|" for "ooRP|Pie-Rat"<br />
<br />
<div class="flavortext">Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignorelist<br />
|Displays list of ignored players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/delignore <id> [<id2> <id3> ...]<br />
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set dietime <on|off></nowiki><br />
|Enables timestamped death messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set chattime <on|off></nowiki><br />
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsg <param><br />
|Allows you to set which death messages are displayed. Options <param>: all, system, self, none<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsgsize <size><br />
|Allows you to reduce the font size of death messages. Options <size>: small, default<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set chatfont <size> <style><br />
|Allows you to modify system/group/private chat font and size. Options <size>: small, default, big. Options <style>: default, bold, italic, underline.<br />
|-<br />
|}<br />
Note:<br />
These settings are saved for all characters on the current account.<br />
<br />
== Groups ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite <charname><br />
| style="font-family: monospace; text-align: center;" |/i<br />
|Invites a player to your group using their character name.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/i$<br />
|Invites a player to your group using their ID number.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factioninvite <tag><br />
| style="font-family: monospace; text-align: center;" |/fi<br />
|Send an invite to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/join <charname><br />
| style="font-family: monospace; text-align: center;" |/j<br />
|Joins <charname>'s group if you have been invited to the group.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/marktarget<br />
| style="font-family: monospace; text-align: center;" |<br />
|Notifies your group that your currently selected target is the priority. May also be associated with a keybinding in controls.<br />
|-<br />
|}<br />
<br />
== Cash Transfers ==<br />
'''It is recommended that you type these in the "Console chat" so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the "Console chat", push enter open the chat box, then use the arrow keys to scroll up.<br />
<br />
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''<br />
<br />
'' '''Character the credits are being sent from (/givecash) or drawn from (/drawcash) is required to have Total Time online at least 20 minutes.''' ''<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecash <charname> <cash> [anon]<br />
| style="font-family: monospace; text-align: center;" |/gc<br />
|Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecasht <cash> [anon]<br />
| style="font-family: monospace; text-align: center;" |/gct<br />
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set cashcode <cashcode><br />
|<br />
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/drawcash <charname> <cashcode> <cash><br />
| style="font-family: monospace; text-align: center;" |/drc<br />
|Draw the cash from <charname> with the <cashcode> set using /setcashcode<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showcash <charname> <cashcode><br />
| style="font-family: monospace; text-align: center;" |/shc<br />
|Show the cash balance for <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
|}<br />
<br />
== Personal Infocards ==<br />
<br />
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showinfo [me]<br />
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.<br />
Limitations<br />
* Part of the hud will blank out when you type /showinfo.<br />
* The escape key doesn't work to close the window.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setinfo <paragraph number> <command> <text goes here> <br />
|Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:<br />
*<paragraph number>: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.<br />
*<command>: 'a' for append to the paragraph and 'd' to delete all text in the paragraph<br />
*<text goes here>: duh<br />
|}<br />
<br />
== Pimpship ==<br />
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''"Shipyard"'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].<br />
{| class="wikitable sortable" <br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pimpship<br />
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showsetup<br />
|Displays the current lights on your ship in the following format:<br />
<div class="flavortext">'''Hard Point ID''' | Hard Point Name : Current Light Mounted</div><br />
<div class="flavortext">''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial<br>________02 | HpRunningLight02 : SlowSmallPurple</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showitems<br />
|Displays all the lights that can be changed via /setitem.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setitem <hardpoint id> <new item id><br />
|Changes one of your ship's lights.<br />
The Hardpoint ID will be one of the numbers listed with /showsetup.<br />
The Item ID will be one of the numbers listed with /showitems.<br />
<br />
<div class="flavortext">Example: /setitem 01 03 <br>''Changes your first light to light 03 (LargeOrangeStrobe)''</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/buynow<br />
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.<br />
|-<br />
|}<br />
<br />
== [[Connecticut]] ==<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/conn<br />
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/return<br />
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.<br />
|}<br />
<br />
== Player Bases ==<br />
For more information, see the [[dgctopic:80349|Player Base Guide]].<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base deploy <password> <base name><br />
|Once you are sure you are ready to deploy your base, type the command.<br />
<password> Your base admin password (no spaces, no character limit imposed).<br />
<base name> The displayed name of your base (spaces allowed, 60 characters max).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base login <password><br />
|Allows an administrator to access the base command functions.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lstpwd<br />
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base addpwd <password><br />
|Adds an administrator password to the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rmpwd <password><br />
|Removes an administrator password from the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base info <paragraph> <command> <text><br />
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.<br />
<paragraph> The paragraph number in the range 1-5.<br />
<command> The command to perform on the paragraph, 'a' for append and 'd' for delete<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod list<br />
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).<br />
|-<br />
| style="font-family: monospace; text-align: center;" | /base buildmod construct <slot> <module number><br />
|Starts constructing the specified module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod destroy <slot><br />
|Destroys the module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base defensemode [mode]<br />
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base addtag <tag|name></nowiki><br />
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base rmtag <tag|name></nowiki><br />
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lsttag<br />
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod list<br />
|Show factory modules, item types and build status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod add <index> <type><br />
|Add item <type> to factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod clear <index><br />
|Clear build queue for factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base shieldmod [on|off]</nowiki><br />
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank status<br />
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank deposit <credits><br />
|Add credits to the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank withdraw <credits><br />
|Remove credits from the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop status<br />
|Lists commodities, prices and buy/sell status for all goods held by the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop price <index> <price> [buyonly]<br />
|This command allows the price of goods in the shop to be controlled. The <index> refers to the number of the item as listed by the /shop status command. The <price> is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rep<br />
|Sets the Reputation of the PoB to match that of the Player's current IFF.<br />
Has no associated cost.<br />
Can only be done ONCE by the Player. Further PoB Rep corrections or adjustments can only be made via approved GM request.<br />
|}<br />
<br />
== [[Jump Devices]] ==<br />
<br />
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/survey<br />
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setcoords<br />
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/charge<br />
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.<br />
|- <br />
| style="font-family: monospace; text-align: center;" |/jump<br />
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.<br />
|}<br />
<br />
== [[Docking Modules]] ==<br />
<br />
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dock<br />
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/allowdock<br />
|This command authorises the request of a ship to dock to yours.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/listdocked<br />
|A docking module carrier may see which ships are docked by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/jettisonship <shipname><br />
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the <shipname> field.<br />
|}<br />
<br />
== [[Cloaking Devices]] ==<br />
<br />
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/cloak<br />
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:<br />
Main Menu -> Options -> Controls -> Multiplayer -> Cloak On/Off<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/disruptor<br />
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:<br />
Main Menu -> Options -> Controls -> Multiplayer -> Cloak Disruptor On/Off<br />
|-<br />
|}<br />
<br />
== Faction Tags ==<br />
<br />
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See [[dgctopic:74637|Player Owned Faction Tags]] for more information.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maketag <tag> <master password> <description><br />
|Use this command to create a new tag. Creating a new tag costs 50 million credits.<br />
The <tag> parameter is a 3-23 letter tag.<br />
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.<br />
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droptag <tag> <master password><br />
|Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
Dropping the tag and re-creating it is the only way to change the master password.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/settagpass <tag> <master password> <rename password><br />
|This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.<br />
|}<br />
<br />
<!--== Bounties ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty <name> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty$ <id> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty <name><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty$ <id><br />
|<br />
|-<br />
|}--><br />
<br />
[[Category:Miscellaneous Pages]]<br />
[[Category:Help]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Crayter_Republic&diff=130422Crayter Republic2021-09-15T20:34:42Z<p>Ronillon: their -> our (To match the rest or the sentence/article.)</p>
<hr />
<div>{{NPC Faction}}<br />
For the official player faction see [[The Crayter Republic]].<br />
{{Faction Infobox<br />
| name = Crayter Republic<br />
| image = Colonial_Logo.png<br />
| origin = Crayter Sector<br />
| capital_base = [[Planet Yuma]]<br />
| capital_system = [[Coronado]]<br />
| languages = English, Greek<br />
| leader = President Fıona Payne<br />
| alignment = Lawful<br />
| founding_date = 803<br />
| founder = People aboard Sleeper ships Gemini and Orion<br />
| primary_role = Further economic, military, and territorial establishment of the Crayter Republic in the Taus and Independent Systems.<br />
| base = [[Coronado]]<br />
}}<br />
<br />
==Synopsis==<br />
<br />
The Crayter Republic began many centuries ago as a first attempt to colonise the worlds beyond Sol. We settled in a sector named Crayter and flourished into a large nation. Close to the eighth century (by the Sirian time-line) we were exiled from the Crayter Sector by a natural disaster of unthinkable proportions. We managed to find and arrive in [[Sirius]] in 801 A.S. based on effort and a bit of luck. <br />
<br />
Being initially shunned as outsiders, we fought hard to claim a small piece of Sirius as our new home. After struggling throughout the entire Sirius sector, we found a decent start in [[Bretonia]] with the help of [[Planetform]]. But, were soon forced to leave and eventually reached the Taus. Becoming allies of the [[Independent Miners Guild]], we turned the system of [[Tau-44]] into our home. This, however, only lasted until [[Gallia]] emerged into Sirius. The Crayterian people fled so that they may live to fight another day.<br />
<br />
Our second exodus brought us to Coronado, our current capital system. As Planet Yuma flourishes, so does the Crayter Republic, which continues to fight against the Gallic conquest. We've recently reclaimed Tau 44 and press our advantages as best we can.<br />
<br />
<br />
==History==<br />
<br />
Life out here began out there...<br />
<br />
<br />
We started as star explorers, long before the fires of war were lit between the Alliance and the Coalition.<br />
We launched from Sol in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth. It was man’s first interstellar colonization endeavor.<br />
<br />
The now future colonials voyaged for many years, with the exact figure remaining uncertain. All we know is that we ended up in the Crayter sector. Here we found eleven habitable planets. The sleeper ships were grounded on the land of Planet New Eden and became nothing but relics of the past - a memory of where our saga began. With this first step, we began our expansion and colonisation of the entire sector. And over time, the yearning to return to Earth dissipated - we stopped being the children of Earth. We became… Colonials, Crayterians.<br />
<br />
<br />
The planets of New Eden, Libris, Agonos, Hoff, Atreides, Iero Edafos, Ataratheh, Moira, Aphrodite, Scorphan and Tithr were all conquered and turned into either proper settlements for human life or resource wells to increase the nation's prosperity. As such, a Golden Age began… It was an era without greed, where expansion, economic growth and technological development were the norm. There was no need for a military or armed forces. Trade was abundant and the entire Crayter sector was at peace. It felt like paradise.<br />
<br />
A hundred years of peace were, unfortunately, all we had. Paradise was lost. Crime started to sprout. Piracy began to spread like a plague across the shipping routes. The unarmed, lightly armored transports fell like flies. The inherent human decadence and violent impulses resurfaced. When some people had everything they wanted, they wanted more. For the first decade this went unchecked. The newly formed military force could only mount the use of ships and technology from the beginning of Crayterian history, which were no match for the defensive capabilities of modern vessels.<br />
<br />
The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls - code-named “[[Eros]]”. These were quickly rushed into production and the first elite pilots emerged as well. The battles continued to rage throughout the colonies, with criminals losing ground bit by bit. Further battle-oriented advancements were made by retrofitting [[Transport]] ships with weapons based on old designs. In a few more years, stability was restored, with most unlawful forces being either in prisons or extinguished.<br />
<br />
Many thought that this would be the end of a grim chapter in our history. Things returned, for the most part, to how they were before. But now nobody could shake the feeling of dread that came as an after-taste. The media made sure to show everyone the gruesome battles that were fought to achieve peace again. Moreover, even though everyone was safe again... it was now being ensured at a cost. Fleets of military vessels constantly kept watch over the planets and all routes between them. It was an amazing, but frightful, thing to see.<br />
<br />
As the Colonial population continued to grow, the planets began to fill. Ships of exploration were built and sent off into the stars in search of more land to hold the nation's populace. The advancements made by the military proved useful here as well. A large number of long range ships set out on voyages to scout the entire sector. At first, it proved to be barren compared to the central systems, littered by nebulae and asteroid fields. And these ships could not travel too far yet. Capabilities increased over time, engines powerful enough to reach more far flung systems being developed out of need. The nation's ruling body decided to send ships out to search for possible ways of expansion, to appease their society but also further their scientific development. The curiosity that lies in each human being drove them to seek knowledge.<br />
<br />
<br />
A fateful day brought forth a discovery unlike any other. One of the exploration fleets stumbled on something rather special one day. It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends. Deeming it safe to use, the explorers plunged into the unknown, oblivious to what they would find. It was... Earth. Humanity's original home was found. Or... to be correct, the remnants of the blue planet once sparkling with life were found. The entire Sol sector had been devastated by some form of explosion. <br />
<br />
Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see. One particularly large wreck turned out to be similar to their own colony ships, probably a more advanced version of the sleeper ship prototype. The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster. They were taken back to be analyzed using the Colonial Military computers. Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there. The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.<br />
<br />
<br />
A couple eons later however, it was all about to come to a sudden end.<br />
It was inexplicable in its brilliance, unknowable in its destruction. With what time there was, all that could be saved was loaded aboard any ship that could fly. Watching, as they struggled to escape the system, a stellar phenomena never-before-seen rose up out of the darkness and began to eclipse the worlds they had called home. The two sleeper ships were brought online, repaired and - miraculously - made functional again.<br />
<br />
The leadership of the colonies was placed on those vessels, along with the cream of the crop of colonial society - military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten. They plotted a relatively short route, just to escape the upheaval of Crayter. It was a test, hoping to conserve as much fuel as possible and perhaps get lucky enough to find some place that was habitable. Alas, that produced no results. They were at a loss, with no ideas and little hope. They were uncertain of how many failures they could endure... This is where the discoveries from Sol finally became more than just a sore on secret papers. The remaining officials sat down and discussed it all. While it didn't make much sense to most, nor did everyone have all the information, it was decided to follow the coordinates found in Sol. A route was plotted towards their last hope for survival, far beyond the stars. <br />
<br />
Where once the people of Crayter numbered in the billions, now only hundreds of thousands remain. The flight from Crayter was a wound many Colonials still remember. A decade or more passed... and the ragged fleet of ships, ended their pilgrimage. This exodus concluded in what later proved to be the year 801 A.S., according to the Sirian calendar. The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory. However, the Sirius Sector was not the homecoming the Crayter people had wished for. Reunited once again with the bulk of humanity, the beleaguered refugees of Crayter now had the task of trying to find a place amidst the Sirius Sector’s already crowded and cut-throat politics.<br />
<br />
Their two ships were first spotted by the [[Zoners]] in [[Omega-3]], who detected them on their farthest sensor nets. In the months following the [[Nomad]] war there was little trust of outsiders anywhere in Sirius. Being dubbed the Colonial Remnants, the strange newcomers were viewed as a nuisance by most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter among the Sirian stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials seemed to be swallowed up by them.<br />
<br />
<br />
803 A.S. - the vast majority of the Colonial Remnant was still unsettled. One particularly large group even managed to fly into the [[Omicrons]]. Although divided throughout Sirius, they managed to hold proper elections and President Jonathan Barrows rose to power. The new leader of this dispersed nation managed to strike a deal with Planetform Inc., in a desperate attempt to grasp a new home. Planetform, seeing a mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract on Planet Harris. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the Colonial diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships as well as their Eroses, to serve as security forces for the various ongoing Planetform projects.<br />
<br />
During the next three years things did not bode as well as expected. Colonial citizens were being treated badly and discriminated against. A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. Furthermore, in 806 A.S., the Gaian terrorist movement assassinated President Barrows and demanded the termination of all terraforming projects in Bretonia. That which had been hoped for was slowly going out of hand’s reach. The late president’s successor, Orrin Dymas, cited fraud over the contract with Planetform who in turn charged the Dymas administration with contract breach and endangering the crown. As such, the Colonial fleet rescued the refugee Colonial population and left Bretonia for the upper Taus. A House eager to discriminate against the Colonials was all too happy to see them leave, though the unexpected circumstances left the Colonial people disliked in much of Bretonia.<br />
<br />
<br />
The Colonial Remnant ventured into the Taus to seek out a partnership with the Independent Mining Guild. The Colonial Remnant and IMG became one, with the Colonials concentrating in the Taus. The military was given full funding and resources for building a fleet, which was to be consisted only of small vessels, the Colonials still having no real shipyard of their own.<br />
<br />
Soon after, a new system was discovered and christened as Tau 44. It was swiftly turned into a Colonial system, populated in great majority by the people of the Colonial Remnant. They slowly grew back into a nation in its own right and the area began attracting not only the Colonials still scattered across Sirius, but also many immigrants in search of a better life. Plentiful resources and an industrial base to make use of such goods soon led to a rapid development. In Tau-44, the first Colonial shipyard – Singapore, was constructed in a remote part of the system, concealed from the curious eye. Mass ship production began, with the scope of increasing both economic and military strength. The [[Outcast]] pirates who terrorized their efforts were met with fierce resistance, however the Colonials were not powerful enough for an open war with the Maltese yet.<br />
<br />
<br />
By 813 A.S. the Colonials managed to partially settle [[Planet Borneo]], as well as construct the [[Minato Harbor|Minato]] and [[Sulawesi Citadel|Sulawesi]] space stations. They also built a decent fleet composed of vessels of their own design. The [[Nyx]] Fighter and the [[Zephyr]] Carrier become symbols of the Colonial Remnant military. President Alexander Wingates took the office and maintained this evolution until 816 A.S. With already two years of war between Kusari and Bretonia, tensions were running high. Bretonia’s increasing pretensions towards the territory of the Taus were obvious. The independent areas of the Taus even had to be defended against their probe-like mini invasions. The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG council having worryingly increasing friendly relations with Bretonia, tensions ran high between the Colonial Remnant and the IMG. Slowly but surely, a gradual separation ensued. Tau 44 remained under Colonial rule whilst the IMG settled in Tau 39.<br />
<br />
Until 816 A.S. the Colonials continued increasing their activity throughout the territory of their newly formed nation, now entitled the Colonial Republic. A year later, Wingates Resigned and Consuls Paul Atreides and Kaze Dagon (sharing equal power) took his place. The new administration, however, was quickly disbanded and Markus Kane rose to power, choosing to have complete control over the Republic. Under his rule, the fleet was developed at a larger scale and relations with the IMG were re-established on economic and diplomatic terms.<br />
<br />
Unfortunately, in 817.A.S., Gallia was discovered. Less than a year afterwards, the Gallic armada pursued the Council into Sirius and broke through the forces of both Bretonia and [[Kusari]] within the Taus. The armoured hordes of massive warships crashed into Sirius, laying waste to everything in their path. The Colonial Republic stood ready to resist the forces of King Charles with everything they had, but even they knew it would be the end. Swallowing pride, the Colonial people, once again, had to leave in exodus from their home of Tau 44, while part of the IMG stayed behind, bending knee to the unstoppable force. <br />
<br />
<br />
This exodus brought the Colonials to the system of Coronado, neighbouring [[Baffin]], and with the help of the IMG they settled on Pecos, a small frigid moon where the Guild was already conducting mining operations. While finding themselves in a desperate situation, the Colonials did what they could to survive. They poured the last of their resources into developing Coronado, creating a colony on Pecos and constructing the [[Sabah Shipyard]] in the orbit of [[Planet Yuma]]. The militaristic government wanted to spend most of the nation's resources in an attempt to topple the invading forces, but these plans faltered. The government collapsed and a new democratic administration rose from the ashes. President Richard Connors was elected and helped push the nation back from the edge. The Republic's law system was revised.<br />
<br />
Unfortunately, in 819 A.S. President Connors was forced to resign due to severe health issues, but nobody new was sworn in his place. As such, the power fell in equal measure to the ministry and the Fleet's de facto Admiral Roger Anders. This temporary form of government managed to balance the nation's immediate needs with the efforts to fight off the Gallic invasion for a couple of years, slowly re-stabilising the Republic. Furthermore, proper diplomatic relations are formed with the Gallic [[Council]], the Temporary Autonomous Zoners and the Bretonian Government.<br />
