Difference between pages "Server Commands" and "User:Frankenstein"

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The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.
+
{{Character Infobox
 +
| name = Ayman Axel Alonso "Frankenstein"
 +
| image = frank.jpeg
 +
| origin = {{House Link | Outcasts}}
 +
| alignment = Beyond Unlawful
 +
| affiliation = Independent
 +
| birth_date = Possibly 727 [[A.S.]] current records are unknown
 +
| death_date = Alive
 +
}}
  
==Command System Features==
+
Still ongoing...
  
{| class="wikitable sortable"
+
==History==
!width="240px"|Feature
+
===The Legend===
!Description
+
The legend that is Frankenstein has been told numerous times by thousands of people. Some say he works for the Outcasts. Others say he works for himself and a choice few say he is apart of the Phantoms while many people including Liberty Police say its just a myth and nothing more to just scare young pilots and freelancers. As legend would have it Frankenstein is that out a ship most likely a Sabre class that was heavily armored and well equipped with weaponry unlike anything ever seen. One pilot who was able to escape with his life was able to get a scan of the ship and noticed to had classified project weapons. It was unknown as to where this ship and its pilot obtained the weapons. Several attacks on large convoys by one ship were reported weeks and months later. LPI was assigned and no leads were brought up except the legend.
|-
 
|Command filtering
 
|Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.
 
|-
 
|Command echoing
 
|Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.
 
|-
 
|}
 
  
==Pimpship System Commands==
+
==Biography==
This system allows the player to customize the lights on their ship. '''This system can only be used at ship dealers on stations whose names end in the word ''"Shipyard"'' .'''
+
Frankenstein is shrouded in mystery. Nobody knows where he was born or what year. Many said he looked like the Frankenstein monster from the way he moved to the way he talked and so he adopted the codename: Frankenstein. Many people don't even remember what he looked like before his accident. Sometime in 808 A.S. Frankenstein was on a patrol mission around [[Barrier Gate Station]] at the time. The Liberty Navy attacked his patrol group. Frank lost 3 wing-men in that fight but was able to take out 2 LN ships and disable one. However A Avenger fighter swooped in and hit Frank's engine causing an overload in the cabin which resulted a explosion that cause 1st degree burns to hit face. He was able to eject and his last wing-man was able to tractor him into his cargo bay and rush him back to Barrier Gate.
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/pimpship
 
|Activates the Pimpship System (see above conditions in bold). '''Must be used before other pimpship commands.'''
 
For more information, see [[dgctopic:57372|this]], and for  useful light positions see [[dgctopic:70122|here]].
 
|-
 
| style="font-family: monospace; text-align: center;" |/showsetup
 
|Displays the current lights on your ship in the following format:
 
<div class="flavortext">'''Hard Point ID''' | Hard Point Name : Current Light Mounted</div>
 
<div class="flavortext">''Example:'' 01 | HpHeadLight01 : LargeWhiteSpecial<br>________02 | HpRunningLight02 : SlowSmallPurple</div>
 
|-
 
| style="font-family: monospace; text-align: center;" |/showitems
 
|Displays all the lights that can be changed via /setitem.
 
|-
 
| style="font-family: monospace; text-align: center;" |/setitem <hardpoint id> <new item id>
 
|Changes one of your ship's lights.
 
The Hardpoint ID will be one of the numbers listed with /showsetup.
 
The Item ID will be one of the numbers listed with /showitems.
 
  
<div class="flavortext">Example: /setitem 01 03 <br>''Changes your first light to light 03 (LargeOrangeStrobe)''</div>
+
Taken to the operating table Frank was operated for nearly 15 hours. Doctors worked to get his helmet off and had to cut it off slowly and carefully so that they wouldn't cause more damage to the skull and facial areas. When it was said and done his face was heavily burnt and unrecognizable. He couldn't go back into the world he knew so a young child gave him a mask. A crude mask made from steel and aluminum with two eye slits for vision. he adopted a new pilots suit that was black with two red strips foaming at the left shoulder and going down to the waist. with that Frank was given a new lease on life.
|-
 
| style="font-family: monospace; text-align: center;" |/buynow
 
|This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.
 
