[Inbound Transmission]
--Streaming--
Commander Jack Malrone
>Eventful patrol.
Very eventful patrol today, High Command.
The Outcasts and
Corsairs have quite a few gunboats at their disposal it seems. Allow me to explain later in this report...
But first, a small issue that will be resolved in 29 days.
>Illegal Ship.
On a very quick patrol last night, I came across a transport with questionable origins. The ship design was very similar to those used by common no-good pirates. It was captained by a pilot of the Jupiter Guild. I after a little banter with the pilot, I ordered him to change the ship within 30 days.
[/JG\]Honest_Joe has twenty-nine days to change his ship to a legal vessel before an arrest warrant is issued.
>Corsair raid...
As I was warming up the Indiana for yet another shift, there were reports of Corsairs in Pennsylvannia - Pirating, apparently. I thought this to be a joke, until I reached the Pennsylvannia gate and found one gunboat lurking around...
An odd design, I chased it through the gate. I was met by three gunboats and a bomber - Not the most pleasant of welcoming parties. I confidently told them all they were under arrest for suspected pirating and gathering quite a bit of force in one area. Immediately they opened fire on my ship. What a mistake that was...
The bomber went down within seconds, and the Captain of "Gold 9" came to assist. Within a minute, the second gunboat was down, then the next one...then the final one.
Soon after, I believe their ships vanished back into the abyss...
>Annoying Outcast.
Things got slightly better when only
one Outcast ship was spotted at the Colorado gate. Not wanting to comply with the arrest warrant out on him, he ran towards the Junker base, Rochester. I would've let him run, but he had Navy pilots hostage. I wasn't gonna stand for that. He circled Rochester, expecting me to back down. I didn't.
A short battle ensued, Rochester started firing on my ship - Those station pulses really can tear through a gunboat's shielding. A weird anomaly appeared, shorting out my ship's weapons, shields and engines. We seemed to have "cloaked", slowly drifting further into the debris field. After a few tense minutes, systems came back online and we came across another illegal ship...
>Illegal Ship II.
A highly nervous Freelancer was piloting the ship - Apparently he didn't think we'd be out this far. As the Indiana hovered meters away from the rusty transport, we could almost hear the captain sweating through the comms. As soon as we cleared his hold, I ordered him to change that scrap heap for a more legal, stainless steel ship.
Scamtramp has thirty days to change his ship to a legal vessel before an arrest warrant is issued.
>More Outcasts.
I would've had a longer chat with the Freelancer, if it weren't for more Outcasts being reported in the Pennsylvanian tradelane - The Mandlorian Mercenaries are quite helpful in reporting the location of threats.
Two gunships - Leto and Glad-Tidings. After firing a cruise disruptor at one of them, they took this as a great insult and fired on my ship. I warned them not to do it again - But you know how an Outcast's mind functions.
One of the gunships was scrapped, the other ran after a member of the Secondary fleet failed to follow my orders to stand down and allow the Indiana to take care of second gunship.
>Annoying Outcast II.
That annoying Demetrius was spotted at Fort Bush by another Mandalorian Mercenary - I got there as soon as humanly possible to deal with this one once and for all. Typical of this Captain, he ran towards Pittsburg, then towards Colorado. Director Copperfield waited for the Outcast on the other side of the gate. He wasn't so confident as his ship burst into flames in the Silverton.
>Even more Outcasts.
As I was going to power down the Indiana on West Point, the Don "Starkiller" was quite annoyingly blocking my route. The same Secondary fleet captain that failed to obey my orders previously had his ship destroyed almost immediately as I came on site.
Although he
did disobey my orders, he was still a Navy officer that needed his pride defended. I opened fire on the gunship and was keeping my own against the well-piloted ship when a static flux engulfed the Indiana's ion propulsion engines. Weapons systems were erratic, so I called in Director Copperfield and another Agent to deal with the Outcast for me.
Again, all was going well when we were hit by a second blow - A second Outcast piloting a Sabre. The static build up was quite severe in the engines (Scanners couldn't even pick up the Sabre entering the battle), so we were pretty much dead in the water. Director Copperfield succumb to the barrage of missiles the Sabre fired and I ordered the other Agent to retreat. We managed to get maneuvering thrusters online and the Indiana drifted to West Point, where we moored and sent out an request for backup.
As you can see, an eventful and quite successful shift in my opinion.
Commander Jack Malrone
--Stream End—
[Transmission End]