<br />
821 A.S. - President Henry Gregory Corvin was elected to office. He motioned towards Liberty and Bretonia to include the Colonial Republic within the Treaty of [[Planet Curacao|Curacao]] and succeeded. A new treaty was signed in the same year, with Minister Nelson Steele and Major Sophius Johnsons as representatives of the Colonial Republic. Before the year's end, the colonisation of Planet Yuma had begun. With some help from the IMG, the Colonials were finally building a real home for themselves. Meanwhile, the war with Gallia raged on, the Colonials doing their best alongside the Council, Bretonia and [[Liberty]] forces.<br />
<br />
<br />
Corvin resigned in late 822 A.S. due to political reasons, allowing President Fiona Payne to take the seat. This caused an uproar in the Republic, coming both from regular citizens and influential people alike. A month later, the "17th" C.I.S. squadron broke off, with several military commanding officers following suit, so they were immediately charged with treason by the new government. After a year of unrest, stability was re-established and the nation was renamed into the Crayter Republic, as a symbol of their ancient heritage and distinction from the other houses of Sirius. Yuma's colonisation was finished. Although the planet's landmasses were yet unconquerable due to a highly hostile form of flora, the Colonials were ingenious enough to construct floating cities on the planet's oceans. The Crayter Immigration Initiative is enacted, helping war refugees and other immigrants settle on Yuma, becoming citizens of the Republic.<br />
<br />
In 823 A.S. the Crayterian and Council forces were finally ready to commence the reconquering of Tau 44. After numerous battles, towards the end of the year, the system was once again under Crayterian control.<br />
<br />
<br />
==Ships==<br />
===Fighters & Bombers===<br />
{{Ship List/begin}}<br />
{{SL | [[Eros]] | Light Fighter | Col_lf.png}}<br />
{{SL | [[Nyx]] | Very Heavy Fighter | Col_vhf.png}}<br />
{{SL | [[Pytho]] | Bomber | Col_bomber.png}}<br />
{{Ship List/end}}<br />
<br />
===Warships===<br />
{{Ship List/begin}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_col_gs Hydra] | Gunboat | Col_gs.png}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_col_cruiser Thanatos] | Cruiser | Col_cruiser.png}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_col_battlecruiser Argus] | Battle Cruiser | Argus.png}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_col_dreadnought Deimos] | Dreadnought | Deimos.png}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_battlestar Zephyr] | Carrier | Zephyr-s.png}}<br />
{{Ship List/end}}<br />
<br />
===Transport Vessels===<br />
{{Ship List/begin}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_col_celestra Celestra] | Armed Transport | Col_celestra.png}}<br />
{{SL | [https://ref.discoverygc.com/Ship/dsy_col_transport Atlas] | Transport | Col_transport.png}} <br />
{{Ship List/end}} <br />
<br />
==Known Bases==<br />
* [[Carrier Hades]], [[Tau-31]]<br />
* [[Minato Harbor]], [[Tau-44]]<br />
* [[Pecos, New Hope]], [[Coronado]]<br />
* [[Planet Yuma]], [[Coronado]]<br />
* [[Sabah Shipyard]], [[Coronado]]<br />
* [[Sulawesi Citadel]], [[Tau-44]]<br />
<br />
==Diplomacy==<br />
[https://ref.discoverygc.com/Faction/fc_rn_grp Faction Relations]<br />
<br />
<br/><br/><br/><br/><br/><br/><br />
<br />
[[Category: Crayter Republic]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Other_Servers&diff=129987Other Servers2021-06-07T16:24:53Z<p>Ronillon: Removed link leading to a porn site. Previously Freelancer oriented domain was apparently reused. | Most other links are dead or leading to non-Freelancer related content.</p>
<hr />
<div><br />
----<br />
This is a list of all other Freelancer servers running the Discovery mod, sorted by popularity. Some of them may have different rules of conduct than the [[Discovery RP 24/7 Server|main Discovery Gaming Community server]], so make sure you check their respective community forums before you log on for the first time. If you are running your own Discovery Freelancer server, feel free to add it to the bottom of the list!<br />
<br />
{| class="wikitable sortable" border="1"<br />
|-<br />
! Name<br />
! Location<br />
! Server Address<br />
! Website<br />
! Description<br />
|<br />
|-<br />
| -=[Discovery of Discovery]=-<br />
| RUS<br />
| bash.gumbert.ru:2380<br />
| <br />
| Station and System Conquest. Deathmatch RP. Desctructible Universe. RPG style loot.<br />
|-<br />
| TSO Freelancer Server<br />
| USA<br />
| 50.194.17.51:2302<br />
| [http://freelancer.4mydesigns.com Link]<br />
| The Secret Order Freelancer Server<br />
|-<br />
| BnBserver.co.uk<br />
| UK<br />
| 87.194.165.71:2302<br />
| [http://www.bnbserver.co.uk/phpbb3/ Link]<br />
| Bitchcraft and Bluntys action freelancer server. pvp encouraged<br />
|-<br />
| Discovery FL - Latinoamérica<br />
| AR<br />
| ksip.no-ip.org:2302 / freelancer.sirius-game.com:2302 / 201.231.173.71:2302<br />
| [http://www.discoveryfl.com.ar Link]<br />
| Latin server running Discovery 4.87. Main language: SPANISH - Servidor Latinoamericano corriendo Discovery 4.87. Idioma principal: ESPAÑOL. Visite las noticias de nuestro sitio web para más información. Nuevo sitio web: www.sirius-game.com<br />
|-<br />
| Discovery Of Fun 24/7 RP<br />
| USA<br />
| ugs-server.net:2302 / 64.79.106.143<br />
| [http://fl.ugs-server.net/ Link] [http://flstat.ugs-server.net Stats]<br />
| NOLAG - High Performance English Server. RP Rules & Gameplay. All Welcome - Start with $10000 Credits. PVP Enabled. Public TS3 Available On Ask. [mailto://fl@ugs-server.net Email us] With Any Concerns/Questions. We Look Forward To Seeing You In-Game.<br />
|-<br />
| Discovery PTC<br />
| USA<br />
| discoptc.dyndns.org:2302<br />
| [http://www.discoveryptc.com/ Link]<br />
| Local North America server - English Only. Relaxed Discovery role play rule set. Free travel, free weapon tech, with a choice of over 30 start points and factions. We are not a PvP server. RP is required, but not to the extent of some of the other servers. See [http://www.discoveryptc.com/forums/index.php?topic=40 About Discovery PTC] for more information. <br />
|-<br />
| Discovery Redemption 24/7<br />
| USA<br />
| 69.10.58.86:2302<br />
| [http://www.discored.us/ Link]<br />
| North American server hosted in New York - English Only. Relaxed role play rule set. Over 50 restarts available and an unlimited trading ZOI. If you want to use your Liberty Rogue to trade with Outcasts, that is fine but it is up to you to avoid hostile NPC and players. Minimal RP is required before PvP. SRP applications are also much less restrictive as other servers.<br />
|-<br />
| Discovery Freelancer RU OIGINAL<br />
| RU<br />
| flserver.ru:2302<br />
| [http://flserver.ru Site]<br />
| Russian RP server, the main languages - Russian. Used modes of Discovery Freelancer. Enable RUS-chat in game. Translate text in IDcard. More...<br />
|-<br />
| Discovery Sirius 24/7<br />
| EU<br />
| flsirius.dyndns.org:2302<br />
| [http://www.flserver-sirius.de Link]<br />
| German Discovery Fun-Server (english speaking Freelancers are welcome)<br />
|-<br />
| Discovery UK RP 24/7<br />
| UK<br />
| discouk.game-host.org:2302<br />
| [http://www.discoveryfluk.com/ Link]<br />
| UK-based RP server using the same rules as the Freelancer RP (GC) server (occasional changes). Online 24/7, always running the latest updates moments after release. Enterprise grade connection for lag-free encounters. Strong community more than willing to help both new and existing players. Frequent RP and PvP events.<br />
|-<br />
| Freelancer Discovery USA 24/7 <br />
| USA<br />
| discousa.no-ip.biz:2302<br />
| [http://www.discousa.us/ Link]<br />
| RP server based in the USA. Server rules are different from those of the official server; please visit [http://www.discousa.us/ our forums] to view them. The server is online 24/7, with minimal downtime. Runs the latest updates of the Discovery mod.<br />
|-<br />
| Freelancer Siberia RP<br />
| RUS<br />
| 84.22.159.169:2302<br />
| [http://forum.optizone.ru/index.php?showforum=450 Link]<br />
| Siberia RP server. Modified rules and gameplay, various competitions and events. Language - russian. Here are struggling to survive the harsh Siberian people.<br />
|-<br />
| Open to All 24/7 <br />
| UK<br />
| geo-hosting.co.uk:2302<br />
| [http://discovery.geo-hosting.co.uk/ Link]<br />
| open 24/7 365 500,000 start credits and netural reps ...<br />
|-<br />
| Resource HUN FL24/7<br />
| HUN<br />
| l2resource.hu:2302<br />
| [http://l2resource.hu/ Link]<br />
| Hungarian Server running Discovery 4.86. 24/7. Base Language : Hungarian Second : English. Stable and Active. Várunk Szeretettel !<br />
|-<br />
| Softfire Freelancer v4.86<br />
| CA<br />
| freelancer.softfire.ca:2302<br />
| [http://servers.softfire.ca/freelancer Link]<br />
| Canadian RP Server running Discovery 4.86. Open 24/7. Everyone Welcome!<br />
|-<br />
| Softfire Freelancer v4.87<br />
| CA<br />
| freelancer.softfire.ca:2303<br />
| [http://servers.softfire.ca/freelancer Link]<br />
| Canadian RP Server running Discovery 4.87. Open 24/7. Everyone Welcome!<br />
|-<br />
| Syphers Universe<br />
| UK<br />
| discosu.game-host.org:2302<br />
| [http://syphersplace.com/su Link]<br />
| UK Server Running Discovery 4.86 The Exiles. 24/7 RP. Everyone welcome!<br />
|-<br />
| The Exiles<br />
| AU<br />
| server.freelancer-exiles.com:2302<br />
| [http://www.freelancer-exiles.com/ Link]<br />
| Australian based, Discovery 24/7 Non-RP server. Version: 4.86. Check out the website/forums for server rules, community, events and more.<br />
|-<br />
| Universal Discovery RP 24/7<br />
| USA<br />
| universalds.dyndns.org:2302 <br />
| [http://universalds.dyndns.org/ link]<br />
| English Server Discovery 4.86; From 12/31/2011 to 1/8/2012 11pm EST when you create a new character or use one of the restarts you will receive $965,500,000 to start off New Year and the New Release of Discovery Exiles 4.86. <br />
|-<br />
| coreyh.ca Freelancer<br />
| CA<br />
| coreyh.dyndns.org:2302<br />
| [http://not.availble Link]<br />
| Atlantic Canada Server. Discovery 4.85, attempting 24/7 but may need to come down at times due to bandwidth.<br />
|-<br />
|Tanamir's Server<br />
| CAN<br />
| 68.150.235.237:2302<br />
|<br />
| Western Canada Server 4.85?<br />
|-<br />
| Reminiscence Discovery 4.87.7a<br />
| CZ/SK<br />
| 81.90.170.197:2302<br />
| [http://reminiscence.cz/freelancer Link]<br />
| Reminiscences Discovery is only 4.87.7a CZ/SK server with this mode on the Czech-Slovak scene. There is emphasis on the RP element. Server works on the latest product updates. Come and play .....<br />
|-<br />
| [ITA] Discovery Freelancer <br />
| IT<br />
| 178.19.162.14:2302<br />
| [http://freelancerita.altervista.org Link]<br />
| First discovery Italian server 4.86 beta at the time.<br />
|-<br />
| Discovery AR RP-Server<br />
| GE<br />
| 31.16.240.183:2302<br />
| [http://forum.discovery-ar.com/index.php Discovery AR]<br />
| Testing until 2012-02-29. On first march 2012 we start with the full production. Roleplay is not recommandet, but you can make interesting things with RP and can get more ships with RP. Factions are welcome and we give them some benefits.<br />
|-<br />
| FLD Spain - Free experimental <br />
| ES<br />
| 90.165.88.13:2302<br />
| [http://www.roelfrenkema.com link]<br />
| Testing for now not always online. Surprise under /restart freelancer English Obrigatory<br />
|-<br />
| CursedEarth WILL BE ON LINE 24/7 ALWAYS!<br />
| <br />
UNITED KINGDOM<br />
| 92.236.83.187:2302<br />
| CursedEarth forum [http://www.cursedearthserver.tk/ link]<br />
| Roleplay server running Discovery 4.86 beta Clan leaders will recieve cash start up after recruiting 3 members of 10 million <br />
ADMIN staff need and also forum/web designer, if you're interested contact DreDD at<br />
cursedearth@live.co.uk<br />
|<br />
|-<br />
| Discovery US Relaxed RP<br />
| East Coast US<br />
| dsru.dvrdns.org:2302<br />
| Discoveryus.forumotion.com<br />
| 6 new player bases designed to increase trades/mining/smuggling in Gallia. Gallic mining adjusted for higher output. Relaxed atmosphere, everyone welcome. Official clans get home system and startup funds after reaching official status. New players get startup funds after 1 weeks of play. Many new restarts! <br />
HighGuard is the ADMIN.<br />
|<br />
|-<br />
| Discovery Free Play 24/7 Non-RP<br />
| USA<br />
| disco-freeplay.game-host.org<br />
| [http://www.discovery-freeplay.com Link]<br />
| Non-RP Discovery server with territory conquest for official clans. Centrally located in the USA for the lowest pings possible for North American players. Any weapons/ID/ship combination. RP is not enforced at all. Power drain on cruise disabled. Tech compatability disabled, repfixer disabled. 3 restarts provided: Nomads, Phantoms, and Coalition. (These factions can't be repped to). Clans require only 3 players to become official.<br />
|<br />
|-<br />
| Universe of Discovery<br />
| Canada<br />
| 96.53.109.14:2302<br />
| [http://UniverseofDiscovery.ca/Stats/ UOD Stats] [http://universeofdiscovery.ca/-Forum UOD Forum]<br />
| RP Discovery Server with easier bases, cloaks, jump drives, and some other things. Factions Need at least 2 people to be official. For Support Post On Our Forums Or Email Us At: atlantianempire@me.com All other Information Will be posted On The Forums.<br />
|<br />
|-<br />
| 24/7 Player Governed Server<br />
| AUS/NZ<br />
| 203.143.82.170:2302<br />
| [http://www.g3nocide.com g3nocide forums]<br />
| Discovery 4.86 server almost no rules player governed Harsh environment only the strong and skilled will survive. ENTER AT YOUR OWN RISK <br />
|-<br />
|-<br />
| Brobot's Disco Server<br />
| US<br />
| fl.goldenboots.net:2302 or 67.173.139.123:2302<br />
| brofl.goldenboots.net<br />
| Discovery 4.86 server with little rules, mostly PvP, PvE, Mining, Trading, ETC. Being annoying and raging about dying will not be tolerated.<br />
|-<br />
| Ghostlord Sweden Discovery 4.86<br />
| SWE<br />
| -sghostlord.no-ip.org:2302<br />
| ghostlord.no-ip.org/freelancer<br />
| Discovery 4.86 server<br />
|-<br />
| Duios Discovery SG / SEA<br />
| SG / SEA<br />
| -swww.duios.com:2302<br />
| [http://discoverygc.com/forums/showthread.php?tid=103119&pid=1386923#pid1386923 Link]<br />
| Discovery 4.86 South East Asia - See link for server changes.<br />
|-<br />
| Lancers Edge Discovery NoRP 24/7<br />
| Canada<br />
| discovery.lancersedge.net:2302<br />
| [http://discovery.lancersedge.net Link]<br />
| North American Discovery server hosted in Western Canada on professional hardware. No RP rules enforced. TeamSpeak 3 available at discovery.lancersedge.net.<br />
Startup server getting the ball rolling, still in the process of tweaking the server to be unique. Suggestions welcome on official website forums.<br />
|-<br />
| Cpaulv Discovery<br />
| Canada<br />
| cpaulv.com:2302<br />
| <br />
| North American Discovery server hosted in Southern Ontario, Canada. Come and play and enjoy. Please be friendly!<br />
|-<br />
| Last Terror Enforcers GGC<br />
| GER<br />
| lte-clan.net:2302<br />
| <br />
| Discovery Server of the "Last Terror Enforcers" General Gaming clan. Please visit https://www.lte-clan.net/ for more information, Server rules and the password. Feel free to join our Discord if you have any questions, considerations or just want a little talk: https://discordapp.com/invite/vYhSnpY<br />
|-<br />
| DarkDisco Freelancer server<br />
| RUS<br />
| 185.30.116.148:2302<br />
| <br />
| Russian RP server - small and friendly :)<br />
<br />
|}Freelancer aussie roleplay server. 60.242.241.52<br />
<br />
this is an up and coming roleplayer server for aussie players. we are currently running a dual core xeon server but will be upgrading in the near future :D. so come and join us and make the universe yours.<br />
become a pirate,trader,police,navy, or freelance :). the universe is yours<br />
<br />
[[Category: Miscellaneous Pages]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Server_Commands&diff=129983Server Commands2021-05-29T04:52:00Z<p>Ronillon: /* Cash Transfers */</p>
<hr />
<div>The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.<br />
<br />
==Command System Features==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Feature<br />
!Description<br />
|-<br />
|Command filtering<br />
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.<br />
|-<br />
|Command echoing<br />
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.<br />
|-<br />
|}<br />
<br />
== Miscellaneous ==<br />
{| class="wikitable sortable"<br />
!width="249px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/help<br />
|Displays all currently available server commands. Aliases are /h and /?.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/refresh<br />
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/restart <setting><br />
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showrestarts<br />
|Shows all restart templates.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/renameme <new name> <tag rename password><br />
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a rename password using /settagpass, it should be entered in <tag rename password> - this is '''not''' the master password for the tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set movecharcode <movecharcode><br />
|Creates a code to allow the movement of the character this command was used with to another account. This code is valid for one transfer only.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/movechar <charname> <movecharcode><br />
|Transfers <charname> to the account of the character currently being used. '''Costs 2,000,000'''.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/stuck<br />
|Moves your ship 10m so 'un-stick' you from bases. Only works when your speed is low.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droprep<br />
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/autobuy <param> [on|off]</nowiki><br />
|Allows you to specify which Items should be purchased automatically each time this character lands. Options <param>: info, missiles, mines, torps, cd, cm, [[Class_4_Guns|munition]], cloak, [[Nanobots|b]][[Shield_Batteries|b]], all<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/coin<br />
|Flips a coin and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dice<br />
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/id<br />
|Displays your current client ID.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ids<br />
|Displays ID numbers of all online players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping<br />
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping <charname><br />
|Displays the connection statistics of other players. You can get IDs by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping$ <client ID><br />
|Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pingtarget<br />
|Displays the connection statistics of the currently targeted player.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pos<br />
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/time<br />
|Shows current time in Sirius Mean Time. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/nodock<br />
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/police<br />
|Plays police sirens. (Available only to members of official police factions.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/rep<br />
|Shows full list of your reputations.<br />
|}<br />
<br />
== Chat ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system <message><br />
| style="font-family: monospace; text-align: center;" |/s<br />
|Send <message> to the system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/local <message><br />
| style="font-family: monospace; text-align: center;" |/l<br />
|Send <message> to your local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group <message><br />
| style="font-family: monospace; text-align: center;" |/g<br />
|Send <message> to your group<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setmsg <N> <message><br />
| style="font-family: monospace; text-align: center;" |<br />
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showmsgs<br />
| style="font-family: monospace; text-align: center;" |<br />
|Show the message slot contents<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/<N><br />
| style="font-family: monospace; text-align: center;" |<br />
|Send the message N to local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system<N><br />
| style="font-family: monospace; text-align: center;" |/s<N><br />
|Send the message N to system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group<N><br />
| style="font-family: monospace; text-align: center;" |/g<N><br />
|Send the message N to group chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target<N><br />
| style="font-family: monospace; text-align: center;" |/t<N><br />
|Send the message N to the current/last target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target <message><br />
| style="font-family: monospace; text-align: center;" |/t<br />
|Send <message> to your last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/reply <message><br />
| style="font-family: monospace; text-align: center;" |/r<br />
|Send <message> to the last sender of your last private message<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg <charname> <message><br />
| style="font-family: monospace; text-align: center;" |/pm<br />
|Send <message> to <charname>. If <charname> is offline the message will be delivered when they return and stored in their mailbox.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/pm$<br />
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factionmsg <tag> <message><br />
| style="font-family: monospace; text-align: center;" |/fm<br />
|Send message to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/lastpm<br />
| style="font-family: monospace; text-align: center;" |<br />
|Shows the last pm sender and current/last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/mail<br />
|<br />
|This command checks your mailbox for messages and can be used to view your messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maildel<br />
|<br />
|The command deletes a message from your mailbox.<br />
|}<br />
<br />
== Chat Options ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignore <charname> [<flags>]<br />
|Ignores chat/messages from a certain player<br />
Options <charname>: Name of the character you want to ignore. It's case insensitive.<br />
Options <flags> (not a mandatory parameter):<br />
*p - only affects private chat<br />
*i - only partial match of <charname>, e.g. "ooRP|" for "ooRP|Pie-Rat"<br />
<br />
<div class="flavortext">Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignorelist<br />
|Displays list of ignored players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/delignore <id> [<id2> <id3> ...]<br />
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set dietime <on|off></nowiki><br />
|Enables timestamped death messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set chattime <on|off></nowiki><br />
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsg <param><br />
|Allows you to set which death messages are displayed. Options <param>: all, system, self, none<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsgsize <size><br />
|Allows you to reduce the font size of death messages. Options <size>: small, default<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set chatfont <size> <style><br />
|Allows you to modify system/group/private chat font and size. Options <size>: small, default, big. Options <style>: default, bold, italic, underline.<br />
|-<br />
|}<br />
Note:<br />
These settings are saved for all characters on the current account.<br />
<br />
== Groups ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite <charname><br />
| style="font-family: monospace; text-align: center;" |/i<br />
|Invites a player to your group using their character name.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/i$<br />
|Invites a player to your group using their ID number.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factioninvite <tag><br />
| style="font-family: monospace; text-align: center;" |/fi<br />
|Send an invite to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/join <charname><br />
| style="font-family: monospace; text-align: center;" |/j<br />
|Joins <charname>'s group if you have been invited to the group.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/marktarget<br />
| style="font-family: monospace; text-align: center;" |<br />
|Notifies your group that your currently selected target is the priority. May also be associated with a keybinding in controls.<br />
|-<br />
|}<br />
<br />
== Cash Transfers ==<br />
'''It is recommended that you type these in the "Console chat" so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the "Console chat", push enter open the chat box, then use the arrow keys to scroll up.<br />
<br />
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''<br />
<br />
'' '''Character the credits are being sent from (/givecash) or drawn from (/drawcash) is required to have Total Time online at least 20 minutes.''' ''<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecash <charname> <cash> [anon]<br />
| style="font-family: monospace; text-align: center;" |/gc<br />
|Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecasht <cash> [anon]<br />
| style="font-family: monospace; text-align: center;" |/gct<br />
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set cashcode <cashcode><br />
|<br />
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/drawcash <charname> <cashcode> <cash><br />
| style="font-family: monospace; text-align: center;" |/drc<br />
|Draw the cash from <charname> with the <cashcode> set using /setcashcode<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showcash <charname> <cashcode><br />
| style="font-family: monospace; text-align: center;" |/shc<br />
|Show the cash balance for <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
|}<br />
<br />
== Personal Infocards ==<br />
<br />
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showinfo [me]<br />
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.<br />
Limitations<br />
* Part of the hud will blank out when you type /showinfo.<br />
* The escape key doesn't work to close the window.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setinfo <paragraph number> <command> <text goes here> <br />
|Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:<br />
*<paragraph number>: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.<br />
*<command>: 'a' for append to the paragraph and 'd' to delete all text in the paragraph<br />
*<text goes here>: duh<br />
|}<br />
<br />
== Pimpship ==<br />
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''"Shipyard"'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].<br />
{| class="wikitable sortable" <br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pimpship<br />
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showsetup<br />
|Displays the current lights on your ship in the following format:<br />
<div class="flavortext">'''Hard Point ID''' | Hard Point Name : Current Light Mounted</div><br />
<div class="flavortext">''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial<br>________02 | HpRunningLight02 : SlowSmallPurple</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showitems<br />
|Displays all the lights that can be changed via /setitem.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setitem <hardpoint id> <new item id><br />
