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OORP - This is a faction idea I would like to create and lead. I would like to share with you down below my idea so far and would like to see if anyone is interested and any constructive criticism is appreciated.

NOTE: That's a drawing of the logo I did... in a lecture Big Grin
its a sketch so yeah.

NOTE: The drawing has been removed and a Photoshopped version of the logo has been added. What do you think? im still working to make it a bit better.

NOTE: I am concidering changing the IFF and ID to the Junkers. I looked over it and its basically the best choice and wont bother anything really. The 1%ers will be a subgroup in the faction and will have special access to some ships available.


ARCHANGELS FC
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ID ~ Freelancer / Pirate
IFF ~ Freelancer

Summary


The Archangels Fighter Club is what it sounds like. A club. A group of freelancers, mercenaries and hardened veteran pilots from the wars joined together into a common brotherhood. The club is a place where men gather to not only conduct business together but to have fun, party, and do what they like to do the most: Fly.

Each member of the club owns their own Arrow (their version of the Harley). The Arrow is the members prized possession; their baby, and is a symbol of what the club stands for and is known for in general to the public: RACING.

The Arrow is the most agile and sleekest ship credits can buy, and was a favored ship for veterans in battles used to intercept targets. Because of this, the club has embraced the ship.

A culture of racing and betting on races has thrived in the club. Men join the club to get away from normal life and embrace what they truly desire and what makes them feel free. Men who have won races are seen and held in higher respect, and it doesn't hurt to bet on them to make a little more cash from time to time. Races in the club raise the men's moral and love for flying as well as are a means to solve an argument or dispute rather than resorting to guns. In other words, let your ship do the talking.

Among the groups of freelancers and men are the people in the club more devoted in what the club stands for and the real heart of the money income it produces. These men are called the 1%ers ("One-Percenters") who are seen as a group of rebels and sometimes criminals to the outside public world and law. These men are the ones who do the dirty work and keep the club thriving. They are the ones who T.C.B. ("Take Care of Business"), deal with the underground drug trade, female "entertainment", and other unlawful acts that bring in money. In the club and to the public they are respected in whichever way, whether it be in fear or brotherly respect.

Each accepted member of the club is given a leather jacket with the club's colors on the back. The top and bottom rocker is the name of the club and the "territory" it controls. In the middle is the club logo. Members of the club are willing to die for the the colors if need be. To them its their pride and joy; and also their life.

The Formation of the Club

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After the wars between Rheinland and Liberty, both sides were exhausted and many navy pilots decided to take leave of the army. Sunny was one of them. He had only joined the LN because he had to. Doing not so well in school and to top it off being forced to enlist in the war made him not enjoy life in the navy. What he liked however was flying in space. Learning to fly he became quite fond with the Arrow, an interceptor used to go into the heat of battle and perform maneuvers to dodge fire and take out key targets such as bombers.

During the war he and a few friends defended the LNS-Archangel. After taking leave, he and his friends found it hard to get back to normal life. Nothing seemed the same and the need of adrenaline was always there. Desperate for some action, he decided to make a club for the purpose of flying freely in space. And the name he chose was The Archangels FC as their club name, in memory of the capitol ship.

As the club started, money was made by the club to support and develop its first chapter hosted in Magellan at Freeport 4 by means of normal trading, aiding in mining, an mercenary work. The public viewed them as good citizens. As time when on, Sunny saw profit in other illegal markets as other pilot came and went from the station. An idea was then formed to go under the table using the club as a cloak and make more money. The 1%ers were formed for this task.

The name Funny Sunny comes from rumors of the president always having a smirk on his face before taking violence into a matter.

The Colors and Recruitment to the Club

"Colors" : the top rocker, middle logo, and bottom rocker placed on the back of the jacket of a club member.

When an individual wants to become a member of the club, he/she applies a form and has a background check done on them. If satisfied, the person is then placed as a prospect. When being a prospect, you are then property of the club. This means in essence that you are like a servant to the members and have to do what they tell you to do. This process may be like hell for prospects but in doing so, one learns the culture of the group and it strengthens the brotherly connection. This process also weeds out the people who are no willing enough to join the club and quickly give up. In a sense it toughens the future-to-be member. While fling in space, a prospect is not permitted to have armor equipped and have low level guns, relying only on agility and skill as a pilot to survive.

After a certain time (not sure how many hours yet) the prospect, after completing and surviving the process is then given membership status and given his/her colors. (while before he/she has only the bottom rocker of the chapter, he then gets the top and middle badge which are the name of the club and the logo in the center).

