07-08-2008, 05:22 AM
Ok, so today I was thinking about 'police-specific' weapons, and why they dont have any. All the police players are currently stuck with civilian-brand weapons or military/navy weapons, which would hardly fit police work. In an RP sense, police need specialized weapons designed more towards immobilizing and disabling enemies, rather than destroying them outright - but they still need heavy firepower to fall back on when opposed by some of the more powerful enemies they have to deal with. Since police players tend to use light fighters, the 'mk2' versions of which are maxxed at using level 9 weapons, I developed a 'brand' of police weapons with three levels of guns in three different categories - shieldbusters, standard guns, and hullbusters.
These weapons, as shown by the infocards below, are produced by a private weapons firm in liberty (perhaps detroit munitions/ageira? or just an anonymous group) and would be usable by all police forces in sirius - but ONLY by police forces. only players with Liberty Police, Inc. / Bretonia Police Authority / Kusari State Police / Rheinland Federal Police ID/tag would be allowed, in-rp, to purchase and use these weapons.
They could be available for purchase from each of the 'home' planets in sirius - meaning Planet New London, Planet New tokyo, Planet Manhattan, and Planet New Berlin.
And here they are:
Police Taser MkI Pulse Gun:
Class - 3
Hull Damage - 6
Shield Damage - 226
Range - 700 meters
Speed - 750 meters/second
Refire Rate - 4.00
Energy Usage - 14
Cost - 3,650 credits
Police Taser MkII Pulse Gun:
Class - 6
Hull Damage - 18
Shield Damage - 636
Range - 700 meters
Speed - 750 meters/second
Refire Rate - 4.00
Energy Usage - 38
Cost - 26,772 credits
Police Taser MkIII Pulse Gun:
Class - 9
Hull Damage - 48
Shield Damage - 1490
Range - 700 meters
Speed - 750 meters/second
Refire Rate - 4.00
Energy Usage - 118
Cost - 144,576 credits
Infocard:
The Taser-type pulse gun is manufactured by a private company based in liberty for use by police forces around Sirius. The Taser does extremely high amounts of shield damage, but virtually no hull damage. This weapon is most effective against positron shields and weakest against graviton shields. Comparted to other pulse weaponr, Tasers do more damage but require more energy to fire.
Police Beretta Type I Photon Blaster
Class - 3
Hull Damage - 49
Shield Damage - 24
Range - 600 meters
Speed - 600 meters/second
Refire Rate - 6.03
Energy Usage - 15
Cost - 2,379 credits
Police Beretta Type II Photon Blaster
Class - 6
Hull Damage - 105
Shield Damage - 52
Range - 600 meters
Speed - 600 meters/second
Refire Rate - 6.03
Energy Usage - 32
Cost - 17,160 credits
Police Beretta Type III Photon Blaster
Class - 9
Hull Damage - 260
Shield Damage - 130
Range - 600 meters
Speed - 600 meters/second
Refire Rate - 6.03
Energy Usage - 98
Cost - 144,576 credits
Infocard:
The Beretta is a photon-based weapon developed by a private company based in liberty for use by police forces around Sirius. This weapon is most effective against positron shields and weakest against graviton shields. Compared to other photon weapons, Berettas do more damage but require more energy to fire.
Police Benelli Type I Particle Cannon
Class - 3
Hull Damage - 107
Shield Damage - 53
Range - 549 meters
Speed - 699 meters/second
Refire Rate - 4.00
Energy Usage - 22
Cost - 2,196 credits
Police Benelli Type II Particle Cannon
Class - 6
Hull Damage - 227
Shield Damage - 113
Range - 549 meters
Speed - 699 meters/second
Refire Rate - 4.00
Energy Usage - 47
Cost - 17,160 credits
Police Benelli Type III Particle Cannon
Class - 9
Hull Damage - 703
Shield Damage - 351
Range - 549 meters
Speed - 699 meters/second
Refire Rate - 4.00
Energy Usage - 183
Cost - 144,576 credits
Infocard:
The Benelli is a close-range, high-powered particle weapon designed by a private company based in liberty for use by police forces around Sirius. This weapon is most effective against graviton shields and weakest against molecular shields. Compared to other particle weapons, Benellis do more damage but require more energy to fire.
One more thing to note:
What I did was look at current class 3, 6, and 9 pulse, photon, and particle weapons - then decided on a speed/range suitable for each weapon type. The shield damage, hull damage, energy usage, and credit cost of the weapons were then all multiplied by 1.2 (20% increase) to make the weapons deal more damage, but also be more taxing on energy levels to fire.
