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Is it allowed two or more factions who are unfriendly/hostile to each other, to group against another faction who is hostile to them?
By "group" I mean not just shooting the common enemies, but also a chat group for coordination.

For example:
BAF and Red Hessians against Corsairs.
Council and Outcasts against GRN.
Liberty Rogues and RNC against LNS.
The list goes on.
No it is not allowed, a lot of people got sanctioned for doing just that during the siege of Puerta del Infierno when the BAF grouped with Hessian ships to assault the station.

http://discoverygc.com/forums/showthread.php?tid=78836
(09-24-2013, 11:07 PM)Corundum Wrote: [ -> ]shooting the common enemies

Allowed.

(09-24-2013, 11:07 PM)Corundum Wrote: [ -> ]chat group for coordination

Forbidden.
This extends to generic IDs, as well -- Pirate ID in an LN group against RM = bad. Sadly.

Though I would like to know whether using /fm to coordinate between common-enemy alliances instead of one big group chat is a no-no or not (though, one big skype call is probably more effective).
There are instances when it is allowed when you have a common goal.
Example: LR- grouping with [LN] to fight off a Rheinland raid in Texas.... and then the LR- and [LN] fight each other off or they both leave their separate ways once the threat is gone or obliterated.

NOTE: When i say grouping, you dont group in game on a same chat. Just fight the enemy ship off.
Does this restriction apply to ships belonging to opposing factions at all times?

For instance, what if my navy character comes across a smuggler or foreign warship that agrees to be escorted from house space and we create a group to allow my wingman on the other end of the system to participate in the conversation? What if said group then comes under attack on the way out?
(09-24-2013, 11:07 PM)Outcast ID Wrote: [ -> ]Cannot ally with any military or police players, except for Bretonian lawfuls against Corsair, Gallic lawful, or Gaian players.


So you say this does not mean they can ally with the BAF to nuke a couple of Corsairs.
(Please note that this was taken from the old ID, but the new one should still support this line)
Not quite. As Narc said in post #3, the BAF and Outcasts in this case could shoot at the same people. They just can't be in an in-game group while doing it. It's the difference between fighting a common enemy they both happen to stumble across and following orders from another enemy.

It's my understanding that, in that case, as long as the two groups maintain separate chat groups and combat co-ordination, all is right with the world.
(09-25-2013, 07:37 AM)Commissar Wrote: [ -> ]Not quite. As Narc said in post #3, the BAF and Outcasts in this case could shoot at the same people. They just can't be in an in-game group while doing it. It's the difference between fighting a common enemy they both happen to stumble across and following orders from another enemy.

It's my understanding that, in that case, as long as the two groups maintain separate chat groups and combat co-ordination, all is right with the world.

Now i get it, thank you Smile
As was already said:
If your ID allows you to "ally with [x], when fighting [y]" you may be in group with [x] as long as you fight [y]. Once the fight is over you should "disband" the group though. Of course the "allying"-rule is just there for allowing to ally with people who your faction normally would not work (publicly) with. (like OC - BAF, IMG - Hessians / Mollys, Hessians - RM, Mollys - BAF (?!) etc.)
If your ID does not allow you to "ally with [un]lawfuls/[x]", you cannot be in group with them, even if you are fighting the same enemy at that moment.

Not sure what the new IDs say though about the allying. At least going by the Wiki, since I don't have access to FL right now, the old IDs were a bit weird in that the unlawful ID (OC, Mollys, Hessians) had the "may ally"-clause, while the lawful IDs (BAF, RM) didn't.

Nothing stops your from fighting the same enemy at a time:
But remember, no grouping. No iRP "we're friends now"-talk. Keep the RP right: you hate each other. But there's now a bigger threat to face which both of you hate even more. (Maybe go slaughter each other when the fight's won.)

EDIT: It's a bit sad (for RP purposes) if BAF can't ally with Hessians, since they, last that I know, were at least "neutral"ish to each other. But I guess Hessians should only come into contact with Bretonia in O3 anyway. Their alliance with the Mollys doesn't help too much either, but I guess a ceasefire (-> neutral) is better than fighting. I'm not sure how the whole thing is handled on the new IDs though, as well as I'm sure that indies don't honor the RP-agreements between Bretonia and the official Hessians, unless they are clearly told that shooting Bretonians is not permitted (by ID or rules).
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