Having endured so much for the colors, members live for them and often would choose to die defending them and their brothers. Once a member there is no turning back. Your in.

Leadership and Hierarchy

Leading the club is the president who controls each chapter by directing their leaders. The leaders of a chapter are known as Chapter officials which may have up to 9 members under his/her wing.

Ranks among members are to be still decided, but there are different ranks for the generic Archangels and the 1%ers.

From the bottom are the hang-arounds (which visit and come and go. basically allies or neutrals that the club hangs out with) , the prospects, and the Angel (i was also thinking the name 'Virgin' since they didn't do anything yet) ( they are the lowest rank of a member).

Culture

The Archangels live to party and fly freely and sometimes these two merge together. Often in runs members would be doing drugs or such to get that extra high. The members, regardless if a generic or a 1%er, have a brotherly respect for each other and back each other up. If one man is in need then the rest near are obligated to help.

Territory is a matter that is serious to the members. Control means business and money as well as respect. If there is a threat to the possession of what they claim to be their territory then the Archangels will fight back.

As the club is mostly composed of men as freelancers and veterans that like to enjoy themselves, the topic of women is also an issue to be noted. Most women come and go as a result of the partying and are looked on as lower than hang-arounds at times. However if a member is in a relationship with a woman (slang terms called an "old lady") then they are respected by other members in the club as the members girl. An old lady will be seen wearing as her colors "property of ...". While the public may see this as a sexist move, the intention derives from the fact that no one messes with a man's girl in the club. The rank of a woman in the club can also be challenged (possible RP).

Badges

Badges are awarded to members achieving something for the club or a unique achievement that is regarded highly or with respect by the club. These badges are sown onto the leather jacket that each member has. This is an indicator of where they stand in the club.

Examples of badges may be ones pertaining to races won, maneuvers achieved, etc and can go all the way to being awarded killing for the club (a 1%er badge).

This will be continued in the future development...


The ("Freelancer ID") generic Archangel

The generic Archangels are the majority of the club. They are the ones that are usually participating in racing and bets, runs, and tasks that might be assigned for them to do by their chapter officer which can include political or diplomatic matters. Members are also free to conduct their usual business while under the colors of the club. Trading is a popular way to make money and gather needed supplies and export goods. While trading under the colors, you may get fellow members to aid in escorting and if trouble arises and you are in need of backup, other members in the near vicinity are obligated to come to your aid and assist in any dealings with possible threat. An attack on an individual of the club is an attack on the club as a whole.

Mining, trading, and performing mercenary work under the colors of the club are all acceptable. Because you are doing so under the club colors, a share of 10% of the earnings must be donated to the bank of the Archangels FC. This money will be used to further finance the club, aid in any help for members if need be, and be used in events as reward money and such.

It is possible that the club may participate in bounty hunting but usually individual mercenaries are more common.

Ranking in this is based on the dedication the individual member has towards the club and the respect he earns from others. Proving skills as a pilot also is a great factor in determining the rank of an individual. This can be acquired from the status and success rate of mercenary work or the reputation in races or runs. Badges may be awarded based on ones performance.

The ("Pirate ID") 1%ers

If a member has committed an unlawful act AND IS CAUGHT doing so by the LPI or a similar faction, the individual can begin his/her reputation in the club as a 1%er. (that being said, he can try to gain his rep. back as a lawful if he wants to... good luck) 1%ers are the ones in the club that do the dirty work. If there is a threat then they are the ones who initiate an attack or the first to defend. The harder and more dirtier you are, the more respect you gain, brotherly and/or out of fear.

They are also the ones that bring in the most money for the club. Their business revolves around illegal distribution of weaponry, drugs, illegal goods, stealing and selling ships underground (OORP- an idea for RP?), female entrainment (OORP - idea for possible RP), assassinating/hit-man jobs, etc. With their earnings they are also obligated to give 10% to the bank of Archangels FC just like everyone else.

As you go farther into being a 1%er, you gain reputation and get awarded by the club in the forms of badges and sometimes credits or in the rare case guns.

To the 1%ers, pirating is not a popular was to make profit. Its slow and requires luck. However if there is a convoy or a ship of valuable interest then the men may be of interest to it. That being said, they try to do everything illegal under the table or without being noticed.

It must also be noted that they may also participate in races.