|Changes one of your ship's lights.<br />
The Hardpoint ID will be one of the numbers listed with /showsetup.<br />
The Item ID will be one of the numbers listed with /showitems.<br />
<br />
<div class="flavortext">Example: /setitem 01 03 <br>''Changes your first light to light 03 (LargeOrangeStrobe)''</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/buynow<br />
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.<br />
|-<br />
|}<br />
<br />
== [[Connecticut]] ==<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/conn<br />
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/return<br />
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.<br />
|}<br />
<br />
== Player Bases ==<br />
For more information, see the [[dgctopic:80349|Player Base Guide]].<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base deploy <password> <base name><br />
|Once you are sure you are ready to deploy your base, type the command.<br />
<password> Your base admin password (no spaces, no character limit imposed).<br />
<base name> The displayed name of your base (spaces allowed, 60 characters max).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base login <password><br />
|Allows an administrator to access the base command functions.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lstpwd<br />
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base addpwd <password><br />
|Adds an administrator password to the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rmpwd <password><br />
|Removes an administrator password from the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base info <paragraph> <command> <text><br />
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.<br />
<paragraph> The paragraph number in the range 1-5.<br />
<command> The command to perform on the paragraph, 'a' for append and 'd' for delete<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod list<br />
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).<br />
|-<br />
| style="font-family: monospace; text-align: center;" | /base buildmod construct <slot> <module number><br />
|Starts constructing the specified module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod destroy <slot><br />
|Destroys the module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base defensemode [mode]<br />
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base addtag <tag|name></nowiki><br />
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base rmtag <tag|name></nowiki><br />
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lsttag<br />
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod list<br />
|Show factory modules, item types and build status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod add <index> <type><br />
|Add item <type> to factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod clear <index><br />
|Clear build queue for factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base shieldmod [on|off]</nowiki><br />
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank status<br />
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank deposit <credits><br />
|Add credits to the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank withdraw <credits><br />
|Remove credits from the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop status<br />
|Lists commodities, prices and buy/sell status for all goods held by the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop price <index> <price> [buyonly]<br />
|This command allows the price of goods in the shop to be controlled. The <index> refers to the number of the item as listed by the /shop status command. The <price> is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rep<br />
|Sets the Reputation of the PoB to match that of the Player's current IFF.<br />
Has no associated cost.<br />
Can only be done ONCE by the Player. Further PoB Rep corrections or adjustments can only be made via approved GM request.<br />
|}<br />
<br />
== [[Jump Devices]] ==<br />
<br />
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/survey<br />
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setcoords<br />
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/charge<br />
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.<br />
|- <br />
| style="font-family: monospace; text-align: center;" |/jump<br />
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.<br />
|}<br />
<br />
== [[Docking Modules]] ==<br />
<br />
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dock<br />
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/allowdock<br />
|This command authorises the request of a ship to dock to yours.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/listdocked<br />
|A docking module carrier may see which ships are docked by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/jettisonship <shipname><br />
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the <shipname> field.<br />
|}<br />
<br />
== [[Cloaking Devices]] ==<br />
<br />
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/cloak<br />
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:<br />
Main Menu -> Options -> Controls -> Multiplayer -> Cloak On/Off<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/disruptor<br />
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:<br />
Main Menu -> Options -> Controls -> Multiplayer -> Cloak Disruptor On/Off<br />
|-<br />
|}<br />
<br />
== Faction Tags ==<br />
<br />
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See [[dgctopic:74637|Player Owned Faction Tags]] for more information.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maketag <tag> <master password> <description><br />
|Use this command to create a new tag. Creating a new tag costs 50 million credits.<br />
The <tag> parameter is a 3-23 letter tag.<br />
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.<br />
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droptag <tag> <master password><br />
|Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
Dropping the tag and re-creating it is the only way to change the master password.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/settagpass <tag> <master password> <rename password><br />
|This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.<br />
|}<br />
<br />
<!--== Bounties ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty <name> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty$ <id> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty <name><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty$ <id><br />
|<br />
|-<br />
|}--><br />
<br />
[[Category:Miscellaneous Pages]]<br />
[[Category:Help]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Server_Commands&diff=129982Server Commands2021-05-29T04:44:43Z<p>Ronillon: /* Cash Transfers */</p>
<hr />
<div>The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.<br />
<br />
==Command System Features==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Feature<br />
!Description<br />
|-<br />
|Command filtering<br />
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.<br />
|-<br />
|Command echoing<br />
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.<br />
|-<br />
|}<br />
<br />
== Miscellaneous ==<br />
{| class="wikitable sortable"<br />
!width="249px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/help<br />
|Displays all currently available server commands. Aliases are /h and /?.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/refresh<br />
|Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/restart <setting><br />
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showrestarts<br />
|Shows all restart templates.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/renameme <new name> <tag rename password><br />
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a rename password using /settagpass, it should be entered in <tag rename password> - this is '''not''' the master password for the tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set movecharcode <movecharcode><br />
|Creates a code to allow the movement of the character this command was used with to another account. This code is valid for one transfer only.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/movechar <charname> <movecharcode><br />
|Transfers <charname> to the account of the character currently being used. '''Costs 2,000,000'''.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/stuck<br />
|Moves your ship 10m so 'un-stick' you from bases. Only works when your speed is low.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droprep<br />
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/autobuy <param> [on|off]</nowiki><br />
|Allows you to specify which Items should be purchased automatically each time this character lands. Options <param>: info, missiles, mines, torps, cd, cm, [[Class_4_Guns|munition]], cloak, [[Nanobots|b]][[Shield_Batteries|b]], all<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/coin<br />
|Flips a coin and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dice<br />
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/id<br />
|Displays your current client ID.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ids<br />
|Displays ID numbers of all online players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping<br />
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping <charname><br />
|Displays the connection statistics of other players. You can get IDs by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping$ <client ID><br />
|Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pingtarget<br />
|Displays the connection statistics of the currently targeted player.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pos<br />
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/time<br />
|Shows current time in Sirius Mean Time. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/nodock<br />
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/police<br />
|Plays police sirens. (Available only to members of official police factions.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/rep<br />
|Shows full list of your reputations.<br />
|}<br />
<br />
== Chat ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system <message><br />
| style="font-family: monospace; text-align: center;" |/s<br />
|Send <message> to the system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/local <message><br />
| style="font-family: monospace; text-align: center;" |/l<br />
|Send <message> to your local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group <message><br />
| style="font-family: monospace; text-align: center;" |/g<br />
|Send <message> to your group<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setmsg <N> <message><br />
| style="font-family: monospace; text-align: center;" |<br />
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showmsgs<br />
| style="font-family: monospace; text-align: center;" |<br />
|Show the message slot contents<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/<N><br />
| style="font-family: monospace; text-align: center;" |<br />
|Send the message N to local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system<N><br />
| style="font-family: monospace; text-align: center;" |/s<N><br />
|Send the message N to system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group<N><br />
| style="font-family: monospace; text-align: center;" |/g<N><br />
|Send the message N to group chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target<N><br />
| style="font-family: monospace; text-align: center;" |/t<N><br />
|Send the message N to the current/last target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target <message><br />
| style="font-family: monospace; text-align: center;" |/t<br />
|Send <message> to your last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/reply <message><br />
| style="font-family: monospace; text-align: center;" |/r<br />
|Send <message> to the last sender of your last private message<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg <charname> <message><br />
| style="font-family: monospace; text-align: center;" |/pm<br />
|Send <message> to <charname>. If <charname> is offline the message will be delivered when they return and stored in their mailbox.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/pm$<br />
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factionmsg <tag> <message><br />
| style="font-family: monospace; text-align: center;" |/fm<br />
|Send message to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/lastpm<br />
| style="font-family: monospace; text-align: center;" |<br />
|Shows the last pm sender and current/last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/mail<br />
|<br />
|This command checks your mailbox for messages and can be used to view your messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maildel<br />
|<br />
|The command deletes a message from your mailbox.<br />
|}<br />
<br />
== Chat Options ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignore <charname> [<flags>]<br />
|Ignores chat/messages from a certain player<br />
Options <charname>: Name of the character you want to ignore. It's case insensitive.<br />
Options <flags> (not a mandatory parameter):<br />
*p - only affects private chat<br />
*i - only partial match of <charname>, e.g. "ooRP|" for "ooRP|Pie-Rat"<br />
<br />
<div class="flavortext">Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignorelist<br />
|Displays list of ignored players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/delignore <id> [<id2> <id3> ...]<br />
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set dietime <on|off></nowiki><br />
|Enables timestamped death messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set chattime <on|off></nowiki><br />
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsg <param><br />
|Allows you to set which death messages are displayed. Options <param>: all, system, self, none<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsgsize <size><br />
|Allows you to reduce the font size of death messages. Options <size>: small, default<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set chatfont <size> <style><br />
|Allows you to modify system/group/private chat font and size. Options <size>: small, default, big. Options <style>: default, bold, italic, underline.<br />
|-<br />
|}<br />
Note:<br />
These settings are saved for all characters on the current account.<br />
<br />
== Groups ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite <charname><br />
| style="font-family: monospace; text-align: center;" |/i<br />
|Invites a player to your group using their character name.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/i$<br />
|Invites a player to your group using their ID number.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factioninvite <tag><br />
| style="font-family: monospace; text-align: center;" |/fi<br />
|Send an invite to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/join <charname><br />
| style="font-family: monospace; text-align: center;" |/j<br />
|Joins <charname>'s group if you have been invited to the group.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/marktarget<br />
| style="font-family: monospace; text-align: center;" |<br />
|Notifies your group that your currently selected target is the priority. May also be associated with a keybinding in controls.<br />
|-<br />
|}<br />
<br />
== Cash Transfers ==<br />
'''It is recommended that you type these in the "Console chat" so that sensitive codes are not publicised.''' Code privacy is your responsibility and risk. No refunds. To access the "Console chat", push enter open the chat box, then use the arrow keys to scroll up.<br />
<br />
'' '''If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.''' ''<br />
<br />
'' '''Character the credits are sent from (/givecash) or drawn from (/drawcash) is required to have total time online at least 20 minutes.''' ''<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecash <charname> <cash> [anon]<br />
| style="font-family: monospace; text-align: center;" |/gc<br />
|Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecasht <cash> [anon]<br />
| style="font-family: monospace; text-align: center;" |/gct<br />
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set cashcode <cashcode><br />
|<br />
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/drawcash <charname> <cashcode> <cash><br />
| style="font-family: monospace; text-align: center;" |/drc<br />
|Draw the cash from <charname> with the <cashcode> set using /setcashcode<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showcash <charname> <cashcode><br />
| style="font-family: monospace; text-align: center;" |/shc<br />
|Show the cash balance for <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
|}<br />
<br />
== Personal Infocards ==<br />
<br />
For more information, see [[dgctopic:40710|Admin Notice: How to create your own infocard]].<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showinfo [me]<br />
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.<br />
Limitations<br />
* Part of the hud will blank out when you type /showinfo.<br />
* The escape key doesn't work to close the window.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setinfo <paragraph number> <command> <text goes here> <br />
|Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:<br />
*<paragraph number>: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.<br />
*<command>: 'a' for append to the paragraph and 'd' to delete all text in the paragraph<br />
*<text goes here>: duh<br />
|}<br />
<br />
== Pimpship ==<br />
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''"Shipyard"'' .''' For more information, see the [[dgctopic:40859|Pimpship Guide]].<br />
{| class="wikitable sortable" <br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pimpship<br />
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showsetup<br />
|Displays the current lights on your ship in the following format:<br />
<div class="flavortext">'''Hard Point ID''' | Hard Point Name : Current Light Mounted</div><br />
<div class="flavortext">''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial<br>________02 | HpRunningLight02 : SlowSmallPurple</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showitems<br />
|Displays all the lights that can be changed via /setitem.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setitem <hardpoint id> <new item id><br />
|Changes one of your ship's lights.<br />
The Hardpoint ID will be one of the numbers listed with /showsetup.<br />
The Item ID will be one of the numbers listed with /showitems.<br />
<br />
<div class="flavortext">Example: /setitem 01 03 <br>''Changes your first light to light 03 (LargeOrangeStrobe)''</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/buynow<br />
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.<br />
|-<br />
|}<br />
<br />
== [[Connecticut]] ==<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/conn<br />
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/return<br />
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.<br />
|}<br />
<br />
== Player Bases ==<br />
For more information, see the [[dgctopic:80349|Player Base Guide]].<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base deploy <password> <base name><br />
|Once you are sure you are ready to deploy your base, type the command.<br />
<password> Your base admin password (no spaces, no character limit imposed).<br />
<base name> The displayed name of your base (spaces allowed, 60 characters max).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base login <password><br />
|Allows an administrator to access the base command functions.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lstpwd<br />
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base addpwd <password><br />
|Adds an administrator password to the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rmpwd <password><br />
|Removes an administrator password from the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base info <paragraph> <command> <text><br />
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.<br />
<paragraph> The paragraph number in the range 1-5.<br />
<command> The command to perform on the paragraph, 'a' for append and 'd' for delete<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod list<br />
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).<br />
|-<br />
| style="font-family: monospace; text-align: center;" | /base buildmod construct <slot> <module number><br />
|Starts constructing the specified module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod destroy <slot><br />
|Destroys the module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base defensemode [mode]<br />
|Set or display the defense mode of the base. See the [[dgctopic:80349|Player Base Guide]] part 6 for more information.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base addtag <tag|name></nowiki><br />
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base rmtag <tag|name></nowiki><br />
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lsttag<br />
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod list<br />
|Show factory modules, item types and build status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod add <index> <type><br />
|Add item <type> to factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod clear <index><br />
|Clear build queue for factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base shieldmod [on|off]</nowiki><br />
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank status<br />
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank deposit <credits><br />
|Add credits to the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank withdraw <credits><br />
|Remove credits from the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop status<br />
|Lists commodities, prices and buy/sell status for all goods held by the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop price <index> <price> [buyonly]<br />
|This command allows the price of goods in the shop to be controlled. The <index> refers to the number of the item as listed by the /shop status command. The <price> is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rep<br />
|Sets the Reputation of the PoB to match that of the Player's current IFF.<br />
Has no associated cost.<br />
Can only be done ONCE by the Player. Further PoB Rep corrections or adjustments can only be made via approved GM request.<br />
|}<br />
<br />
== [[Jump Devices]] ==<br />
<br />
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|Some explanation of Jumpdrive, Cloaking and Survey module]] allows ships to jump between systems in Sirius.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/survey<br />
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setcoords<br />
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/charge<br />
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.<br />
|- <br />
| style="font-family: monospace; text-align: center;" |/jump<br />
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.<br />
|}<br />
<br />
== [[Docking Modules]] ==<br />
<br />
The [[Docking Module]], first detailed in [[dgctopic:83074|Tutorial: Docking Modules]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dock<br />
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/allowdock<br />
|This command authorises the request of a ship to dock to yours.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/listdocked<br />
|A docking module carrier may see which ships are docked by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/jettisonship <shipname><br />
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the <shipname> field.<br />
|}<br />
<br />
== [[Cloaking Devices]] ==<br />
<br />
The [[Cloaking Device]], detailed in the [[dgctopic:80349|Player Base Guide]], allows a ship equipped with this module to turn itself invisible.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/cloak<br />
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:<br />
Main Menu -> Options -> Controls -> Multiplayer -> Cloak On/Off<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/disruptor<br />
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:<br />
Main Menu -> Options -> Controls -> Multiplayer -> Cloak Disruptor On/Off<br />
|-<br />
|}<br />
<br />
== Faction Tags ==<br />
<br />
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See [[dgctopic:74637|Player Owned Faction Tags]] for more information.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maketag <tag> <master password> <description><br />
|Use this command to create a new tag. Creating a new tag costs 50 million credits.<br />
The <tag> parameter is a 3-23 letter tag.<br />
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.<br />
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droptag <tag> <master password><br />
|Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
Dropping the tag and re-creating it is the only way to change the master password.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/settagpass <tag> <master password> <rename password><br />
|This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.<br />
|}<br />
<br />
<!--== Bounties ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty <name> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty$ <id> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty <name><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty$ <id><br />
|<br />
|-<br />
|}--><br />
<br />
[[Category:Miscellaneous Pages]]<br />
[[Category:Help]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Server_Commands&diff=115551Server Commands2018-06-03T11:20:39Z<p>Ronillon: /* Cash Transfer Commands */ Aded short versions of cash commands: https://discoverygc.com/forums/showthread.php?tid=160267&pid=1998095</p>
<hr />
<div>The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.<br />
<br />
==Command System Features==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Feature<br />
!Description<br />
|-<br />
|Command filtering<br />
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.<br />
|-<br />
|Command echoing<br />
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.<br />
|-<br />
|}<br />
<br />
==Pimpship System Commands==<br />
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''"Shipyard"'' .'''<br />
{| class="wikitable sortable" <br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pimpship<br />
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''<br />
For more information, see [[dgctopic:40859|this thread]].<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showsetup<br />
|Displays the current lights on your ship in the following format:<br />
<div class="flavortext">'''Hard Point ID''' | Hard Point Name : Current Light Mounted</div><br />
<div class="flavortext">''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial<br>________02 | HpRunningLight02 : SlowSmallPurple</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showitems<br />
|Displays all the lights that can be changed via /setitem.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setitem <hardpoint id> <new item id><br />
|Changes one of your ship's lights.<br />
The Hardpoint ID will be one of the numbers listed with /showsetup.<br />
The Item ID will be one of the numbers listed with /showitems.<br />
<br />
<div class="flavortext">Example: /setitem 01 03 <br>''Changes your first light to light 03 (LargeOrangeStrobe)''</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/buynow<br />
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.<br />
|-<br />
|}<br />
<br />
== Miscellaneous Commands ==<br />
