Difference between revisions of "Neutral ID"

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Pilot carrying this ID has declared themselves to be lawful and Neutral towards all factions.
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{{Version|4.86}}
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Pilot carrying this [[ID]] has declared themselves to be lawful and Neutral towards all factions.
  
* Cannot ally with anyone
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* Cannot be attacked by any other players except in Guard systems or by mutual agreement.
* Cannot fulfill bounty contracts
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* Cannot join any faction, except factions that are Neutral themselves.
* Cannot attack other players except in self-defense
 
* Cannot be attacked by any other players except in Guard systems or by mutual agreement
 
* Cannot join any faction, except factions that are Neutral themselves
 
 
 
Allowed ships: Fighters, Bombers, Freighters, Transports, Liners
 
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
  
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Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Cruisers]], [[Battleships]].
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==Availability==
 
<span style="color:red;">Only given via Admin</span>
 
<span style="color:red;">Only given via Admin</span>
==Availability==
 
  
[[Category:ID]]
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[[Category: ID]]

Revision as of 11:56, 7 May 2012

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 07.05.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID has declared themselves to be lawful and Neutral towards all factions.

  • Cannot be attacked by any other players except in Guard systems or by mutual agreement.
  • Cannot join any faction, except factions that are Neutral themselves.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.

Availability

Only given via Admin