The Races and The Runs

Races

The races are an in-club event and activity that are arranged on a regular basis. Members in the club are allowed to join. It is a rare case that an individual from outside the club is allowed to race if he is invited, but when it happens it is usually to end an argument or dispute or for political matters. Betting on races in the club are also a major part of the whole event where not just the racers, but the club participates and can get a cut of the credits in their wallet. Only club members are allowed to bet on races. (OORP - this may be changed to anyone allied with the club can bet)

There are different forms of races that can be done.Tracks or routes can be along the lines of going through checkpoints/rings , rounding planets in laps, going around pilons or beacons, going from point A to B in space, etc...

There can be also different scenarios established to make the races more interesting. In the norm, races are done without the use of guns or equipment and just focusing on pure skill of the pilot. On other occasions, guns from class 1 to class 9 can be added as well as CDs and CMs, and mines or different sorts that are established before the race. Armor can be banned to use or chosen of class. No missiles are allowed in races.

Races can be set by the President of the Faction, by the Chapter Official, or by individual members in the group. The higher up the rank of the member, the more the ability he has to organize a larger scale race. The President of the Faction for example can organize a large scales, faction wide, race event. The Chapter Official can make a chapter-wide race event. Individual members when in a dispute may challenge one another to a race and report it to their chapter leader to create a 1v1 duel race. Members that want to bet on races my come and bet on any of the races from one chapter to the next.

Depending on the type of race, the race can be public or private. In a public race for example, everything is kept civil and composed. There are no weapons or other forms of aggressive equipment allowed in the race. In private races where there is shooting and more aggressive races, an area or perimeter of up to a whole system can be blocked off or paroled for signs of lawful or other possible witness activity. The image of the club is to be held to the public as positive.

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Runs

The term "run" is when (a) member(s) fly for the sake of flying to show of their color and for enjoyment. A run is rarely done individually and is usually a group event showing the club's strength and numbers. In other times a run can be accompanied by trade ships to added protection for the traders. A run can also be considered as just flying from one chapter to another for a visit or such. In essence it is just a long flight.

In group event runs, the most used ship to fly in is the Arrow, unless there is a specific reason why the ship would not be chosen. In such events, stunts can be done to increase the enjoyment of the flight. An example is to perform free flight formations, flying as close to one another without crashing into each other, and so on. Members achieving certain goals may be awarded by the club and set a record to be broken. (Ex. Longest time without bumping is 20 seconds while really close together.)

Ships

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Light Fighter:

ARROW ~ Must-have ship to be able to be a member. This ship must be pimped up with lights according to the chapter color of choice (blue/yellow/green/white) and must have a cheetah thruster mounted. It is the prized possession the any member and should be cared for with respect. No one messes with another member's Arrow.

GRIFFIN ~ Allowed to be flown by the 1%ers if the need for more fire-power arrises while keeping agility in line. While not the favorites among light fighter choices in the club, the ship does its job when needed.

Heavy fighter:

MARAUDER ~ Like a brother to the Arrow, ship is favored among the heavy fighter ships to the club. This ship can be difficult to hit, turns like a dime, and is sleek in its looks. A good pilot can take down any target smaller than a gunboat if he/she knows what he/she is doing.

CROW ~ The more agile choice for the heavy fighters while delivering a decent amount of gun potential but coming with the price of being relatively big. Dealing with this issue means to treat this ship as a larger light fighter.

BAYONET ~ With a sleek design and good agility, this border worlds heavy fighter can deal significant damage while being harder to hit.

Very Heavy Fighter:


RAVEN'S TALON ~ The go-to choice for club members to use. While having a impressive power-core, it is not rare to see this ship having a Mini-Razor mounted.

WASUPU
~ A alternative choice to the Talon, this ship is more widely used in Kusari Space.

SABRE AND EAGLE
~ You can count on these ships for more power and versatility.

Bomber

HAVOK MK II ~ Used only in extremely rare occasions, this bomber is only used by certain individuals in the club and must be mounted with 2 NOVA torpedoes intended for anti-cap engagement.

Gunboat

CIVILIAN GUNBOAT ~ The president's command ship. Only one is owned by the club. It is a fighter club after all.

Freighter

CAMARA ~ The most used ship of the freighter class. Some people may argue its as hard to hit as an Arrow and so the ship was adopted into the club. With a good amount of firepower and agility, this ship can take care of itself in tight situations.

ANKI ~ An alternative freighter to be used for Kusarian members. Having a greater possibility of weapon loadouts, this ship can deal a good amount of damage but the power core must be monitored.

Transport

BORDER WORLDS TRANSPORT ~ A transport of 3500 makes it good choice for the freelancer to use and is more favored in general by the club.

FIREFLY ~ Used mostly by Bretonian freelancers, this ship has a bit more agility than the BWT but lacks a bit in the ability to fend off attackers. Its a good idea to have another member help escort you.

