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Full Version: Discovery 4.88 Technology Compatibility Chart
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Discovery 4.88 Technology Compatibility Chart

Technology compatibility plugin (Often referred to as 'techcompat' or 'technerf') is a system which adjusts the powercore on each character based on the combination of ID and equipment used. This system applies a filter to each character based on the ID. The intent behind this plugin is to allow every possible combination to be used to a sensible degree based on the server roleplay and mod balance.

The plugin applies an ID-based nerf to each character:


IDs, ship and technology groups are listed in the drop down bars. Be sure to click on whether you would like the Official ID or Independent (Indie) ID variant to see proper compatibility, to do so, click on the Official button, to revert back, click it again. Use each drop down menu to select ID, ship type, then ship class (the ship itself.) If a ship is not listed, the ship has 10% on the ID you have selected.

Note that these rates effect the powercore recharge rate, not the maximum capacity, and the rates do not stack and the lowest will be used for your character, so if you are using a 90% ship and a set of 75% guns, your final powercore will be reduced to 75%.

With this system, every ship (allowed within the ship-class restrictions of each ID) and equipment belonging to an open faction can be used without being in violation of the server rules, and only the nerf applied would be the drawback of having open access to such technologies. Apart from a few exceptions (Close allies sharing their technology, or civilian/house civilian technology), each ID only has 100% cells to its own technology, and any other usable technology for each ID is listed as 90% cell or below.

To see the details of which exact gun or ship is listed under which category, click on the name of the column and you'll see a list of internal nicknames of all the items under that column. Use a program like FLStat to find the in-game name of each item based on its internal nickname.