|-
 
|}
 
  
== Miscellaneous Commands ==
+
With his new crew at his disposal Frankenstein and his gang ravaged the Magellan, Cortez, Pennsylvania and the Texas system for weeks and sometimes even months even attacking military targets who were transporting high valuable VIPs. Frank's reputation began to surge and it wasn't long until LSF was brought in to attempt a capture on one of Liberty's most notorious criminals.  
{| class="wikitable sortable"
 
!width="249px"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/help
 
|Displays all currently available server commands. Aliases are /h and /?.
 
|-
 
| style="font-family: monospace; text-align: center;" |/restart <setting>
 
|Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. '''This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.'''
 
As of 4.87, there are many, many options / settings for this command, and details can be found in [http://discoverygc.com/forums/showthread.php?tid=104707 this thread].
 
|-
 
| style="font-family: monospace; text-align: center;" |/renameme <new name> <tag password>
 
|Changes the name of the character. '''Costs 2 million credits'''. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. '''This command can only be used once every seven days for any one character.''' There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in <tag password>. This is NOT the master password for the tag.
 
|-
 
| style="font-family: monospace; text-align: center;" |/set movecharcode <code>
 
|Creates a code to allow the movement of the character this command was used with to another account.  This code is valid for one transfer only.
 
|-
 
| style="font-family: monospace; text-align: center;" |/movechar <charname> <code>
 
|Transfers <charname> to the account of the character currently being used.  '''Costs 2,000,000'''.
 
|-
 
| style="font-family: monospace; text-align: center;" |/stuck
 
|Moves your ship 10m so 'un-stick' you from bases.  Only works when your speed is low.
 
|-
 
| style="font-family: monospace; text-align: center;" |/droprep
 
|Lowers your rep with the faction you have an affiliation with to 0.59 bars, '''costs 350,000''', you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.
 
|-
 
| style="font-family: monospace; text-align: center;" |<nowiki>/autobuy <param> [on|off]</nowiki>
 
|Let's you specify which Items should be purchased automatically after you land.
 
Options <param>:
 
*info - displays current autobuy settings
 
*missiles - enable/disable autobuy for missiles
 
*torps - enable/disable autobuy for torpedoes
 
*mines - enable/disable autobuy for mines
 
*cd - enable/disable autobuy for cruise disruptors
 
*cm - enable/disable autobuy for countermeasures
 
*reload - enable/disable autobuy for nanobots/batteries
 
*all - enable/disable autobuy for everything
 
  
Note: Autobuy settings are saved for each individual character.
+
On December 10 815 A.S. Frankenstein and his crew were tipped on a possible high price transport coming up from Rheinland to Liberty carrying 5 ambassadors from the Rheinland Republic itself. It turned out that one of Frank's informants was paid off by the LSF and the Rheinland Federal Police in an attempt to capture Frankenstein. The move however worked and Frankenstein was caught but his squad mates were able to escape but barely. Frankenstein was put on trial and sent to Vierlande Prison in the Hamburg system for a sentence of life.  
Example: /autobuy all on (sets autobuy on for all items)
 
|-
 
| style="font-family: monospace; text-align: center;" |/coin
 
|Flips a coin and reports the result to all ships within 6km.
 
|-
 
| style="font-family: monospace; text-align: center;" |/dice
 
|Shakes, rattles, rolls the dice and reports the result to all ships within 6km.
 
|-
 
| style="font-family: monospace; text-align: center;" |/id
 
|Displays your current client ID.
 
|-
 
| style="font-family: monospace; text-align: center;" |/ids
 
|Displays ID numbers of all online players.
 
|-
 
| style="font-family: monospace; text-align: center;" |/ping
 
|Displays the statistics of your connection (ping, packet fluctuation, packet loss)
 
|-
 
| style="font-family: monospace; text-align: center;" |/ping <charname>
 
|Displays the connection statistics of other players. You can get IDs by using "/ids" command.
 
|-
 
| style="font-family: monospace; text-align: center;" |/ping$ <client ID>
 
|Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.
 