{| class="wikitable sortable"<br />
!width="249px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/help<br />
|Displays all currently available server commands. Aliases are /h and /?.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/restart <setting><br />
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''<br />
As of 4.87, there are many, many options / settings for this command, and details can be found in [[dgctopic:104707|this thread]].<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/renameme <new name> <tag password><br />
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in <tag password>. This is NOT the master password for the tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set movecharcode <code><br />
|Creates a code to allow the movement of the character this command was used with to another account. This code is valid for one transfer only.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/movechar <charname> <code><br />
|Transfers <charname> to the account of the character currently being used. '''Costs 2,000,000'''.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/stuck<br />
|Moves your ship 10m so 'un-stick' you from bases. Only works when your speed is low.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droprep<br />
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/autobuy <param> [on|off]</nowiki><br />
|Let's you specify which Items should be purchased automatically after you land.<br />
Options <param>:<br />
*info - displays current autobuy settings<br />
*missiles - enable/disable autobuy for missiles<br />
*mines - enable/disable autobuy for mines<br />
*torps - enable/disable autobuy for torpedoes<br />
*cd - enable/disable autobuy for cruise disruptors<br />
*cm - enable/disable autobuy for countermeasures<br />
*munition - enable/disable autobuy for Hellfire, etc<br />
*cloak - enable/disable autobuy for cloak batteries<br />
*bb - enable/disable autobuy for nanobots/batteries<br />
*all - enable/disable autobuy for everything<br />
<br />
Note: Autobuy settings are saved for each individual character.<br />
Example: /autobuy all on (sets autobuy on for all items)<br />
Example: /autobuy mines off (sets autobuy off for mines)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/coin<br />
|Flips a coin and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dice<br />
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/id<br />
|Displays your current client ID.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ids<br />
|Displays ID numbers of all online players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping<br />
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping <charname><br />
|Displays the connection statistics of other players. You can get IDs by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ping$ <client ID><br />
|Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pingtarget<br />
|Displays the connection statistics of the currently targeted player.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/pos<br />
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/time<br />
|Shows current time in Sirius Mean Time. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/nodock<br />
|Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/police<br />
|Plays police sirens. (Available only to members of official police factions.)<br />
|}<br />
<br />
== Chat Commands ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system <message><br />
| style="font-family: monospace; text-align: center;" |/s<br />
|Send <message> to the system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/local <message><br />
| style="font-family: monospace; text-align: center;" |/l<br />
|Send <message> to your local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group <message><br />
| style="font-family: monospace; text-align: center;" |/g<br />
|Send <message> to your group<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setmsg <N> <message><br />
| style="font-family: monospace; text-align: center;" |<br />
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showmsgs<br />
| style="font-family: monospace; text-align: center;" |<br />
|Show the message slot contents<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/<N><br />
| style="font-family: monospace; text-align: center;" |<br />
|Send the message N to local system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/system<N><br />
| style="font-family: monospace; text-align: center;" |/s<N><br />
|Send the message N to system chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/group<N><br />
| style="font-family: monospace; text-align: center;" |/g<N><br />
|Send the message N to group chat<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target<N><br />
| style="font-family: monospace; text-align: center;" |/t<N><br />
|Send the message N to the current/last target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/target <message><br />
| style="font-family: monospace; text-align: center;" |/t<br />
|Send <message> to your last selected target<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/reply <message><br />
| style="font-family: monospace; text-align: center;" |/r<br />
|Send <message> to the last sender of your last private message<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg <charname> <message><br />
| style="font-family: monospace; text-align: center;" |/pm<br />
|Send <message> to <charname>; if <charname> is offline the message will be delivered when they return<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factionmsg <tag> <message><br />
| style="font-family: monospace; text-align: center;" |/fm<br />
|Send message to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/lastpm<br />
| style="font-family: monospace; text-align: center;" |<br />
|Shows the last pm sender and current/last selected target<br />
|}<br />
<br />
=== Inline Commands ===<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Feature<br />
!Description<br />
|-<br />
|Showing your location<br />
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:<br />
<br />
<div class="flavortext">/setmsg 1 Neural-network communications test. Transmitting from approximately #c </div><br />
<br />
And then type '/1' and it'll send on the system chat:<br />
<br />
<div class="flavortext">{Your character name}: Neural-network communications test. Transmitting from approximately G-7</div><br />
|-<br />
|Showing your target<br />
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:<br />
<br />
<div class="flavortext">/setmsg 2 Neural-network communications test. Hail #t </div><br />
<br />
And then type '/2' and it'll send on the system chat:<br />
<br />
<div class="flavortext">{Your character name}: Neural-network communications test. Hail {target selected}</div><br />
|}<br />
<br />
== Chat Option Commands ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignore <charname> [<flags>]<br />
|Ignores chat/messages from a certain player<br />
Options <charname>: Name of the character you want to ignore. It's case insensitive.<br />
Options <flags> (not a mandatory parameter):<br />
*p - only affects private chat<br />
*i - only partial match of <charname>, e.g. "ooRP|" for "ooRP|Pie-Rat"<br />
<br />
<div class="flavortext">Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/ignorelist<br />
|Displays list of ignored players.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/delignore <id> [<id2> <id3> ...]<br />
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/set chattime <on|off></nowiki><br />
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsg <param><br />
|Allows you to reduce showing death messages<br />
Options <param>:<br />
*all - all death messages are displayed<br />
*system - only death messages in the current system are displayed<br />
*self - only death messages related to your characters are displayed<br />
*none - no death messages<br />
<br />
<div class="flavortext">Example: /set diemsg system</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set diemsgsize <size><br />
|Allows you to reduce the font size of death messages.<br />
Options <size>:<br />
*small<br />
*default<br />
<br />
<div class="flavortext">Example: /set diemsgsize small</div><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set chatfont <size> <style><br />
|Allows you to modify system/group/private chat font and size.<br />
Options <size>:<br />
*small<br />
*default<br />
*big<br />
<br />
Options <style>:<br />
*default<br />
*bold<br />
*italic<br />
*underline<br />
<br />
<div class="flavortext">Example: /set chatfont small italic</div><br />
|-<br />
|}<br />
Note:<br />
These settings are saved for all character on current account.<br />
<br />
== Grouping Commands ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite <charname><br />
| style="font-family: monospace; text-align: center;" |/i<br />
|Invites a player to your group using his character name.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/invite$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/i$<br />
|Invites a player to your group using his ID number.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/factioninvite <tag><br />
| style="font-family: monospace; text-align: center;" |/fi<br />
|Send an invite to all characters containing <tag> string in their names (like [RM]).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/join <charname><br />
| style="font-family: monospace; text-align: center;" |/j<br />
|Joins to <charname>'s group if you have been invited to the group.<br />
|-<br />
|}<br />
<br />
== Cash Transfer Commands ==<br />
'''Note: It is recommended that you type these in the <u>Console</u> chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player "steals" your account code or money. Use at your own risk. To access the "console chat", push enter like normal to go to chat mode, then use the arrow keys to scroll up from "system chat".<br />
<br />
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecash <charname> <cash> [anon]<br />
|Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/gc <charname> <cash> [anon]<br />
|Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/givecasht <cash> [anon]<br />
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/gct <cash> [anon]<br />
|Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/set cashcode <code><br />
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/drawcash <charname> <code> <cash><br />
|Draw the cash from <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/drc <charname> <code> <cash><br />
|Draw the cash from <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showcash <charname> <code><br />
|Show the cash balance for <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shc <charname> <code><br />
|Show the cash balance for <charname> with the <nowiki><code></nowiki> set using /setcashcode<br />
|-<br />
|}<br />
<br />
== In-game Mail Commands ==<br />
<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Alias<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg <charname><br />
| style="font-family: monospace; text-align: center;" |/pm<br />
|Sends private message to a character. It will be stored in their mailbox if they are not online.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/privatemsg$ <client ID><br />
| style="font-family: monospace; text-align: center;" |/pm$<br />
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/mail<br />
|<br />
|This command checks your mailbox for messages and can be used to view your messages.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maildel<br />
|<br />
|The command deletes a message from your mailbox.<br />
|}<br />
<br />
==Personal Infocards==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/showinfo [me]<br />
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.<br />
Limitations<br />
* Part of the hud will blank out when you type /showinfo.<br />
* The escape key doesn't work to close the window.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setinfo <paragraph number> <command> <text goes here> <br />
|Making a player infocard. This command has the following parameters:<br />
*<paragraph number>: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.<br />
*<command>: 'a' for append to the paragraph and 'd' to delete all text in the paragraph<br />
*<text goes here>: duh<br />
<br />
Limitations<br />
* The number of letters is limited to about 1000. This might need to be reduced.<br />
<br />
For more information, see [[dgctopic:40710|this thread]].<br />
|}<br />
<br />
== [[Connecticut]] Commands ==<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/conn<br />
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/return<br />
|To use this command, dock at [[New Haven Station]], type /return and undock. You will now be back where you were before you used /conn.<br />
|}<br />
<br />
== Player Base Commands ==<br />
For more information, see [[dgctopic:80349|this thread]]<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base deploy <password> <base name><br />
|Once you are sure you are ready to deploy your base, type the command.<br />
<password> Your base admin password (no spaces, no character limit imposed).<br />
<base name> The displayed name of your base (spaces allowed, 60 characters max).<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base login <password><br />
|Allows an administrator to access the base command functions.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lstpwd<br />
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base addpwd <password><br />
|Adds an administrator password to the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base rmpwd <password><br />
|Removes an administrator password from the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base info <paragraph> <command> <text><br />
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.<br />
<paragraph> The paragraph number in the range 1-5.<br />
<command> The command to perform on the paragraph, 'a' for append and 'd' for delete<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod list<br />
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).<br />
|-<br />
| style="font-family: monospace; text-align: center;" | /base buildmod construct <slot> <module number><br />
|Starts constructing the specified module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base buildmod destroy <slot><br />
|Destroys the module in the specified slot.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base defensemode [mode]<br />
|Set or display the defense mode of the base. There are three available modes you can set:<br />
*''0'': Neutral to non-allied ships, docking rights for allied ships only.<br />
*''1'': Hostile to non-allied ships, docking rights for allied ships only.<br />
*''2'': Neutral to non-allied ships, unrestricted docking rights.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base addtag <tag|name></nowiki><br />
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base rmtag <tag|name></nowiki><br />
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base lsttag<br />
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod list<br />
|Show factory modules, item types and build status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod add <index> <type><br />
|Add item <type> to factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |/base facmod clear <index><br />
|Clear build queue for factory module <index><br />
|-<br />
| style="font-family: monospace; text-align: center;" |<nowiki>/base shieldmod [on|off]</nowiki><br />
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank status<br />
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank deposit <credits><br />
|Add credits to the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bank withdraw <credits><br />
|Remove credits from the base's bank.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop status<br />
|Lists commodities, prices and buy/sell status for all goods held by the base.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/shop price <index> <price> [buyonly]<br />
|This command allows the price of goods in the shop to be controlled. The <index> refers to the number of the item as listed by the /shop status command. The <price> is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.<br />
|}<br />
<br />
== Faction Tag Commands ==<br />
<br />
This system (see [[dgctopic:74637|the forum topic]]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/maketag <tag> <master password> <description><br />
|Use this command to create a new tag. Creating a new tag costs 50 million credits.<br />
The <tag> parameter is a 3-23 letter tag.<br />
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.<br />
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/droptag <tag> <master password><br />
|Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
Dropping the tag and re-creating it is the only way to change the master password.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/settagpass <tag> <master password> <rename password><br />
|This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.<br />
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.<br />
|}<br />
<br />
== Jump Devices Related Commands ==<br />
<br />
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:77431|this thread]] allows ships to jump between systems in Sirius.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/survey<br />
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/setcoords<br />
|This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/charge<br />
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.<br />
|- <br />
| style="font-family: monospace; text-align: center;" |/jump<br />
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.<br />
|}<br />
<br />
== [[Docking Module]] Commands ==<br />
<br />
The [[Docking Module]], first detailed in [[dgctopic:83074|this thread]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/dock<br />
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/allowdock<br />
|This command authorises the request of a ship to dock to yours.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/listdocked<br />
|A docking module carrier may see which ships are docked by using this command.<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/jettisonship <shipname><br />
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the <shipname> field.<br />
|}<br />
<br />
== [[Cloaking Device]] Commands ==<br />
<br />
The [[Cloaking Device]], detailed in [[dgctopic:80349|this thread]] allows ship equipped with this module to turn itself invisible.<br />
{| class="wikitable sortable"<br />
!width="240"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/cloak<br />
|Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:<br />
GAME MENU -> OPTIONS -> CONTROLS -> MULTIPLAYER -> CLOAK ON/OFF <br />
|-<br />
| style="font-family: monospace; text-align: center;" |/disruptor<br />
|Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:<br />
GAME MENU -> OPTIONS -> CONTROLS -> MULTIPLAYER -> CLOAK DISRUPTOR ON/OFF<br />
|-<br />
|}<br />
<br />
<!--== Bounties ==<br />
{| class="wikitable sortable"<br />
!width="240px"|Command<br />
!Description<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty <name> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/bounty$ <id> <value> <time_limit> <reason><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty <name><br />
|<br />
|-<br />
| style="font-family: monospace; text-align: center;" |/clearbounty$ <id><br />
|<br />
|-<br />
|}--><br />
<br />
<br />
[[Category:Miscellaneous Pages]]<br />
[[Category:Help]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Drone_Remains&diff=114111Drone Remains2018-04-15T11:01:18Z<p>Ronillon: icon correction</p>
<hr />
<div>{{version|4.90.0.0}}<br />
{{Commodity<br />
| name = Drone Remains<br />
| nickname = <br />
| description = Upon closer study of remains and debris left by encounters with the Cult of Technology one can assume that the group is small in number of actual participants due to their clear preference of using unmanned drones for most of their field operations within the Sirius Sector. While the overall build of these autonomous vessels nothing outstanding, their weapon delivery system stands out as the most advanced part in the whole package, sporting either beam emitters or fire and forget warheads. However, keeping with the rather elusive nature of their creators, the drones seem to engage a self destruct sequence long before their actual expiry, thus making the study of this technology impossible.Still, many would find these remains as valuable if only for the faint hope of doing so.<br />
<br />
| image = <br />
| icon = Drone Remains.png<br />
| default-price = 100<br />
| cargo-space = 1<br />
| contraband1 = <br />
| contraband2 = <br />
| contraband3 = <br />
| contraband4 = <br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=File:Drone_Remains.png&diff=114110File:Drone Remains.png2018-04-15T10:59:30Z<p>Ronillon: Screenshot from the game.</p>
<hr />
<div>Screenshot from the game.</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Drone_Remains&diff=114109Drone Remains2018-04-15T10:58:57Z<p>Ronillon: Creating page for this "event" commodity</p>
<hr />
<div>{{version|4.90.0.0}}<br />
{{Commodity<br />
| name = Drone Remains<br />
| nickname = <br />
| description = Upon closer study of remains and debris left by encounters with the Cult of Technology one can assume that the group is small in number of actual participants due to their clear preference of using unmanned drones for most of their field operations within the Sirius Sector. While the overall build of these autonomous vessels nothing outstanding, their weapon delivery system stands out as the most advanced part in the whole package, sporting either beam emitters or fire and forget warheads. However, keeping with the rather elusive nature of their creators, the drones seem to engage a self destruct sequence long before their actual expiry, thus making the study of this technology impossible.Still, many would find these remains as valuable if only for the faint hope of doing so.<br />
<br />
| image = <br />
| icon = Drone_Remains.png<br />
| default-price = 100<br />
| cargo-space = 1<br />
| contraband1 = <br />
| contraband2 = <br />
| contraband3 = <br />
| contraband4 = <br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Mineable_Commodities&diff=114072Mineable Commodities2018-04-11T09:18:39Z<p>Ronillon: Changing links, so people see the page it is linking to is outdated.</p>
<hr />
<div>{{Outdated}}<br />
<br />
Listed below are the [[Commodities]] that are mine-able and the general locations of the mining areas. Also included is what ID/IFF combinations will provide [[Mining_Guide|bonus drops]] ([[Mining_Guide|with the proper ship and weapon]]) as well as the status of bonuses for each commodity. ''Italicized'' faction names indicate a weak bonus, ''italicized'' system names indicate fields with a low yield (less or no bonus). The values behind the factions are the multiplier for the specific ore type. For more details regarding mining see the [[Mining Guide]].<br><br />
The [[Miner ID|Independent Miner]] ID will work in combination with any IFF, but the bonuses are low. This ID will work with any generic mining ship for all ore types, and additionally, will work with the ALG and Junker ships for the purposes of scrap metal mining. Junker and ALG ships do NOT get a bonus for ore types.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!Name<br />
!ID/IFF Bonuses<br />
!Bonus Status<br />
!Locations<br />
<br />
|-<br />
|[[Aluminium Ore]]<br />
|[[Daumann|Daumann (x4)]] ,[[GMS|GMS (x3)]], [[Kruger|Kruger (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Munich]], [[Koeln]],[[Picardy]]<br />
|-<br />
|[[Beryllium Ore]]<br />
|[[BMM|BMM (x4)]], [[GMS|GMS (x4)]], [[IMG|IMG (x3)]], ''[[Samura|Samura (x2.5)]]'' , <br>''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Tau-23]], [[Cambridge]], [[Lyonnais]], [[Berry]]<br />
|-<br />
|[[Cobalt Ore]]<br />
|[[Kruger|Kruger (x4)]], [[BMM|BMM (x3)]], [[Daumann|Daumann (x3)]], [[GMS|GMS (x3)]], [[IMG|IMG (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-7]], ''[[Omega-3]]'', [[Dresden]], [[Auvergne]]<br />
|-<br />
|[[Copper Ore]]<br />
|[[DSE|DSE (x3)]], [[Daumann|Daumann (x3)]], [[Kruger|Kruger (x3)]], [[IMG|IMG (x3)]], ''[[GMS|GMS (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-7]], ''[[Omega-15]]'', [[Humboldt]], [[Tau-39]], ''[[Orkney]]'', [[Maine]]<br />
|-<br />
|[[Gold Ore]]<br />
|[[BMM|BMM (x4)]], [[IMG|IMG (x3)]], [[GMS|GMS (x3)]], ''[[Mollies|Mollies (x2.5)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Dublin]], ''[[Londonderry]]''<br />
|-<br />
|[[Helium-3]]<br />
|[[GMG|GMG (x4)]], [[Kishiro|Kishiro (x3)]], [[Samura|Samura (x3)]], ''[[Kruger|Kruger (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Okinawa]], [[Sigma-19]], [[Sigma-13]], [[Hokkaido]]<br />
|-<br />
|[[Raw Hydrocarbons]]<br />
|[[GMS|GMS (x3)]], [[BMM|BMM (x3)]], [[Daumann|Daumann (x3)]], [[Samura|Samura (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Manchester]], [[Omega-3]], [[Ile-de-France]], [[Tau-29]]<br />
|-<br />
|[[Niobium Ore]]<br />
|[[IMG|IMG (x4)]], [[GMS|GMS (x3)]], [[BMM|BMM (x3)]], [[Samura|Samura (x2.5)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|''[[Leeds]]'', [[Tau-23]], [[Tau-37]], ''[[Provence]]''<br />
|-<br />
|[[Platinum Ore]]<br />
|[[DSE|DSE (x4)]], [[Samura|Samura (x3)]], [[Kishiro|Kishiro (x3)]], ''[[IMG|IMG (x2)]]'', ''[[GMS|GMS (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Alberta]], [[Nagano]], ''[[Berry]]''<br />
|-<br />
|[[Premium Scrap]]<br />
|[[ALG|ALG (x4)]], [[Junkers|Junkers (x5)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[New London]], [[Bering]], [[Texas]], [[Hudson]]<br />
|-<br />
|[[Silver Ore]]<br />
|[[DSE|DSE (x3)]], [[Kruger|Kruger (x4)]], [[IMG|IMG (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-7]], [[Humboldt]], [[Pennsylvania]], ''[[Colorado]]''<br />
|-<br />
|[[Uncut Diamonds]]<br />
|[[Daumann|Daumann (x4)]], [[Kruger|Kruger (x3)]], ''[[IMG|IMG (x2)]]'', ''[[Red Hessians|Red Hessians (x2.5)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-11]], [[Dresden]]<br />
|-<br />
|[[Artifacts]]<br />
|[[Corsairs|Corsairs (x4)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omicron Gamma]], [[Omicron Theta]], [[Omicron Eta]], [[Omicron-74]]<br />
|-<br />
|[[Alien Organisms]]<br />
|[[GMG|GMG (x4)]], ''[[Samura|Samura (x3)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|''[[Omicron Theta]]'', ''[[Hokkaido]]'', ''[[Sigma-19]]'', ''[[Omicron Beta]]'', ''[[Baffin]]'', [[Omicron Iota]], [[Omicron Zeta]]<br />
|-<br />
|[[Helium]]<br />
|[[Miner ID|Indep. Miner (x2)]]<br />
|<span style="color:green">ON</span><br />
|[[Pennsylvania]], [[Tau-39]]<br />
|-<br />
|[[Iridium]]<br />
|[[Miner ID|Indep. Miner (x3)]]<br />
|<span style="color:red">OFF</span><br />
|[[Omicron Delta]]<br />
|-<br />
|[[Toxic Waste]]<br />
|[[ALG|ALG (x5)]]<br />
|<span style="color:green">ON</span><br />
|[[Leeds]]<br />
|-<br />
|[[Scrap Metal]]<br />
|[[ALG|ALG (x4)]], [[Junkers|Junkers (x4)]], ''[[DSE|DSE (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[New London]], [[Omega-15]], [[Sigma-13]], [[New York]], [[Texas]], [[New Berlin]], and pretty much all of Gallia.<br />
|-<br />
|[[Oxygen]]<br />
|[[Miner ID|Indep. Miner (x2)]]<br />
|<span style="color:green">ON</span><br />
|[[Tau-29]], [[Tau-31]]<br />
|-<br />
|[[Water]]<br />
|[[Miner ID|Indep. Miner (x2)]]<br />
|<span style="color:green">ON</span><br />
|[[California]], [[Cambridge]], [[Cortez]], [[Magellan]], [[Manchester]], [[Omega-3]], [[Tau-29]]<br />
|-<br />
|}<br />
<br />
Notes:<br />
