10-29-2013, 05:59 PM
[update] poll added for people with nothing to offer aside from
i understand how a station can control what ships can land on it because it is so small and it has people/AI stationed 24/7 managing the traffic that comes to and from its docking facilities
However, a planet is an entire planet, you can't control what goes in and out of it.
I mean you probably can it being the future n' all, but then that would be no fun. I should be able to rush past the barricade if I am good enough. relying solely on the rep system is totally oorp.
So I propose- either make docking rings neutral, or make them like jumpgates, that will shoot at you but allow you to dock (probably involuntarily).
but of course there should still be security, probably some very powerful short range guns guarding the gate that makes hostile-docking with the ring difficult, makes leaving it harder. and planet-owning factions that can't afford such defenses will have to just accept the fact that people they don't like are going to successfully land on their planet every now and then.
so how does this affect rp?
it means that a determined bounty hunter may land on malta in pursuit of a high-paying hit list (and in the process pissing off the casts and gainin negative reputation with all of outcast's friends, but hey credits $_$)
it means that a trader may attempt trade with a faction, despite being completely hostile with the local lawfuls, will assume the identity of a smuggler/rogue trader and land on the planet anyhow
It means that a badly damaged bretonian fighter pilot will be able to take temporary refuge in a gallic planet after a brave runnning-away from battle, and charm a local into fixing his fighter, perhaps even converting/defecting.
(10-29-2013, 07:59 PM)Tankman Wrote: [ -> ]Nope nope nope nope nope nope nope nope...replies similar to this will be reported for trolling.
i understand how a station can control what ships can land on it because it is so small and it has people/AI stationed 24/7 managing the traffic that comes to and from its docking facilities
However, a planet is an entire planet, you can't control what goes in and out of it.
I mean you probably can it being the future n' all, but then that would be no fun. I should be able to rush past the barricade if I am good enough. relying solely on the rep system is totally oorp.
So I propose- either make docking rings neutral, or make them like jumpgates, that will shoot at you but allow you to dock (probably involuntarily).
but of course there should still be security, probably some very powerful short range guns guarding the gate that makes hostile-docking with the ring difficult, makes leaving it harder. and planet-owning factions that can't afford such defenses will have to just accept the fact that people they don't like are going to successfully land on their planet every now and then.
so how does this affect rp?
it means that a determined bounty hunter may land on malta in pursuit of a high-paying hit list (and in the process pissing off the casts and gainin negative reputation with all of outcast's friends, but hey credits $_$)
it means that a trader may attempt trade with a faction, despite being completely hostile with the local lawfuls, will assume the identity of a smuggler/rogue trader and land on the planet anyhow
It means that a badly damaged bretonian fighter pilot will be able to take temporary refuge in a gallic planet after a brave runnning-away from battle, and charm a local into fixing his fighter, perhaps even converting/defecting.