|-
 
| style="font-family: monospace; text-align: center;" |/pingtarget
 
|Displays the connection statistics of the currently targeted player.
 
|-
 
| style="font-family: monospace; text-align: center;" |/pos
 
|Displays your exact position in system coordinates. The second coordinate is height from the system plane.
 
|-
 
| style="font-family: monospace; text-align: center;" |/time
 
|Shows current time in Sirius Mean Time. Useful for Screenshots.
 
|}
 
  
== Chat Commands ==
+
==The Escape from Vierlande==
{| class="wikitable sortable"
+
How He escaped is beyond anyone's knowledge. One theory is that he had an insider working in the prison at the time of his escape and it was confirmed. At the time Vierlande Prison didn't keep closed circuit cameras in the cells to watch the inmates but only cameras outside the cells to see anyone who went to or from the cells at any time.  
!width="240px"|Command
 
!Alias
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/system <message>
 
| style="font-family: monospace; text-align: center;" |/s
 
|Send <message> to the system chat
 
|-
 
| style="font-family: monospace; text-align: center;" |/local <message>
 
| style="font-family: monospace; text-align: center;" |/l
 
|Send <message> to your local system chat
 
|-
 
| style="font-family: monospace; text-align: center;" |/group <message>
 
| style="font-family: monospace; text-align: center;" |/g
 
|Send <message> to your group
 
|-
 
| style="font-family: monospace; text-align: center;" |/setmsg <N> <message>
 
| style="font-family: monospace; text-align: center;" |
 
|Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.
 
|-
 
| style="font-family: monospace; text-align: center;" |/showmsgs
 
| style="font-family: monospace; text-align: center;" |
 
|Show the message slot contents
 
|-
 
| style="font-family: monospace; text-align: center;" |/<N>
 
| style="font-family: monospace; text-align: center;" |
 
|Send the message N to local system chat
 
|-
 
| style="font-family: monospace; text-align: center;" |/system<N>
 
| style="font-family: monospace; text-align: center;" |/s<N>
 
|Send the message N to system chat
 
|-
 
| style="font-family: monospace; text-align: center;" |/group<N>
 
| style="font-family: monospace; text-align: center;" |/g<N>
 
|Send the message N to group chat
 
|-
 
| style="font-family: monospace; text-align: center;" |/target<N>
 
| style="font-family: monospace; text-align: center;" |/t<N>
 
|Send the message N to the current/last target
 
|-
 
| style="font-family: monospace; text-align: center;" |/target <message>
 
| style="font-family: monospace; text-align: center;" |/t
 
|Send <message> to your last selected target
 
|-
 
| style="font-family: monospace; text-align: center;" |/reply <message>
 
| style="font-family: monospace; text-align: center;" |/r
 
|Send <message> to the last sender of your last private message
 
|-
 
| style="font-family: monospace; text-align: center;" |/privatemsg <charname> <message>
 
| style="font-family: monospace; text-align: center;" |/pm
 
|Send <message> to <charname>; if <charname> is offline the message will be delivered when they return
 
|-
 
| style="font-family: monospace; text-align: center;" |/factionmsg <tag> <message>
 
| style="font-family: monospace; text-align: center;" |/fm
 
|Send message to all characters containing <tag> string in their names (like [RM]).
 
|-
 
| style="font-family: monospace; text-align: center;" |/lastpm
 
| style="font-family: monospace; text-align: center;" |
 
|Shows the last pm sender and current/last selected target
 
|}
 
  
=== Inline Commands ===
+
Frank had been at Vierlande for almost a year plotting his escape though it wasn't going to be an easy one. He couldn't break through the walls, that just lead into space so that left the cell door. The only problem with getting out is the cameras and the hundreds of guards from his cell to the hangar bay where he could possibly get a shuttle and somehow manage to escape. Frank actually did have someone help him escape, his right hand man Alexander Bobkov. Bobkov had known the whereabouts of Frank and ambushed a guard who was to be transferred to Vierlande prison, killed him and assumed his identity. Over the many months Bobkov began to know the ins and outs of the prison, the shift changes, the maintenance logs and the food cart. Soon it would only be a matter of time before the escape could be planned.
  
