01-20-2014, 01:31 PM
introduction:
For several years now - we got the yearly or twice yearly drama about Zoners. - One aspect that seems to bother many people is that they believe the Zoners have been estranged from Vanilla ( more than other Disco factions )
So some time ago we started to think about revising the faction - so here are 3 concepts, well, actually 2 but the 3rd is always an option.
1)
This concept deals with the capital ship-line that Zoners possess. Currently they are balanced like any other factions shipline. They were given stats according to size and restrictions (ZoI ooRP and inRP)
The concern is that by having identical stats to military and pirate ships, they encourage similar behaviour. - the solution is to softly "guide" players into a different thinking.
Zoners are less aggressive, more passive - yet - and that is very imporant, we do not want to mess with the actual pvp performance (much) in that concept.
How can we make players play more passivly and less aggressive? - by making shipstats that suggest a more defensive role.
so the basic idea is to significantly NERF their firepower while at the same time BUFF their hitpoints. - the result are, as another dev called it "passive fortresses". - ships that discourage to engage others - while also discouraging others to engage them.
the pvp performance would remain similar to now ( it is not possible to balance it perfectly, because too many variables mess it up ) - it would take a zoner cap longer to destroy an enemy, but in turn it would take an enemy longer to destroy a zoner cap.
by turning them into these passive fortresses - they might also encourage a more passive playstyle.
example:
think of the fearless with twice hitpoints, bats and bots, but half the weapons ( no, thats not how it works, but that picture is good enough as an example )
advantages:
- it requires little work other than balancing numbers
- it might achieve the desired effect with minimal efford and without actually nerfing ( if done correctly )
- it can much easier be reverted
disadvantage:
- the actual desired effect might not occur and zoner ships might still be used for the very same engagements
- the balance might become seriously upset - making ships either OP or UP, and it would be difficult to figure out a compromise - or in other words, it requires long, long testing and a ton of patience.
2)
a more radical concept is a more "total conversion". - again we are not talking about nerfs - not technically, but in that case more about a shift.
Zoners would loose their "military" capital ships - and replace them with civilian capital ships ( aka supertransports and alike )
this idea centers around giving them a complete - and even a bit unique transport/liner line.
how it can be balanced is not worked out yet - but an idea is like that:
- dromedary : used by zoners as a freighter
- conference : used by zoners as an armored transport mk2
- fearless : used by zoners as an armored transport mk3
- aquilon : turns into a battletransport 4200
- nephilim : turns into a superbattletransport 5000
- leviathan : turns into whatever, doesn t affect the general population, but it would be civilian ( transport based ), too
Zoners probably loose capital firepower across their entire line, but gain the most powerful transports ( while being restricted to non house space of course - at least with those beasts ) in return,
advantages:
- fairly unique shipline according to a unique lore
- a lot less players who pick zoner ships for pure pvp reasons
- a whole new "feeling" of the faction
disadvantages:
- requires new models (actually no disadvantage, cause we do have enough models to accomplish that like that: http://p3d.in/qnSaq - more utilitarian style, less sleek and streamlined)
- it retcons some players and factions lore by turning the factions entire shipline upside down
3)
the status quo - this is actually a VALID option, too. - much of the complaints are hypocritical and based on double standards. - however, it is undeniable that the yearly drama strains an already thin community.
however - the current faction balance is not really harmful at all.
advantages:
- no work at all for devs
disadvantages:
- continous drama about spring / summer
now, you are free to comment on it
you are even free to come up with your own idea - AS LONG AS IT IS REASONABLE AND NOT BASED ON DOUBLE STANDARDS. - those 2 concepts were the ones that are most detailed in terms of implementation - and might work. but we are open for other ideas.
what does not belong here is:
- lets unilaterally SRP or in any other ways restrict usage for certain zoner ships. there is no reason to do so if it is not done across the entire board of factions
- lets delete them all - that is also no solution it will only hurt fellow players
so if you write up your own idea it should be based on the following:
- it must be fair for ALL zoner players
- if possible it must not NERF the pvp capabilities of the faction - but if it does - they must gain something of EQUAL value in return.
- it should be something that discourages pvp tendencies and encourages non pvp RP ( yes, there is RP without pvp )
fire away....
edit: i am sorry, i messed up the poll options so they do not correspond to the numbering of the thread.
edit2: i d appreciate a CIVIL thread. - no personal attacks, no "no-you" or similar. there is no need for anyone to get defensive - the aim is not to cripple or nerf the faction - or harm other factions. it is to get into a problem that arose multiple times - with little to no consequences made by the devs. so that time we want to look into it a bit more seriously.