* You must shoot the ore rocks with mining turrets and an appropriate ship, ID and IFF combination in order to get a bonus to ore drops.<br />
* Anything mining that does not meet the conditions to apply a bonus, gets the default *0.5 multiplier, in essence a 50% penalty. This does allow escorts and trade vessels to help in the mining effort, albeit with limited effectiveness.<br />
<br />
[[Category: Commodities]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Mineable_Commodities&diff=114071Mineable Commodities2018-04-11T09:16:08Z<p>Ronillon: {{Outdated}}</p>
<hr />
<div>{{Outdated}}<br />
<br />
Listed below are the [[Commodities]] that are mine-able and the general locations of the mining areas. Also included is what ID/IFF combinations will provide [[Mining_Guide#Mining_bonuses|bonus drops]] ([[Mining_Guide#Mining_bonuses|with the proper ship and weapon]]) as well as the status of bonuses for each commodity. ''Italicized'' faction names indicate a weak bonus, ''italicized'' system names indicate fields with a low yield (less or no bonus). The values behind the factions are the multiplier for the specific ore type. For more details regarding mining see the [[Mining Guide]].<br><br />
The [[Miner ID|Independent Miner]] ID will work in combination with any IFF, but the bonuses are low. This ID will work with any generic mining ship for all ore types, and additionally, will work with the ALG and Junker ships for the purposes of scrap metal mining. Junker and ALG ships do NOT get a bonus for ore types.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!Name<br />
!ID/IFF Bonuses<br />
!Bonus Status<br />
!Locations<br />
<br />
|-<br />
|[[Aluminium Ore]]<br />
|[[Daumann|Daumann (x4)]] ,[[GMS|GMS (x3)]], [[Kruger|Kruger (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Munich]], [[Koeln]],[[Picardy]]<br />
|-<br />
|[[Beryllium Ore]]<br />
|[[BMM|BMM (x4)]], [[GMS|GMS (x4)]], [[IMG|IMG (x3)]], ''[[Samura|Samura (x2.5)]]'' , <br>''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Tau-23]], [[Cambridge]], [[Lyonnais]], [[Berry]]<br />
|-<br />
|[[Cobalt Ore]]<br />
|[[Kruger|Kruger (x4)]], [[BMM|BMM (x3)]], [[Daumann|Daumann (x3)]], [[GMS|GMS (x3)]], [[IMG|IMG (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-7]], ''[[Omega-3]]'', [[Dresden]], [[Auvergne]]<br />
|-<br />
|[[Copper Ore]]<br />
|[[DSE|DSE (x3)]], [[Daumann|Daumann (x3)]], [[Kruger|Kruger (x3)]], [[IMG|IMG (x3)]], ''[[GMS|GMS (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-7]], ''[[Omega-15]]'', [[Humboldt]], [[Tau-39]], ''[[Orkney]]'', [[Maine]]<br />
|-<br />
|[[Gold Ore]]<br />
|[[BMM|BMM (x4)]], [[IMG|IMG (x3)]], [[GMS|GMS (x3)]], ''[[Mollies|Mollies (x2.5)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Dublin]], ''[[Londonderry]]''<br />
|-<br />
|[[Helium-3]]<br />
|[[GMG|GMG (x4)]], [[Kishiro|Kishiro (x3)]], [[Samura|Samura (x3)]], ''[[Kruger|Kruger (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Okinawa]], [[Sigma-19]], [[Sigma-13]], [[Hokkaido]]<br />
|-<br />
|[[Raw Hydrocarbons]]<br />
|[[GMS|GMS (x3)]], [[BMM|BMM (x3)]], [[Daumann|Daumann (x3)]], [[Samura|Samura (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Manchester]], [[Omega-3]], [[Ile-de-France]], [[Tau-29]]<br />
|-<br />
|[[Niobium Ore]]<br />
|[[IMG|IMG (x4)]], [[GMS|GMS (x3)]], [[BMM|BMM (x3)]], [[Samura|Samura (x2.5)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|''[[Leeds]]'', [[Tau-23]], [[Tau-37]], ''[[Provence]]''<br />
|-<br />
|[[Platinum Ore]]<br />
|[[DSE|DSE (x4)]], [[Samura|Samura (x3)]], [[Kishiro|Kishiro (x3)]], ''[[IMG|IMG (x2)]]'', ''[[GMS|GMS (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Alberta]], [[Nagano]], ''[[Berry]]''<br />
|-<br />
|[[Premium Scrap]]<br />
|[[ALG|ALG (x4)]], [[Junkers|Junkers (x5)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[New London]], [[Bering]], [[Texas]], [[Hudson]]<br />
|-<br />
|[[Silver Ore]]<br />
|[[DSE|DSE (x3)]], [[Kruger|Kruger (x4)]], [[IMG|IMG (x3)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-7]], [[Humboldt]], [[Pennsylvania]], ''[[Colorado]]''<br />
|-<br />
|[[Uncut Diamonds]]<br />
|[[Daumann|Daumann (x4)]], [[Kruger|Kruger (x3)]], ''[[IMG|IMG (x2)]]'', ''[[Red Hessians|Red Hessians (x2.5)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omega-11]], [[Dresden]]<br />
|-<br />
|[[Artifacts]]<br />
|[[Corsairs|Corsairs (x4)]], ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[Omicron Gamma]], [[Omicron Theta]], [[Omicron Eta]], [[Omicron-74]]<br />
|-<br />
|[[Alien Organisms]]<br />
|[[GMG|GMG (x4)]], ''[[Samura|Samura (x3)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|''[[Omicron Theta]]'', ''[[Hokkaido]]'', ''[[Sigma-19]]'', ''[[Omicron Beta]]'', ''[[Baffin]]'', [[Omicron Iota]], [[Omicron Zeta]]<br />
|-<br />
|[[Helium]]<br />
|[[Miner ID|Indep. Miner (x2)]]<br />
|<span style="color:green">ON</span><br />
|[[Pennsylvania]], [[Tau-39]]<br />
|-<br />
|[[Iridium]]<br />
|[[Miner ID|Indep. Miner (x3)]]<br />
|<span style="color:red">OFF</span><br />
|[[Omicron Delta]]<br />
|-<br />
|[[Toxic Waste]]<br />
|[[ALG|ALG (x5)]]<br />
|<span style="color:green">ON</span><br />
|[[Leeds]]<br />
|-<br />
|[[Scrap Metal]]<br />
|[[ALG|ALG (x4)]], [[Junkers|Junkers (x4)]], ''[[DSE|DSE (x2)]]'', ''[[Miner ID|Indep. Miner (x2)]]''<br />
|<span style="color:green">ON</span><br />
|[[New London]], [[Omega-15]], [[Sigma-13]], [[New York]], [[Texas]], [[New Berlin]], and pretty much all of Gallia.<br />
|-<br />
|[[Oxygen]]<br />
|[[Miner ID|Indep. Miner (x2)]]<br />
|<span style="color:green">ON</span><br />
|[[Tau-29]], [[Tau-31]]<br />
|-<br />
|[[Water]]<br />
|[[Miner ID|Indep. Miner (x2)]]<br />
|<span style="color:green">ON</span><br />
|[[California]], [[Cambridge]], [[Cortez]], [[Magellan]], [[Manchester]], [[Omega-3]], [[Tau-29]]<br />
|-<br />
|}<br />
<br />
Notes:<br />
* You must shoot the ore rocks with mining turrets and an appropriate ship, ID and IFF combination in order to get a bonus to ore drops.<br />
* Anything mining that does not meet the conditions to apply a bonus, gets the default *0.5 multiplier, in essence a 50% penalty. This does allow escorts and trade vessels to help in the mining effort, albeit with limited effectiveness.<br />
<br />
[[Category: Commodities]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=HWDU-430_%22Golem%22_ALG_Heavy_Mover&diff=114067HWDU-430 "Golem" ALG Heavy Mover2018-04-10T16:08:08Z<p>Ronillon: Review: FOLLOWING INFORMATION IS OUTDATED:</p>
<hr />
<div>{{Version|4.88.0.0}}<br />
{{Ship Infobox<br />
| name = HWDU-430 "Golem" ALG Heavy Mover<br />
| image = Golem-s.png<br />
| shipclass = TRANSPORT<br />
| shipowner = [[ALG Waste Disposal]]<br />
| turrets = 7<br />
| hull = 112000<br />
| cargo = 4700<br />
| maxregens = 480<br />
| optwepclass = 3<br />
| maxwepclass = 3<br />
| maxshieldclass = 6<br />
| maxspeed = 90<br />
| maxthrust = 150<br />
| maxpower = 60000<br />
| recharge = 5000<br />
| hullcost = 125000000<br />
| fullcost = 125600620<br />
}}<br />
In pace with the technological marvels of man are the volatility of the waste he produces. The more opulent the trim, the more overwhelming the engine, the more destructive is the path that led there. Incorporating extensive rad shielding and magnetic storage units not seen outside of heavy capital class engine reactors, these highly specialized vessels are hardened to withstand the toxic nature of the cargo they move.<br />
<br />
The technologies employed by the Golem have led to its classification as a restricted vessel. Very few are seen outside of the ranks of ALG and never without permission.<br />
==Handling==<br />
* This ship is too large to use docking bays, it must use mooring points.<br />
{{Review|[[User:AeternusDoleo|AeternusDoleo]]| FOLLOWING INFORMATION IS OUTDATED: <br />
The Golem is the largest mining vessel out there. It can function as both a transport and miner, however as a miner it is limited to ALG itself, so you can only mine scrap metal and toxic waste. When used as a transport its handling is average for a ship of its size. The transport gun hard-points are spread out, with two rear-firing ones on the engine, two on each side, and one on the bridge allowing for forward fire. This gives it 7 guns firing aft, 5 forward and bottom, and 6 to the sides and top. However, this ship is so large that fighting isn't really an option.<br />
<br><br />
Unlike most very large ships, this ship doesn't usually have a hard time docking with gates or lanes, or maneuvering through asteroid fields. When it comes to mining the ship is, despite it's poor maneuverability, best handled in cockpit view, with either the bridge turret used as a mining turret, or two of the side turrets.}}<br />
==Hardpoints==<br />
*7 [[Class 3 Turrets|Transport Turrets]]<br />
*1 [[Shields|Class 1 H. F. Shield]] OR [[Shields|Class 1 L. F. Shield]] OR [[Shields|Transport Shield]]<br />
==Purchase Includes==<br />
{{Spoiler|<br />
*1 [[Scanners|Scanner]] ($500)<br />
*1 [[Shields|Light Transport Graviton Shield]] ($600,000)<br />
}}<br />
==Availability==<br />
{| class="wikitable collapsible collapsed"<br />
!Spoiler: Buying Locations<br />
|-<br />
|<br />
{| class="wikitable sortable"<br />
|-<br />
!Base!!Owner!!System!!Location<br />
|-<br />
|[[Dortmund Station]]||[[ALG Waste Disposal]]||[[New Berlin]]||[[Rheinland]]<br />
|}<br />
|}<br />
[[Category: ALG Waste Disposal]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Matrix_MK1&diff=113996Hyperspace Matrix MK12018-03-31T22:20:59Z<p>Ronillon: JD batteries link, ship that can use HMatrix.</p>
<hr />
<div>{{Hyperspace Matrix<br />
| image = Equipicon armor.jpg<br />
| short-name = Hyperspace Matrixe Mk1<br />
| full-name = Hyperspace Matrix Mk1<br />
| description = First noted in [http://discoverygc.com/forums/showthread.php?tid=138703 Notice: Hyperspace beacons].<br />
<br />
Charging time: 0s<br />
<br />
Effect time: 30s<br />
<br />
Cooldown time: 300s<br />
<br />
Fuel usage: 250 [[Jump Drive Batteries]]<br />
<br />
It can be mounted in slot: <u>Equipment Type 2</u><br />
<br />
Only following ships do not have Equipment Type 2 slot:<br />
{{Spoiler|<br />
*[[Bretonia Gunboat]]<br />
*[[Carabela]]<br />
*[[Falcata MK2]]<br />
*[[Briller]]<br />
*[[Gitano]]<br />
*[[Gladius]]<br />
*[[Hammerhead]]<br />
*[[Dorado]]<br />
*[[Taurus]]<br />
*[[Repair Ship]]<br />
*[[Skipjack]]<br />
}}<br />
<br />
| price = 550,000<br />
| cargo-space = 25<br />
| hit-points = ?<br />
}}<br />
<br />
== Manufacturing ==<br />
The Matrix can be manufactured in every [[Hyperspace Scanner Factory]]<br />
<br />
{| style="text-align:right;" | class="wikitable sortable"<br />
|+Commodities required to build:<br />
!Commodity<br />
!Ammount (units)<br />
!Price/unit (credits)<br />
!Price (credits)<br />
|-<br />
| style="text-align:left;" | Reinforced Alloys<br />
|90.000<br />
|250<br />
| 22.500.000<br />
|-<br />
| style="text-align:left;" | Gravity Stabilizers<br />
|5.000<br />
|5.000<br />
| 25.000.000<br />
|-<br />
| style="text-align:left;" | Critical Temperature Alloys<br />
|15.000<br />
|300<br />
| 4.500.000<br />
|-<br />
| style="text-align:left;" | Industrial Hardware<br />
|21.000<br />
|200<br />
| 4.200.000<br />
|-<br />
| style="text-align:left;" | Robotic Hardware<br />
|15.000<br />
|250<br />
| 3.750.000<br />
|-<br />
| style="text-align:left;" | Argentium Silver<br />
|20.000<br />
|200<br />
| 4.000.000<br />
|-<br />
| style="text-align:left;" | Magnetic Superconductors<br />
|15.000<br />
|350<br />
| 5.250.000<br />
|-<br />
! style="text-align:left;" | Total<br />
|<br />
|<br />
| 69.200.000<br />
|}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Taurus&diff=113995Taurus2018-03-31T22:19:59Z<p>Ronillon: missing redirect</p>
<hr />
<div>#REDIRECT [[CST-005 "Taurus" OSC Shuttle]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=CST-005_%22Taurus%22_OSC_Shuttle&diff=113994CST-005 "Taurus" OSC Shuttle2018-03-31T22:19:13Z<p>Ronillon: info missing</p>
<hr />
<div>missing info</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Dorado&diff=113993Dorado2018-03-31T22:18:20Z<p>Ronillon: missing redirect</p>
<hr />
<div>#REDIRECT [[CST-010 "Dorado" OSC Ferry]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=CST-010_%22Dorado%22_OSC_Ferry&diff=113992CST-010 "Dorado" OSC Ferry2018-03-31T22:17:36Z<p>Ronillon: info missing</p>
<hr />
<div>info missing</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Falcata_MK2&diff=113991Falcata MK22018-03-31T22:14:22Z<p>Ronillon: missing redirect</p>
<hr />
<div>#REDIRECT [[CQB-Gen II "Falcata Mk2" Maltese Heavy Bomber]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Falcata_Mk2&diff=113990Falcata Mk22018-03-31T22:13:52Z<p>Ronillon: missing redirect</p>
<hr />
<div>#REDIRECT [[CQB-Gen II "Falcata Mk2" Maltese Heavy Bomber]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Falcata_Mk_II&diff=113989Falcata Mk II2018-03-31T22:12:32Z<p>Ronillon: missing redirect</p>
<hr />
<div>#REDIRECT [[CQB-Gen II "Falcata Mk2" Maltese Heavy Bomber]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Cloaking_Devices&diff=113967Cloaking Devices2018-03-24T22:38:34Z<p>Ronillon: ''Charge Time'', ''Cargo Space'', ''Cloak Duration'', ''Fuel Consumption'' confirmed in-game 24.03.2018</p>
<hr />
<div>{{Version|4.88}}<br />
[[Image:equipicon_armor.jpg|left|frame|Cloaking Devices]]<br />
'''Cloaking Devices''' bend EM radiation to render a ship invisible to most sensors. It does require taking the shields offline, and there is a short period <small>(see below)</small> before the cloaking device takes effect. During this window of opportunity, a quick-thinking pilot can continue firing at the ship's known location while the shields are off-line. Furthermore, mass-seeking projectile weapons such as cruise disruptors, mines, missiles and torpedoes will also continue to seek the ship until another target is actively selected.<br />
<br />
Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a specialized type of munition called Cloaking Batteries.<br />
<br />
Cloaking devices are mounted on a ship's [[Countermeasure]] hard-point. If a ship does not have a Countermeasure hard-point, then it cannot mount a cloaking device. Furthermore, the use of a cloak precludes the use of Countermeasures as decoys for mass-seeking projectiles, unless the ship has more than one such hard-point (such as the [[Democritus]]).<br />
<br />
==Cloaking Devices==<br />
*Hold Limit is the maximum cargo hold size that the cloak can be mounted to. If your vessel has a cargo hold larger than what is noted, you cannot equip that cloak on your vessel.<br />
<br />
*Charge Time: Is number of seconds between initiating cloak ''Preparing to cloak...'' and cloaking device activating ''Cloaking device on''. Your ship then gradually disappears during another 10 seconds. During ''Charge Time'' fuel is being consumed.<br />
<br />
*''Charge Time'', ''Cargo Space'', ''Cloak Duration'', ''Fuel Consumption'' confirmed in-game 24.03.2018<br />
<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!style="padding: 3px; text-align: left;"|Name<br />
!style="padding: 3px; text-align: center;"|Hold<br>Limit<br />
!style="padding: 3px; text-align: center;"|Charge<br>Time<br />
!style="padding: 3px; text-align: center;"|Power<br>Used<br />
!style="padding: 3px; text-align: center;"|Cargo<br>Space<br />
!style="padding: 3px; text-align: center;"|Hit<br>Points<br />
!style="padding: 3px; text-align: center;"|Cloak<br>Duration<br />
|-<br />
|[[Light Cloaking Device|Light Cloaking Device]]<br />
|style="text-align: center;"|120<br />
|style="text-align: center;"|10<br />
|style="text-align: right;"|250<br />
|style="text-align: center;"|10<br />
|style="text-align: right;"|100,000<br />
|style="text-align: right;"|4 Min 03 Sec<br />
|-<br />
|[[Cloaking Device Mk2|Cloaking Device Mk2]]<br />
|style="text-align: center;"|900<br />
|style="text-align: center;"|20<br />
|style="text-align: right;"|4,000<br />
|style="text-align: center;"|200<br />
|style="text-align: right;"|100,000<br />
|style="text-align: right;"|3 Min 55 Sec<br />
|-<br />
|[[Cloaking Device Mk2 Advanced|Cloaking Device Mk2 Advanced]]<br />
||<br />
|style="text-align: center;"|60<br />
|style="text-align: right;"|40,000<br />
|style="text-align: center;"|450<br />
|style="text-align: right;"|1,000,000<br />
|style="text-align: right;"|16 Min 02 Sec<br />
|-<br />
|[[Cloaking Device Mk3|Cloaking Device Mk3]]<br />
|style="text-align: center;"|<br />
|style="text-align: center;"|20<br />
|style="text-align: right;"|??,000<br />
|style="text-align: center;"|600<br />
|style="text-align: right;"|?,000,000<br />
|style="text-align: right;"|16 Min 37 Sec<br />
|}<br />
<br />
<br />
==Fuel Consumption (Units per second)==<br />
{| class="wikitable sortable"<br />
|-<br />
!style="padding: 3px; text-align: left;"|Name<br />
!style="padding: 3px; text-align: center;"|[[Cloaking Device Batteries]]<br />
!style="padding: 3px; text-align: center;"|[[Heavy Cloaking Device Batteries]]<br />
<br />
|-<br />
|[[Light Cloaking Device]]<br />
|style="text-align: center;"|4<br />
|style="text-align: center;"|<br />
|-<br />
|[[Cloaking Device Mk2]]<br />
|style="text-align: center;"|4<br />
|style="text-align: center;"|<br />
|-<br />
|[[Cloaking Device Mk2 Advanced]]<br />
|style="text-align: center;"|1<br />
|style="text-align: center;"|<br />
|-<br />
|[[Cloaking Device Mk3]]<br />
|style="text-align: center;"|<br />
|style="text-align: center;"|1<br />
|}<br />
{{Equipment navigation}}<br />
[[Category: Cloaking Devices]]<br />
[[Category: Ship Equipment]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Junker_Gunship&diff=113966Junker Gunship2018-03-24T20:47:07Z<p>Ronillon: * This ship, unlike other "gunboats" uses Cloaking Device Mk3.</p>
<hr />
<div>{{Ship Infobox<br />
| name = "Wrecker" Junkers Gunship<br />
| image = Junker Gunship1.png<br />
| shipclass = GUNSHIP<br />
| shipowner = [[Junkers]]<br />
| turrets = 6<br />
| CD = 1<br />
| CM = 1<br />
| hull = 140000<br />
| cargo = 1100<br />
| maxregens = 400<br />
| optwepclass = 5<br />
| maxwepclass = 5<br />
| maxshieldclass = 8<br />
| maxspeed = 80<br />
| maxthrust = 140<br />
| maxpower = 500000<br />
| recharge = 50000<br />
| hullcost = 34.500.570<br />
| fullcost = 39.873.264<br />
| maxturn = 38.20<br />
| techmix = Junker Ships<br />
}}<br />
The Wrecker is a Junker-made gunboat designed out of necessity. Like all Junker ships, it exemplifies function over from, and was created to be agile enough to easily navigate the dense scrap fields in which the Junkers often operate. Despite its small stature, it packs enough of a punch to leave any would-be attacker seeing stars, often adding new debris to the fields the Junkers call home.<br />
<br />
==Handling==<br />
* This ship is too large to use docking bays, it must use mooring points.<br />
* This ship, unlike other "gunboats" uses [[Cloaking Device Mk3]].<br />
<br />
{{Review|[[TLI-Inferno]]|<br />
The Junker "Wrecker Gunship is a wonderful addition to the Junker shipline. Visually, it fits in perfectly alongside its fellow junkers while being beautiful and yet modest. Personally, I love the way it looks with black market council engines spewing orange pollution into space, along with some matching extra large orange lights.<br />
<br />
Like most Junker ships, it is able to fulfill a wide variety of roles while not necessarily being the best for any particular role. It has 1,100 cargo space, which isn't much for trading, but is enormously 3 times the size of most gunboat cargos, giving it the ability to make a modest profit on its own haul when escorting a Junker convoy. It's also got mining capability, which is rare for a gunboat, allowing it to also assist in mining for a Junker convoy or serve itself.<br />
<br />
It's above average in combat, with the hull and turn rate of a heavy gunboat and the size and firepower of a medium-light gunboat, giving it an advantage and disadvantage of either category. Of its 6 turrets, it fires 3 backwards, 2 directly upwards and downwards, 3 upwards and downwards at an angle, 6 forwards and somewhat to the sides, 4 directly left, and 5 directly right, making it an effective offensive ship while lousy at kiting. It has the 50k/500k power core that comes standard with medium gunboats which is enough to support it reasonably well with its arcs. Its unique crab-like shape makes it very effective at evading damage when handled properly.<br />
<br />
If you're looking for a nice one-size-fits-all ship, this is the perfect one for you!<br />
|4.87}}<br />
<br />
==Hardpoints==<br />
*6 [[Class 5 Turrets|Gunboat Turrets]]<br />
*1 [[Cruise Disruptors|Cruise Disruptor]]<br />
*1 [[Countermeasures|Countermeasure Dropper]]<br />
<br />
==Purchase Includes==<br />
{{Spoiler|<br />
*1 [[Scanners|Deep Scanner]] ($14,750)<br />
*1 [[Shields|Gunboat Graviton Shield]] ($3,000,000)<br />
}}<br />
==Availability==<br />
{| class="wikitable collapsible collapsed"<br />
!Spoiler: Buying Locations<br />
|-<br />
|<br />
{| class="wikitable sortable"<br />
|-<br />
!Base!!Owner!!System!!Location<br />
|-<br />
|[[Vieques Shipyard]]||[[Junker Guard]]||[[Puerto Rico]]||[[Liberty]]<br />
|-<br />
|}<br />
|}<br />
[[Category: Junker]]<br />
[[Category: Discovery content]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Docking_Module&diff=113274Docking Module2018-02-19T11:49:39Z<p>Ronillon: Remove: This docking module may be fitted to any ship with sufficient hold capacity.</p>
<hr />
<div>{{version|4.88.1}}<br />
{{Docking Module<br />
| image = Equipicon_armor.jpg<br />
| icon = equipicon_armor.jpg<br />
| short-name = Docking Module<br />
| full-name = Docking Module<br />
| description = <br />
'''''NOTE: At present docking modules ARE DISABLED as noted in [[dgctopic:134203|Admin Notice: Docking Modules]].'''''<br />
<br />
The Docking Module provides a self contained small space craft service and maintenance bay. Complete with inertia restraint fields and pressurised access for passengers and crew, this module is the preferred way to upgrade existing ship classes to allow small space craft operation.<br />
<br />
[http://discoverygc.com/forums/showthread.php?tid=83074 Tutorial]<br />
<br />
Docking module is a product of Docking Module Factory on a [[dgctopic:80349|Player owned Base]]<br />
<br />
It can be mounted in slot: <u>Carrier Bay</u> or <u>Heavy Carrier Bay</u> (Hardpoint internal name: hpdockingbay0?)<br />
<br />
| price = 550,000<br />
| cargo-space = 5<br />
| hit-points = 80,000<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Docking_Module&diff=113273Docking Module2018-02-19T11:48:40Z<p>Ronillon: Add: It can be mounted in slot: <u>Carrier Bay</u> or <u>Heavy Carrier Bay</u> (Hardpoint internal name: hpdockingbay0?) Remove: '''''NOTE: At present there is only one docking module available.'''''</p>
<hr />
<div>{{version|4.88.1}}<br />
{{Docking Module<br />
| image = Equipicon_armor.jpg<br />
| icon = equipicon_armor.jpg<br />
| short-name = Docking Module<br />
| full-name = Docking Module<br />
| description = <br />
'''''NOTE: At present docking modules ARE DISABLED as noted in [[dgctopic:134203|Admin Notice: Docking Modules]].'''''<br />
<br />
The Docking Module provides a self contained small space craft service and maintenance bay. Complete with inertia restraint fields and pressurised access for passengers and crew, this module is the preferred way to upgrade existing ship classes to allow small space craft operation.<br />
<br />
This docking module may be fitted to any ship with sufficient hold capacity.<br />
<br />
[http://discoverygc.com/forums/showthread.php?tid=83074 Tutorial]<br />
<br />
Docking module is a product of Docking Module Factory on a [[dgctopic:80349|Player owned Base]]<br />
<br />
It can be mounted in slot: <u>Carrier Bay</u> or <u>Heavy Carrier Bay</u> (Hardpoint internal name: hpdockingbay0?)<br />
<br />
| price = 550,000<br />
| cargo-space = 5<br />
| hit-points = 80,000<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Commodities&diff=112768Commodities2018-01-10T11:52:58Z<p>Ronillon: /* Commodities */ Change: MOX (Bretonia) --> MOX</p>
<hr />
<div>{{Version|4.89.2}}<br />
This is a list of all items that can be bought and/or sold in the Discovery universe, excluding [[ship equipment]].<br />
<br />
Items marked as contraband are prohibited by one or more house Police factions, and may result in your ship being marked as hostile. Refer to the [http://discoverygc.com/forums/showthread.php?tid=8584 House Laws] for more information about prohibited items.<br />
<br />
=Commodities=<br />
{| class="wikitable sortable" width="95%" <br />
|-<br />
!rowspan="2" style="width: 30%; text-align: left;" cellpadding="3"|Name<br />
!rowspan="2" style="width: 9%; text-align: center; "|Default<br>Price<br />
!rowspan="2" style="width: 9%; text-align: center; "|Cargo<br>Space<br />
!rowspan="2" style="width: 9%; text-align: center; "|Decay<Br>Rate<br />
!rowspan="2" style="width: 9%; text-align: center; "|Mineable<br />
!style="padding: 16px; text-align: center;"|{{House Link|Liberty|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Bretonia|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Rheinland|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Kusari|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Gallia|icon}}<br />
|-<br />
! style="text-align: center; color: red;" colspan="5"|Contraband<br />
<!-- Insert more |- | to add information. ie. decay rate contraband ect. --><br />
<!-- Use this if mineable: |style="text-align:center; color: yellow;"|Yes| --><br />
<!-- Use this if contraban: |style="text-align:center; color: red;"|Yes| --><br />
<!-- [[name]]||align="right"|$price||align="center"|cargo space||align="center"|decay rate||mineable||Li||Br||Rh||Ku||Ga --><br />
|-<br />
|[[Ablative Armor Plating]]||align="right"|$500||align="center"|1||align="center"|0||||||||||||| <br />
|-<br />
|[[Alien Organisms]]||align="right"|$100||align="center"|1||align="center"|1||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Aluminium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Artifacts]]||align="right"|$500||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Basic Alloy]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Beryllium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Bio-Neural Processors]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Bio-Stability Monitors]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Black Market Light Arms]]||align="right"|$250||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|<br />
|-<br />
|[[Black Market Munitions]]||align="right"|$250||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|<br />
|-<br />
|[[Blood Diamonds]]||align="right"|$250||align="center"|1||align="center"|0||||||||style="text-align:center; color: red;"|Yes||||<br />
|-<br />
|[[Blue Diamonds]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Blue Jillies]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Boron]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Cardamine]]||align="right"|$500||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|<br />
|-<br />