{| class="wikitable sortable"
+
On April 19th 807 at 1235 a.m. the plan was sprung. Frank faked a heart attack and Bobkov and another guard entered the cell. The other guard was knocked out and his weapon ceased. Bobkov dashed from the cell and disabled the camera allowing Frank to walk out before reestablishing the connection before anyone noticed. The continued along the hallway for a few meters until it was too late they were spotted. Frank shot and killed the guard and stole his weapon as well. The shuttle bay was 5 decks above them and the needed to make up alot of ground if this was going to have any success.
!width="240px"|Feature
 
!Description
 
|-
 
|Showing your location
 
|If a preset message contains '#c' then this will be substituted with your ship's approximate map location. For example, if you setup a preset message like:
 
  
<div class="flavortext">/setmsg 1 Neural-network communications test. Transmitting from approximately #c </div>
+
Shooting guards and taking their guns meant no loss of ammunition. It was long until they both came to the shuttle bay doors. With nobody in sight they made a mad dash for the closest ship, a starflier. Vierlande Prison guards gained entry and began shooting at the craft hoping it would depressurize which it didn't as no vital systems were hit. Bobkov and Frank then blasted the shuttle bay doors and depressurized the entire bay sucking 35 guards, cargo and other equipment into the vacuum of space. With full thrusters online and cruise active they made a mad scramble for the Bering system especially the Bering jumphole. Sensors detected 2 Rheinland Cruisers on a intercept course. Holding their current course they were able to beat the cruisers to the jumphole and escape Rheinland. The moved to a nearby Liberty Rouges base to switch out of the starflier when Rheinland and soon to be Liberty came looking for it.  They assumed the control of a Rhino transport and made their way back to barrier gate station using the jumpholes along the way to avoid any Police or naval interaction.  
  
And then type '/1' and it'll send on the system chat:
 
  
<div class="flavortext">{Your character name}: Neural-network communications test. Transmitting from approximately G-7</div>
 
|-
 
|Showing your target
 
|If a preset message contains '#t' then this will be substituted with your current target. For example, if you setup a preset message like:
 
  
<div class="flavortext">/setmsg 2 Neural-network communications test. Hail #t </div>
+
==='''The Frankenstein Crime Organization'''===
  
And then type '/2' and it'll send on the system chat:
+
{{Flavored text|In all my time I have never come across a man who was so calculative and emotionless. |'''Commander James Hardwick'''|55%}}
 
 
<div class="flavortext">{Your character name}: Neural-network communications test. Hail {target selected}</div>
 
|}
 
 
 
== Chat Option Commands ==
 
 
 
{| class="wikitable sortable"
 
!width="240px"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/ignore <charname> [<flags>]
 
|Ignores chat/messages from a certain player
 
Options <charname>: Name of the character you want to ignore. It's case insensitive.
 
Options <flags> (not a mandatory parameter):
 
*p - only affects private chat
 
*i - only partial match of <charname>, e.g. "ooRP|" for "ooRP|Pie-Rat"
 
 
 
<div class="flavortext">Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")</div>
 
|-
 
| style="font-family: monospace; text-align: center;" |/ignorelist
 
|Displays list of ignored players.
 
|-
 
| style="font-family: monospace; text-align: center;" |/delignore <id> [<id2> <id3> ...]
 
|Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...
 
|-
 
| style="font-family: monospace; text-align: center;" |<nowiki>/set chattime <on|off></nowiki>
 
|Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.
 
|-
 
| style="font-family: monospace; text-align: center;" |/set diemsg <param>
 
|Allows you to reduce showing death messages
 
Options <param>:
 
*all - all death messages are displayed
 
*system - only death messages in the current system are displayed
 
*self - only death messages related to your characters are displayed
 
*none - no death messages
 
 
 
<div class="flavortext">Example: /set diemsg system</div>
 
|-
 
| style="font-family: monospace; text-align: center;" |/set diemsgsize <size>
 
|Allows you to reduce the font size of death messages.
 