For several years now - we got the yearly or twice yearly drama about Zoners. - One aspect that seems to bother many people is that they believe the Zoners have been estranged from Vanilla ( more than other Disco factions )
So some time ago we started to think about revising the faction - so here are 3 concepts, well, actually 2 but the 3rd is always an option.
1)
This concept deals with the capital ship-line that Zoners possess. Currently they are balanced like any other factions shipline. They were given stats according to size and restrictions (ZoI ooRP and inRP)
The concern is that by having identical stats to military and pirate ships, they encourage similar behaviour. - the solution is to softly "guide" players into a different thinking.
Zoners are less aggressive, more passive - yet - and that is very imporant, we do not want to mess with the actual pvp performance (much) in that concept.
How can we make players play more passivly and less aggressive? - by making shipstats that suggest a more defensive role.
so the basic idea is to significantly NERF their firepower while at the same time BUFF their hitpoints. - the result are, as another dev called it "passive fortresses". - ships that discourage to engage others - while also discouraging others to engage them.
the pvp performance would remain similar to now ( it is not possible to balance it perfectly, because too many variables mess it up ) - it would take a zoner cap longer to destroy an enemy, but in turn it would take an enemy longer to destroy a zoner cap.
by turning them into these passive fortresses - they might also encourage a more passive playstyle.
example:
think of the fearless with twice hitpoints, bats and bots, but half the weapons ( no, thats not how it works, but that picture is good enough as an example )
advantages:
- it requires little work other than balancing numbers
- it might achieve the desired effect with minimal efford and without actually nerfing ( if done correctly )
- it can much easier be reverted
disadvantage:
- the actual desired effect might not occur and zoner ships might still be used for the very same engagements
- the balance might become seriously upset - making ships either OP or UP, and it would be difficult to figure out a compromise - or in other words, it requires long, long testing and a ton of patience.
2)
a more radical concept is a more "total conversion". - again we are not talking about nerfs - not technically, but in that case more about a shift.
Zoners would loose their "military" capital ships - and replace them with civilian capital ships ( aka supertransports and alike )
this idea centers around giving them a complete - and even a bit unique transport/liner line.
how it can be balanced is not worked out yet - but an idea is like that:
- dromedary : used by zoners as a freighter
- conference : used by zoners as an armored transport mk2
- fearless : used by zoners as an armored transport mk3
- aquilon : turns into a battletransport 4200
- nephilim : turns into a superbattletransport 5000
- leviathan : turns into whatever, doesn t affect the general population, but it would be civilian ( transport based ), too
Zoners probably loose capital firepower across their entire line, but gain the most powerful transports ( while being restricted to non house space of course - at least with those beasts ) in return,
advantages:
- fairly unique shipline according to a unique lore
- a lot less players who pick zoner ships for pure pvp reasons
- a whole new "feeling" of the faction
disadvantages:
- requires new models (actually no disadvantage, cause we do have enough models to accomplish that like that: http://p3d.in/qnSaq - more utilitarian style, less sleek and streamlined)
- it retcons some players and factions lore by turning the factions entire shipline upside down
3)
the status quo - this is actually a VALID option, too. - much of the complaints are hypocritical and based on double standards. - however, it is undeniable that the yearly drama strains an already thin community.
however - the current faction balance is not really harmful at all.
advantages:
- no work at all for devs
disadvantages:
- continous drama about spring / summer
now, you are free to comment on it
you are even free to come up with your own idea - AS LONG AS IT IS REASONABLE AND NOT BASED ON DOUBLE STANDARDS. - those 2 concepts were the ones that are most detailed in terms of implementation - and might work. but we are open for other ideas.
what does not belong here is:
- lets unilaterally SRP or in any other ways restrict usage for certain zoner ships. there is no reason to do so if it is not done across the entire board of factions
- lets delete them all - that is also no solution it will only hurt fellow players
so if you write up your own idea it should be based on the following:
- it must be fair for ALL zoner players
- if possible it must not NERF the pvp capabilities of the faction - but if it does - they must gain something of EQUAL value in return.
- it should be something that discourages pvp tendencies and encourages non pvp RP ( yes, there is RP without pvp )
fire away....
edit: i am sorry, i messed up the poll options so they do not correspond to the numbering of the thread.
edit2: i d appreciate a CIVIL thread. - no personal attacks, no "no-you" or similar. there is no need for anyone to get defensive - the aim is not to cripple or nerf the faction - or harm other factions. it is to get into a problem that arose multiple times - with little to no consequences made by the devs. so that time we want to look into it a bit more seriously.