|[[Cigars]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Cobalt]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Consumer Goods]]||align="right"|$50||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Copper]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Counterfeit Software]]||align="right"|$200||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Cracking Catalysts]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Cryocubes]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Deuterium]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Diamonds]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Drill Bits]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[DT Fuel]]||align="right"|$419||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Elixirs]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Energy Field Equipment]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Engine Components]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Fertilizers]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[FloraGro]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Fluorine]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Food Rations]]||align="right"|$50||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Furs]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Gadolinium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Gaian Wildlife]]||align="right"|$1000||align="center"|4||align="center"|0||||||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Gate/Lane Parts]]||align="right"|$1000||align="center"|5||align="center"|0|||||||||||||<br />
|-<br />
|[[Gin]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Gold]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[H-Fuel]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[HazMat Canisters]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Helium]]||align="right"|$50||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[High-Temperature Alloy]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Holmium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Holo-Tainment Bands]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Holosculptures]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Human Organs]]||align="right"|$500||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Hydrocarbons]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Hydrogen Cyanide]]||align="right"|$200||align="center"|1||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[HydroGro]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Hypnotainment Bands]]||align="right"|$250||align="center"|1||align="center"|0||||||||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Industrial Materials]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Iridium]]||align="right"|$500||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Jump Gate and Trade Lane Parts]]||align="right"|$5000||align="center"|5||align="center"|0|||||||||||||<br />
|-<br />
|[[Junyo Fire Pearls]]||align="right"|$2500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Kemwer Munitions]]||align="right"|$1500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Kyushu Rice]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Lanthanum]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Lasers]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Leather]]||align="right"|$499||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Liberty Ale]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Light Arms]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Liquefied Petroleum Gas]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Liquid Cardamine]]||align="right"|$2000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Luxury Consumer Goods]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Luxury Food]]||align="right"|$250||align="center"|1||align="center"|1|||||||||||||<br />
|-<br />
|[[Magnets]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Manifolds]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Med-Stasis Bands]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Military Vehicles (Liberty)]]||align="right"|$1000||align="center"|5||align="center"|0|||||||||||||<br />
|-<br />
|[[Military Vehicles (Rheinland)]]||align="right"|$1000||align="center"|5||align="center"|0|||||||||||||<br />
|-<br />
|[[Mining Machinery]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Mobile Medical Unit]]||align="right"|$100000||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[Molybdenum]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[MOX]]||align="right"|$250||align="center"|1||align="center"|1|||||||||||||<br />
|-<br />
|[[Munitions]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Nanocapacitors]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Nanotubes]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Neodymium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Neon]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Nickel]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Niobium]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Nomad Power Cell]]||align="right"|$4000000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Nox]]||align="right"|$1000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Nuclear Devices]]||align="right"|$1000||align="center"|2||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Oil]]||align="right"|$20||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Optical Chips]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Optronics]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Oxygen]]||align="right"|$10||align="center"|1||align="center"|0||style="text-align:center; color: Yellow;"|Yes|||||||||||<br />
|-<br />
|[[Palladium]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Pearls]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Petrochemicals]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Pharmaceuticals]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Pineal Amulets]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Plastics]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Platinum]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Plutonium]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Polymers]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Promethene]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Prometheum]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Propaganda]]||align="right"|$10000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Quantum Multiplexors]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Raw Hydrocarbons]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Rheinbier]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[RoboCultivars]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Robotics]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Rum]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Sake]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Samarium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Scrap Metal]]||align="right"|$5||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Shape-memory Alloy]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Ship Hull Panels]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Ship Hull Panels (Gallia)]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Side Arms]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Silver]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Solar Panels]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Sorted Artifacts]]||align="right"|$1000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Stabiline]]||align="right"|$200||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Super Alloy]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Superconductors]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Synth Gel]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Synth Paste]]||align="right"|$10||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Synthetic Marijuana]]||align="right"|$200||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Tantalum]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Tea]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Tellurium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Terraforming Gases]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Thorium MOX]]||align="right"|$250||align="center"|1||align="center"|1|||||||||||||<br />
|-<br />
|[[Titanium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Tobacco]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Toxic Waste]]||align="right"|$10||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Tungsten]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Ultralloy]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Vanadium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Vodka]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Volgograd Ordinance]]||align="right"|$1500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Water]]||align="right"|$30||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Whiskey]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Wine]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Xenobiotic Filters]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Yttrium]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Zinc]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|}<br />
<br />
=Human Cargo=<br />
{| class="wikitable sortable" width="95%" <br />
|-<br />
!rowspan="2" style="width: 30%; text-align: left;" cellpadding="3"|Name<br />
!rowspan="2" style="width: 9%; text-align: center; "|Default<br>Price<br />
!rowspan="2" style="width: 9%; text-align: center; "|Cargo<br>Space<br />
!rowspan="2" style="width: 9%; text-align: center; "|Decay<Br>Rate<br />
!rowspan="2" style="width: 9%; text-align: center; "|Mineable<br />
!style="padding: 16px; text-align: center;"|{{House Link|Liberty|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Bretonia|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Rheinland|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Kusari|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Gallia|icon}}<br />
|-<br />
! style="text-align: center; color: red;" colspan="5"|Contraband<br />
<!-- Insert more |- | to add information. ie. decay rate contraband ect. --><br />
<!-- Use this if mineable: |style="text-align:center; color: yellow;"|Yes| --><br />
<!-- Use this if contraban: |style="text-align:center; color: red;"|Yes| --><br />
<!-- [[name]]||align="right"|$price||align="center"|cargo space||align="center"|decay rate||mineable||Li||Br||Rh||Ku||Ga --><br />
|-<br />
|[[Arbiters]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Casualties]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Colonists]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Courtiers]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Crew]]||align="right"|$2000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Criminals]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Criminals-Bounty Hunters Guild]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Criminals-Liberty]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Diplomats]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Emissaries]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Envoys]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Excursionists]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Exotic Entertainers]]||align="right"|$50000||align="center"|5||align="center"|0|||||||||||||<br />
|-<br />
|[[Fugitives]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Homesteaders]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Marines]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Bretonia)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Gallia)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Generic)]]||align="right"|$1000||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Kusari)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Liberty)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Rheinland)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Passengers (Zoners)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Prisoners (Generic)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Prisoners (Liberty)]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Pilgrims]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Pioneers]]||align="right"|$100||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Refugees]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Royal Marines]]||align="right"|$500||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[Scientists]]||align="right"|$500||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[Settlers]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Sightseers]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Slaves]]||align="right"|$500||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Socialites]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Tourists]]||align="right"|$500||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[Travelers]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Vacationers]]||align="right"|$500||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[VIPs]]||align="right"|$2500||align="center"|5||align="center"|0|||||||||||||<br />
|}<br />
<br />
=Minable Commodities=<br />
{| class="wikitable sortable" width="95%" <br />
|-<br />
!rowspan="2" style="width: 30%; text-align: left;" cellpadding="3"|Name<br />
!rowspan="2" style="width: 9%; text-align: center; "|Default<br>Price<br />
!rowspan="2" style="width: 9%; text-align: center; "|Cargo<br>Space<br />
!rowspan="2" style="width: 9%; text-align: center; "|Decay<Br>Rate<br />
!rowspan="2" style="width: 9%; text-align: center; "|Mineable<br />
!style="padding: 16px; text-align: center;"|{{House Link|Liberty|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Bretonia|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Rheinland|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Kusari|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Gallia|icon}}<br />
|-<br />
! style="text-align: center; color: red;" colspan="5"|Contraband<br />
<!-- Insert more |- | to add information. ie. decay rate contraband ect. --><br />
<!-- Use this if mineable: |style="text-align:center; color: yellow;"|Yes| --><br />
<!-- Use this if contraban: |style="text-align:center; color: red;"|Yes| --><br />
<!-- [[name]]||align="right"|$price||align="center"|cargo space||align="center"|decay rate||mineable||Li||Br||Rh||Ku||Ga --><br />
|-<br />
|[[Aluminium Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Azurite Gas]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Beryllium Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Cobalt Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Copper Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Cryo Organisms]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Gold Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Helium]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Helium-3]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Iridium Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Niobium Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Platinum Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Premium Scrap]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Raw Hydrocarbons]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Silver Ore]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Uncut Diamonds]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|-<br />
|[[Xeno Relics]]||align="right"|$250||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes|||||||||||<br />
|}<br />
<br />
=Player Base Materials=<br />
{| class="wikitable sortable" width="95%" <br />
|-<br />
!rowspan="2" style="width: 30%; text-align: left;" cellpadding="3"|Name<br />
!rowspan="2" style="width: 9%; text-align: center; "|Default<br>Price<br />
!rowspan="2" style="width: 9%; text-align: center; "|Cargo<br>Space<br />
!rowspan="2" style="width: 9%; text-align: center; "|Decay<Br>Rate<br />
!rowspan="2" style="width: 9%; text-align: center; "|Mineable<br />
!style="padding: 16px; text-align: center;"|{{House Link|Liberty|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Bretonia|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Rheinland|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Kusari|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Gallia|icon}}<br />
|-<br />
! style="text-align: center; color: red;" colspan="5"|Contraband<br />
<!-- Insert more |- | to add information. ie. decay rate contraband ect. --><br />
<!-- Use this if mineable: |style="text-align:center; color: yellow;"|Yes| --><br />
<!-- Use this if contraban: |style="text-align:center; color: red;"|Yes| --><br />
<!-- [[name]]||align="right"|$price||align="center"|cargo space||align="center"|decay rate||mineable||Li||Br||Rh||Ku||Ga --><br />
|-<br />
|[[Argentium Silver]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Armaments]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Bio-Neural Arrays]]||align="right"|$300||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Critical Temperature Alloy]]||align="right"|$300||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Fusion diodes]]||align="right"|$1000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Gravity Field Stabilizers]]||align="right"|$5000||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Heat Sinks]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[High Performance Alloy]]||align="right"|$300||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Hull Segments]]||align="right"|$200||align="center"|2||align="center"|0|||||||||||||<br />
|-<br />
|[[Industrial Hardware]]||align="right"|$200||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Magnetic Superconductors]]||align="right"|$350||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Nanomembrane Filters]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Optronic Arrays]]||align="right"|$350||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[PlasFoam Conduits]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Plasmonic Metamaterials]]||align="right"|$500||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Quantum Arrays]]||align="right"|$750||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Reinforced Alloy]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|-<br />
|[[Robotic Hardware]]||align="right"|$250||align="center"|1||align="center"|0|||||||||||||<br />
|}<br />
<br />
=Contraband=<br />
{| class="wikitable" width="97%" <br />
|-<br />
|colspan="5" style="text-align: center;color: red;"|CHECK FACTION LAWS FOR EXACT INFORMATION<br />
|-<br />
||[[File:Flag-liberty.png|link=http://discoverygc.com/forums/showthread.php?tid=8584&pid=184926#pid184926|Liberty Laws|center|100px]]||[[File:Flag-bretonia.png|link=http://discoverygc.com/forums/showthread.php?tid=8584&pid=290661#pid290661|Bretonia Laws|center|100px]]|||[[File:Flag-rheinland.png|link=http://discoverygc.com/forums/showthread.php?tid=8584&pid=549981#pid549981|Rheinland Laws|center|100px]]||[[File:Flag-kusari.png|link=http://discoverygc.com/forums/showthread.php?tid=47020&pid=746347#pid746347|Kusari Laws|center|100px]]|||[[File:Flag-gallia.png|link=http://discoverygc.com/forums/showthread.php?tid=8584&pid=521658#pid521658|Gallic Laws|center|100px]]<br />
|}<br />
<br />
{| class="wikitable sortable" width="95%" <br />
|-<br />
!rowspan="2" style="width: 45%; text-align: left;" cellpadding="3"|Name<br />
!rowspan="2" style="width: 9%; text-align: center; "|Default<br>Price<br />
!rowspan="2" style="width: 9%; text-align: center; "|Cargo<br>Space<br />
!rowspan="2" style="width: 9%; text-align: center; "|Decay<Br>Rate<br />
!rowspan="2" style="width: 9%; text-align: center; "|Mineable<br />
!style="padding: 16px; text-align: center;"|{{House Link|Liberty|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Bretonia|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Rheinland|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Kusari|icon}}<br />
!style="padding: 16px; text-align: center;"|{{House Link|Gallia|icon}}<br />
|-<br />
! style="text-align: center; color: red;" colspan="5"|Contraband<br />
<!-- Insert more |- | to add information. ie. decay rate contraband ect. --><br />
<!-- Use this if mineable: |style="text-align:center; color: yellow;"|Yes| --><br />
<!-- Use this if contraban: |style="text-align:center; color: red;"|Yes| --><br />
<!-- [[name]]||align="right"|$price||align="center"|cargo space||align="center"|decay rate||mineable||Li||Br||Rh||Ku||Ga --><br />
|-<br />
|[[Artifacts]]||align="right"|$500||align="center"|1||align="center"|0||style="text-align:center; color: yellow;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Black Market Munitions]]||align="right"|$250||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Black Market Munitions Rheinland]]||align="right"|$250||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Blood Diamonds]]||align="right"|$250||align="center"|1||align="center"|0||||||||style="text-align:center; color: red;"|Yes||||<br />
|-<br />
|[[Bretonia Armed Forces Elite]]||align="right"|$16000||align="center"|1||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Bretonia Armed Forces Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Bretonia Police Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Cardamine]]||align="right"|$500||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Counterfeit Software]]||align="right"|$200||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Cruiser Commander (Bretonia)]]||align="right"|$50000||align="center"|4||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Cruiser Commander (Gallia)]]||align="right"|$50000||align="center"|4||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Cruiser Commander (Kusari)]]||align="right"|$50000||align="center"|4||align="center"|0||||||||||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Cruiser Commander (Liberty)]]||align="right"|$50000||align="center"|4||align="center"|0||||style="text-align:center; color: red;"|Yes|||||||||<br />
|-<br />
|[[Cruiser Commander (Rheinland)]]||align="right"|$50000||align="center"|4||align="center"|0||||||||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Fleet Admiral (Bretonia)]]||align="right"|$100000||align="center"|8||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Fleet Admiral (Gallia)]]||align="right"|$100000||align="center"|8||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Fleet Admiral (Kusari)]]||align="right"|$100000||align="center"|8||align="center"|0||||||||||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Fleet Admiral (Liberty)]]||align="right"|$100000||align="center"|8||align="center"|0||||style="text-align:center; color: red;"|Yes|||||||||<br />
|-<br />
|[[Fleet Admiral (Rheinland)]]||align="right"|$100000||align="center"|8||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Gaian Wildlife]]||align="right"|$1000||align="center"|4||align="center"|0||||||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Gallic Royal Navy Pilot]]||align="right"|$7000||align="center"|1||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Gallic Royal Police Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Guard Pilot]]||align="right"|$24000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Gunboat Captain (Bretonia)]]||align="right"|$25000||align="center"|2||align="center"|0||||||style="text-align:center; color: red;"|Yes|||||||<br />
|-<br />
|[[Gunboat Captain (Gallia)]]||align="right"|$25000||align="center"|2||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Gunboat Captain (Kusari)]]||align="right"|$25000||align="center"|2||align="center"|0||||||||||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Gunboat Captain (Liberty)]]||align="right"|$25000||align="center"|2||align="center"|0||||style="text-align:center; color: red;"|Yes|||||||||<br />
|-<br />
|[[Gunboat Captain (Rheinland)]]||align="right"|$25000||align="center"|2||align="center"|0||||||||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Human Organs]]||align="right"|$500||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Hypnotainment Bands]]||align="right"|$250||align="center"|1||align="center"|0||||||||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Hydrogen Cyanide]]||align="right"|$200||align="center"|1||align="center"|0||||||||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Kusari Naval Forces Elite]]||align="right"|$15000||align="center"|1||align="center"|0||||||||||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Kusari Naval Forces Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||||||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Kusari State Police Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||||||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Kusari Wild (Pilot)]]||align="right"|$2000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Liberty Navy Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes|||||||||<br />
|-<br />
|[[Liberty Police Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes|||||||||<br />
|-<br />
|[[Liberty Security Force Pilot]]||align="right"|$15000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes|||||||||<br />
|-<br />
|[[Liquid Cardamine]]||align="right"|$2000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Nomad Battleship Remains]]||align="right"|$45000||align="center"|8||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Nomad Fighter Remains]]||align="right"|$5000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Nomad Gunboat Remains]]||align="right"|$20000||align="center"|3||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|-<br />
|[[Nuclear Devices]]||align="right"|$1000||align="center"|2||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Rheinland Military Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Rheinland Police Pilot]]||align="right"|$5000||align="center"|1||align="center"|0||||||||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Slaves]]||align="right"|$500||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Sorted Artifacts]]||align="right"|$1000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||||<br />
|-<br />
|[[Stabiline]]||align="right"|$200||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[Synthetic Marijuana]]||align="right"|$200||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||||||style="text-align:center; color: red;"|Yes<br />
|-<br />
|[[The Wild (Pilot)]]||align="right"|$6000||align="center"|1||align="center"|0||||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes||style="text-align:center; color: red;"|Yes|||<br />
|}<br />
<br />
{{Commodity Disclaimer}}<br />
[[Category:Commodities]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Koeln&diff=112767Koeln2018-01-10T11:39:18Z<p>Ronillon: "MOX (Rheinland)" --> "Thorium MOX"</p>
<hr />
<div>{{System<br />
|image = Koeln.png <br />
|description = Koeln is one of the most recently claimed systems of [[Rheinland]] that until recently has been fairly unheard of by most. Originally discovered by [[Daumann Heavy Construction]] in 750 [[A.S.]], Koeln was first inhabited by [[Rheinland]] government officials with the construction of [[Heisenberg Research Station]] who shortly after took an intrigue in the scientific value of the location. The system was later deemed an appropriate out of the way location for [[Kruger Minerals]] and [[ALG Waste Disposal]] to build their latest joint project [[Wuppertal Refinery]]. <br />
<br />
A while after the abandoning of operations aboard [[Heisenberg Research Station]] by [[Rheinland]] officials, a number of Freelance civilians were believed to have claimed the station. Since then there has been an increase in unlawful operations which spurred the construction of [[Olpe Border Station]] to safegaurd civilian operatons and transit within the system. But despite police efforts to maintain order in Koeln, the system continues to have a rising presence of piracy and unlawful activism to this day.<br />
|planets = <br />
{{Planet|Planet Steinfurt|Uninhabited|Planet Steinfurt.png}}<br />
{{Planet|Herne Moon|Uninhabited|Herne Moon.jpg}}<br />
{{Planet|Planet Saarbrucken|Uninhabited|Planet Saarbrucken.jpg}}<br />
<br />
|stations =<br />
*'''[[Cruiser Schwarzwald]]''' -- ''[[Landwirtrechtbewegung]]'' <br />
*'''[[Heisenberg Research Station]]''' -- ''[[Freelancers]]''<br />
*'''[[Krefeld Base]]''' -- ''[[Unioners]]''<br />
*'''[[Olpe Border Station]]''' -- ''[[Rheinland Police]]'' <br />
*'''[[Taormina Outpost]]''' -- ''[[Reaper of Sirius]]'' <br />
