08-14-2013, 06:09 PM
Ok, I realise this is a bit of a sweeping generalisation (sorry to those lawful Libertonians/Kusarians/Rheinlanders/Bretonians who do actually RP), but it's done in the aftermath of yet another dissatisfactory encounter with a player (players) using LNS/RNC/whatever as a prefix.
The fact is, I'm used to the Omicrons and the Taus. where player-to-player encounters are considerably more rarified/localised (in the case of Tau 23), and thus often prove more rewarding as even hostiles are more likely to go through a meaningful RP with you than just see you as a walking bluemessage. Even in Omicron 74 (no TBF here, we've all heard this before), I can say I can derive a meaningful RP encounter from nearly every hostile situation I find myself in, perhaps 10 minutes of it. Call me weird or something but I actually find playing a Robot who can't talk English without fragmenting every sentence actually fun. And I'm sensing that's not just me, for whatever RP role you pick for yourself.
Now let's cut to that wonder of wonders; House Space.
I play the role of a pirate entirely for RP. To be honest I can't see exactly why anyone would play any role for anything other than RP here, but there you go. Yes, all you traders who think pirates exist just to disturb your cashgrind (srry I'm slapping the community a bit here), I do it for the Rp. I do it for the happy times I end up floating away without a penny gained nor a shot fired from (or at) a trader after 10 minutes of situational RP with them, after they actually consent to the stoppage message I wire them instead of continually silentcruising to the lane in attempt to manipulate my usage of the system chat window as an escape mechanism. I don't care particularly if I get no cash from it, or even lose cash, as money is meaningless. Again, snac'ing someone to death for his/her arrogance is also fun... for about 5 seconds.
Considering it's nearly impossible to earn cash out of piracy since traders are non-existent and the "Arrrgh kill all lulwutty Rogues/Hessians/Hackers/Blood Dragons/Outcast/Corsair " indies are still breeding like rabbits (who, in the instance of five minutes ago, accused me of butthurt when he silently engaged me to death), RP is everything. Too bad a lot of the house lawful players (now expecting a lot of offended replies to the contrary, sorry about that and I love it when I actually do bump into you people, you're good guys), appear to consider Rp nothing more than an irksome little detail precluding an engagement message and another dead pirate purged from their dominion.
The extreme examples are those who blindfire you merely because you're flying a distinctly pirate-like ship, or fire at you once you're inRp dead, "because they can". A certain somebody within the last 24 hours happened to use "COVERING" as an engagement message... fun.
So. Back to five minutes ago, me, in an under gunned something bomber cruising towards Planet Somewhere in an attempt to make use of the temporary base upheaval to get past all the pirategank platforms, whilst flitting knowledgably towards an Unidentifiable cruiser, two thingy snubs, and some unmentionably questionable Some sort of CIA-like organisation tagged player with the expectation of at least getting some form of RP in from such a gathering before being blown to hell. When the actual gunfire hit I was so resigned from the message contents I just killed my engines and waited for the blue message with resignation in my heart.
This is a problem I'm pretty sure a lot of people share... so what can we do about it Disco? The irritancy is, we have a deterrent (sanctions) for no-Rp'ers, but sanctions at then end of the day would still require 1000 more Arelems at the rate the community generates reports, to be totally effective. Plus there's not always time to screenshot, or chat logs to save or whatever else proves pertinent, simply because the situation (or it's aftermath) wasn't permissive. Then you get all the ingame PM slamming which occurs afterwards, and the repeated sanction threats of both parties whilst both people try and persuade themselves that the course of action that they're currently taking is actually legitimate. That sort of thing really takes the edge of a game.
We all know this occurs everywhere of course, but House Space, and (hate to insert specifics that could be TBF'd over but there you go) Liberty especially suffer for it, most notably the systems of Texas, New York and Pensylvania, due to a large concentration of three decisive elements:
1) New players. Now there's nothing wrong with being a noob, we all were at some point and relatively (after only really being here for 10 months), I still consider myself to be one, by comparison to some of the demigod-pseudo admins that all seemed to turn up here in say, '07 or '11. But newbies are influence by those around them: put them in a healthy RP environment and they'll adapt to it and within about a week you'll have difficulties differentiating them from the pros. But new guys migrate to activity hotspots (don't we all) and when you're starting off in Penny and the only people you see are starfliers tanking Texaskreig, then that's not really an RP incentive for you there.
2) More credits than rules. This usually manifests itself in buying a capital, which will almost certainly be blown up within five minutes (as it should) by whoever hostile comes along if mishandled and used primarily as a boot to kick people with.
3) Self-Administration. That's my little private term for when people claim to have read the rules, and then create their own little interpretation of them which suits their purposes; hence Self-Administration, because you're always invariably right. A sanction report to the ass rarely solves the issue, unless you screen them reporthreatening.
4) Assuming all hostiles are idiots. Seriously guys, if an isolated red contact comes into range of a large taskforce of hurt in any game system, it usually means they want to be there. Don't use words as a mere initiation to guns, guns are always a situational last resort. Imagine if the police just shot every suspected criminal, because they were a suspect? RP madness, especially in the more RP democratic houses.