The pulse weapon has long range and high speed making it easy to hit with, but has very little hull damage - so once your target's shields are down there's really nothing more the weapon is good for. The photon weapon has average speed and range, lower than a lot of laser weapons but higher than some tachyon weapons. The particle weapon was given very low range and average speed, so it's more difficult to use which counterbalances the relatively high damage it deals.
These weapons, as shown by the infocards below, are produced by a private weapons firm in liberty (perhaps detroit munitions/ageira? or just an anonymous group) and would be usable by all police forces in sirius - but ONLY by police forces. only players with Liberty Police, Inc. / Bretonia Police Authority / Kusari State Police / Rheinland Federal Police ID/tag would be allowed, in-rp, to purchase and use these weapons.
They could be available for purchase from each of the 'home' planets in sirius - meaning Planet New London, Planet New tokyo, Planet Manhattan, and Planet New Berlin.
And here they are:
Police Taser MkI Pulse Gun:
Class - 3
Hull Damage - 6
Shield Damage - 226
Range - 700 meters
Speed - 750 meters/second
Refire Rate - 4.00
Energy Usage - 14
Cost - 3,650 credits
Police Taser MkII Pulse Gun:
Class - 6
Hull Damage - 18
Shield Damage - 636
Range - 700 meters
Speed - 750 meters/second
Refire Rate - 4.00
Energy Usage - 38
Cost - 26,772 credits
Police Taser MkIII Pulse Gun:
Class - 9
Hull Damage - 48
Shield Damage - 1490
Range - 700 meters
Speed - 750 meters/second
Refire Rate - 4.00
Energy Usage - 118
Cost - 144,576 credits
Infocard:
The Taser-type pulse gun is manufactured by a private company based in liberty for use by police forces around Sirius. The Taser does extremely high amounts of shield damage, but virtually no hull damage. This weapon is most effective against positron shields and weakest against graviton shields. Comparted to other pulse weaponr, Tasers do more damage but require more energy to fire.
Police Beretta Type I Photon Blaster
Class - 3
Hull Damage - 49
Shield Damage - 24
Range - 600 meters
Speed - 600 meters/second
Refire Rate - 6.03
Energy Usage - 15
Cost - 2,379 credits
Police Beretta Type II Photon Blaster
Class - 6
Hull Damage - 105
Shield Damage - 52
Range - 600 meters
Speed - 600 meters/second
Refire Rate - 6.03
Energy Usage - 32
Cost - 17,160 credits
Police Beretta Type III Photon Blaster
Class - 9
Hull Damage - 260
Shield Damage - 130
Range - 600 meters
Speed - 600 meters/second
Refire Rate - 6.03
Energy Usage - 98
Cost - 144,576 credits
Infocard:
The Beretta is a photon-based weapon developed by a private company based in liberty for use by police forces around Sirius. This weapon is most effective against positron shields and weakest against graviton shields. Compared to other photon weapons, Berettas do more damage but require more energy to fire.
Police Benelli Type I Particle Cannon
Class - 3
Hull Damage - 107
Shield Damage - 53
Range - 549 meters
Speed - 699 meters/second
Refire Rate - 4.00
Energy Usage - 22
Cost - 2,196 credits
Police Benelli Type II Particle Cannon
Class - 6
Hull Damage - 227
Shield Damage - 113
Range - 549 meters
Speed - 699 meters/second
Refire Rate - 4.00
Energy Usage - 47
Cost - 17,160 credits
Police Benelli Type III Particle Cannon
Class - 9
Hull Damage - 703
Shield Damage - 351
Range - 549 meters
Speed - 699 meters/second
Refire Rate - 4.00
Energy Usage - 183
Cost - 144,576 credits
Infocard:
The Benelli is a close-range, high-powered particle weapon designed by a private company based in liberty for use by police forces around Sirius. This weapon is most effective against graviton shields and weakest against molecular shields. Compared to other particle weapons, Benellis do more damage but require more energy to fire.
One more thing to note:
What I did was look at current class 3, 6, and 9 pulse, photon, and particle weapons - then decided on a speed/range suitable for each weapon type. The shield damage, hull damage, energy usage, and credit cost of the weapons were then all multiplied by 1.2 (20% increase) to make the weapons deal more damage, but also be more taxing on energy levels to fire.
The pulse weapon has long range and high speed making it easy to hit with, but has very little hull damage - so once your target's shields are down there's really nothing more the weapon is good for. The photon weapon has average speed and range, lower than a lot of laser weapons but higher than some tachyon weapons. The particle weapon was given very low range and average speed, so it's more difficult to use which counterbalances the relatively high damage it deals.