*'''[[Tholey Station]]''' -- ''[[Bounty Hunters Guild]]'' <br />
*'''[[Wuppertal Refinery]]''' -- ''[[ALG]]'' <br />
<br />
|AltStation = 1<br />
<br />
|lawfulnpcs =<br />
*[[Rheinland Police]]<br />
*[[ALG Waste Disposal]]<br />
*[[Kruger Minerals]]<br />
|unlawfulnpcs =<br />
*[[Landwirtrechtbewegung]]<br />
*[[Red Hessians]]<br />
*[[Unioners]]<br />
|commodities = <br />
*[[Thorium MOX]]<br />
|mineable =<br />
*[[Aluminium Ore]] <br />
}}<br />
<br />
==Jump Gates/Holes==<br />
{| class="wikitable collapsible collapsed"<br />
!Spoiler: Jump Hole/Gate Locations<br />
|-<br />
|<br />
|-<br />
|<br />
{| class="wikitable sortable"<br />
!Target System!!Location!!Type<br />
|-<br />
|[[Hamburg]]||E2||Jump Hole<br />
|-<br />
|[[Stuttgart]]||G7||Jump Gate<br />
|-<br />
|[[Stuttgart]]||G3||Jump Hole<br />
|-<br />
|[[Omega-54]]||D7||Jump Hole<br />
|-<br />
|[[Koeln]]||B4||Jump Hole<br />
|-<br />
|[[Koeln]]||C7||Jump Hole<br />
|}<br />
|}<br />
<br />
[[Category:Discovery content]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Cloaking_Device_Mk2&diff=112766Cloaking Device Mk22018-01-10T11:37:25Z<p>Ronillon: | fuel1 = Cloaking Batteries: 1 }}</p>
<hr />
<div>{{version|4.86}}<br />
{{Cloaking Device<br />
| image = no_fighter_gun.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Cloaking Device Mk2<br />
| full-name = Cloaking Device Mk2<br />
| nickname = dsy_cloak_2<br />
| description = A cloaking device bends EM radiation to render the ship invisible to most sensors. It allows a ship to remain cloaked for a short time but uses significant amounts of fuel when active. This device is suitable for mounting on [[Freighters]], [[Cruisers]] and some [[Transports#Small_Transports|Small Transports]].<br />
| price = 1,100,000<br />
| cargo-space = 200<br />
| hit-points = 100,000<br />
| hold-size-limit = 900<br />
| warmup-time = 20<br />
| cooldown-time = 120<br />
| power-usage = 4,000<br />
| drop-shields-on-uncloak = Yes<br />
| fuel1 = [[Cloaking Batteries]]: 1<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Cloaking_Device_MK2_Advanced&diff=112765Cloaking Device MK2 Advanced2018-01-10T11:37:11Z<p>Ronillon: | fuel1 = Cloaking Batteries: 1 }}</p>
<hr />
<div>{{Cloaking Device<br />
| image = Br_protective_armor.png<br />
| short-name = Cloaking Device MK2 Advanced<br />
| full-name = Cloaking Device MK2 Advanced<br />
| description = A cloaking device bends EM radiation to render the ship<br />
invisible to most sensors. It allows a ship to remain cloaked for a<br />
short time but uses significant amounts of fuel when active. This<br />
device is suitable for mounting on capital ships such as cruisers,<br />
battlecruisers and battleships.<br />
| cargo-space = 450<br />
| price = 2200000<br />
| hit-points = 1000000<br />
| hold-size-limit = 0<br />
| cooldown-time = 0<br />
| warmup-time = 60<br />
| power-usage = 40000<br />
| drop-shields-on-uncloak = Yes<br />
| fuel1 = [[Cloaking Batteries]]: 1<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Drive_Module_Series_IV&diff=112764Jump Drive Module Series IV2018-01-10T11:33:48Z<p>Ronillon: Uses: Jump Drive Batteries now. It can be mounted in slot: <u>Equipment Type 1</u></p>
<hr />
<div>{{version|4.86}}<br />
{{Jump Drive<br />
| image = rh_toroidal_nuclear_drive.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Jump Drive Module Series IV<br />
| full-name = Jump Drive Module Series IV<br />
| nickname = dsy_hspace_jump_drive_3<br />
| description = The Series IV Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurable small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.<br />
<br />
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass and uses massive quantities of fuel. It also will force other ships near to the jumping ship into the wormhole and so can be used to move fleets of capital ships.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 1,200<br />
| hit-points = 100,000<br />
| field-size = 300<br />
| charge-rate = 100<br />
| charge-time = 200<br />
| power-usage = 7,000,000<br />
| fuel1 = [[Jump Drive Batteries]]: ??<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Drive_Module_Series_III&diff=112763Jump Drive Module Series III2018-01-10T11:33:28Z<p>Ronillon: Uses: Jump Drive Batteries now. It can be mounted in slot: <u>Equipment Type 1</u></p>
<hr />
<div>{{version|4.86}}<br />
{{Jump Drive<br />
| image = rh_nano_weavers2.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Jump Drive Module Series III<br />
| full-name = Jump Drive Module Series III<br />
| nickname = dsy_hspace_jump_drive_2<br />
| description = The Series III Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.<br />
<br />
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of significant size and mass but uses massive quantities of fuel.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 900<br />
| hit-points = 80,000<br />
| field-size = 0<br />
| charge-rate = 200<br />
| charge-time = 30<br />
| power-usage = 7,000,000<br />
| fuel1 = [[Jump Drive Batteries]]: ??<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Drive_Module_Series_II&diff=112762Jump Drive Module Series II2018-01-10T11:33:26Z<p>Ronillon: Uses: Jump Drive Batteries now. It can be mounted in slot: <u>Equipment Type 1</u></p>
<hr />
<div>{{version|4.86}}<br />
{{Jump Drive<br />
| image = ge_nano_weavers1.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Jump Drive Module Series II<br />
| full-name = Jump Drive Module Series II<br />
| nickname = dsy_hspace_jump_drive_1<br />
| description = The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.<br />
<br />
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 900<br />
| hit-points = 60,000<br />
| field-size = 0<br />
| charge-rate = 100<br />
| charge-time = 60<br />
| power-usage = 3,600,000<br />
| fuel1 = [[Jump Drive Batteries]]: ??<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=MOX_disambiguation&diff=112761MOX disambiguation2018-01-10T11:29:19Z<p>Ronillon: No longer necessary, as MOX and Thorium MOX have separate names in-game. Please delete this page.</p>
<hr />
<div>No longer necessary, as [[MOX]] and [[Thorium MOX]] have separate names in-game. Please delete this page.</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=MOX_(Bretonia)&diff=112759MOX (Bretonia)2018-01-10T11:28:03Z<p>Ronillon: Content moved to MOX as that is the correct in-game name. Please delete this page.</p>
<hr />
<div>Content moved to [[MOX]] as that is the correct in-game name. Please delete this page.</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk3&diff=112757Hyperspace Survey Module Mk32018-01-10T11:25:18Z<p>Ronillon: They can be used even after this period, but it is not recommended for safety reasons.</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = ku_stealth3.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk3<br />
| full-name = Hyperspace Survey Module Mk3<br />
| nickname = dsy_hspace_survey_module_3<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk3 module can only be mounted by large transport ships. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days. They can be used even after this period, but it is not recommended for safety reasons. <br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 400<br />
| hit-points = 150,000<br />
| accuracy = 25k<br />
| charge-rate = 10<br />
| charge-time = 1000<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX]]: 6<br />
| fuel2 = [[Thorium MOX]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk2&diff=112756Hyperspace Survey Module Mk22018-01-10T11:25:14Z<p>Ronillon: They can be used even after this period, but it is not recommended for safety reasons.</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = co_stealth2.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk2<br />
| full-name = Hyperspace Survey Module Mk2<br />
| nickname = dsy_hspace_survey_module_2<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk2 module can only be mounted by large transport ships. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days. They can be used even after this period, but it is not recommended for safety reasons. <br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 600<br />
| hit-points = 100,000<br />
| accuracy = 50k<br />
| charge-rate = 10<br />
| charge-time = 100<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX]]: 6<br />
| fuel2 = [[Thorium MOX]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk1&diff=112755Hyperspace Survey Module Mk12018-01-10T11:24:36Z<p>Ronillon: Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days. They can be used even after this period, but it is not recommended for safety reasons.</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = co_stealth1.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk1<br />
| full-name = Hyperspace Survey Module Mk1<br />
| nickname = dsy_hspace_survey_module_1<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days. They can be used even after this period, but it is not recommended for safety reasons.<br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 800<br />
| hit-points = 50,000<br />
| accuracy = 90k<br />
| charge-rate = 10<br />
| charge-time = 100<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX]]: 6<br />
| fuel2 = [[Thorium MOX]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk3&diff=112752Hyperspace Survey Module Mk32018-01-10T11:10:50Z<p>Ronillon: Change: | fuel1 = MOX (Rheinland): 6 --> | fuel1 = MOX: 6, | fuel2 = MOX (Bretonia): 6 --> | fuel2 = Thorium MOX: 6</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = ku_stealth3.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk3<br />
| full-name = Hyperspace Survey Module Mk3<br />
| nickname = dsy_hspace_survey_module_3<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk3 module can only be mounted by large transport ships. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days.<br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 400<br />
| hit-points = 150,000<br />
| accuracy = 25k<br />
| charge-rate = 10<br />
| charge-time = 1000<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX]]: 6<br />
| fuel2 = [[Thorium MOX]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk2&diff=112751Hyperspace Survey Module Mk22018-01-10T11:10:47Z<p>Ronillon: Change: | fuel1 = MOX (Rheinland): 6 --> | fuel1 = MOX: 6, | fuel2 = MOX (Bretonia): 6 --> | fuel2 = Thorium MOX: 6</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = co_stealth2.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk2<br />
| full-name = Hyperspace Survey Module Mk2<br />
| nickname = dsy_hspace_survey_module_2<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk2 module can only be mounted by large transport ships. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days.<br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 600<br />
| hit-points = 100,000<br />
| accuracy = 50k<br />
| charge-rate = 10<br />
| charge-time = 100<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX]]: 6<br />
| fuel2 = [[Thorium MOX]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk1&diff=112750Hyperspace Survey Module Mk12018-01-10T11:10:43Z<p>Ronillon: Change: | fuel1 = MOX (Rheinland): 6 --> | fuel1 = MOX: 6, | fuel2 = MOX (Bretonia): 6 --> | fuel2 = Thorium MOX: 6</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = co_stealth1.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk1<br />
| full-name = Hyperspace Survey Module Mk1<br />
| nickname = dsy_hspace_survey_module_1<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days.<br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 800<br />
| hit-points = 50,000<br />
| accuracy = 90k<br />
| charge-rate = 10<br />
| charge-time = 100<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX]]: 6<br />
| fuel2 = [[Thorium MOX]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Devices&diff=112749Jump Devices2018-01-10T11:00:51Z<p>Ronillon: /* Jumping */ - (*''MOX is perishable, meaning extra units are necessary to allow for decay.'')</p>
<hr />
<div>{{Version|4.86}}<br />
::'''Disclaimer:''' ''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.''<br />
<br />
<br />
''NOTE RECENT POSSIBLY TEMPORARY CHANGES [http://discoverygc.com/forums/showthread.php?tid=125278&pid=1934854#pid1934854 Discovery 4.89.1 - Patch 8]<br />
Jump drives also use Jump Drive Batteries now.''<br />
<br />
<br />
[[Image:equipicon_armor.jpg|right|frame|Jump Devices]]<br />
<br />
<br />
<br />
'''''In order to increase player/faction interaction, jumpdrives have been limited to jumps of a maximum of four systems. This change takes effect upon server restart. This will affect all Jumpdrive models.'''''<br />
<br />
<br />
<br />
<br />
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.<br />
<br />
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.<br />
<br />
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.<br />
<br />
<br />
== Jump Mechanics ==<br />
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above:<br />
[[#Fuel|Fuel]] - necessary for actually jumping, and then the core mechanics themselves:<br />
*[[#Surveying Locations|Surveying]]<br />
*[[#Charging|Charging]]<br />
*[[#Jumping|Jumping]]<br />
Each of which is explained in greater detail below:<br />
<br />
<br />
=== Fuel ===<br />
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.<br />
<br />
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. <br />
<br />
Available fuels (in their order of efficiency) are: [[MOX]] and [[Thorium MOX]], [[H-Fuel]] and [[Oil]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below.<br />
<br />
A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.<br />
<br />
=== Surveying Locations ===<br />
:'''Usage:''' ''/survey''<br />
After using ''/survey'', your craft will begin surveying, and your progress will be updated in the chat menu. You can freely move around while surveying - it will not interfere with the progress being made.<br />
<br />
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.<br />
<br />
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).<br />
<br />
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules"<br />
!colspan="7"|Survey Modules<br />
|-<br />
!Name<br />
!Accuracy (M)<br />
!Survey<br>Time<br />
!Power Output <BR>Required<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]<br />
|90,000<br />
|100<br />
|100,000<br />
|800<br />
|50,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]<br />
|50,000<br />
|100<br />
|100,000<br />
|600<br />
|100,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]<br />
|25,000<br />
|1,000<br />
|100,000<br />
|400<br />
|150,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="13"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[MOX]]<br />
!colspan="2"|[[Thorium MOX]]<br />
!colspan="2"|[[Oil]]<br />
!colspan="2"|[[H-fuel]]<br />
!colspan="2"|[[Deuterium]]<br />
!colspan="2"|[[Helium-3]]<br />
|-<br />
|[[Hyperspace Survey Module Mk1]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk2]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk3]]||6||(6000)||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] and [[Thorium MOX]] are perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
=== Charging ===<br />
:'''Usage:''' ''/charge'' and ''/setcoords'' <coords><br />
::''e.g:'' ''/setcoords B3GB32A-....'', then ''/charge'' (or vice-versa)<br />
<br />
Using ''/setcoords'' you can set up the coordinates to jump to (e.g. ''/setcoords B3GB32A-....''), at any time either before, or during charging for your jump. If you do not set your coordinates prior to initiating your charge, it will warn you that no coordinates are set, but still initiate charging.<br />
<br />
<br />
<br />
=== Jumping ===<br />
:'''Usage:''' ''/jump''<br />
<br />
Using ''/jump'' will jump your ship to your currently set coordinates (using ''/setcoords''). If no coordinates are set (or you have set coordinates incorrectly), it will instead execute a "blind jump".<br />
<br />
Ideally, your jump will cause you to appear at the approximate location of your initial survey - with the accuracy of the Survey Module having a direct effect on the proximity of the jump coordinates vs. the initial survey coordinates. However, if you have appeared after a blind jump, the game will generate random coordinates in a random sector, which while unlikely to kill you (due to the proportionality of space: gravitational bodies), very well might. However, this means that "Blind Jumps" to people who have no coordinates can still serve a tactical value, as gives the holder of a [[Jump Drive Module Series III]] a 30-second timeframe in which they need to stay alive before escaping safely. Of course, they also require 7,000,000 power to do so (as well as fuel), making it a very risky and potentially expensive "escape button".<br />
<br />
Don't forget that for every second after your charge is complete before you initiate the jump, the Jump Drive will continue to drain fuel, and should you run out of fuel before you initiate the jump order, your jump will fail.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives"<br />
!colspan="7"|Jump Drives<br />
|-<br />
!Name<br />
!Field<br>Size<br />
!Charge<br>Time<br />
!Power<br>Used<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Jump Drive Module Series II|Jump Drive Module Series II]]<br />
|0<br />
|60<br />
|3,600,000<br />
|900<br />
|60,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series III|Jump Drive Module Series III]]<br />
|0<br />
|30<br />
|7,000,000<br />
|900<br />
|80,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]<br />
|500<br />
|200<br />
|7,000,000<br />
|1,200<br />
|100,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="3"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[Jump Drive Batteries]]<br />
|-<br />
|[[Jump Drive Module Series II]]||?||(?)<br />
|-<br />
|[[Jump Drive Module Series III]]||15||(450)<br />
|-<br />
|[[Jump Drive Module Series IV]]||?||(?)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
<br />
== Guidelines on Use ==<br />
Currently "jump trading" (especially with barges) can be a quick way to make a profit, however there are [http://discoverygc.com/forums/showthread.php?tid=96441 Impending changes] coming, so any guidelines on use may change very soon.<br />
<br />
As no warning is given to people within the system you are jumping to, hypothetically a jump drive could be used to jump ships offensively into a system. As coordinates are necessary for a jump and the minimum time required for a successful survey is over a minute and a half (as well as needing to be set up in a ship with a large enough hold for all of the fuel etc), this means that it is incredibly hard to use defensively, but does not preclude its use in an elaborate trap.<br />
<br />
== See Also ==<br />
*[http://discoverygc.com/forums/showthread.php?tid=77431 Some explanation of Jumpdrive, Cloaking and Survey modules]<br />
<br />
{{Equipment navigation}}<br />
[[Category: Ship Equipment]]<br />
[[Category: Jump Devices]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Devices&diff=112748Jump Devices2018-01-10T10:59:59Z<p>Ronillon: /* Surveying Locations */ *''MOX and Thorium MOX are perishable, meaning extra units are necessary to allow for decay.''</p>
<hr />
<div>{{Version|4.86}}<br />
::'''Disclaimer:''' ''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.''<br />
<br />
<br />
''NOTE RECENT POSSIBLY TEMPORARY CHANGES [http://discoverygc.com/forums/showthread.php?tid=125278&pid=1934854#pid1934854 Discovery 4.89.1 - Patch 8]<br />
Jump drives also use Jump Drive Batteries now.''<br />
<br />
<br />
[[Image:equipicon_armor.jpg|right|frame|Jump Devices]]<br />
<br />
<br />
<br />
'''''In order to increase player/faction interaction, jumpdrives have been limited to jumps of a maximum of four systems. This change takes effect upon server restart. This will affect all Jumpdrive models.'''''<br />
<br />
<br />
<br />
<br />
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.<br />
<br />
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.<br />
<br />
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.<br />
<br />
<br />
== Jump Mechanics ==<br />
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above:<br />
[[#Fuel|Fuel]] - necessary for actually jumping, and then the core mechanics themselves:<br />
*[[#Surveying Locations|Surveying]]<br />
*[[#Charging|Charging]]<br />
*[[#Jumping|Jumping]]<br />
Each of which is explained in greater detail below:<br />
<br />
<br />
=== Fuel ===<br />
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.<br />
<br />
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. <br />
<br />
Available fuels (in their order of efficiency) are: [[MOX]] and [[Thorium MOX]], [[H-Fuel]] and [[Oil]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below.<br />
<br />
A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.<br />
<br />
=== Surveying Locations ===<br />
:'''Usage:''' ''/survey''<br />
After using ''/survey'', your craft will begin surveying, and your progress will be updated in the chat menu. You can freely move around while surveying - it will not interfere with the progress being made.<br />
<br />
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.<br />
<br />
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).<br />
<br />
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules"<br />
!colspan="7"|Survey Modules<br />
|-<br />
!Name<br />
!Accuracy (M)<br />
!Survey<br>Time<br />
!Power Output <BR>Required<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]<br />
|90,000<br />
|100<br />
|100,000<br />
|800<br />
|50,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]<br />
|50,000<br />
|100<br />
|100,000<br />
|600<br />
|100,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]<br />
|25,000<br />
|1,000<br />
|100,000<br />
|400<br />
|150,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="13"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[MOX]]<br />
!colspan="2"|[[Thorium MOX]]<br />
!colspan="2"|[[Oil]]<br />
!colspan="2"|[[H-fuel]]<br />
!colspan="2"|[[Deuterium]]<br />
!colspan="2"|[[Helium-3]]<br />
|-<br />
|[[Hyperspace Survey Module Mk1]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk2]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk3]]||6||(6000)||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] and [[Thorium MOX]] are perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
=== Charging ===<br />
:'''Usage:''' ''/charge'' and ''/setcoords'' <coords><br />
::''e.g:'' ''/setcoords B3GB32A-....'', then ''/charge'' (or vice-versa)<br />
<br />
Using ''/setcoords'' you can set up the coordinates to jump to (e.g. ''/setcoords B3GB32A-....''), at any time either before, or during charging for your jump. If you do not set your coordinates prior to initiating your charge, it will warn you that no coordinates are set, but still initiate charging.<br />
<br />
<br />
<br />
=== Jumping ===<br />
:'''Usage:''' ''/jump''<br />
<br />
Using ''/jump'' will jump your ship to your currently set coordinates (using ''/setcoords''). If no coordinates are set (or you have set coordinates incorrectly), it will instead execute a "blind jump".<br />
<br />
Ideally, your jump will cause you to appear at the approximate location of your initial survey - with the accuracy of the Survey Module having a direct effect on the proximity of the jump coordinates vs. the initial survey coordinates. However, if you have appeared after a blind jump, the game will generate random coordinates in a random sector, which while unlikely to kill you (due to the proportionality of space: gravitational bodies), very well might. However, this means that "Blind Jumps" to people who have no coordinates can still serve a tactical value, as gives the holder of a [[Jump Drive Module Series III]] a 30-second timeframe in which they need to stay alive before escaping safely. Of course, they also require 7,000,000 power to do so (as well as fuel), making it a very risky and potentially expensive "escape button".<br />
<br />
Don't forget that for every second after your charge is complete before you initiate the jump, the Jump Drive will continue to drain fuel, and should you run out of fuel before you initiate the jump order, your jump will fail.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives"<br />
!colspan="7"|Jump Drives<br />
|-<br />
!Name<br />
!Field<br>Size<br />
!Charge<br>Time<br />
!Power<br>Used<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Jump Drive Module Series II|Jump Drive Module Series II]]<br />
|0<br />
|60<br />
|3,600,000<br />
|900<br />
|60,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series III|Jump Drive Module Series III]]<br />
|0<br />
|30<br />
|7,000,000<br />
|900<br />
|80,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]<br />
|500<br />
|200<br />
|7,000,000<br />
|1,200<br />
|100,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="3"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[Jump Drive Batteries]]<br />
|-<br />
|[[Jump Drive Module Series II]]||?||(?)<br />
|-<br />
|[[Jump Drive Module Series III]]||15||(450)<br />
|-<br />
|[[Jump Drive Module Series IV]]||?||(?)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
== Guidelines on Use ==<br />
Currently "jump trading" (especially with barges) can be a quick way to make a profit, however there are [http://discoverygc.com/forums/showthread.php?tid=96441 Impending changes] coming, so any guidelines on use may change very soon.<br />
<br />
As no warning is given to people within the system you are jumping to, hypothetically a jump drive could be used to jump ships offensively into a system. As coordinates are necessary for a jump and the minimum time required for a successful survey is over a minute and a half (as well as needing to be set up in a ship with a large enough hold for all of the fuel etc), this means that it is incredibly hard to use defensively, but does not preclude its use in an elaborate trap.<br />
<br />
== See Also ==<br />
*[http://discoverygc.com/forums/showthread.php?tid=77431 Some explanation of Jumpdrive, Cloaking and Survey modules]<br />
<br />
{{Equipment navigation}}<br />
[[Category: Ship Equipment]]<br />
[[Category: Jump Devices]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Devices&diff=112747Jump Devices2018-01-10T10:59:03Z<p>Ronillon: /* Fuel */ +Thorium MOX wording</p>
<hr />
<div>{{Version|4.86}}<br />
::'''Disclaimer:''' ''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.''<br />
<br />
<br />
''NOTE RECENT POSSIBLY TEMPORARY CHANGES [http://discoverygc.com/forums/showthread.php?tid=125278&pid=1934854#pid1934854 Discovery 4.89.1 - Patch 8]<br />
Jump drives also use Jump Drive Batteries now.''<br />
<br />
<br />
[[Image:equipicon_armor.jpg|right|frame|Jump Devices]]<br />
<br />
<br />
<br />
'''''In order to increase player/faction interaction, jumpdrives have been limited to jumps of a maximum of four systems. This change takes effect upon server restart. This will affect all Jumpdrive models.'''''<br />
<br />
<br />
<br />
<br />
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.<br />
<br />
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.<br />
<br />
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.<br />
<br />
<br />
== Jump Mechanics ==<br />
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above:<br />
[[#Fuel|Fuel]] - necessary for actually jumping, and then the core mechanics themselves:<br />
*[[#Surveying Locations|Surveying]]<br />
*[[#Charging|Charging]]<br />
*[[#Jumping|Jumping]]<br />
Each of which is explained in greater detail below:<br />
<br />
<br />
=== Fuel ===<br />
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.<br />
<br />
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. <br />
<br />
