12-18-2013, 04:36 PM
Ok from what I understand there are a few problems concerning trading, fighter pvp, and capspam.
1. Trading. The number of traders is not sufficient to make piracy fun or lucrative. Less piracy means more boredom for lawfuls and unlawfuls which are too focused on killing lawfuls than on piracy (or smuggling)
2. Fighter PvP. It lasts too long when fighters fight fighters. Fighters cant kill caps. Fighters cant kill Bombers fast enough to be of any use in fights involving caps.
3. Capspam. Snubs hate it, it gives unrealistic ship populations, there are too many caps. Still, high number of caps are needed to maintain the trrading economy, because they are the main reason why people trade or mine.
Something that will help reduce these three problems:
*drumroll*
Very expensive fighter guns that are a bit faster, a bit more power, and a bit longer range.
Something like 50 million per gun.
Longer range and more power will make fighters more effective against caps.
Faster speed and more power will make them more effective agaisnt snubs and be able to kill faster.
High price will give people motivation to make more money for other reasons than buying a capship.
Dont make the guns TOO OP though, so people who dont want to spend 50 mil on a gun still have a chance. Make them something you would consider having on your fighter, but not something you absolutely must have on all your fighters so you can compete.
Do the same for bomers.
Just make 1 additional gun type for each faction that match those criteria.
What you think?
1. Trading. The number of traders is not sufficient to make piracy fun or lucrative. Less piracy means more boredom for lawfuls and unlawfuls which are too focused on killing lawfuls than on piracy (or smuggling)
2. Fighter PvP. It lasts too long when fighters fight fighters. Fighters cant kill caps. Fighters cant kill Bombers fast enough to be of any use in fights involving caps.
3. Capspam. Snubs hate it, it gives unrealistic ship populations, there are too many caps. Still, high number of caps are needed to maintain the trrading economy, because they are the main reason why people trade or mine.
Something that will help reduce these three problems:
*drumroll*
Very expensive fighter guns that are a bit faster, a bit more power, and a bit longer range.
Something like 50 million per gun.
Longer range and more power will make fighters more effective against caps.
Faster speed and more power will make them more effective agaisnt snubs and be able to kill faster.
High price will give people motivation to make more money for other reasons than buying a capship.
Dont make the guns TOO OP though, so people who dont want to spend 50 mil on a gun still have a chance. Make them something you would consider having on your fighter, but not something you absolutely must have on all your fighters so you can compete.
Do the same for bomers.
Just make 1 additional gun type for each faction that match those criteria.
What you think?