Any thoughts people?
The fact is, I'm used to the Omicrons and the Taus. where player-to-player encounters are considerably more rarified/localised (in the case of Tau 23), and thus often prove more rewarding as even hostiles are more likely to go through a meaningful RP with you than just see you as a walking bluemessage. Even in Omicron 74 (no TBF here, we've all heard this before), I can say I can derive a meaningful RP encounter from nearly every hostile situation I find myself in, perhaps 10 minutes of it. Call me weird or something but I actually find playing a Robot who can't talk English without fragmenting every sentence actually fun. And I'm sensing that's not just me, for whatever RP role you pick for yourself.
Now let's cut to that wonder of wonders; House Space.
I play the role of a pirate entirely for RP. To be honest I can't see exactly why anyone would play any role for anything other than RP here, but there you go. Yes, all you traders who think pirates exist just to disturb your cashgrind (srry I'm slapping the community a bit here), I do it for the Rp. I do it for the happy times I end up floating away without a penny gained nor a shot fired from (or at) a trader after 10 minutes of situational RP with them, after they actually consent to the stoppage message I wire them instead of continually silentcruising to the lane in attempt to manipulate my usage of the system chat window as an escape mechanism. I don't care particularly if I get no cash from it, or even lose cash, as money is meaningless. Again, snac'ing someone to death for his/her arrogance is also fun... for about 5 seconds.
Considering it's nearly impossible to earn cash out of piracy since traders are non-existent and the "Arrrgh kill all lulwutty Rogues/Hessians/Hackers/Blood Dragons/Outcast/Corsair " indies are still breeding like rabbits (who, in the instance of five minutes ago, accused me of butthurt when he silently engaged me to death), RP is everything. Too bad a lot of the house lawful players (now expecting a lot of offended replies to the contrary, sorry about that and I love it when I actually do bump into you people, you're good guys), appear to consider Rp nothing more than an irksome little detail precluding an engagement message and another dead pirate purged from their dominion.
The extreme examples are those who blindfire you merely because you're flying a distinctly pirate-like ship, or fire at you once you're inRp dead, "because they can". A certain somebody within the last 24 hours happened to use "COVERING" as an engagement message... fun.
So. Back to five minutes ago, me, in an under gunned something bomber cruising towards Planet Somewhere in an attempt to make use of the temporary base upheaval to get past all the pirategank platforms, whilst flitting knowledgably towards an Unidentifiable cruiser, two thingy snubs, and some unmentionably questionable Some sort of CIA-like organisation tagged player with the expectation of at least getting some form of RP in from such a gathering before being blown to hell. When the actual gunfire hit I was so resigned from the message contents I just killed my engines and waited for the blue message with resignation in my heart.
This is a problem I'm pretty sure a lot of people share... so what can we do about it Disco? The irritancy is, we have a deterrent (sanctions) for no-Rp'ers, but sanctions at then end of the day would still require 1000 more Arelems at the rate the community generates reports, to be totally effective. Plus there's not always time to screenshot, or chat logs to save or whatever else proves pertinent, simply because the situation (or it's aftermath) wasn't permissive. Then you get all the ingame PM slamming which occurs afterwards, and the repeated sanction threats of both parties whilst both people try and persuade themselves that the course of action that they're currently taking is actually legitimate. That sort of thing really takes the edge of a game.
We all know this occurs everywhere of course, but House Space, and (hate to insert specifics that could be TBF'd over but there you go) Liberty especially suffer for it, most notably the systems of Texas, New York and Pensylvania, due to a large concentration of three decisive elements:
1) New players. Now there's nothing wrong with being a noob, we all were at some point and relatively (after only really being here for 10 months), I still consider myself to be one, by comparison to some of the demigod-pseudo admins that all seemed to turn up here in say, '07 or '11. But newbies are influence by those around them: put them in a healthy RP environment and they'll adapt to it and within about a week you'll have difficulties differentiating them from the pros. But new guys migrate to activity hotspots (don't we all) and when you're starting off in Penny and the only people you see are starfliers tanking Texaskreig, then that's not really an RP incentive for you there.
2) More credits than rules. This usually manifests itself in buying a capital, which will almost certainly be blown up within five minutes (as it should) by whoever hostile comes along if mishandled and used primarily as a boot to kick people with.
3) Self-Administration. That's my little private term for when people claim to have read the rules, and then create their own little interpretation of them which suits their purposes; hence Self-Administration, because you're always invariably right. A sanction report to the ass rarely solves the issue, unless you screen them reporthreatening.
4) Assuming all hostiles are idiots. Seriously guys, if an isolated red contact comes into range of a large taskforce of hurt in any game system, it usually means they want to be there. Don't use words as a mere initiation to guns, guns are always a situational last resort. Imagine if the police just shot every suspected criminal, because they were a suspect? RP madness, especially in the more RP democratic houses.
Any thoughts people?