01-24-2014, 10:10 PM
Somehow I have heard that the original Freelancer has around 5000 polygon count or polygons per each ship or something like that.
And I have also heard that there is a new Hook for Discovery made in 2014 which has 30000 polygons per each ship, meaning the graphics card needs to render the image of a ship in space 6 times more than previously.
I have nothing to say.
I have 512 MB DDR3 Graphics, 4 GB DDR3 RAM and a Dual Core 1.4 AMD CPU, and I can't run FL properly.And I believe some other guys have FPS and other sorts of problems too.
Hell, I can run Battlefield 2 on medium to high settings on a single core with 30-40 players around players around on a 64 player map.
Maybe this is the cause of the lag ? Maybe I have heard a lie?
Perhaps I am not familiar with this , and this actually has something to do with ship compatibility plugin or whatever it is or what it "does".
Or someone forgot to keep in line of this and enable all players play equally.
Some don't have 1 GB graphics to run the game perfectly ( I heard that this is neccesary ), some don't have 256 MB`s.Its not only that.
I'd like your opinion on this.This is not just mine problem.Its general problem.Other people have the same problems too.
Some may say , "look at this n00bin and what he is doing, the game is perfectly fine "
I also do realize you are very bussy keeping the server active and going, and I appreciate it.
Maybe an Admin posted this informations officially and I have missed it, therefore I will apologize if that happens.
And I have also heard that there is a new Hook for Discovery made in 2014 which has 30000 polygons per each ship, meaning the graphics card needs to render the image of a ship in space 6 times more than previously.
I have nothing to say.
I have 512 MB DDR3 Graphics, 4 GB DDR3 RAM and a Dual Core 1.4 AMD CPU, and I can't run FL properly.And I believe some other guys have FPS and other sorts of problems too.
Hell, I can run Battlefield 2 on medium to high settings on a single core with 30-40 players around players around on a 64 player map.
Maybe this is the cause of the lag ? Maybe I have heard a lie?
Perhaps I am not familiar with this , and this actually has something to do with ship compatibility plugin or whatever it is or what it "does".
Or someone forgot to keep in line of this and enable all players play equally.
Some don't have 1 GB graphics to run the game perfectly ( I heard that this is neccesary ), some don't have 256 MB`s.Its not only that.
I'd like your opinion on this.This is not just mine problem.Its general problem.Other people have the same problems too.
Some may say , "look at this n00bin and what he is doing, the game is perfectly fine "
I also do realize you are very bussy keeping the server active and going, and I appreciate it.
Maybe an Admin posted this informations officially and I have missed it, therefore I will apologize if that happens.