08-08-2008, 06:31 AM
I've done a bit of searching and haven't come across it, so I hope it's safe to suggest it here. I've spent a couple of days contemplating it, going back and forth on the pros and cons, and decided that I should toss it to the fishes (you guys) and see what happens.
Here it is, another ship suggestion:
I couldn't find specs of gunboats and battleships to use as so these will be just vague descriptions...
Torpedo Ship Class
a minimum of 0 turrets, max of 3 (Class 3-7)
300 bot/nano
Shields Class 3-7 (perhaps high level shields with low armor?)
Armor: moderate-high
3-5 Torpedo hard points along one side of the ship
70-90 impulse speeds, no thrusters
Countermeasure droppers
High energy rating, medium recharge rate
This type of ship would be used by military factions to combat capitol class ships and bases. It is almost completely defenceless to fighters bombers and gunboats, so it should be escorted. The reason for the Torpedo hard points on one side is so that the player must turn Broadside to attack (i think a 3 torpedo variation could get away with forward facing torpedo's) so there is some skill and positioning to master.
Obviously there are some balance issues, I'll ask you guys to help me with that before you shoot it down. But as far as I can see, the Major problem is targeting, range to target, and hitting the target. And from what I recall, is that you need some kinetic energy on those torpedoes (EG you must be moving). I've heard rumors about the Nova Antimatter Cannon that was removed, how about a higher energy rating on the Cannon and an even higher energy output so that the Torpedo class ships could be the only class to carry it.
Perhaps a more effective weapon would be to introduce Halo's Magnetic Accelerator Cannon (the MAC Cannon). It's very energy consuming but fires projectiles at high speeds (40% of the speed of light -halo wiki). Abet, a very large mass of slightly radioactive metal, so it should be cheep to purchase ammunition (Though the Gun isn't). It has a really low turn rate (so low that it barely arks) and has a large range of effectiveness
Theoretically, it should be able to take out the highest level shields in two 5 volley salvos, though the ship will have to recharge (reason for the moderate recharge time).
Okay, there's my idea, it's probably late for 4.85, but maybe 4.86?
Now that it's done, I leave it to you, Praise it, Hate it, toss it over a grill, I don't care, but please post something to help build the idea unless you think it's completely and utterly hopeless.
Other possible problems:
Ship Spamming
Solution: The ship should cost about the same as a Capitol ship (around upwards of $80000000) and should be only available at some ship yards and on certain planets.
Abuse
Solution: This ship is not meant to be easy to handled but is capable of completely destroying a capitol class ship in moments, this ship is not for the faint of heart.
Improbable Solution: the torpedo ship lacks cruse engines making it less desirable. (basically a more mobile weapons platform)
PS: If anyone could come up with some hard stats for a ship, please post it.
PPS: I've also noted that the capitol ships have been labeled underpowered, but this suggestion is merely out of role-play and makes the torpedo ship a one ship "Cap killer", instead of a small squadron of "cap killers"
Here it is, another ship suggestion:
I couldn't find specs of gunboats and battleships to use as so these will be just vague descriptions...
Torpedo Ship Class
a minimum of 0 turrets, max of 3 (Class 3-7)
300 bot/nano
Shields Class 3-7 (perhaps high level shields with low armor?)
Armor: moderate-high
3-5 Torpedo hard points along one side of the ship
70-90 impulse speeds, no thrusters
Countermeasure droppers
High energy rating, medium recharge rate
This type of ship would be used by military factions to combat capitol class ships and bases. It is almost completely defenceless to fighters bombers and gunboats, so it should be escorted. The reason for the Torpedo hard points on one side is so that the player must turn Broadside to attack (i think a 3 torpedo variation could get away with forward facing torpedo's) so there is some skill and positioning to master.
Obviously there are some balance issues, I'll ask you guys to help me with that before you shoot it down. But as far as I can see, the Major problem is targeting, range to target, and hitting the target. And from what I recall, is that you need some kinetic energy on those torpedoes (EG you must be moving). I've heard rumors about the Nova Antimatter Cannon that was removed, how about a higher energy rating on the Cannon and an even higher energy output so that the Torpedo class ships could be the only class to carry it.
Perhaps a more effective weapon would be to introduce Halo's Magnetic Accelerator Cannon (the MAC Cannon). It's very energy consuming but fires projectiles at high speeds (40% of the speed of light -halo wiki). Abet, a very large mass of slightly radioactive metal, so it should be cheep to purchase ammunition (Though the Gun isn't). It has a really low turn rate (so low that it barely arks) and has a large range of effectiveness
Theoretically, it should be able to take out the highest level shields in two 5 volley salvos, though the ship will have to recharge (reason for the moderate recharge time).
Okay, there's my idea, it's probably late for 4.85, but maybe 4.86?
Now that it's done, I leave it to you, Praise it, Hate it, toss it over a grill, I don't care, but please post something to help build the idea unless you think it's completely and utterly hopeless.
Other possible problems:
Ship Spamming
Solution: The ship should cost about the same as a Capitol ship (around upwards of $80000000) and should be only available at some ship yards and on certain planets.
Abuse
Solution: This ship is not meant to be easy to handled but is capable of completely destroying a capitol class ship in moments, this ship is not for the faint of heart.
Improbable Solution: the torpedo ship lacks cruse engines making it less desirable. (basically a more mobile weapons platform)
PS: If anyone could come up with some hard stats for a ship, please post it.
PPS: I've also noted that the capitol ships have been labeled underpowered, but this suggestion is merely out of role-play and makes the torpedo ship a one ship "Cap killer", instead of a small squadron of "cap killers"