07-25-2013, 04:21 AM
[Discovery 4.87 Technology Compatibility Chart]
Since there's been some changes in regards to the tech chart, here's an advance notice for people who either currently own such a combination, or were planing to buy one once the new mod was out.
Some notes regarding the new chart:
» The new technerf system which was previously announced will not be implemented in the initial release, so until the new system is ready and bug-free, things will be running the same as they did in 4.86.
» If a certain cell (or lack of it, for that matter) seems out of ordinary, it may either be the result of the story progression of the new version, or simply because I messed it up. Either way, point it out and it'll be reviewed.
» The link you can find in the second post is only a draft, as specified in the thread title, and any cell listed in the sheet is subject to change, so don't consider this sheet final until the actual release.
» Split of house civilian ships into 2 subgroups: "Light" civilian ships of each house are generally the house transports of 3.6k or lower cargo space, and any lower level ship of the civilian market belonging to that house. "Heavy" civilian ships of the house are generally the battletransport and supertransport of that house.
» Split of faction ships into 2 subgroups: Gunboats and any smaller ship belonging to a faction is listed under the regular faction ships cell, and any larger ship falls under the capital ships cell of that faction.
» Corsair & Allies shared tech: A cell similar to the generic unlawful transport line (Ptrans, Ptrain, etc) but shared only between Corsairs and their allies. The cell specifically consists of Correo, Armicustos and Raba.
» Even though certain factions now share certain techs with each other, it does not effect the InRP ownership of that piece of equipment. Also, to avoid any confusions in case of Rogue/Molly ships, separate cells are only added to show the diplomacy regarding that tech cell, otherwise they still use the same cell to avoid nerf rate conflicts.
» Player Faction IDs are not listed. Those will be adjusted by the admins team after the mod release. For now I've updated their IDs according to the requests they posted.
Rages and flames are also strongly encouraged.» If a certain cell (or lack of it, for that matter) seems out of ordinary, it may either be the result of the story progression of the new version, or simply because I messed it up. Either way, point it out and it'll be reviewed.
» The link you can find in the second post is only a draft, as specified in the thread title, and any cell listed in the sheet is subject to change, so don't consider this sheet final until the actual release.
» Split of house civilian ships into 2 subgroups: "Light" civilian ships of each house are generally the house transports of 3.6k or lower cargo space, and any lower level ship of the civilian market belonging to that house. "Heavy" civilian ships of the house are generally the battletransport and supertransport of that house.
» Split of faction ships into 2 subgroups: Gunboats and any smaller ship belonging to a faction is listed under the regular faction ships cell, and any larger ship falls under the capital ships cell of that faction.
» Corsair & Allies shared tech: A cell similar to the generic unlawful transport line (Ptrans, Ptrain, etc) but shared only between Corsairs and their allies. The cell specifically consists of Correo, Armicustos and Raba.
» Even though certain factions now share certain techs with each other, it does not effect the InRP ownership of that piece of equipment. Also, to avoid any confusions in case of Rogue/Molly ships, separate cells are only added to show the diplomacy regarding that tech cell, otherwise they still use the same cell to avoid nerf rate conflicts.
» Player Faction IDs are not listed. Those will be adjusted by the admins team after the mod release. For now I've updated their IDs according to the requests they posted.
Feel free to comment on, discuss, or ask any questions you may have regarding the new chart.