PIRATE TRAIN ~ With an additional cargo hold of 4300 that a freelancer may use, this ship can be an intimidating choice. It is mostly used in Reinland and Bretonian space however since the other houses find the ship hostile based on its reputation. Because of this, the 1%ers are usually seen flying with this ship because it doesn't make a difference to them and they don't give a **** about house rules anyway.

NOTE:

The higher the ranking you are, the more access you have to different ships available to the club. It is a fighter club so there will be nothing bigger than a gunboat allowed for members to use. Only the president owns a Gunboat. Bombers are not considered fighters either and are restricted to the Chapter Official and one Ace pilot of the faction. With two Havoks holding duel NOVA torpedoes it is enough to hold back an assault if one arises. Each member, as stated before, MUST own a Arrow as their main ship and may have additional ships for different uses as they go higher up in ranking and/or status. Some ships listed by only be for access to 1%ers to use.

More ships may be added to the list, but for now these are the choices.

Weaponry

In general, Sirus Civilian guns are allowed and to be used on ships ranging from the Debs to the Purple Goddess.

Guns that are looked upon in depth are Class 10 guns. In general, members are not to mount this weaponry unless they are of high enough rank and get special permission and good reason. The Archangel Class 10 gun is awarded to the most loyal and best club members and are viewed highly by others.

Missiles/Torpedoes are allowed to be used unless in races. In races, weaponry will be specified or be banned from the race.

Any other additional equipment not addressed is allowed.

Territory

The bottom rocker on the back of a member's jacket marks the territory the club controls such as the system name. Territories mark the club's base location and informs everyone else their presence in that system. If another faction/group challenges the territory, then a dispute is likely to occur.

Territories that the club have presence in and control are Magellan, Bering and Kepler which are linked to Bretonia, Liberty, Rheinland, and Kusari. In these systems the Freeports are a gathering spot for the club. (Freeport 4, Freeport 2, and Ames Research Station)

At the freeport, club members must respect the no-fire rule and conduct themselves accordingly.

"Freeports are stations that are open to any and all pilots as long as they have not specifically angered the owners. They generally find themselves a host to a wide assortment of pilots from lawfuls to pirates to bounty hunters, though violence onboard is strictly forbidden. They also act as trade hubs for necessary goods like food and fuel in the far reaches of sirius.

There is a strictly enforced No Fire Zone of 5k around Zoner freeports, breaking this for anything other than self defense or predetermined lawful police action (with sufficient warning to the owners) is punishable by banishment from that or any freeport. "


~From the wiki

These three freeports host the three chapters of the club. (Chapters as in sections) Each Chapter may have up to 10 members in it including in the 10 a chapter official to lead under the leadership of the president. Additional chapters may be added if there is a want to expand and a new chapter official would be then appointed. The new chapter will then have to show their ability to stand as a chapter amongst the others.

OORP NOTE - At the start, the faction will have only one chapter until more members are added. Then the next chapter will be added and so on to what I hope will be 3 chapters minimum. The location of these three stations I have chosen are to have access to all three houses for a ZOI of all three. Each Chapter will have two houses it connects to and those will be its ZOI. For example, Kepler Chapter will have a ZOI of Kusari and Liberty while the Bering Chapter will have a ZOI of Rheinland and Liberty. As you can see, Liberty is the shared ZOI and is the central point where all can be together while each Chapter has a individual system as well.

Rep

Initial factions in interest to keep in a good relationship are the Zoners as well as the IMG. This is because they own the freeports that are used by the club.

Since the club is of freelancers and such, the club is in a neutral stance with the majority of other groups in Sirus that view freelancers as a neutral or ally.

OORP - As the faction progresses and the political relations strengthen, the faction will generate their rep sheet. I would like to have it generated based on out actions and not per-determined initially.
damn dude, u are bored Smile

If I have time I will have with graphical stuff.
(11-16-2013, 11:50 PM)Makc_RU Wrote: [ -> ]damn dude, u are bored Smile

If I have time I will have with graphical stuff.

Yo i watched so many documentaries...... i had to do it Big Grin
It got stuck in my head and I had to put it down.
not bad
Nothing I'd join but the concept seems sound. Advise adding the Hayabusa as a fighter - it's similar in nature to the Arrow, and also a civilian ship.

The 1%ers would make the faction unlawful as a whole though.
(11-18-2013, 10:25 AM)AeternusDoleo Wrote: [ -> ]Nothing I'd join but the concept seems sound. Advise adding the Hayabusa as a fighter - it's similar in nature to the Arrow, and also a civilian ship.

