Difference between revisions of "Rochester Base"

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(v4.88)
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{{Version|4.87.0.7}}
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{{Version|4.88.0.0}}
 
{{Base Infobox
 
{{Base Infobox
 
| name = Rochester Base
 
| name = Rochester Base
Line 6: Line 6:
 
| type = STATION
 
| type = STATION
 
| system = [[New York]]
 
| system = [[New York]]
| sector = D3
+
| sector = 3D
 
| house = {{House Link | Liberty}}
 
| house = {{House Link | Liberty}}
 
| owner = [[Junkers]]
 
| owner = [[Junkers]]
| gravity = Partial
+
| gravity = Partial
 
| docking = Yes
 
| docking = Yes
 
| amenities = Limited
 
| amenities = Limited
 
| population = 430
 
| population = 430
 
}}
 
}}
The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
+
Where there's junk, there are the [[Junkers]]. They've been around since the earliest days of the [[Trade Lanes]]. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout [[Sirius]], with the notable exception of [[Kusari]]. To this day they remain held at bay by the [[Hogosha]].
 +
 +
Anyone who deals with [[Junkers]] knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
 +
 +
The [[Junkers]] make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.
 +
 
 
==Missions Offered==
 
==Missions Offered==
* [[Junkers]]: $7,500 to $33,000 range
+
No missions offered here
* [[Liberty Rogues]]: $7,500 to $15,000 range
 
 
==Bribes Offered==
 
==Bribes Offered==
 
{{Spoiler|
 
{{Spoiler|
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==Commodities==
 
==Commodities==
 
{{Exports|
 
{{Exports|
* [[Armaments]]: $500
+
* [[Basic Alloy]]
* [[Basic Alloy]]: $713
+
* [[Black Market Munitions]]
* [[Black Market Munitions]]: $898
+
* [[Boron]]
* [[Boron]]: $177
+
}}{{Imports|
* [[Consumer Goods]]: $405
+
* [[Aluminium]]
* [[Food Rations]]: $607
+
* [[Artifacts]]
* [[H-Fuel]]: $2,372
+
* [[Beryllium]]
* [[Industrial Hardware]]: $200
+
* [[Cardamine]]
* [[Liberty Ale]]: $428
+
* [[Cigars]]
* [[Light Arms]]: $349
+
* [[Cobalt]]
* [[Magnetic Superconductors]]: $350
+
* [[Copper]]
* [[Oxygen]]: $8
+
* [[Cryocubes]]
* [[Reinforced Alloy]]: $250
+
* [[Deuterium]]
* [[Sirius Credit Card (10.000)]]: $10,000
+
* [[Diamonds]]
* [[Superconductors]]: $609
+
* [[Engine Components]]
* [[Water]]: $26
+
* [[Food Rations]]
}}{{Ships|{{PAGENAME}}}}{{Clear}}
+
* [[Furs]]
<br clear="left">
+
* [[Gold]]
 +
* [[H-Fuel]]
 +
* [[Holo-tainment Bands]]
 +
* [[Holosculptures]]
 +
* [[Hydrocarbons]]
 +
* [[Hypnotainment Bands]]
 +
* [[Iridium]]
 +
* [[Luxury Food]]
 +
* [[MOX]]
 +
* [[Niobium]]
 +
* [[Nuclear Devices]]
 +
* [[Optronics]]
 +
* [[Plastics]]
 +
* [[Polymers]]
 +
* [[Robotics]]
 +
* [[Ship Hull Panels]]
 +
* [[Side Arms]]
 +
* [[Silver]]
 +
* [[Super Alloy]]
 +
* [[Synthetic Marijuana]]
 +
* [[Terraforming Gases]]
 +
* [[Tobacco]]
 +
* [[Wine]]
 +
}}{{Clear}}
  
==Ships==
+
[[Category: Liberty]]
{{Ship List/begin}}
+
[[Category: Junkers]]
{{Ship List | [[Bull Dog]] | Heavy Fighter | Shadowwraith.png}}
 
{{Ship List | [[Recycler]] | Super Heavy Fighter | Recycler-s.png}}
 
{{Ship List | [[CSV]] | Freighter | CSV-s.png}}
 
{{Ship List/end}}
 
[[Category:Liberty]]
 

Revision as of 20:47, 26 April 2015

Warning.png
Article possibly outdated (
v4.88.0.0
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 26.04.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Rochester Base
Ramshackle class Station
Rochester Base.png
Owner
Junkers
Location
3D, New York
Technical Data
Gravity Partial
Docking bays Yes
Amenities Limited
Crew 430

Where there's junk, there are the Junkers. They've been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

Missions Offered

No missions offered here

Bribes Offered

Commodities

Exports
Imports