(09-28-2013, 06:08 AM)Govedo13 Wrote: [ -> ]I see benefits in both ways actually.
The cargo space is good limiter it does not allow one ship to use everything.
Indeed the slot limitation do the same the problem is that the stuff is not well made or balanced. There are some heavy cruisers with less slots then some light cruisers, also all Battlecruisers are neglected and the slots are put there quite experimentally.
In general cruisers cannot use anything then cloaks effectively.
The way to fix the whole thing would be to make specific class equipment like cloaks for the jump drives and scanners.
It is sad but the whole base produced equipment is in beta since 2 years.
I think the best system would be the slot system, I was pleasantly surprised to see them as I had thought it was strictly cargo based. Then deeply disappointed to see it's both slot AND cargo based. It's just silly to limit jump drives to freighters and battleships after all.
Obviously this would have to be fine-tuned, but the way I'd see it is all gunboats could mount the class 2 jump drive. All cruisers would mount the class 3, and everything bigger could mount the class 4. Obviously they could mount the smaller ones as well if you wanted. That way ALL ships can jump. I mean, if I put in the effort to get a base built, and produce the modules, I'd like them useable by more than just the odd battleship, y'know?
So say we go with my earlier idea, a jump scanner slot, a hangar slot, and then a jump drive/cloaking slot. Gunboats would have a 'light' jump drive/cloaking slot, they'd use the class 2 jump drive and the appropriate cloaking device. Cruisers would have a 'medium' slot, so a class 3 jump drive and appropriate cloaking device. And then of course bigger ships would have a large slot.
This would mean that if you're flying a cruiser, you'd be able to fit a scanner and a jump drive. Or a scanner and a cloaking device. Those would be your only possible combinations because your ship would only have those two slots, a scanner slot and then the jump drive/cloaking device slot. That means you can never, under any circumstance, jump and cloak. That would balance that issue right there.
Cargo would come into play by balancing around other things. For example, I could put top of the line armor on my cruiser to make me beefier. That, however, means far less fuel so I may only be able to do one or two jumps tops. Or I could not get any armor, or really anything that takes cargo space and devote all 900 units of cargo to fuel. Allows me to be a little more liberal with my jump drive, but weaker in a straight up fight.
With a system like that I think it'd be pretty balanced, wont know for sure unless they do it, but I can't see any obvious problems with it. And it wouldn't be too difficult to implement since the slots are already there, you'd really just have to remove the cargo limit from the modules and make slight alterations to the slots and you're good to go.
At the end of the day, I hate flying battleships, too big and clunky. But I don't want that to exclude me from using all the cool new features like jump drives. This way allows even smaller capital ships to play a unique role.