The 1%ers would make the faction unlawful as a whole though.

Interesting choice o ship and yeah I was thinking of having a unique ship(s) for each chapter to be able to used. Kinda to display their own personality.

I wondered the same thing about the 1%ers. Would it be possible to accept the faction "as a whole" to be quasi-lawful? You have these groups in real life that have the same kind of thing, the Outlaws or the Hells Angels for example in America, that kinda work similarly. (You see im trying to move around not having a proper ID to having a mix of two: a primary and secondary).

The choice of the IFF being freelancer makes sense because they are all freelancers. The people riding under the flag of the Archangels that have earned a reputation take the pirate ID and may be targeted by the cops while the people that are still Freelancer can steer clear from a KoS scenario.

Im trying to move away from that really... Having your actions determine how the public treats you is what im trying to accomplish. Sure, i guess if the majority of the population of the Archangels were to move to be 1%ers then that would make sense, but in reality how the police or anything function, you cannot condemn a whole faction/group/club based on the actions of a few.

That being said, I'd like to have your thoughts on this. Thanks for the comment to it was well appreciated. Smile

Edit: I cant really addopt the Junker ID into this. Even if both are quasi-lawful i yesterday had some RP with Hogosha and it was interesting (Junkers attack them usually).

1. Can attack pirates and terrorists in self-defense, to protect a trader of an allied faction, or in defense of their bases.
2. Can actively hunt Xenos and Hogosha.
Cannot engage in piracy within house space, excepting Kusari and Gallia. Yarr it up.
3. Cannot use any transport with more than 3,600 cargo except the Pilgrim Liner and Pirate Train.


Its just the two lines on Xenos and Hogosha as well as Kusari make me refrain from asking to adopt it... unless they wouldn't ally with this faction either way OR i am allowed to ask for rep hacking....
My first thought is to change name a little. Because when I saw "ARCHANGELS FC", first what came to my mind was "Archangels Football Club", not fighters club. And because you are inspired by motorcycle clubs (which use abbreviation MC or MCC), I would suggest ARCHANGELS SC (Spaceship Club) or AC (Arrows Club, but there is again possible problem that it´s same as Athletic Club).

Just my two cents. But maybe I´m too much in sport and others don´t see this problem Smile
How about illegal races through the trade lanes of houses? Avoiding the LPI and LN while avoiding planetary defences.

Grab a Pirate ID, get in an Arrow, no armour. Fly through house space via the lanes, whoever reaches the finish line first, or even survive the race, wins.
2c:

would be cool if the group stuck to LF's like the arrow. Motorcycle clubs don't usually mix well with truckers....
(11-18-2013, 02:16 PM)Lumik8 Wrote: [ -> ]My first thought is to change name a little. Because when I saw "ARCHANGELS FC", first what came to my mind was "Archangels Football Club", not fighters club. And because you are inspired by motorcycle clubs (which use abbreviation MC or MCC), I would suggest ARCHANGELS SC (Spaceship Club) or AC (Arrows Club, but there is again possible problem that it´s same as Athletic Club).

Just my two cents. But maybe I´m too much in sport and others don´t see this problem Smile

If more people get confused by the name then I'll be happy to think of something to change it Big Grin

(11-18-2013, 02:30 PM)Zynth Wrote: [ -> ]How about illegal races through the trade lanes of houses? Avoiding the LPI and LN while avoiding planetary defences.

Grab a Pirate ID, get in an Arrow, no armour. Fly through house space via the lanes, whoever reaches the finish line first, or even survive the race, wins.

Thats another interesting idea of what I was thinking. Have police chasing after you too and stuff!
I like it!

(11-18-2013, 02:50 PM)Coin Wrote: [ -> ]2c:

would be cool if the group stuck to LF's like the arrow. Motorcycle clubs don't usually mix well with truckers....

My intent was to have most people sticking with LFs and have a few specialized and higher ranked to deal with some more larger fighters. I completely agree with you on that point and am initially trying to at all costs make it (as I have seen desired by the community) a faction with no caps.

For the trucker comment, I DO agree with you but I also have to point out that MC clubs also deal in illegal trade of drugs and such. Money has to come from somewhere and since the Archangels dont pirate often then they would need to trade. If 3500 cargo is too much and is feeling like a "trucking" thing then i can work to specify ships that are more to the faction.
The Camara i think is a good hit on it though since it performs similar to the Arrow. Only difference is that it has 500 cargo space or something. Not really worth the trade capacity.

Thoughts??
Smile
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