Difference between revisions of "Z-5900 "Werewolf" Pirate Super Heavy Fighter"

From Discovery Wiki
Jump to navigationJump to search
(v4.88)
Line 1: Line 1:
{{Version|4.86}}
+
{{Version|4.88.0.0}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = Z-5900 "Werewolf" Pirate Super Heavy Fighter
 
| name = Z-5900 "Werewolf" Pirate Super Heavy Fighter
| image = Wolfhound-Werewolf-s.png
+
| image = Werewolf-s.png
| shipclass = VH_FIGHTER
+
| shipclass = SH_FIGHTER
| shipowner = [[Liberty Rogues]] / [[Mollys]]
+
| shipowner = [[Liberty Rogues]]
| shiptechcategory = Liberty Rogues / Mollys
 
 
| guns = 6
 
| guns = 6
| turrets = 0
 
 
| torpedoes = 1
 
| torpedoes = 1
 
| mines = 1
 
| mines = 1
Line 22: Line 20:
 
| maxpower = 15900
 
| maxpower = 15900
 
| recharge = 1650
 
| recharge = 1650
| maxcruise = 350
+
| hullcost = 4155000
| hullcost = 4140250
+
| fullcost = 4273880
| fullcost = 4273380
 
| maxturn = 64.77
 
| techmix = Rogues/Mollys - Ships
 
| nickname = dsy_pi_elite2
 
 
}}
 
}}
 
"A wolf in the night," this ship has enough expanded features to ensure that it has the advantage in equal-armed conflict. The Werewolf has enough armor and a generously amplified power output to easily wear down combatants, while also harboring enough cargo space to easily strip them down and carry off the spoils.
 
"A wolf in the night," this ship has enough expanded features to ensure that it has the advantage in equal-armed conflict. The Werewolf has enough armor and a generously amplified power output to easily wear down combatants, while also harboring enough cargo space to easily strip them down and carry off the spoils.
 
==Handling==
 
==Handling==
 
 
{{Review|[[User:Sindroms|Sindroms]]| SN ME is the first term that comes into mind, when you look at this fine ship. But watch out, its bite is as deadly as in the fairy tales. Packing 6 class 10 weapons as well as separate torpedo and cruise disruptor slots makes this ship a force to be reckoned with and is categorized as a light bomber by most players. Enough power to take on a gunboat while having enough armor to withstand missiles and other explosives, the gun placement oddly comfortable to soak up SNs and Mini Razor shots, in the right hands, this ship is quite lovely. But be careful, it will not survive too long in a group fight. |4.86}}
 
{{Review|[[User:Sindroms|Sindroms]]| SN ME is the first term that comes into mind, when you look at this fine ship. But watch out, its bite is as deadly as in the fairy tales. Packing 6 class 10 weapons as well as separate torpedo and cruise disruptor slots makes this ship a force to be reckoned with and is categorized as a light bomber by most players. Enough power to take on a gunboat while having enough armor to withstand missiles and other explosives, the gun placement oddly comfortable to soak up SNs and Mini Razor shots, in the right hands, this ship is quite lovely. But be careful, it will not survive too long in a group fight. |4.86}}
 
 
==Hardpoints==
 
==Hardpoints==
{{Hardpoints|VHF|1|1|6}}
+
*1 [[Class 10 Guns|Class 10 Gun]]
 
+
*5 [[Class 9 Guns]]
 +
*1 [[Cruise Disruptors|Cruise Disruptor]] OR [[Fighter Torpedoes|Fighter Torpedo]]
 +
*1 [[Cruise Disruptors|Cruise Disruptor]]
 +
*1 [[Shields|Class 10 H. F. Shield]] OR [[Shields|Class 6 Freighter Shield]]
 
==Purchase Includes==
 
==Purchase Includes==
 
{{Spoiler|
 
{{Spoiler|
*1 [[Scanners|Deep Scanner]] ($14,750)
+
*1 [[Scanners|Scanner]] ($500)
 
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380)
 
*1 [[Shields|Adv. Protector H. F. Shield]] ($118,380)
 
}}
 
}}
Line 51: Line 46:
 
!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Lisburn Rock]]||[[Mollys]]||[[Cambridge]]||[[Bretonia]]
+
|[[Mull Base]]||[[Mollys]]||[[Newcastle]]||[[Bretonia]]
 
|-
 
|-
|[[Mull Base]]||[[Mollys]]||[[Newcastle]]||[[Bretonia]]
+
|[[Coleraine Base]]||[[Mollys|Molly Guard]]||[[Londonderry]]||[[Bretonia]]
 
|-
 
|-
|[[Tayport Base]]||[[Mollys]]||[[Dundee]]||[[Bretonia]]
+
|[[Montezuma Base]]||[[Liberty Rogues]]||[[Cortez]]||[[Independent Systems]]
 
|-
 
|-
|[[Coleraine Base]]||[[Mollys|Molly Guard]]||[[Londonderry]]||[[Bretonia]]
+
|[[Attica Station]]||[[Liberty Rogues|Liberty Rogue Guard]]||[[Cassini]]||[[Independent Systems]]
 
|-
 
|-
|[[Alcatraz Depot]]||[[Liberty Rogues]]||[[California]]||[[Liberty]]
+
|[[Niverton Base]]||[[Liberty Rogues]]||[[Pennsylvania]]||[[Liberty]]
 
|}
 
|}
 
|}
 
|}
 
[[Category: Liberty Rogues]]
 
[[Category: Liberty Rogues]]
[[Category: Mollys]]
 
[[Category: Discovery content]]
 

Revision as of 08:16, 4 March 2015

Warning.png
Article possibly outdated (
v4.88.0.0
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 04.03.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Z-5900 "Werewolf" Pirate Super Heavy Fighter
Ship Class Super Heavy Fighter
Built by Liberty Rogues
Technical information
Guns/Turrets 6 / 0
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 24,000
Max. shield class 10
Cargo space 175 units
Nanobots/Batteries 140/140
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 15,900 u
Power recharge 1,650 u/s
Additional information
Ship price $4,155,000
Package price $4,273,880

"A wolf in the night," this ship has enough expanded features to ensure that it has the advantage in equal-armed conflict. The Werewolf has enough armor and a generously amplified power output to easily wear down combatants, while also harboring enough cargo space to easily strip them down and carry off the spoils.

Handling

Hardpoints

Purchase Includes

Availability