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Full Version: Ship balance (in general)
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Hello folks,

Well i must say i dont know where to start. As many out there might agree with me missions are FUN. Yet now its stupid as hell. ONe would say WHY? Well if you fight against x gunboats with a gunboat you have a big problem to:
1. kill the npc gunboat.
2. let them kill you

it will be more fun when small fighters come. Basically one would say well against a gunboat if the gunboat cannot really dmg you then the fighters cannot neither. WRONG! The fighters are now DEADLY. The fighters shoot trough your shields and your hull in no time (even when having a cau8).

Balance.. *SMILES*

I know that some of the balance boys dislike caps, but to make it a pain to fly against snubs or mess up the ships like this:
http://i39.tinypic.com/2i7v9tl.jpg
http://i41.tinypic.com/987eja.jpg

Ok i would check my own factions i would play in as a dev too. But please i hope this crap will be fixed as if you think a gunboat vs plain fighter guns has no change. and with gunboat guns you are pewing like crazy against an npc. and then the fighters the few there kick ya ass like its nothing. (tested this with more missions within more houses. i found the same issue in:
- Rheinland
- Kusari
- Bretonia