Options <size>:
 
*small
 
*default
 
 
 
<div class="flavortext">Example: /set diemsgsize small</div>
 
|-
 
| style="font-family: monospace; text-align: center;" |/set chatfont <size> <style>
 
|Allows you to modify system/group/private chat font and size.
 
Options <size>:
 
*small
 
*default
 
*big
 
 
 
Options <style>:
 
*default
 
*bold
 
*italic
 
*underline
 
 
 
<div class="flavortext">Example: /set chatfont small italic</div>
 
|-
 
|}
 
Note:
 
These settings are saved for all character on current account.
 
 
 
== Grouping Commands ==
 
 
 
{| class="wikitable sortable"
 
!width="240px"|Command
 
!Alias
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/invite <charname>
 
| style="font-family: monospace; text-align: center;" |/i
 
|Invites a player to your group using his character name.
 
|-
 
| style="font-family: monospace; text-align: center;" |/invite$ <client ID>
 
| style="font-family: monospace; text-align: center;" |/i$
 
|Invites a player to your group using his ID number.
 
|-
 
| style="font-family: monospace; text-align: center;" |/factioninvite <tag>
 
| style="font-family: monospace; text-align: center;" |/fi
 
|Send an invite to all characters containing <tag> string in their names (like [RM]).
 
|-
 
| style="font-family: monospace; text-align: center;" |/join <charname>
 
| style="font-family: monospace; text-align: center;" |/j
 
|Joins to <charname>'s group if you have been invited to the group.
 
|-
 
|}
 
 
 
== Cash Transfer Commands ==
 
'''Note: It is recommended that you type these in the <u>Console</u> chat, so that other players do not see the account codes, character names, or amount that you have typed if you mistype the first letter.''' It is your responsibility to ensure the safety of your accounts. No refund will be guaranteed if another player "steals" your account code or money. Use at your own risk. To access the "console chat", push enter like normal to go to chat mode, then use the arrow keys to scroll up from "system chat".
 
 
 
'' '''If the cash value of any character, including resale of the ship and all equipment, exceeds 2.1 billion credits the character will become corrupted damaging the account it is on.''' ''
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/set cashcode <code>
 
|Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.
 
|-
 
| style="font-family: monospace; text-align: center;" |/drawcash <charname> <code> <cash>
 
|Draw the cash from <charname> with the <nowiki><code></nowiki> set using /setcashcode
 
|-
 
| style="font-family: monospace; text-align: center;" |/showcash <charname> <code>
 
|Show the cash balance for <charname> with the <nowiki><code></nowiki> set using /setcashcode
 
|-
 
| style="font-family: monospace; text-align: center;" |/givecash <charname> <cash> [anon]
 
|Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer.
 
|}
 
 
 
== In-game Mail Commands ==
 
 
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Alias
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/privatemsg <charname>
 
| style="font-family: monospace; text-align: center;" |/pm
 
|Sends private message to a character. It will be stored in their mailbox if they are not online.
 
|-
 
| style="font-family: monospace; text-align: center;" |/privatemsg$ <client ID>
 
| style="font-family: monospace; text-align: center;" |/pm$
 
|Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.
 
|-
 
| style="font-family: monospace; text-align: center;" |/mail
 
|
 
|This command checks your mailbox for messages and can be used to view your messages.
 
|-
 
| style="font-family: monospace; text-align: center;" |/maildel
 
|
 
|The command deletes a message from your mailbox.
 
|}
 
 
 
==Personal Infocards==
 
{| class="wikitable sortable"
 
!width="240px"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/showinfo [me]
 
|Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.
 
Limitations
 
* Part of the hud will blank out when you type /showinfo.
 
* The escape key doesn't work to close the window.
 
|-
 
| style="font-family: monospace; text-align: center;" |/setinfo <paragraph number> <command> <text goes here>
 
|Making a player infocard. This command has the following parameters:
 
*<paragraph number>: The paragraph the following command and text applies to. Valid paragraph numbers are 1 to 5.
 
