12-04-2013, 01:26 AM
Okay, so since no one brought this up yet, I'm going to do it.
First off, the Zephyr Mk II, thank you for replacing the flying Kronos brick. It really helps..
Actually, no, it didn't help. The new Zephyr needs to be looked at very closely. As a Carrier it should be a support ship, but now it barely competes with anything. It's too slow to dodge fire, too flat to dodge fire, has such low armor that it can't be a tank. It can be classified as the most hopeless capital vessel Discovery has to offer. It lacks the Secondary weapon slots to be even able to defend it's self from bombers, which often more than not, it faces. The Power core lacks the ability to maintain the energy that Colonial weapons need, and even then, lacks the coverage to use Secondaries and Primaries. It can't dodge Novas, and if I were to put on four flaks, it'd probably drain it to a quarter/half core.
This thing needs a major tune up to compete with what's happening with GRN/Outcasts stuff.
The Pytho bomber.
This. This thing is utterly useless. It can't dodge, it can't support firing a SNAC (barely, but the core regen suggests it needs a buff), it has two gun mounts, and two turret mounts, which it can barely fire. It's also another brick, which compared to it's size, it should be a medium bomber. That thing needs some work. ( New model, gun hard point or just a buff.)
And seriously, why does this thing have a spoiler!? It doesn't make it go any faster, there's no drag in space. Big target is what that spoiler is.
What were the Colonials even thinking when building flat things? Those two above are generally useless on and off the field, and a bit of Balance/model reworking might be necessary. Just general thoughts.
First off, the Zephyr Mk II, thank you for replacing the flying Kronos brick. It really helps..
Actually, no, it didn't help. The new Zephyr needs to be looked at very closely. As a Carrier it should be a support ship, but now it barely competes with anything. It's too slow to dodge fire, too flat to dodge fire, has such low armor that it can't be a tank. It can be classified as the most hopeless capital vessel Discovery has to offer. It lacks the Secondary weapon slots to be even able to defend it's self from bombers, which often more than not, it faces. The Power core lacks the ability to maintain the energy that Colonial weapons need, and even then, lacks the coverage to use Secondaries and Primaries. It can't dodge Novas, and if I were to put on four flaks, it'd probably drain it to a quarter/half core.
This thing needs a major tune up to compete with what's happening with GRN/Outcasts stuff.
The Pytho bomber.
This. This thing is utterly useless. It can't dodge, it can't support firing a SNAC (barely, but the core regen suggests it needs a buff), it has two gun mounts, and two turret mounts, which it can barely fire. It's also another brick, which compared to it's size, it should be a medium bomber. That thing needs some work. ( New model, gun hard point or just a buff.)
And seriously, why does this thing have a spoiler!? It doesn't make it go any faster, there's no drag in space. Big target is what that spoiler is.
What were the Colonials even thinking when building flat things? Those two above are generally useless on and off the field, and a bit of Balance/model reworking might be necessary. Just general thoughts.