Available fuels (in their order of efficiency) are: [[MOX]] and [[Thorium MOX]], [[H-Fuel]] and [[Oil]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below.<br />
<br />
A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.<br />
<br />
=== Surveying Locations ===<br />
:'''Usage:''' ''/survey''<br />
After using ''/survey'', your craft will begin surveying, and your progress will be updated in the chat menu. You can freely move around while surveying - it will not interfere with the progress being made.<br />
<br />
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.<br />
<br />
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).<br />
<br />
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules"<br />
!colspan="7"|Survey Modules<br />
|-<br />
!Name<br />
!Accuracy (M)<br />
!Survey<br>Time<br />
!Power Output <BR>Required<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]<br />
|90,000<br />
|100<br />
|100,000<br />
|800<br />
|50,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]<br />
|50,000<br />
|100<br />
|100,000<br />
|600<br />
|100,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]<br />
|25,000<br />
|1,000<br />
|100,000<br />
|400<br />
|150,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="13"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[MOX]]<br />
!colspan="2"|[[Thorium MOX]]<br />
!colspan="2"|[[Oil]]<br />
!colspan="2"|[[H-fuel]]<br />
!colspan="2"|[[Deuterium]]<br />
!colspan="2"|[[Helium-3]]<br />
|-<br />
|[[Hyperspace Survey Module Mk1]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk2]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk3]]||6||(6000)||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
=== Charging ===<br />
:'''Usage:''' ''/charge'' and ''/setcoords'' <coords><br />
::''e.g:'' ''/setcoords B3GB32A-....'', then ''/charge'' (or vice-versa)<br />
<br />
Using ''/setcoords'' you can set up the coordinates to jump to (e.g. ''/setcoords B3GB32A-....''), at any time either before, or during charging for your jump. If you do not set your coordinates prior to initiating your charge, it will warn you that no coordinates are set, but still initiate charging.<br />
<br />
<br />
<br />
=== Jumping ===<br />
:'''Usage:''' ''/jump''<br />
<br />
Using ''/jump'' will jump your ship to your currently set coordinates (using ''/setcoords''). If no coordinates are set (or you have set coordinates incorrectly), it will instead execute a "blind jump".<br />
<br />
Ideally, your jump will cause you to appear at the approximate location of your initial survey - with the accuracy of the Survey Module having a direct effect on the proximity of the jump coordinates vs. the initial survey coordinates. However, if you have appeared after a blind jump, the game will generate random coordinates in a random sector, which while unlikely to kill you (due to the proportionality of space: gravitational bodies), very well might. However, this means that "Blind Jumps" to people who have no coordinates can still serve a tactical value, as gives the holder of a [[Jump Drive Module Series III]] a 30-second timeframe in which they need to stay alive before escaping safely. Of course, they also require 7,000,000 power to do so (as well as fuel), making it a very risky and potentially expensive "escape button".<br />
<br />
Don't forget that for every second after your charge is complete before you initiate the jump, the Jump Drive will continue to drain fuel, and should you run out of fuel before you initiate the jump order, your jump will fail.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives"<br />
!colspan="7"|Jump Drives<br />
|-<br />
!Name<br />
!Field<br>Size<br />
!Charge<br>Time<br />
!Power<br>Used<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Jump Drive Module Series II|Jump Drive Module Series II]]<br />
|0<br />
|60<br />
|3,600,000<br />
|900<br />
|60,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series III|Jump Drive Module Series III]]<br />
|0<br />
|30<br />
|7,000,000<br />
|900<br />
|80,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]<br />
|500<br />
|200<br />
|7,000,000<br />
|1,200<br />
|100,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="3"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[Jump Drive Batteries]]<br />
|-<br />
|[[Jump Drive Module Series II]]||?||(?)<br />
|-<br />
|[[Jump Drive Module Series III]]||15||(450)<br />
|-<br />
|[[Jump Drive Module Series IV]]||?||(?)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
== Guidelines on Use ==<br />
Currently "jump trading" (especially with barges) can be a quick way to make a profit, however there are [http://discoverygc.com/forums/showthread.php?tid=96441 Impending changes] coming, so any guidelines on use may change very soon.<br />
<br />
As no warning is given to people within the system you are jumping to, hypothetically a jump drive could be used to jump ships offensively into a system. As coordinates are necessary for a jump and the minimum time required for a successful survey is over a minute and a half (as well as needing to be set up in a ship with a large enough hold for all of the fuel etc), this means that it is incredibly hard to use defensively, but does not preclude its use in an elaborate trap.<br />
<br />
== See Also ==<br />
*[http://discoverygc.com/forums/showthread.php?tid=77431 Some explanation of Jumpdrive, Cloaking and Survey modules]<br />
<br />
{{Equipment navigation}}<br />
[[Category: Ship Equipment]]<br />
[[Category: Jump Devices]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=MOX&diff=112746MOX2018-01-10T10:54:24Z<p>Ronillon: MOX (Bretonia)" is called "MOX" in-game.</p>
<hr />
<div>{{version|4.88.0.2}}<br />
{{Commodity<br />
| name = MOX<br />
| nickname = commodity_mox_fuel<br />
| description = A mixture of uranium oxide (UO2) and a small (&lt;3%) portion of weapons-grade plutonium, MOX is the primary fuel for the nuclear reactors used aboard large spacecraft and the monstrous blast furnaces of manufacturing platforms. MOX is typically formed into ceramic pellets that are then loaded into zirconium fuel elements and packaged for transport. It is an efficient source of energy that utilizes a large percentage of recycled materials and exhibits only trace radiation, thus posing little threat to the environment.<br />
==Notes==<br />
* 1 unit of MOX takes up 1 unit of space in your cargo hold.<br />
* 1 unit will decay every minute.<br />
| image = <br />
| icon = mox_fuel.jpg<br />
| default-price = 250<br />
| decay-rate = 1<br />
| cargo-space = 1<br />
| places-sold = <br />
{{{!}} class="wikitable collapsible collapsed"<br />
!Spoiler: Buy/Sell Locations<br />
{{!}}-<br />
{{!}}<br />
{{{!}} class="wikitable sortable"<br />
{{!}}-<br />
!Base!!Owner!!System!!Region!!Base<br>Sells!!Price<br />
{{!}}-<br />
{{!}}[[Birmingham Station]]{{!}}{{!}}[[BMM]]{{!}}{{!}}[[Manchester]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}449<br />
{{!}}-<br />
{{!}}[[Aland Shipyard]]{{!}}{{!}}[[Independent Miners Guild]]{{!}}{{!}}[[Omega-3]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1539<br />
{{!}}-<br />
{{!}}[[Norfolk Shipyard]]{{!}}{{!}}[[Liberty Navy]]{{!}}{{!}}[[New York]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1567<br />
{{!}}-<br />
{{!}}[[Baltimore Shipyard]]{{!}}{{!}}[[Deep Space Engineering]]{{!}}{{!}}[[New York]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1633<br />
{{!}}-<br />
{{!}}[[Philadelphia Station]]{{!}}{{!}}[[Liberty Police, Inc.]]{{!}}{{!}}[[Pennsylvania]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1669<br />
{{!}}-<br />
{{!}}[[Duluth Shipyard]]{{!}}{{!}}[[Universal Shipping]]{{!}}{{!}}[[Minnesota]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}2165<br />
{{!}}-<br />
{{!}}[[Renzu Shipyards]]{{!}}{{!}}[[Interspace Commerce]]{{!}}{{!}}[[Hiroshima]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}2880<br />
{{!}}-<br />
{{!}}[[Livadia Shipyard]]{{!}}{{!}}[[Zoner Guard]]{{!}}{{!}}[[Omicron-74]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}3441<br />
{{!}}-<br />
{{!}}[[Freeport 11]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omicron Delta]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}3461<br />
<br />
{{!}}}<br />
{{!}}}<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=MOX&diff=112745MOX2018-01-10T10:52:19Z<p>Ronillon: Ronillon moved page MOX to MOX disambiguation: "MOX (Bretonia)" is called "MOX" in-game.</p>
<hr />
<div>#REDIRECT [[MOX disambiguation]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=MOX_disambiguation&diff=112744MOX disambiguation2018-01-10T10:52:19Z<p>Ronillon: Ronillon moved page MOX to MOX disambiguation: "MOX (Bretonia)" is called "MOX" in-game.</p>
<hr />
<div>{{Disambiguation}}<br />
<br />
* [[MOX (Bretonia)]]<br />
* [[MOX (Rheinland)]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=MOX_(Bretonia)&diff=112743MOX (Bretonia)2018-01-10T10:50:38Z<p>Ronillon: "MOX (Bretonia)" is called "MOX" in-game.</p>
<hr />
<div>{{version|4.88.0.2}}<br />
{{Commodity<br />
| name = MOX<br />
| nickname = commodity_mox_fuel<br />
| description = A mixture of uranium oxide (UO2) and a small (&lt;3%) portion of weapons-grade plutonium, MOX is the primary fuel for the nuclear reactors used aboard large spacecraft and the monstrous blast furnaces of manufacturing platforms. MOX is typically formed into ceramic pellets that are then loaded into zirconium fuel elements and packaged for transport. It is an efficient source of energy that utilizes a large percentage of recycled materials and exhibits only trace radiation, thus posing little threat to the environment.<br />
==Notes==<br />
* 1 unit of MOX takes up 1 unit of space in your cargo hold.<br />
* 1 unit will decay every minute.<br />
| image = <br />
| icon = mox_fuel.jpg<br />
| default-price = 250<br />
| decay-rate = 1<br />
| cargo-space = 1<br />
| places-sold = <br />
{{{!}} class="wikitable collapsible collapsed"<br />
!Spoiler: Buy/Sell Locations<br />
{{!}}-<br />
{{!}}<br />
{{{!}} class="wikitable sortable"<br />
{{!}}-<br />
!Base!!Owner!!System!!Region!!Base<br>Sells!!Price<br />
{{!}}-<br />
{{!}}[[Birmingham Station]]{{!}}{{!}}[[BMM]]{{!}}{{!}}[[Manchester]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}449<br />
{{!}}-<br />
{{!}}[[Aland Shipyard]]{{!}}{{!}}[[Independent Miners Guild]]{{!}}{{!}}[[Omega-3]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1539<br />
{{!}}-<br />
{{!}}[[Norfolk Shipyard]]{{!}}{{!}}[[Liberty Navy]]{{!}}{{!}}[[New York]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1567<br />
{{!}}-<br />
{{!}}[[Baltimore Shipyard]]{{!}}{{!}}[[Deep Space Engineering]]{{!}}{{!}}[[New York]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1633<br />
{{!}}-<br />
{{!}}[[Philadelphia Station]]{{!}}{{!}}[[Liberty Police, Inc.]]{{!}}{{!}}[[Pennsylvania]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}1669<br />
{{!}}-<br />
{{!}}[[Duluth Shipyard]]{{!}}{{!}}[[Universal Shipping]]{{!}}{{!}}[[Minnesota]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}2165<br />
{{!}}-<br />
{{!}}[[Renzu Shipyards]]{{!}}{{!}}[[Interspace Commerce]]{{!}}{{!}}[[Hiroshima]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}2880<br />
{{!}}-<br />
{{!}}[[Livadia Shipyard]]{{!}}{{!}}[[Zoner Guard]]{{!}}{{!}}[[Omicron-74]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}3441<br />
{{!}}-<br />
{{!}}[[Freeport 11]]{{!}}{{!}}[[Zoners]]{{!}}{{!}}[[Omicron Delta]]{{!}}{{!}}{{!}}{{!}}yes{{!}}{{!}}3461<br />
<br />
{{!}}}<br />
{{!}}}<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Devices&diff=112742Jump Devices2018-01-10T10:45:45Z<p>Ronillon: /* Surveying Locations */ "MOX (Rheinland)" is called "Thorium MOX" in-game.</p>
<hr />
<div>{{Version|4.86}}<br />
::'''Disclaimer:''' ''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.''<br />
<br />
<br />
''NOTE RECENT POSSIBLY TEMPORARY CHANGES [http://discoverygc.com/forums/showthread.php?tid=125278&pid=1934854#pid1934854 Discovery 4.89.1 - Patch 8]<br />
Jump drives also use Jump Drive Batteries now.''<br />
<br />
<br />
[[Image:equipicon_armor.jpg|right|frame|Jump Devices]]<br />
<br />
<br />
<br />
'''''In order to increase player/faction interaction, jumpdrives have been limited to jumps of a maximum of four systems. This change takes effect upon server restart. This will affect all Jumpdrive models.'''''<br />
<br />
<br />
<br />
<br />
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.<br />
<br />
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.<br />
<br />
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.<br />
<br />
<br />
== Jump Mechanics ==<br />
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above:<br />
[[#Fuel|Fuel]] - necessary for actually jumping, and then the core mechanics themselves:<br />
*[[#Surveying Locations|Surveying]]<br />
*[[#Charging|Charging]]<br />
*[[#Jumping|Jumping]]<br />
Each of which is explained in greater detail below:<br />
<br />
<br />
=== Fuel ===<br />
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.<br />
<br />
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. Available fuels (in their order of efficiency) are: [[MOX]], [[Oil]] and [[H-Fuel]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below.<br />
<br />
A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.<br />
<br />
=== Surveying Locations ===<br />
:'''Usage:''' ''/survey''<br />
After using ''/survey'', your craft will begin surveying, and your progress will be updated in the chat menu. You can freely move around while surveying - it will not interfere with the progress being made.<br />
<br />
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.<br />
<br />
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).<br />
<br />
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules"<br />
!colspan="7"|Survey Modules<br />
|-<br />
!Name<br />
!Accuracy (M)<br />
!Survey<br>Time<br />
!Power Output <BR>Required<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]<br />
|90,000<br />
|100<br />
|100,000<br />
|800<br />
|50,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]<br />
|50,000<br />
|100<br />
|100,000<br />
|600<br />
|100,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]<br />
|25,000<br />
|1,000<br />
|100,000<br />
|400<br />
|150,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="13"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[MOX]]<br />
!colspan="2"|[[Thorium MOX]]<br />
!colspan="2"|[[Oil]]<br />
!colspan="2"|[[H-fuel]]<br />
!colspan="2"|[[Deuterium]]<br />
!colspan="2"|[[Helium-3]]<br />
|-<br />
|[[Hyperspace Survey Module Mk1]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk2]]||6||(600)||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk3]]||6||(6000)||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
=== Charging ===<br />
:'''Usage:''' ''/charge'' and ''/setcoords'' <coords><br />
::''e.g:'' ''/setcoords B3GB32A-....'', then ''/charge'' (or vice-versa)<br />
<br />
Using ''/setcoords'' you can set up the coordinates to jump to (e.g. ''/setcoords B3GB32A-....''), at any time either before, or during charging for your jump. If you do not set your coordinates prior to initiating your charge, it will warn you that no coordinates are set, but still initiate charging.<br />
<br />
<br />
<br />
=== Jumping ===<br />
:'''Usage:''' ''/jump''<br />
<br />
Using ''/jump'' will jump your ship to your currently set coordinates (using ''/setcoords''). If no coordinates are set (or you have set coordinates incorrectly), it will instead execute a "blind jump".<br />
<br />
Ideally, your jump will cause you to appear at the approximate location of your initial survey - with the accuracy of the Survey Module having a direct effect on the proximity of the jump coordinates vs. the initial survey coordinates. However, if you have appeared after a blind jump, the game will generate random coordinates in a random sector, which while unlikely to kill you (due to the proportionality of space: gravitational bodies), very well might. However, this means that "Blind Jumps" to people who have no coordinates can still serve a tactical value, as gives the holder of a [[Jump Drive Module Series III]] a 30-second timeframe in which they need to stay alive before escaping safely. Of course, they also require 7,000,000 power to do so (as well as fuel), making it a very risky and potentially expensive "escape button".<br />
<br />
Don't forget that for every second after your charge is complete before you initiate the jump, the Jump Drive will continue to drain fuel, and should you run out of fuel before you initiate the jump order, your jump will fail.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives"<br />
!colspan="7"|Jump Drives<br />
|-<br />
!Name<br />
!Field<br>Size<br />
!Charge<br>Time<br />
!Power<br>Used<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Jump Drive Module Series II|Jump Drive Module Series II]]<br />
|0<br />
|60<br />
|3,600,000<br />
|900<br />
|60,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series III|Jump Drive Module Series III]]<br />
|0<br />
|30<br />
|7,000,000<br />
|900<br />
|80,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]<br />
|500<br />
|200<br />
|7,000,000<br />
|1,200<br />
|100,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="3"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[Jump Drive Batteries]]<br />
|-<br />
|[[Jump Drive Module Series II]]||?||(?)<br />
|-<br />
|[[Jump Drive Module Series III]]||15||(450)<br />
|-<br />
|[[Jump Drive Module Series IV]]||?||(?)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
== Guidelines on Use ==<br />
Currently "jump trading" (especially with barges) can be a quick way to make a profit, however there are [http://discoverygc.com/forums/showthread.php?tid=96441 Impending changes] coming, so any guidelines on use may change very soon.<br />
<br />
As no warning is given to people within the system you are jumping to, hypothetically a jump drive could be used to jump ships offensively into a system. As coordinates are necessary for a jump and the minimum time required for a successful survey is over a minute and a half (as well as needing to be set up in a ship with a large enough hold for all of the fuel etc), this means that it is incredibly hard to use defensively, but does not preclude its use in an elaborate trap.<br />
<br />
== See Also ==<br />
*[http://discoverygc.com/forums/showthread.php?tid=77431 Some explanation of Jumpdrive, Cloaking and Survey modules]<br />
<br />
{{Equipment navigation}}<br />
[[Category: Ship Equipment]]<br />
[[Category: Jump Devices]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk1&diff=112741Hyperspace Survey Module Mk12018-01-10T10:39:00Z<p>Ronillon: It can be mounted in slot: <u>Equipment Type 1</u></p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = co_stealth1.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk1<br />
| full-name = Hyperspace Survey Module Mk1<br />
| nickname = dsy_hspace_survey_module_1<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days.<br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 800<br />
| hit-points = 50,000<br />
| accuracy = 90k<br />
| charge-rate = 10<br />
| charge-time = 100<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX (Rheinland)]]: 6<br />
| fuel2 = [[MOX (Bretonia)]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Jump_Devices&diff=112740Jump Devices2018-01-09T19:45:35Z<p>Ronillon: Jump Drives use Jump bateries now, so I got rid of missleading info regarding fuel.</p>
<hr />
<div>{{Version|4.86}}<br />
::'''Disclaimer:''' ''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.''<br />
<br />
<br />
''NOTE RECENT POSSIBLY TEMPORARY CHANGES [http://discoverygc.com/forums/showthread.php?tid=125278&pid=1934854#pid1934854 Discovery 4.89.1 - Patch 8]<br />
Jump drives also use Jump Drive Batteries now.''<br />
<br />
<br />
[[Image:equipicon_armor.jpg|right|frame|Jump Devices]]<br />
<br />
<br />
<br />
'''''In order to increase player/faction interaction, jumpdrives have been limited to jumps of a maximum of four systems. This change takes effect upon server restart. This will affect all Jumpdrive models.'''''<br />
<br />
<br />
<br />
<br />
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.<br />
<br />
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.<br />
<br />
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.<br />
<br />
<br />
== Jump Mechanics ==<br />
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above:<br />
[[#Fuel|Fuel]] - necessary for actually jumping, and then the core mechanics themselves:<br />
*[[#Surveying Locations|Surveying]]<br />
*[[#Charging|Charging]]<br />
*[[#Jumping|Jumping]]<br />
Each of which is explained in greater detail below:<br />
<br />
<br />
=== Fuel ===<br />
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.<br />
<br />
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. Available fuels (in their order of efficiency) are: [[MOX]], [[Oil]] and [[H-Fuel]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below.<br />
<br />
A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.<br />
<br />
=== Surveying Locations ===<br />
:'''Usage:''' ''/survey''<br />
After using ''/survey'', your craft will begin surveying, and your progress will be updated in the chat menu. You can freely move around while surveying - it will not interfere with the progress being made.<br />
<br />
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.<br />
<br />
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).<br />
<br />
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules"<br />
!colspan="7"|Survey Modules<br />
|-<br />
!Name<br />
!Accuracy (M)<br />
!Survey<br>Time<br />
!Power Output <BR>Required<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]<br />
|90,000<br />
|100<br />
|100,000<br />
|800<br />
|50,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]<br />
|50,000<br />
|100<br />
|100,000<br />
|600<br />
|100,000<br />
|$550,000<br />
|-<br />
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]<br />
|25,000<br />
|1,000<br />
|100,000<br />
|400<br />
|150,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="11"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[MOX]]<br />
!colspan="2"|[[Oil]]<br />
!colspan="2"|[[H-fuel]]<br />
!colspan="2"|[[Deuterium]]<br />
!colspan="2"|[[Helium-3]]<br />
|-<br />
|[[Hyperspace Survey Module Mk1]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk2]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)<br />
|-<br />
|[[Hyperspace Survey Module Mk3]]||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
=== Charging ===<br />
:'''Usage:''' ''/charge'' and ''/setcoords'' <coords><br />
::''e.g:'' ''/setcoords B3GB32A-....'', then ''/charge'' (or vice-versa)<br />
<br />
Using ''/setcoords'' you can set up the coordinates to jump to (e.g. ''/setcoords B3GB32A-....''), at any time either before, or during charging for your jump. If you do not set your coordinates prior to initiating your charge, it will warn you that no coordinates are set, but still initiate charging.<br />
<br />
<br />
<br />
=== Jumping ===<br />
:'''Usage:''' ''/jump''<br />
<br />
Using ''/jump'' will jump your ship to your currently set coordinates (using ''/setcoords''). If no coordinates are set (or you have set coordinates incorrectly), it will instead execute a "blind jump".<br />
<br />
Ideally, your jump will cause you to appear at the approximate location of your initial survey - with the accuracy of the Survey Module having a direct effect on the proximity of the jump coordinates vs. the initial survey coordinates. However, if you have appeared after a blind jump, the game will generate random coordinates in a random sector, which while unlikely to kill you (due to the proportionality of space: gravitational bodies), very well might. However, this means that "Blind Jumps" to people who have no coordinates can still serve a tactical value, as gives the holder of a [[Jump Drive Module Series III]] a 30-second timeframe in which they need to stay alive before escaping safely. Of course, they also require 7,000,000 power to do so (as well as fuel), making it a very risky and potentially expensive "escape button".<br />
<br />
Don't forget that for every second after your charge is complete before you initiate the jump, the Jump Drive will continue to drain fuel, and should you run out of fuel before you initiate the jump order, your jump will fail.<br />
<br />
<br />
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives"<br />
!colspan="7"|Jump Drives<br />
|-<br />
!Name<br />
!Field<br>Size<br />
!Charge<br>Time<br />
!Power<br>Used<br />
!Cargo<br>Space<br />
!Hit<br>Points<br />
!Price<br />
|-<br />
|[[Jump Drive Module Series II|Jump Drive Module Series II]]<br />
|0<br />
|60<br />
|3,600,000<br />
|900<br />
|60,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series III|Jump Drive Module Series III]]<br />
|0<br />
|30<br />
|7,000,000<br />
|900<br />
|80,000<br />
|$550,000<br />
|-<br />
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]<br />
|500<br />
|200<br />
|7,000,000<br />
|1,200<br />
|100,000<br />
|$550,000<br />
|}<br />
<br />
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"<br />
|-<br />
! colspan="3"|Fuel Consumption (Units per second)<br />
|-<br />
!|Name<br />
!colspan="2"|[[Jump Drive Batteries]]<br />
|-<br />
|[[Jump Drive Module Series II]]||?||(?)<br />
|-<br />
|[[Jump Drive Module Series III]]||15||(450)<br />
|-<br />
|[[Jump Drive Module Series IV]]||?||(?)<br />
|}<br />
<br />
'''Notes on use:'''<br />
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''<br />
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''<br />
<br />
== Guidelines on Use ==<br />
Currently "jump trading" (especially with barges) can be a quick way to make a profit, however there are [http://discoverygc.com/forums/showthread.php?tid=96441 Impending changes] coming, so any guidelines on use may change very soon.<br />
<br />
As no warning is given to people within the system you are jumping to, hypothetically a jump drive could be used to jump ships offensively into a system. As coordinates are necessary for a jump and the minimum time required for a successful survey is over a minute and a half (as well as needing to be set up in a ship with a large enough hold for all of the fuel etc), this means that it is incredibly hard to use defensively, but does not preclude its use in an elaborate trap.<br />
<br />
== See Also ==<br />
*[http://discoverygc.com/forums/showthread.php?tid=77431 Some explanation of Jumpdrive, Cloaking and Survey modules]<br />
<br />
{{Equipment navigation}}<br />
[[Category: Ship Equipment]]<br />
[[Category: Jump Devices]]</div>Ronillonhttps://discoverygc.com/wiki/index.php?title=Hyperspace_Survey_Module_Mk3&diff=112739Hyperspace Survey Module Mk32018-01-09T19:31:01Z<p>Ronillon: Accuracy update</p>
<hr />
<div>{{version|4.86}}<br />
{{Survey Module<br />
| image = ku_stealth3.png<br />
| icon = equipicon_armor.jpg<br />
| short-name = Hyperspace Survey Module Mk3<br />
| full-name = Hyperspace Survey Module Mk3<br />
| nickname = dsy_hspace_survey_module_3<br />
| description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk3 module can only be mounted by large transport ships. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 30 days.<br />
<br />
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.<br />
<br />
It can be mounted in slot: <u>Equipment Type 1</u><br />
<br />
| price = 550,000<br />
| cargo-space = 400<br />
| hit-points = 150,000<br />
| accuracy = 25k<br />
| charge-rate = 10<br />
| charge-time = 1000<br />
| power-usage = 100,000<br />
| fuel1 = [[MOX (Rheinland)]]: 6<br />
| fuel2 = [[MOX (Bretonia)]]: 6<br />
| fuel3 = [[Oil]]: 7<br />
| fuel4 = [[H-Fuel]]: 7<br />
| fuel5 = [[Deuterium]]: 8<br />
| fuel6 = [[Helium-3]]: 8<br />
}}</div>Ronillon