*<command>: 'a' for append to the paragraph and 'd' to delete all text in the paragraph
 
*<text goes here>: duh
 
 
 
Limitations
 
* The number of letters is limited to about 1000. This might need to be reduced.
 
 
 
See [[dgctopic:69891|the forums for feedback]].
 
|}
 
 
 
== [[Connecticut]] Commands ==
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/conn
 
|To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.
 
|-
 
| style="font-family: monospace; text-align: center;" |/return
 
|To use this command, dock at a base, type /return and undock. You will now be back where you were before you used /conn.
 
|}
 
 
 
== Player Base Commands ==
 
See [[dgctopic:122507|this]], [[dgctopic:122508|this]] and [[dgctopic:123527|this]] for more information.
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/base deploy <password> <base name>
 
|Once you are sure you are ready to deploy your base, type the command.
 
<password> Your base admin password (no spaces, no character limit imposed).
 
<base name> The displayed name of your base (spaces allowed, 60 characters max).
 
|-
 
| style="font-family: monospace; text-align: center;" |/base login <password>
 
|Allows an administrator to access the base command functions.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base lstpwd
 
|Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base addpwd <password>
 
|Adds an administrator password to the base.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base rmpwd <password>
 
|Removes an administrator password from the base.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base info <paragraph> <command> <text>
 
|This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.
 
<paragraph> The paragraph number in the range 1-5.
 
<command> The command to perform on the paragraph, 'a' for append and 'd' for delete
 
|-
 
| style="font-family: monospace; text-align: center;" |/base buildmod list
 
|Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).
 
|-
 
| style="font-family: monospace; text-align: center;" | /base buildmod construct <slot> <module number>
 
|Starts constructing the specified module in the specified slot.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base buildmod destroy <slot>
 
|Destroys the module in the specified slot.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base defensemode [mode]
 
|Set or display the defense mode of the base. There are three available modes you can set:
 
*''0'': Neutral to non-allied ships, docking rights for allied ships only.
 
*''1'': Hostile to non-allied ships, docking rights for allied ships only.
 
*''2'': Neutral to non-allied ships, unrestricted docking rights.
 
|-
 
| style="font-family: monospace; text-align: center;" |<nowiki>/base addtag <tag|name></nowiki>
 
|Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.
 
|-
 
| style="font-family: monospace; text-align: center;" |<nowiki>/base rmtag <tag|name></nowiki>
 
|Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base lsttag
 
|List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base facmod list
 
|Show factory modules, item types and build status.
 
|-
 
| style="font-family: monospace; text-align: center;" |/base facmod add <index> <type>
 
|Add item <type> to factory module <index>
 
|-
 
| style="font-family: monospace; text-align: center;" |/base facmod clear <index>
 
|Clear build queue for factory module <index>
 
|-
 
| style="font-family: monospace; text-align: center;" |<nowiki>/base shieldmod [on|off]</nowiki>
 
|You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.
 
|-
 
| style="font-family: monospace; text-align: center;" |/bank status
 
|List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.
 
|-
 
| style="font-family: monospace; text-align: center;" |/bank deposit <credits>
 
|Add credits to the base's bank.
 
|-
 
| style="font-family: monospace; text-align: center;" |/bank withdraw <credits>
 
|Remove credits from the base's bank.
 
|-
 
| style="font-family: monospace; text-align: center;" |/shop status
 
|Lists commodities, prices and buy/sell status for all goods held by the base.
 
|-
 
| style="font-family: monospace; text-align: center;" |/shop price <index> <price> [buyonly]
 
|This command allows the price of goods in the shop to be controlled. The <index> refers to the number of the item as listed by the /shop status command. The <price> is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.
 
|}
 
 
 
== Faction Tag Commands ==
 
 
 
This system (see [[dgctopic:119286|the forum topic]]) allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name.
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/maketag <tag> <master password> <description>
 
|Use this command to create a new tag. Creating a new tag costs 50 million credits.
 
The <tag> parameter is a 3-23 letter tag.
 
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.
 
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.
 
|-
 
| style="font-family: monospace; text-align: center;" |/droptag <tag> <master password>
 
|Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.
 
