Difference between revisions of "Vigilante ID"

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(Updated via ini's Thanks to Cshake.)
m (links)
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* Cannot trade or escort traders
 
* Cannot trade or escort traders
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
* Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
+
* Can only land on [[Bounty Hunters Guild|Bounty Hunter]], [[Zoners|Zoner]], [[Independent Miners Guild|IMG]], Neutral, and Freelancer bases
  
 
Allowed ships: [[Fighters]], [[Bombers]]
 
Allowed ships: [[Fighters]], [[Bombers]]

Revision as of 22:58, 25 September 2009

Pilot carrying this ID is a Vigilante, who :

  • Can demand any non-house police or non-house military ships to drop any contraband
  • Can hunt pirates and terrorists anywhere in Sirius except for the Omicron and Omega systems
  • Can only use the Startracker, Starblazer, Griffin, Hawk, Falcon, Eagle or Roc Mk II
  • Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
  • Cannot ally with anyone except other Vigilantes
  • Cannot attack any lawful police or lawful military except in self defense
  • Cannot demand credits
  • Cannot trade or escort traders
  • Cannot fulfill bounty contracts
  • Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases

Allowed ships: Fighters, Bombers

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag and their equipment and area of operation must also reflect their tag.

Availability