Dropping the tag and re-creating it is the only way to change the master password.
 
|-
 
| style="font-family: monospace; text-align: center;" |/settagpass <tag> <master password> <rename password>
 
|This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.
 
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.
 
|}
 
 
 
== [[Jump Devices|Jump]] Related Commands ==
 
 
 
The [[Jump Devices|Jump Drive]], first detailed in [[dgctopic:70977|this thread]] allows ships to jump between systems in Sirius.
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/survey
 
|This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in [[Champagne]] F6, you would receive the coordinates required to jump to approximately F6 in [[Champagne]]. In order to survey you must have a [[Category:Jump Devices|Survey Module]] of the required class, along with the required fuel in your hold and your ship must provide the necessary power.
 
|-
 
| style="font-family: monospace; text-align: center;" |/setcoords
 
|This command sets the coordinates for the destination of your jump and is used on the ship with a [[Category:Jump Devices|Jump Drive]] mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.
 
|-
 
| style="font-family: monospace; text-align: center;" |/charge
 
|This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.
 
|-
 
| style="font-family: monospace; text-align: center;" |/jump
 
|This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.
 
|}
 
 
 
== [[Docking Module]] Commands ==
 
 
 
The [[Docking Module]], first detailed in [[dgctopic:70977|this thread]] allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.
 
{| class="wikitable sortable"
 
!width="240"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/dock
 
|To dock with another ship, the player must target the [[Docking Module|docking module]] carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.
 
|-
 
| style="font-family: monospace; text-align: center;" |/allowdock
 
|This command authorises the request of a ship to dock to yours.
 
|-
 
| style="font-family: monospace; text-align: center;" |/listdocked
 
|A docking module carrier may see which ships are docked by using this command.
 
|-
 
| style="font-family: monospace; text-align: center;" |/jettisonship <shipname>
 
|This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the <shipname> field.
 
|}
 
 
 
<!--== Bounties ==
 
{| class="wikitable sortable"
 
!width="240px"|Command
 
!Description
 
|-
 
| style="font-family: monospace; text-align: center;" |/bounty <name> <value> <time_limit> <reason>
 
|
 
|-
 
| style="font-family: monospace; text-align: center;" |/bounty$ <id> <value> <time_limit> <reason>
 
|
 
|-
 
| style="font-family: monospace; text-align: center;" |/clearbounty <name>
 
|
 
|-
 
| style="font-family: monospace; text-align: center;" |/clearbounty$ <id>
 
|
 
|-
 
|}-->
 
 
 
[[Category:Miscellaneous Pages]]
 
[[Category:Help]]
 

Revision as of 05:46, 11 November 2015

Ayman Axel Alonso "Frankenstein"
Frank.jpeg
Profile
Origin Flag-outcasts.png Outcasts
Affiliation Independent
Born Possibly 727 A.S. current records are unknown
Died Alive

Still ongoing...

History

The Legend

The legend that is Frankenstein has been told numerous times by thousands of people. Some say he works for the Outcasts. Others say he works for himself and a choice few say he is apart of the Phantoms while many people including Liberty Police say its just a myth and nothing more to just scare young pilots and freelancers. As legend would have it Frankenstein is that out a ship most likely a Sabre class that was heavily armored and well equipped with weaponry unlike anything ever seen. One pilot who was able to escape with his life was able to get a scan of the ship and noticed to had classified project weapons. It was unknown as to where this ship and its pilot obtained the weapons. Several attacks on large convoys by one ship were reported weeks and months later. LPI was assigned and no leads were brought up except the legend.

Biography

Frankenstein is shrouded in mystery. Nobody knows where he was born or what year. Many said he looked like the Frankenstein monster from the way he moved to the way he talked and so he adopted the codename: Frankenstein. Many people don't even remember what he looked like before his accident. Sometime in 808 A.S. Frankenstein was on a patrol mission around Barrier Gate Station at the time. The Liberty Navy attacked his patrol group. Frank lost 3 wing-men in that fight but was able to take out 2 LN ships and disable one. However A Avenger fighter swooped in and hit Frank's engine causing an overload in the cabin which resulted a explosion that cause 1st degree burns to hit face. He was able to eject and his last wing-man was able to tractor him into his cargo bay and rush him back to Barrier Gate.

Taken to the operating table Frank was operated for nearly 15 hours. Doctors worked to get his helmet off and had to cut it off slowly and carefully so that they wouldn't cause more damage to the skull and facial areas. When it was said and done his face was heavily burnt and unrecognizable. He couldn't go back into the world he knew so a young child gave him a mask. A crude mask made from steel and aluminum with two eye slits for vision. he adopted a new pilots suit that was black with two red strips foaming at the left shoulder and going down to the waist. with that Frank was given a new lease on life.

With his new crew at his disposal Frankenstein and his gang ravaged the Magellan, Cortez, Pennsylvania and the Texas system for weeks and sometimes even months even attacking military targets who were transporting high valuable VIPs. Frank's reputation began to surge and it wasn't long until LSF was brought in to attempt a capture on one of Liberty's most notorious criminals.

On December 10 815 A.S. Frankenstein and his crew were tipped on a possible high price transport coming up from Rheinland to Liberty carrying 5 ambassadors from the Rheinland Republic itself. It turned out that one of Frank's informants was paid off by the LSF and the Rheinland Federal Police in an attempt to capture Frankenstein. The move however worked and Frankenstein was caught but his squad mates were able to escape but barely. Frankenstein was put on trial and sent to Vierlande Prison in the Hamburg system for a sentence of life.

The Escape from Vierlande

How He escaped is beyond anyone's knowledge. One theory is that he had an insider working in the prison at the time of his escape and it was confirmed. At the time Vierlande Prison didn't keep closed circuit cameras in the cells to watch the inmates but only cameras outside the cells to see anyone who went to or from the cells at any time.

Frank had been at Vierlande for almost a year plotting his escape though it wasn't going to be an easy one. He couldn't break through the walls, that just lead into space so that left the cell door. The only problem with getting out is the cameras and the hundreds of guards from his cell to the hangar bay where he could possibly get a shuttle and somehow manage to escape. Frank actually did have someone help him escape, his right hand man Alexander Bobkov. Bobkov had known the whereabouts of Frank and ambushed a guard who was to be transferred to Vierlande prison, killed him and assumed his identity. Over the many months Bobkov began to know the ins and outs of the prison, the shift changes, the maintenance logs and the food cart. Soon it would only be a matter of time before the escape could be planned.

On April 19th 807 at 1235 a.m. the plan was sprung. Frank faked a heart attack and Bobkov and another guard entered the cell. The other guard was knocked out and his weapon ceased. Bobkov dashed from the cell and disabled the camera allowing Frank to walk out before reestablishing the connection before anyone noticed. The continued along the hallway for a few meters until it was too late they were spotted. Frank shot and killed the guard and stole his weapon as well. The shuttle bay was 5 decks above them and the needed to make up alot of ground if this was going to have any success.

Shooting guards and taking their guns meant no loss of ammunition. It was long until they both came to the shuttle bay doors. With nobody in sight they made a mad dash for the closest ship, a starflier. Vierlande Prison guards gained entry and began shooting at the craft hoping it would depressurize which it didn't as no vital systems were hit. Bobkov and Frank then blasted the shuttle bay doors and depressurized the entire bay sucking 35 guards, cargo and other equipment into the vacuum of space. With full thrusters online and cruise active they made a mad scramble for the Bering system especially the Bering jumphole. Sensors detected 2 Rheinland Cruisers on a intercept course. Holding their current course they were able to beat the cruisers to the jumphole and escape Rheinland. The moved to a nearby Liberty Rouges base to switch out of the starflier when Rheinland and soon to be Liberty came looking for it. They assumed the control of a Rhino transport and made their way back to barrier gate station using the jumpholes along the way to avoid any Police or naval interaction.


The Frankenstein Crime Organization

In all my time I have never come across a man who was so calculative and emotionless.
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Commander James Hardwick